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Assignments are the name given to side missions in Mass Effect 2 . Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races , etc

All Assignments in Mass Effect 2

Normandy: FBA Couplings Normandy: Serrice Ice Brandy Normandy: Special Ingredients

Omega: Archangel: Datapad Recovered Omega: Batarian Bartender Omega: Packages for Ish Omega: Struggling Quarian Omega: The Patriarch Omega: The Professor: Missing Assistant

Citadel: Crime in Progress Citadel: False Positives Citadel: Found Forged ID Citadel: Krogan Sushi

These become available after completing Freedom's Progress

N7: Abandoned Research Station N7: Eclipse Smuggling Depot N7: Hahne-Kedar Facility N7: Lost Operative N7: MSV Estevanico N7: Wrecked Merchant Freighter

These become available after completing Horizon

N7: Abandoned Mine N7: Anomalous Weather Detected N7: Archeological Dig Site N7: Blood Pack Base N7: Blood Pack Communications Relay N7: Blue Suns Base N7: Captured Mining Facility N7: Endangered Research Station N7: Imminent Ship Crash N7: Javelin Missiles Launched N7: Mining the Canyon N7: MSV Strontium Mule N7: Quarian Crash Site

Illium: A Troublemaker Illium: Blue Rose of Illium Illium: Conrad Verner Illium: Gianna Parasini Illium: Indentured Service Illium: Medical Scans Illium: The Assassin: Salarian Family Data Illium: The Justicar: Smuggling Evidence Illium: The Justicar: Stolen Goods Found Illium: The Prodigal: Lost Locket Found

Tuchanka: Combustion Manifold Tuchanka: Killing Pyjaks Tuchanka: Old Blood: Missing Scout

Normandy Crash Site Project Firewalker: Geth Activity Project Firewalker: Prothean Site Project Firewalker: Rosalie Lost Project Firewalker: Survey Sites Located Project Firewalker: Volcano Station Overlord Overlord: Atlas Station Overlord: Prometheus Station Overlord: Vulcan Station Arrival

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Mass Effect Legendary Edition: 10 Assignments In The Second Game You Need To Play

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In the second game in the Mass Effect Legendary Edition , Commander Shepard spends most of their time assembling a team capable of taking on the Collectors. Outside of the main narrative, though, are a bunch of side quests labeled 'assignments.' Some of these missions are found by scanning planets, others by running into people, and a few were once part of downloadable content.

RELATED:  Mass Effect 2: Every Romance Option, Ranked

These assignments help build the detailed world of Mass Effect by showing that not every issue is tied to the looming Reaper threat. Several of Mass Effect 2's side missions stand out as being better or more significant than others. For the richest gameplay experience, here is a collection of adventures that players shouldn't miss.

10 Normandy Crash Site

'Normandy Crash Site' is among the many DLCs that are available as part of the Legendary Edition . In it, Shepard visits the wreckage of the SR-1, remembering their time as its Commander. There's no action to speak off during the assignment, as the only objective is to find and collect the former crews' dog tags.

Bioware didn't need to include gunfire and biotic powers for this quest. The emotional goodbye to the original ship and crew is enough to make it a must-play for any fans of the first game.

9 Citadel: Krogan Sushi

While walking around the Zakera Ward on the Citadel, Shepard can overhear a conversation between two Krogans. The big brutes are discussing if there are fish in the Presidium lakes.

Players can learn what is or isn't in the water by speaking to the Groundskeeper in the Dark Star Lounge, but it's up to them what they do with the information. While it's not a long or complicated assignment, it's still entertaining and includes one of the funniest uses of the game's morality system.

8 N7: Javelin Missiles Launched

After completing 'N7: Blue Suns Base,' Shepard will receive a message about a colony under attack. The attackers are a group of Batarians who are planning to fire Javelin missiles at the area.

Because of the circumstances, the Commander only has five minutes to complete the assignment. Players have to forgo the typical Mass Effect tactics of staying in cover and picking shots to go for a more aggressive approach. It's always interesting when a quest can make gamers play differently than they're used to.

7 Normandy: Serrice Ice Brandy

While she's not a part of Mass Effect 2's long list of squad members , Dr. Chakwas is always a welcome addition to the Normandy crew. First appearing in the original game, the ship doctor is a loyal friend throughout the entire trilogy. And during 'Normandy: Serrice Ice Brandy,' players finally spend some quality time with her.

RELATED:  10 Hidden Details Everyone Missed In Mass Effect 2

The assignment only consists of one shopping ship and a conversation. However, the drunken interactions between Shepard and Chakwas are sweet, funny, and a little emotional, providing more depth to the characters.

6 N7: MSV Estevanico

'N7: MSV Estevanico' is one of the more well-hidden assignments in Mass Effect 2 . Players only find the quest by scanning Zanethu in the Hourglass Nebula, and those who never stumble across it miss out on a unique experience.

The entire mission takes place in the unstable remains of a downed freighter. Shepard has to traverse the crash site by walking across tight beams, and sometimes creating pathways for themselves. There's plenty of tension while players are finding their way around the place, with the constant feeling that the whole thing could fall at any minute.

5 Omega: The Patriarch

The Queen of Omega, Aria, is a fascinating character. Yet, she's not the most open person. Any chance to find out more about the powerful Asari is welcome, and that's just what 'Omega: The Patriarch' provides.

In the assignment, her underling, Grizz, asks Shepard to protect the former ruler of Omega, aka The Patriarch. While Grizz delivers the message, it actually comes from Aria, as she wants the Krogan to be safe to serve as her 'trophy.' Alternatively, players can figure out their own ways of helping the once proud leader.

4 Citadel: Crime in Progress

While on the Citadel, Shepard can come across a dispute between a Volus and a Quarian. The former accuses the latter of stealing his credit chit, and a C-Sec officer is starting to believe the Volus. Players must find out what happened to the guy's money as part of the 'Citadel: Crime In Progress' assignment.

RELATED:  Mass Effect: Tali'Zorah's 10 Best Quotes, Ranked

It's a short quest, but it's interesting to see how the Volus and C-Sec officer treat a Quarian. Not only do they distrust her, but they also show her no respect. Thankfully, Shepard can save the day and put both of these jerks in their place.

3 N7: Imminent Ship Crash

The Geth are among the most powerful races in the galaxy and some of the most fun to fight. Yet, in the second game, players don't get to battle them too often. They appear as enemies in several missions, but not as often as mercs or mechs.

The inclusion of the synthetic beings in  'N7: Imminent Ship Crash' enhances the assignment. Additionally, it's another tense timed mission, as the story is about the MSV Broken Arrow (found in the Nariph system) being on a collision course with a planet.

2 Overlord: Atlas Station

A DLC in the original Mass Effect 2 , 'Overlord' is one of the most compelling questlines in the entire Legendary Edition . It revolves around an AI/human hybrid that has taken over several Cerberus stations.

In 'Overlord: Atlas Station,' players finally get to find out how the hybrid was created, and see all of the project lead's morally questionable decisions. The fascinating revelations, plus some horror-like tones, make it a memorable section of the game.

'Arrival' sees Shepard attempt to stop an incoming Reaper invasion. Unfortunately, a bunch of indoctrination individuals makes the hero's mission a difficult one. There are a few unique elements to the assignment that make it feel different from the others, such as the inclusion of a stealth section and the absence of any squadmates.

It's surprising that the game considers Arrival an assignment instead of a main mission, since it's such a big part of the trilogy's story. Without revealing spoilers, players should complete this one towards the end of the game, as it sets up Mass Effect 3 .

NEXT:  Every Mass Effect Race & Their Population Size

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GameFAQs Q&A

  • On illium who should I have liara kill? General 7 Answers
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  • Aria's cache of goodies? Side Quest 3 Answers
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Mass Effect Wiki

Citadel: Found Forged ID

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Two asari travelers are stuck and they need help from uppity humans

A forged ID has been located while assaulting Harkin 's hideout in the Zakera Wards factory district. It may prove useful to someone.

Alternative journal entry : An asari in Zakera Ward is having trouble getting authorization to leave the Citadel . She is on Level 27, near the stairs down to Level 26.

  • 1 Acquisition
  • 2 Walkthrough
  • 3 Mission Summary

Acquisition [ ]

The assignment is acquired and completed in one of two ways on the Citadel :

  • During Garrus ' loyalty mission, there are forged IDs right before the battle with two YMIR Mechs . Picking it up activates the assignment, initially called Citadel: Found Forged ID in the Journal .
  • After completing Thane 's loyalty mission, there are two asari sitting on the couch near the stairs that take you down to Level 26, under the Level 27 Sign on the west of the map. Hearing one of them speak will activate the assignment. If the assignment is acquired this way, it is called Citadel: False Positives . If you already have the IDs from Garrus' loyalty mission, the assignment name still changes to Citadel: False Positives.

Regardless of how you get the assignment, you must finish Thane's loyalty mission first to complete it.

Walkthrough [ ]

Kalara Tomi

Talk to an asari named Kalara Tomi sitting on a couch with another asari in the transit corridor between the middle (Level 27) and west (Level 26) sections of the map. She complains of being flagged as a potential for geth infiltration, apparently for no reason.

At this point, you can resolve the assignment in a few ways, each with their own associated rewards :

  • If you have the fake IDs, simply give them to her in the same conversation and the assignment is complete. This option only gives the standard experience and credit rewards listed below. Note: Exploring the investigate options will remove the option to give the IDs, although you can try it again by talking to her again.
  • If you have the fake IDs, offer to help and exit the conversation (exploring the investigate paths optional). You'll learn that you need to talk to C-Sec Customs, which is located to the left of the entrance to the Zakera Ward dock opposite of the Gunnery Chief . If you don't want to deal with C-Sec Customs, the next time you talk to Kalara you can still give her the fake IDs. In addition to the experience and credit rewards, this also yields 5 Renegade points. Note: Giving a snarky initial response to Kalara will not activate the objective pointer to the customs agent even if you gain the same investigate options; the offer to help must be explicit.
  • If you do not have or do not wish to give the fake IDs yet, offer to help. As with above, you need to talk to C-Sec Customs. If your Paragon / Renegade score is high enough (or if you regained your Spectre status) the customs officer can be persuaded to allow the asari to leave. Telling the asari the good news will grant you 2 more Paragon points, or if you change your mind you can still give them the fake IDs for 5 Renegade points.
  • If you do not have the fake IDs, have not done Garrus' loyalty mission, but have done Thane's loyalty mission, you may be able to complete both. First, do Thane's loyalty mission before Garrus', and convince C-Sec security. Then do Garrus' loyalty mission, acquire the fake IDs, and turn them in to the women (they will be back, i.e. you can complete the assignment twice and are rewarded twice). If they do not reappear after completing Garrus' mission, you cannot complete it a second time.
  • If you imported a character from Mass Effect where you chose to abandon the Council, her attitude will be hostile toward you and humanity . Being rude back to her causes the assignment in the Journal to be completed with no experience. However, apologizing and asking if they need help will allow you to complete the assignment normally, either by giving them the IDs or talking to C-Sec. The Journal entry will not change and will remain listed as though you did nothing to help them but credits and experience will be rewarded as normal. After apologizing you can also 'put Kalara in her place' since she won't accept your apology, instead of helping her. This, again, will give no experience, renegade points or credits.

Note that the Forged IDs are found only during Garrus' loyalty mission at the C-Sec warehouse, in the small room before the two big mechs with the shutters. Even if this assignment has already been completed, the IDs can still be obtained, although nothing can be done with them.

Mission Summary [ ]

  • 1000 (Talking to C-Sec Customs or giving the asari the fake IDs)
  • Experience reward: 40 (50)
  • If Thane's loyalty mission is active, the asari will not be on the couch. Simply finish it up and check back.
  • In both versions, giving them the IDs will end the assignment with a 1000 credit reward, but without giving Renegade points. To avoid this, you can ask the asari who to talk to, which will update your journal after the conversation ends. Talk to her again, and you can give her the forged IDs, and this time you will get +5 Renegade points.
  • After completing the assignment by giving the asari the forged IDs, you will still be able to talk to C-Sec customs about the asari and update the journal, even though the assignment is marked as completed. This also gives you the opportunity to gain extra Paragon or Renegade scores with dialogue choices.
  • In some cases, while playing the Xbox 360 version of the game, once the Forged IDs are acquired, you can only find Kalara on Disc One. She and the other asari may not show up on Disc Two, and if this is the case try saving the game in front of Kalara. If that does not open up the dialogue option with her, you simply must return to the Normandy, save, and change discs.
  • In some cases, you must choose the "Let me help" option when first talking to Kalara in order to get the prompt to talk to C-Sec Customs.
  • When playing a female Shepard, the C-Sec Customs officer will greet you by saying, "Can I help you ma'am?" but will then refer to you as "sir" when asked about why the asari were denied departure clearance.
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Mass Effect Choices & Consequences: decisions that matter across the trilogy

If the  Mass Effect Trilogy  is famous for anything, it's for its use of  choices and consequences , where there's a great range of decisions for players to make throughout the series, with decisions having repercussions not just in the game where you make them, but also often in recurring storylines across all three games.

Now, it's true that much of this choice and consequence is simply smoke and mirrors; say you kill one character and their role in the next game is still present, just replaced by a slightly-different character - but ultimately many of these decisions do add up to make for a satisfying and unique-feeling experience across all three games in the series. All of this is retained, of course, in the newly remastered  Mass Effect Legendary Edition  - except now, it's all in one handy package.

On this page, we break down  every major choice in the Mass Effect trilogy that severely impacts the story and carries from one game to the next . You can use this page to cross-reference or plan your approach in your save - and understand what actions are going to have the most wide-reaching consequences. Any choices not listed on this page don't have a major impact on the over-arching story . In order:

  • Mass Effect Save Import - how stats, levels, credits and more transfer to ME2
  • Minor ME1 Story Consequences in later games
  • Major Story Choices & Decisions in ME2 that matter in ME3
  • Major Ending-changing choices in ME3
  • Mass Effect 3 Ending Choices Explained

mass_effect_choices_consequences_save_import.jpg

Mass Effect save import - how stats, levels, credits and more transfer to ME2

When the time comes to transfer from the first Mass Effect to the second, you’ll be able to import your save and continue on with your same Shepard.

At a basic level, this infers some mechanical bonuses, though because the systems of Mass Effect and Mass Effect 2 are quite different, many things don’t map 1:1. Outside of story, this is how the ME1 to ME2 transfer works:

  • A small amount of your Paragon & Renegade scores will carry over, meaning that you’ll have a representation of roughly how you acted in ME1 right away.
  • Level 1-49 ME1 characters will get 1000 XP (raising you to ME2 level 2), 20,000 credits, and 2500 of ME2’s upgrade resources.
  • Level 50-59 ME1 characters will get 2000 XP (level 3), 30,000 credits, and 5000 of each upgrade resource.
  • Level 60 ME1 characters get 4000 XP (level 5), 50,000 credits, and 10,000 of each ME2 upgrade resource.
  • In Legendary Edition, this will be adjusted to match if you play on the new Legendary Level Scaling , which sets the level cap instead at 30 and rebalances progression. Being at level cap will give you the same rewards, with the bounds adjusted down from there. 
  • If you’ve amassed 1,000,000 credits in Mass Effect to get the ‘Rich’ achievement, you’ll begin ME2 with an extra 100,000 credits.
  • This will all function slightly differently if you use the rebalanced levelling found in Mass Effect: Legendary Edition, but you will still get XP, cash, and alignment bonuses based on your actions in ME1 when importing to ME2. 

mass_effect_choices_decisions_that_matter.jpg

Major Choices & Decisions that carry over from Mass Effect 1

Service history & psychological profile.

In your character creation, as well as crafting Shepard's face you'll have to choose a 'Service History' from three different options and a 'Psychological profile' from three other options. There is no right or wrong answer here; each is slightly different and unique. We've got a guide explaining the difference between the Spacer, Colonist, Earthborn, Sole Survivor, War Hero, and Ruthless backgrounds - and whichever you choose will follow your Shepard all the way through the trilogy.

Romance Choice: 

Shepard’s choice of romantic love interest from Mass Effect carries over into Mass Effect 2. If you romanced a character who has a reduced role in Mass Effect 2, you will have the option to stay loyal to them or to pursue a new relationship. 

That, in turn, will have an effect in Mass Effect 3, or in the case of Liara, in the ME2 Shadow Broker DLC story.

Kaidan or Ashley on Virmire: 

The choice of whose life to save during the mission on Virmire will obviously determine which character appears in both ME2 and ME3. Whoever you choose to save in the Virmire choice  has a reduced role in ME2, but a larger role in ME3 where they can even be a squadmate again.

Wrex’s Fate: 

Wrex’s fate can be wildly different depending on your actions in ME1, as recruiting him isn’t even mandatory.

  • Recruiting Wrex: if you choose not to recruit Wrex at all in ME1, the subsequent games will work the same as if he dies during ME1. 
  • Wrex on Virmire: if Wrex is killed on Virmire, he is replaced by his brother Wreav in ME2 and ME3. Wreav has a very different attitude to Wrex, and his presence means your options with the Krogan in ME3 are quite different.
  • Wrex’s Armor: in ME1, Wrex will eventually offer up a side quest where you can retrieve his family armor. If you complete this quest, he can mention the fact you did under certain circumstances in ME3.
  • More on this can be found in our guide to the Virmire choices, which has a whole section on Wrex .

Garrus’s Fate:

Like Wrex, you can technically skip recruiting Garrus at all in ME1 (however you must pick up one of the two), but what happens after that is more clear-cut than with Wrex. If you do recruit him, there’s a subtle choice at play:

  • Recruiting Garrus: if you skip recruiting Garrus, he will still end up on Omega in ME2 where you re-encounter him - but obviously, if you’re old friends and squadmates, the dialogue & dynamic is very different.
  • Paragon or Renegade Garrus: throughout ME1, you’ll be able to have mild philosophical debates with Garrus. In these conversations, you can push him towards a more Paragon or Renegade mindset with your dialogue choices. This will be reflected in his ME1 dialogue, but also in his attitude when you meet him in ME2, and what actions he took between the two games.

Tali & the Geth Data:

When recruiting Tali, you’ll have the option to give her the Geth Data, in order to help her with her pilgrimage. You can also give her Geth data acquired during a certain side mission. This has no major story impact, but Shepard can then mention this act of kindness during ME2. 

Feros - Colonists & Shiala:

During the Feros: The Thorian mission, you’ll have the opportunity to save the lives of the colonists of Zhu’s Hope, and Shiala the Asari Commando. If you save the majority of the colonists, you’ll meet a representative of them on Illium in ME2 and get a side quest from them. If Shiala herself survives, she will be that representative. 

Further, in ME3, if living, these colonists add to your War Assets. 

Noveria - Gianna Parasini:

Shepard can encounter Gianna Parsini on Noveria. You’re invited to join her for a drink at the hotel bar, and learn about what she’s doing there. If you choose to help her, she will appear on Illium in ME2 to offer you a side quest.

In ME3, she will email you again, asking for further help, which you can do with your Spectre credentials.

Noveria - the Rachni Queen’s Fate: 

The fate of the Rachni Queen is a major plot point in the first Mass Effect, at the culmination of the planet’s main mission.

  • In ME2, you’ll meet a character and receive a message from the queen on Illium. If she survives Noveria, Shiala will be the messenger. This grants a sidequest assignment.
  • In ME3, you will meet the Rachni Queen on a side mission, and again choose if you want to spare the queen and have her join your side, or kill her. If spared again, she joins you fully.
  • In ME2, your actions will be acknowledged in news reports overhead in ambient dialogue.
  • In ME3, you’ll end up meeting a clone of the Rachni Queen. You can choose to spare or kill the clone, but if you spare the clone and try to have it join your side, it will betray you.

Virmire - Rana Thanoptis:

On Virmire you’ll encounter Asari scientist Rana Thanoptis , and you’ll have the opportunity to spare her or shoot her. If you spare her, she will show up in Mass Effect 2. She will then go on to be mentioned in a report in Mass Effect 3, but not seen.

Virmire - the fate of Captain Kirrahe:

This iconic Salarian Captain talks about holding the line. If he survives, this will be reflected in dialogue with Mordin in Mass Effect 2.

You can then meet Kirrahe again in Mass Effect 3, assuming he survived. Additionally, Kirrahe is one of two characters (the other being Thane) that can prevent the death of another character in ME3. If Thane is dead, Kirrahe will save that character’s life. If neither is alive come ME3, that character will die.. 

The Tale of Conrad Verner:

Conrad Verner is Shepard’s adoring fan. You can resolve the quest kindly, or by threatening Conrad, and this impacts the following games:

  • Due to a bug, Conrad will always accuse Shepard of threatening him when you meet in ME2.
  • In ME3, he will apologize for that accusation if it was incorrect, and if you’ve completed certain other assignments he can add to your war assets.

UNC: Rogue VI:

This side quest is minor, tasking Shepard with taking out a rogue Virtual Intelligence (VI) that is present on Earth’s Moon. It doesn’t actually have any story consequences, but completing this quest unlocks some notable dialogue options in Mass Effect 2, all of which relate to a major artificial intelligence presence in the latter two games. Further background information on the project can be found in ME3.

Bring Down The Sky - Balak’s Fate:

In Bring Down the Sky, which was originally a DLC, you’ll stop a Batarian scheme on an asteroid. At the end, you’ll have the opportunity to kill Balak, the ringleader, or spare him. If Balak survives, news reports in ME2 will mention he is at large, and then you can meet him on the Citadel in ME3, where he can become a War Asset.

The Fate of the Council: 

Your decisions at the end of ME1 will determine the make-up of the council in subsequent games. This has a minor impact on dialogue going forward:

  • In ME2, there will be minor dialogue differences. Notably, the council will reinstate your Spectre status as a show of good faith.
  • In ME3, the Destiny Ascension, the Council’s flagship, will appear in the final space battle, and is a war asset - but this is balanced out by a lessening of alliance war assets. 
  • In ME2, there will be new council characters. They won’t feel inclined to reinstate Shepard’s Spectre status.
  • In ME3, your Spectre status is finally reinstated. In the final battle, the Alliance war assets are stronger, but you do not have the Destiny Ascension.

Anderson or Udina for Councilor: 

In the original version of ME1, this is actually bugged; your choice doesn’t save, and so you’ll get to choose again in a ‘memory test’ at the start of ME2. However, here's what to expect depending on if you choose Udina or Anderson for the councilor post…

  • If you choose Udina , he is hostile to Shepard. If he sits on a new council, your Spectre status won’t be reinstated until ME3.
  • If you choose Anderson , your Spectre status will be reinstated regardless of if the original council survived or not. By ME3, Udina will have replaced Anderson as Ambassador anyway.

mass_effect_choices_minor_consequences.jpg

Minor ME1 story consequences

The following characters will unlock some exclusive nods in future games if you interact with them in ME1. 

This changed interaction might result in exclusive lines of dialogue when you meet the character again, or alternatively might simply take the form of an email from the character or overhearing something about them on the news - presuming that you spoke to them and/or completed their quests, and they survived the fact. 

These don’t institute any major changes, but exactly what dialogue appears in ME2 and ME3 will vary based on what you say and do with or to these characters.

  • Barla Von the Volus as found in the Citadel Presidium
  • Cerberus (the organization) from UNC: Missing Marines, UNC: Cerberus, and UNC: Hades’ Dogs
  • Chairman Martin Burns from UNC: Hostage
  • Chorban from Citadel: Scan the Keepers
  • Corporal Toombs from UNC: Dead Scientists
  • Dr. Chloe Michel from Citadel: Doctor Michel
  • Emily Wong from Citadel: Reporter’s Request
  • Fist from the main Citadel quests , if you let him live
  • Han Olar the Volus on Noveria
  • Harkin in the Citadel’s Citadel Chora’s Den, as part of the quest to find Garrus
  • Helena Blake from UNC: Hostile Takeover
  • Khalisah Al-Jilani, the journalist who asks to interviews Shepard on the Citadel
  • Major Kyle from UNC: Major Kyle
  • Nassana Dantius from UNC: Asari Diplomacy
  • Samesh Bhatia from Citadel: Homecoming
  • Sha’ira from Citadel: Asari Consort
  • Sirta Foundation (the organization) from UNC: Besieged Base
  • Finch from Citadel: Old Friends (Earthborn background only)
  • Hannah Shepard (mother) from Citadel: Old, Unhappy, Far-Off Things (Spacer background only)
  • Talitha from Citadel: I Remember Me (Colonist background only) 

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Mass Effect 2 save import - how stats, levels, credits and more transfer to ME3

Things are much simpler transferring over to Mass Effect 3 than they are going from the original to ME2. Your Shepard carries over directly; so if you are at the level cap of 30 in ME2, you’ll begin ME3 at level 30 with a new cap of 60. You’ll have a chance to change Shepard's class if you want, however. 

Other elements have individual circumstances and setups:

  • Any credits will not carry over.
  • 15% of your Paragon and Renegade Points carry over
  • Collectibles are reset, but can be regained either through buying them or finding them throughout the Normandy, including the Space Hamster, which is hiding in Engineering. If you’d asked Kelly to feed your fish, you can recover your fish from her by tracking her down. 
  • Some ship upgrades carry over, but others do not.
  • Any leftover ME2 resources are converted into ME3 War Assets.

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Major Choices & Consequences that carry over from Mass Effect 2

These are the major decisions you’ll make in Mass Effect 2 that will have a large, material impact on ME3 going forward:

Squad Member Fates:

In ME2, every single member of your squad can die in the final suicide mission, depending on which choices you make. Every living character that Shepard befriended in a significant way shows up towards the end of ME3, but several also show up before that. Naturally, the dead can’t appear. We've got more details on how the Suicide Mission works and what choices to make to have everyone survive on a separate page.

In addition, every character has a ‘loyalty mission’, which if completed makes the character… well, loyal. Loyal characters have a greater chance of surviving ME2's finale, where anybody can perish, and in several cases they go on to have some minor differences in ME3 when compared to if they're disloyal. You can learn more about this concept in our Mass Effect 2 Loyalty Missions guide , but just to summarize, this is what to expect:

  • Shepard: if Shepard dies, you obviously cannot import into ME3 at all. Game over!
  • Garrus: if he survives, he will be available as a squad member again in ME3.
  • Grunt: if he dies, he will be replaced by a generic Krogan. If he lives but is disloyal, he can die in ME3. 
  • Jack: if she dies, she won’t be present in ME3 to save another minor character from death.
  • Jacob: if dead, his role in ME3 will be replaced by a minor character.
  • Kasumi: if dead, or if skipped, she won’t appear in ME3. If living, she gives you a side quest, and her loyalty status changes some of its dialogue.  
  • Legion: if killed, it is replaced by a weak replica in ME3. If given to Cerberus, it will appear as an enemy in Cerberus HQ during ME3. Legion’s Loyalty Mission can have an impact, too - as described below.
  • Miranda: if dead, she won’t appear. If not loyal, she can die during the events of ME3.
  • Mordin: if he dies, he will be replaced by either Maelon or Wiks, depending on who survives his loyalty quest - as described below.
  • Samara: if she dies in the suicide mission, she’s absent from ME3 entirely, and isn’t replaced. The outcome of Samara’s loyalty quest will also have an impact on ME3, described below.
  • Tali: if she survives, she will be available as a squad member again in ME3. The outcome of her loyalty mission also has an impact on ME3, described below.
  • Thane: if he dies in the final mission, he won’t appear at all. Thane has a major side role to play in ME3, and if both he and Captain Kirrahe from ME1 are dead, a major NPC will die.
  • Zaeed: if he is skipped or dies, he won’t appear. If he survives, you will meet again during ME3, regardless of loyalty status.

Normandy Crew Status:

The rest of the NPC Normandy Crew can live or survive ME2 depending on how events play out. If Dr. Chakwas, Ken, and Gabby survive the events of ME2, you can re-recruit them in ME3.

If Kelly Chambers survives ME2 and if you accepted her dinner date invitation, you can meet her again on the Citadel in ME3.

Romance Status:

As in ME1 your romance status in Mass Effect 2 will carry over to Mass Effect 3. You will have the opportunity to continue any relationship started in ME2 in the next game. If you choose not to pursue a relationship in ME2, this counts as staying ‘loyal’ to your ME1 love interest, if you have one, allowing you to continue that relationship instead.

Old Blood - Mordin, Maelon & the Research Data

Mordin’s loyalty mission takes you back to the question of the Krogan Genophage. Salarian scientist Maelon has been working on a cure to the genophage. You’ll have the choice between saving the cure research data or destroying the data. In addition, Mordin moves to kill Maelon, but you can interrupt to save his life. 

  • If you save the cure , it can naturally lead to a better relationship and chance for the Krogan in ME3, also gaining their support in the war - but this will lose you Salarian War Assets.
  • If you delete the data , you can instead fake the Genophage. This lets you gain the Krogan war assets without losing Salarian support, but only if Wrex also died in ME1 - otherwise, it can have grave consequences.

If Maelon survives and Mordin dies, Maelon takes his place throughout ME3. If both are dead by the end of ME2, they will be replaced by Wiks. 

Treason - Tali, exile and her father

Tali’s loyalty mission sees her put on trial, with Shepard acting in her defense. If you are able to have Tali found not guilty and prevent her exile from the fleet but without implicating her father, you’ll have an easier time brokering a peace between the Quarians and Geth in ME3. 

Subject Zero - Jack & Aresh 

During Jack’s loyalty mission , Subject Zero, Jack will come face-to-face with Aresh Aghdashloo, another child test subject. If Shepard can persuade Jack to spare Aresh, you can hear about his exploits saving lives during ME3. 

The Ardat-Yakshi - Samara vs Morinth

Samara’s loyalty mission sees her tracking down her own daughter. In the mission, you’ll face a choice between helping Samara, or betraying her in favor of her daughter. 

  • If Samara is saved from Morinth , she can go on to the suicide mission. If she survives that she will appear in ME3 to help, and also be a war asset.
  • If Samara is killed and replaced by Morinth in ME2, Samara of course won’t appear in ME3. Morinth will send you an email, but will later be encountered as a corrupted, warped Banshee enemy on earth, having been taken by the Reapers.

A House Divided - Legion & the Heretic Geth:

In Legion’s loyalty mission , you will have the option to rewrite and reset the ‘Geth Heretics’. Your choice will not impact Legion’s loyalty, but it will impact ME3 somewhat.

  • If the Heretic Geth are rewritten, in the next game the Geth war asset will be more powerful, but the Quarian War Asset will be weaker. 
  • If you destroy the heretics instead, you have a greater chance at being able to broker a peace between the Geth and Quarians in the next game, and the Quarians will have a stronger war asset.

Shepard’s Spectre Reinstatement:

Depending on what happened with the council during ME1, you may be offered the opportunity to have Shepard’s Spectre status reinstated by the Citadel Council. You can accept or not; it only has a minor immaterial impact on ME2 dialogue, and then in ME3 you’ll be reinstated again regardless.

The Continuing Adventures of Conrad Verner

You can meet Conrad again on Illium, assuming you came into contact with him during the course of the first Mass Effect. Completing his little quest here will make him reappear on the citadel during Mass Effect 3.

Khalisah al-Jilani - the journalist

You should’ve encountered al-Jilani in the first Mass Effect. If you’re again interviewed by her in ME2, your response will be noted and impact your final encounter in ME3. 

Fate of The Collector Base

The biggest single choice you have in Mass Effect 2 is the fate of the collector base at the end of the game. 

  • If you keep the Collector base , you’ll get some more War Assets for it. If you reach the end of ME3 with a very weak fighting force, keeping it ensures you have access to the ‘Control’ ending. 
  • If you destroy the Collector base , you lose those assets. In a situation where you reach the end of ME3 with a very weak fighting force, destroying it means you will only have access to the ‘Destroy’ ending.

DLC Completion Impact

Several of the Mass Effect 2 DLC episodes have minor impacts in Mass Effect 3 if you choose to complete them. Here we list those changes by DLC:

  • Zaeed - The Price of Revenge: Zaeed appears in ME3, assuming he survives the events of ME2. 
  • Kasumi - Stolen Memory: Kasumi appears in ME3 if she survives ME2, and provides a side quest. There will be slight dialogue and story differences depending on if you chose to keep or destroy the graybox .
  • Operation Firewalker: causes some minor ambient dialogue aboard the Normandy in ME3.
  • Overlord: Gavin Archer will appear during a Mass Effect 3 mission. His dialogue varies depending on how Overlord ends.
  • Lair of the Shadow Broker: change some dialogue throughout ME3. 

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Mass Effect 3 choices & consequences

You can transfer into Mass Effect 3 with just one game of history behind you in ME2, or you can transfer in with a save file that began in ME1 and then journeyed through ME2. Regardless of which way around that goes, the save import functions in broadly the same way - and this time it’s very simple: 

  • Shepard carries over directly with the same level and skills, though you can respec if you wish.
  • The new level cap is level 60. 
  • No cash or collectibles carry over, but you can regain them by buying or finding them. 
  • No cash carries over.
  • 15% of your Paragon or Renegade points carry over.

Major Choices & Decisions that have Consequences at the end of Mass Effect 3

Obviously there’s no fourth game for Mass Effect 3 to import into (at least, not yet, and quite probably never) - and so you don’t have to worry about what carries forward to the next game. However, a number of key choices throughout the game’s story do feed directly into the later events throughout its runtime, and of course into the ending. Here, we run down those:

Ashley or Kaidan on Mars

You’ll encounter Ashley or Kaidan - whoever survived the events on Virmire in ME1 - on Mars right at the start of ME3. They join you as a squad member, but it’s a temporary arrangement. Kaiden or Ashley will be watching you in this mission...

  • If you choose primarily Paragon (Blue) dialogue options, they will be more friendly towards you, which has a significant impact on events including them later in the game.
  • Meanwhile, if you choose primarily Renegade (Red) dialogue options, they will be suspicious and distrusting of you. This has an effect later, and can even potentially lead to their death.

Conversations with The Illusive Man

While he’s not as ever-present as in Mass Effect 2, throughout ME3 you’ll have a number of provocative conversations with The Illusive Man. One specific aspect of these conversations will deeply impact one final conversation with him towards the end of the game.

What you need to do, to keep your options open, is make sure that you use a Charm (Blue) or Intimate (Red) dialogue choice every time you have the opportunity to in every conversation with the Illusive Man. If you do this, you will have access to more dialogue options in a final conversation with him near ME3’s climax, which will allow you to save a friend from disaster.

Grissom Academy & Jack

So long as Jack survived ME2, you’ll be able to meet up with her again during the Grissom Academy: Emergency Evacuation side quest. This mission is time sensitive - it can expire if you don’t get to it in time. 

  • If you keep them in a support role , they will live, which is referenced subtly in some endings.
  • If you send them to the front lines they will perish, likewise referenced in certain endings.
  • If you fail to go there , they will be captured by Cerberus and brainwashed. Later in the game, you will have to kill Jack, who appears as a generic Cerberus enemy. 

Tuchanka and the Fate of the Krogan

You’ll return to Tuchanka in Mass Effect 3, and finally come to a conclusion in the ongoing storyline of the Krogan and the Genophage. This mission has several variables that depend on the events of ME1 and 2. The basic choice is between warning the Krogans or not, however.

  • If you warn the Krogans , the sabotage will be undone so the Krogans can get their cure. You will get the Krogan support for the war, but no Salarian support.
  • If Wrex is alive or if you saved Maelon’s data during Mordin’s ME2 loyalty mission , the scientist with you will realize what is happening and make an attempt to stop it; you can either let him fix it (losing Salarian support), or stop him (keeping Salarian support but losing/weakening Krogan support.
  • If Wrex is dead and you also didn’t save Maelon’s data in ME2, you can talk the scientist around to supporting the act of sabotage, keeping Salarian Support and some Krogan support.
  • If the cure goes through as intended, without sabotage, you will always lose the support of the Salarians. However, if Wrex is alive, the Krogan support is worth more.

Kallini, the Ardat-Yakshi, and Samara

So long as Samara survived the events of ME2, a way into ME3 you’ll get a mission where you’ll meet her. In a scene towards the end of the mission, there will be a Paragon Interrupt to save Samara’s life.

If Samara is dead, you will also have to decide the fate of her daughter, Falere. Your choice has no greater impact on the rest of the game.

Miranda’s Fate

You’ll have several conversations with Miranda on The Citadel throughout ME3 if she lived through ME2. In order for her to live, you have to say or do certain things in these conversations.

  • You must read up on Kai Leng using your private terminal aboard the Normandy and then warn her about him in your second conversation. This will later save her life even if she wasn’t Loyal in ME2 . 
  • In your next conversation with her, give her access to Alliance Resources to continue her work.
  • If you were romancing Miranda, you must not break up with her.

If she lives, Miranda can appear in the Citadel DLC, towards the end of the game, and as a war asset.

The Rachni & the Krogan in the Attican Traverse

When you head to the Attican Traverse to assist a team of Krogan warriors, you’ll encounter a Rachni - either the Queen from ME1 if you spared her, or a new Rachni leader. You’ll be faced with a choice, with the consequences depending on ME1 actions:

  • If it’s the original Rachni Queen and you choose to help her , she will join the war on your side.
  • If you killed the Rachni Queen in ME1 and choose to help her , she will later betray you, depleting a number of War Assets.
  • If he’s alive, Grunt’s fate in this mission is determined by if he was loyal in ME2. 

Geth, Quarians, and Events on Rannoch

This refers to two separate events and missions. First of all, there is a side mission, Rannoch: Geth Fighter Squadrons. If you’re going to tackle this, you must do so before the Priority: Rannoch mission, as it can impact your choices in that mission.

  • If you rescue Admiral Koris during the Rannoch: Admiral Koris side mission by using Charm/Intimidate to persuade, it’ll make getting this option easier, too.
  • Allow the Upload will make the Geth kill all the Quarians. In this outcome, Tali will kill herself in response, regardless of your relationship.
  • If you Stop the Upload , the Geth will die - including Legion - but the Quarians will survive.

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Mass Effect 3 Endings: how to get them via War Assets & Military Strength

Throughout pretty much all of Mass Effect 3, every choice you make will be raising or lowering your ‘Total Military Strength’. This stat represents your ‘fighting power’ in your final showdown with The Reapers, with the more people in the galaxy you convince to come help fight, raising the number. 

Everything from which of your squadmates is living to minor side quests can influence this number, including many of the choices above. We've got a separate page explaining all the losses and gains you can make to the War Assets that influence your Total Military Strength , should you need it. 

In the original game, your Total Military Strength then had a negative percentage applied to it based on your 'readiness rating', which was influenced by ME3's multiplayer mode. This would give you your 'Effective Military Strength', or EMS, which is the score that would be used to decide your ending. In the Legendary Edition remaster of ME3, that system has been removed, and your Total Military Strength alone determines your options and outcome in the ending of the game. 

So, depending on the version of ME3 you play, at the end of the game your choices will vary based on either your EMS or your TMS. There are five different levels of choice in the finale - the higher the Military Strength, the more choice you have. Generally speaking, over around 3100 in the original game's extended cut and in the region of 7600-7800 in the legendary edition will be enough to give you all potential choices and give you the option of unlocking the best Mass Effect 3 Endings .

At the lowest EMS level, you won’t have a choice at the end of the game. Your ending will be either ‘Control’ or ‘Destroy’, with which determined by if you chose to Keep or Destroy the collector base at the end of ME2. Both endings take on a devastating form, ending many friendly lives.

At the next EMS level, you will get to choose between the ‘Control’ or ‘Destroy’ endings - and additionally, the ‘Destroy’ ending is less devastating to innocents. 

Once your EMS gets into the medium range, which will be the mid-high 2000s in the original game and around 4000 in the Legendary Edition, you’ll still have a choice between ‘Control’ or ‘Destroy’, but they will no longer be devastating to anyone but the Reapers.

At the second-highest level of EMS, you will unlock a new option - ‘Synthesis’. Synthesis is the most positive overall ending. Additionally, if you pick Destroy, Shepard has a chance to live in a credits tease - but only if Anderson wasn’t killed by The Illusive Man.

At the highest level, you can choose between any of the three ending options, but also you will always see the end-game tease that Shepard lives on.

IMAGES

  1. (ME2) Mass Effect 2 : All Omega Assignments / Quests Guide

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  2. Mass Effect Legendary Edition

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  3. Illium

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  4. Mass Effect 2 Assignments

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  5. Mass Effect 2: Best Assignments For Learning The Lore

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  6. Mass Effect Legendary Edition: 10 Assignments In The Second Game You

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  5. Mass Effect 2 except I let an A.I. make the choices for me [Episode XII

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COMMENTS

  1. Assignments

    Assignments are the side missions of Mass Effect and Mass Effect 2. These have little to no bearing to the overarching narrative, but completing them may further understanding of the series' underlying workings. There is a large variety of assignments to complete; this page is a list of them. Click on a specific assignment in the list to read its detailed walkthrough. For a list of missions ...

  2. Mass Effect 2 Assignments

    Mass Effect 2 Assignments - Act 1 side quests. Here's all of the assignments and side quests that can be triggered in ME2 in the first 'act' of the game - so after Freedom's Progress and ...

  3. Assignments

    Updated: 08 Mar 2021 17:45. Assignments are the name given to side missions in Mass Effect 2. Assignments DO NOT advance the main story, but completing them can help the player understand the inner workings of the game's universe, the interactions between Races, etc. Missions. Assignments.

  4. Arrival (assignment)

    Arrival (assignment) A curious artifact. Project control. Reactor control. Assignment extraction. 1/5. Admiral Hackett asked Shepard to infiltrate a batarian outpost and rescue Dr. Amanda Kenson. Kenson is a deep-cover operative and scientist who claims to have proof of an imminent Reaper invasion.

  5. Category:Assignments

    in: Gameplay. Assignments. Category page. This category comprises all of the assignments available in Mass Effect and Mass Effect 2 . Main article: Assignments. See Also: Missions. To add an article to this category, put [ [Category:Assignments]] at the end of that article.

  6. Citadel

    Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Full details on all possible Romances. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Details on every Power.

  7. Mass Effect Assignments: how to start every side quest & assignment

    Pinnacle Station Assignments: Pinnacle Station: Combat Missions: visit Pinnacle Station. Talk to Admiral Ahern, then Ochren. Pinnacle Station: Convoy: clear Admiral Ahren's special scenario to ...

  8. Normandy

    Every Assignment covered. Updated media and formatting for the Legendary Edition. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Full details on all possible Romances. In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. Details on every Power.

  9. N7 Side Quests

    Mass Effect 2. BioWare Jan 26, 2010. Rate this game. Related Guides. Overview Legendary Edition Changes Basics Tips and Tricks. Reviews • Editor Columns • ...

  10. Mass Effect 2

    Next up is a section dealing with Loyalty Missions. These missions are optional, but their completion impacts the final outcome of the suicide mission. There is also a section for Optional Assignments, detailing every side mission in Mass Effect 2. Assignments that deviate from the main path will be included in this section.

  11. ME2 guide: mission order and best squads for story : r/masseffect

    Go to Omega right away as suggested by Illusive Man. Bring Miranda and Zaeed. Mordin is a treasure trove, story-wise, and is also a great squad member. Garrus recruitment. Shep needs the old buddy. Mordin and Miranda for best powers; Grunt and Zaeed for best story with the mercs. Grunt recruitment .

  12. List of all N7 assignments and where to find them

    Mass Effect 2; List of all N7 assignments and where to find them; PennState0411 14 years ago #1. Hey I decided to make a list of where to find all the N7 assignments for those who would like to complete them all. My source is the collectors edition strategy guide.

  13. ME2 guide: Best mission order for story purposes and what ...

    MASS EFFECT 2 I have an improved version of this guide in a post containing a guide for every single game making this guide pointless. Here is the link. This is a guide for what is in my opinion the best mission order for story reasons and what squadmates to bring on which missions for the most unique dialogue, while still being able to do ...

  14. Mass Effect 2 Mission Order: optimal DLC, dossier, loyalty quest

    The basic structure of Mass Effect 2 is pretty simple. ... but towards the end of the game taking on too many side missions & optional assignments after a time-sensitive story event can have a ...

  15. Mass Effect Legendary Edition: 10 Assignments In The Second Game You

    RELATED: 10 Hidden Details Everyone Missed In Mass Effect 2. The assignment only consists of one shopping ship and a conversation. However, the drunken interactions between Shepard and Chakwas are ...

  16. (ME2) Mass Effect 2 : All N7 Assignments / Quests Guide

    (ME2) Mass Effect 2 has quite a handful of optional side quests or Assignments in this case that you can complete, some of which will only unlock after certain requirements are fulfilled. Below is a simple guide on how to complete all of the N7 Assignments..

  17. Honestly, is it worth it to do all of the assignments?

    Theres money to get, and there are some upgrades found in 3 of the sidequests (specifically, a Heavy Skin Weave, Damage Protection, and Heavy Weapon Ammo). Sake of completeness and getting in some more fighting can also make it worth it. RaidenDirty (Topic Creator) 13 years ago #3. Money is a non-issue.

  18. Citadel: Found Forged ID

    The assignment is acquired and completed in one of two ways on the Citadel: . During Garrus' loyalty mission, there are forged IDs right before the battle with two YMIR Mechs.Picking it up activates the assignment, initially called Citadel: Found Forged ID in the Journal.; After completing Thane's loyalty mission, there are two asari sitting on the couch near the stairs that take you down to ...

  19. (ME2) Mass Effect 2 : All Illium Assignments / Quests Guide

    (ME2) Mass Effect 2 has quite a handful of optional side quests or Assignments in this case that you can complete, some of which will only unlock after certain requirements are fulfilled. Below is a simple guide on how to complete all of the Illium Assignments ..

  20. Friendly Reminder to Do the N7 missions in Mass Effect 2

    Friendly Reminder to Do the N7 missions in Mass Effect 2. MASS EFFECT 2. Yep you read correctly, Mass Effect 2. They will be labeled under assignments but you have to go out of your way to activate them by scanning planets (for most of them you need to buy the star charts from the vendor on Ilium to travel to their solar systems.

  21. Mass Effect Choices & Consequences: decisions that matter across the

    Mass Effect save import - how stats, levels, credits and more transfer to ME2. When the time comes to transfer from the first Mass Effect to the second, you'll be able to import your save and ...