Age: (Mean ± SD/Range)
a = total mean age of participants; C = comparator; CCTDI = California critical thinking disposition inventory; HSRT = health science reasoning test; I = intervention group; L = length of each intervention session; LD = learning duration; LEP = learning environment preferences; MCQ = multiple-choice questions; NA = not applicable; NM = not mentioned; NOS = number of intervention sessions; OD = overall duration of intervention; PS = physical simulation; RAPIDS = Rescuing a patient in deteriorating situations; SCTs = script concordance tests; T = total number of participants included in meta-analysis;
The types of virtual simulations included in the papers included vSim TM (n = 3) ( Cobbett & Clarke, 2016 ; Gu et al., 2017 ; Li, 2016 ), e-RAPIDS (n = 4) ( Liaw et al., 2014 ; Liaw, Wong, Ang, et al., 2015; Liaw, Wong, Chan, et al., 2015; Liaw et al., 2017 ) and Clinical Virtual Simulator (Body Interact) (n = 1) ( Padilha et al., 2019 ). Four of the RCTs had no specific name for the simulation. All of the reviews involved learning topics related to patient care management focused on acute care, except for Bayram and Caliskan (2019) and Gu et al. (2017) , which focused on clinical procedural skills including tracheostomy care, medication administration and urinary catheterisation. The virtual environments were either immersive using three-dimensional (3D; n = 3) or nonimmersive using two-dimensional (2D; n = 9) modalities. All involved one scenario, except for Cobbett and Clarke (2016) , which involved two; Li (2016) , which involved five; and Bayram and Caliskan (2019) and Gu et al. (2017) , which were user-determined. Only two studies used scenario-embedded feedback ( LeFlore et al., 2012 ; Tan et al., 2017 ), with the others (n = 10) utilising postscenario feedback. Learning duration ranged from 10 ( Bayram & Caliskan, 2019 ) to 180 (Liaw, Wong, Ang, et al., 2015) minutes.
All studies were appraised high risk, except Tan et al. (2017) and Liaw et al. (2017) , where the risk of bias was rated as unclear (see Appendix 4). Predominant risk of bias was observed in the following domains: unclear risk of reporting bias (100%) due to lack of trial registration and ITT analysis for transparency, high risk of performance bias (58.3%) due to nature of virtual simulation, and high risk or unclear risk of selection bias for allocation concealment due to lack of apparent evidence (58.3%). Attrition bias was significantly low as only two studies had an attrition rate exceeding 20% ( Bayram & Caliskan, 2019 ; Padilha et al., 2019 ), which raises threats to validity.
Figure 2 presents the pooled meta-analysis results from ten RCTs that measured knowledge scores between virtual simulation and comparator groups. A total of 732 participants were included in the analysis, which yielded a significant increase in knowledge scores in virtual simulation ( Z = 3.39, p < . 001), with large effect size ( d = 0.84). Given that substantial heterogeneity ( I 2 = 89%, p < . 001) was detected, sensitivity test and subgroup analyses were performed. Sensitivity analysis was attempted, but heterogeneity was not improved.
Forest plot of standardized mean difference (95% CI) on applied knowledge scores (post intervention) in VS.
Figure 3 illustrates the pooled meta-analysis results from six RCTs with a total of 444 participants where skills demonstration scores were used as an outcome. The analysis indicated a significant improvement of skills in virtual simulation ( Z = 3.34, p < .001 ), with very large to huge effect size ( d = 1.79). Because of considerable heterogeneity ( I 2 = 96%, p < . 001), sensitivity test and subgroup analyses were conducted. Sensitivity analysis was attempted, but heterogeneity was not improved.
Forest plot of standardized mean difference (95% CI) on skills demonstration scores (post intervention) in VS.
Subgroup analyses were conducted to examine key features of virtual simulation that result in acquisition of clinical reasoning skills through applied knowledge and skills demonstration (see Table 2 ). Virtual simulation had a greater effect in increasing knowledge scores when the learning content included patient care management ( d = 0.91), when conducted in multiple scenarios ( d = 0.84), and when using postscenario feedback ( d = 0.73). As shown in Table 2 , virtual simulation had no significant subgroup differences for knowledge scores, when comparing learning duration (I 2 = 0%, p = . 41) and immersive experience (I 2 = 0%, p = . 59).
Subgroup Analyses of Virtual Simulation for Applied Knowledge and Skills Demonstration Scores
Category | Subgroups | No. of Studies | Sample Size (n) | d (95% CI) | Overall effect (Z, -value for Z) | Subgroup Difference ( -value for Q, I ) |
---|---|---|---|---|---|---|
Knowledge Scores | ||||||
Learning Content | Patient Care Management | 8 | 619 | 0.91 (0.33, 1.48) | Z = 3.08, 002 | 25, I = 23.8% |
Clinical Procedural Skills | 2 | 113 | 0.48 (0.02, 0.93) | Z = 2.04, 04 | ||
Number of Scenarios | Multiple | 6 | 446 | 0.84 (0.35, 1.33) | Z = 3.36, 0008 | 97, I = 0% |
Single | 4 | 286 | 0.86 (-0.25, 1.96) | Z = 1.52, 13 | ||
Feedback | Post Scenario | 8 | 543 | 0.73 (0.25, 1.20) | Z = 3.00, 003 | 36, I = 0% |
NonPost Scenario | 2 | 189 | 1.33 (-0.61, 3.21) | Z = 1.33, 18 | ||
Learning Duration | ≤ 30 minutes > 30 minutes | 3 5 | 216 321 | 1.16 (-0.16, 2.47) 0.57 (0.15, 1.00) | Z = 1.73, 08 Z = 2.63, 009 | 41, I = 0% |
Immersive Experience | Immersive Environment NonImmersive Environment | 3 7 | 282 450 | 1.08 (-0.03, 2.19) 0.74 (0.17, 1.30) | Z = 1.90, 06 Z = 2.56, 01 | 59, I = 0% |
Skills Demonstration Scores | ||||||
Learning Duration | ≤30 minutes >30 minutes | 2 4 | 189 255 | 0.28 (-0.01, 0.57) 2.82 (1.05, 4.59) | Z = 1.92, 06 Z = 3.13, 002 | 005 , I = 87.0% |
Immersive Experience | Immersive Environment NonImmersive Environment | 2 4 | 189 255 | 0.28 (-0.01, 0.57) 2.82 (1.05, 4.59) | Z = 1.92, 06 Z = 3.13, 002 | 005 , I = 87.0% |
Note: CI = Confidence Interval; d = Cohen's d (Effect Size); I ^2 = Heterogeneity; Ref = Reference; Z = z-Statistics;
Reference: a ( Bayram & Caliskan, 2019 ); b ( Blanié et al., 2020 ); c ( Cobbett & Clarke, 2016 ); d ( Gu et al., 2017 ); e ( Li, 2016 ); f ( LeFlore et al., 2012 ); g ( Liaw et al., 2014 ); h ( Liaw et al., 2015a ); i ( Liaw et al., 2015b ); j ( Liaw et al., 2017 ); k ( Padilha et al., 2019 ); l ( Tan et al., 2017 )
As shown in Table 2 , virtual simulation had a greater effect in increasing skills performance scores, with significant subgroup differences of considerable heterogeneity ( I 2 = 87.0%, p = . 005), when the duration was more than 30 minutes ( d = 2.82) and when using nonimmersive virtual simulation ( d = 2.82).
The random-effects meta-regression was performed to assess the effects of the following covariates on the effect size of applied knowledge scores: year of publication, age of participants, sample size, learning content, number of scenarios, type of feedback and immersive experience (see Table 3 ). Covariates that had no effect on applied knowledge scores included year of publication (β = 0.10, p = . 36), age of participants (β = -0.17, p = . 37), sample size (β = 0.01, p = . 76), patient care management (β = 0.34, p = . 60), multiple scenarios (β = -0.03, p = . 96), postscenario feedback (β = 0.30, p = . 45) and nonimmersive environment (β = -0.34, p = . 55).
Random Effects Meta-regression Models of Virtual Simulation by Various Covariates
Covariates | Standard Error | 95% Lower | 95% Upper | Z | ||
---|---|---|---|---|---|---|
Year of Publication | 0.10 | 0.11 | -0.12 | 0.33 | -0.91 | .36 |
Age of Participants | -0.17 | 0.19 | -0.55 | 0.21 | -0.88 | .37 |
Sample Size | 0.01 | 0.02 | -0.38 | 0.53 | 0.31 | .76 |
Patient Care Management | 0.34 | 0.65 | -0.93 | 1.61 | 0.52 | .60 |
Multiple Scenarios | -0.03 | 0.54 | -1.08 | 1.03 | -0.05 | .96 |
PostScenario Feedback | -0.57 | 0.65 | -1.83 | 0.70 | -0.88 | .38 |
Nonimmersive Environment | -0.34 | 0.57 | -1.47 | 0.78 | -0.59 | .55 |
Note: β = Regression coefficient; Z = Z statistics
Using the GRADE certainty assessment, the overall quality of evidence for knowledge and clinical performance outcomes was graded very low (see Appendix 5). The domains of certainty assessment, including biases, inconsistency, indirectness and imprecision, were downgraded as a result of methodological limitations; variabilities in population, intervention and comparator group; and small sample size. Publication bias was not detected for trials that reported applied knowledge scores as symmetrical distribution of the included trials on the funnel plot was observed (Egger's test, p = . 73) (see Appendix 6).
The meta-analysis demonstrated a significant improvement in clinical reasoning skills based on applied knowledge (know how) and clinical performance (show how) among nursing students and nurses in the virtual simulation groups compared with control groups. Subgroup analyses revealed that virtual simulation was more effective for the acquisition of clinical reasoning skills when learning content focused on patient management and when conducted for more than 30 minutes’ duration, using multiple scenarios with nonimmersive experiences and provision of postscenario feedback. Meta-regression did not identify any significant covariates.
By employing a quantitative synthesis of outcomes with selectively included studies, the findings from this review add further evidence to support earlier narrative reviews that identified the effectiveness of virtual simulation in improving knowledge and clinical performance of healthcare learners ( Coyne et al., 2021 ; Foronda et al., 2020 ). Similar to our review findings, a meta-analysis on virtual patient simulations in health professional education found improved skills performance outcomes compared with traditional education. ( Kononowicz et al., 2019 ).
The effectiveness of virtual simulation in improving clinical reasoning can be explained by the application of Kolb's (1984) experiential learning, which requires learners to engage in clinical decision-making processes through problem-solving of clinical scenarios and allows them access for feedback on performance to facilitate reflection. According to Fowler (2008) , the effectiveness of experiential learning depends on the quality of the experience and reflection on the experience. As reported by Edelbring (2013) , key design strategies for virtual simulation are essential to optimize experiential learning approaches. Although the features identified for effective learning in high-fidelity simulation include various clinical scenarios and training levels, deliberate practice and feedback were found to be commonly used in the design of virtual simulation ( Liaw et al., 2014 ). However, the application of these features for optimal design of virtual simulation may vary according to educational context ( Cook & Triola, 2009 ).
Our subgroup analysis provided evidence on the specific features of virtual simulation to optimize the facilitation of clinical reasoning. The findings revealed greater effect of virtual simulation programs that focused on developing critical thinking skills related to patient care management such as management of clinical deterioration than on developing knowledge application related to clinical procedure (e.g., tracheostomy care). Virtual simulation offers real-life clinical scenarios that enable learners to conduct nursing assessment based on the given scenario and apply the assessment findings to make clinical decisions in the development of a patient management plan ( LaManna et al., 2019 ). Thus, it is known to be best suited for promoting clinical reasoning skills related to patient management, to prepare students for a range of clinical situations ( Borg Sapiano et al., 2018 ). Conversely, the use of virtual simulation for the development of knowledge related to procedural skills has been criticized as other more cost-effective methods can be used (Cook & Triola., 2009).
In this subgroup analysis, virtual simulation was found to have greater effect when multiple clinical scenarios with longer duration (>30 minutes) were used. Expertise in clinical reasoning is believed to be developed through exposure to a range of clinical cases that can facilitate the ability to undertake appropriate pattern recognition—the process of recognizing similarity on the basis of a prior experience ( Norman et al., 2007 ). Apart from promoting pattern recognition, multiple and varied clinical scenarios can facilitate deliberate practice of reasoning process through reinforcing knowledge structures (Cook & Triola., 2009). The ease of access and flexibility in terms of time and place were shown to promote deliberate practice in virtual simulation, which made it as effective as one-off manikin-based simulations ( Liaw et al., 2014 ). Besides varied clinical scenarios, the deliberate practice of a mental model (e.g., ABCDE) in these scenarios was considered critical to arrive at the appropriate clinical decision for the specific patient ( Liaw et al., 2015a ). However, logistical challenges, such as scheduling of sessions with students and the development of appropriate case scenarios, should be taken into consideration during the virtual simulation development phase ( Liaw et al., 2020 ).
In the studies included in this review, feedback using quizzes or checklists was incorporated throughout the clinical cases. According to Norman and Eva (2010) , feedback that provides individual responses with rationales and evidence can support the development of clinical reasoning. Our study provides evidence that the incorporation of feedback at the end of each scenario is effective in supporting the development of clinical reasoning. As reported by Posel et al. (2015) , postscenario feedback that enables learners to review the case for errors made, their associated rationales and experts’ responses can provide an opportunity for students to undertake postcase reflection—a critical element in the development of clinical reasoning skills. More research is needed to inform how to effectively deliver postscenario feedback to optimize the development of clinical reasoning in virtual simulation.
Interestingly, our findings revealed that nonimmersive 2D (e.g., screen-based simulation) is more effective than immersive 3D virtual environments (e.g., virtual reality simulation). The application of emotional engagement theory and cognitive load theory may help to clarify this finding (La Rochelle et al., 2011 ; Van der Land et al., 2013 ). While the 3D virtual environment has the capability to enhance students’ motivation and engagement to learn through realistic, immersive, and interactive learning environments, it can increase learners’ cognitive load as they have to pay attention to irrelevant immersive stimuli that distract them from the learning tasks ( Van der Land et al., 2013 ). Thus, the 3D virtual environment should be used with caution as this approach, aiming to increase authenticity of learning, does not appear to improve clinical reasoning skills ( La Rochelle et al., 2011 ).
This is one of the first systematic reviews and meta-analyses to present contemporary and robust evidence of the effectiveness and essential features of virtual simulation for developing clinical reasoning in nursing education. Although a robust search was undertaken to decrease publication bias, the inclusion of English-only articles might have limited the study selection and may affect generalization of the findings. Only RCT designs were included in this review to ensure scientific credibility. However, the presence of small sample groups in selected trials might have resulted in small study effects. Larger trials are needed for future studies to strengthen existing evidence. As a result of high risk of selection, performance, and reporting biases, the overall quality of the evidence was low; thus, the results should be interpreted with caution. Miller's pyramid of clinical competence was applied to assess clinical reasoning at the higher levels to ensure clinical reasoning was appropriately evaluated. The reviewed studies only included “know how” (applied knowledge) and “show how” (skills demonstration) levels. However, proficiency at these levels may not automatically transfer to real-life clinical settings ( Thampy et al., 2019 ). Future studies should target the top of Miller's pyramid (“does” level) by examining whether the clinical reasoning skills gained in virtual simulations influence learners’ actual performance in clinical settings.
The development of clinical reasoning as a core competency is critical for nursing education to ensure the provision of safe and quality patient care. Our review demonstrated that the experiential learning approach in virtual simulation can improve this nursing competency. Future designs of virtual simulation should consider the use of nonimmersive virtual environments and multiple scenarios with postscenario feedback in delivering learning contents related to patient care management. Future studies using robust RCTs and examining the impact on actual clinical performance are needed to strengthen the existing evidence.
We would like to thank the Elite Editing for providing editing service for this manuscript.
There are no conflict of interest declared.
Supplementary material associated with this article can be found, in the online version, at doi: 10.1016/j.ecns.2022.05.006 .
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Rutherford-Hemming, Tonya; Alfes, Celeste M.; Breymier, Tonya L.
About the Authors Tonya Rutherford-Hemming, EdD, RN, CHSE, is an associate professor, University of North Carolina at Charlotte School of Nursing, Charlotte, North Carolina. Celeste M. Alfes, DNP, CNE, CHSE, is an associate professor and director, Center for Nursing Education, Simulation, and Innovation, Frances Payne Bolton School of Nursing, Case Western Reserve University, Cleveland, Ohio. Tonya L. Breymier, PhD, RN, CNE, is an assistant professor and associate dean, Nursing Graduate Programs, Indiana University East, Richmond, Indiana. For more information contact Dr. Rutherford-Hemming at [email protected] ; [email protected] .
The authors have declared no conflict of interest.
Supplemental digital content is available for this article. Direct URL citations appear in the printed text and are provided in the HTML and PDF versions of this article on the journal’s website ( www.neponline.net ).
The objective of the study was to search, extract, appraise, and synthesize studies using standardized patients (SPs) in nursing academia to determine how this modality of simulation is being used.
SPs are a common simulation modality used in nursing education.
This review was conducted using the Preferred Reporting Items for Systematic Reviews and Meta-analyses. Five databases were searched as well as keywords to retrieve nonindexed citations for the period January 2011 to September 2016. The inclusion criteria included nurses, a simulated experience with SPs, and original research published in English.
Sixty-five studies were identified and analyzed.
More randomized controlled trials and studies with power analyses and validated measurement instruments are needed. Studies that compare SPs to high-fidelity simulators are also desired to determine optimal student learning outcomes and standardize best practices in simulation.
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Updating the simulation effectiveness tool: item modifications and reevaluation of psychometric properties</strong>', 'leighton kim; ravert, patricia; mudra, vickie; macintosh, christopher', 'nursing education perspectives', 'september/october 2015', '36', '5' , 'p 317-323');" onmouseout="javascript:tooltip_mouseout()" class="ejp-uc__article-title-link"> updating the simulation effectiveness tool: item modifications and reevaluation ..., predictor variables for nclex-rn readiness exam performance</strong>', 'simon elizabeth b.; mcginniss, shawn p.; krauss, beatrice j.', 'nursing education perspectives', 'january-february 2013', '34', '1' , 'p 18-24');" onmouseout="javascript:tooltip_mouseout()" class="ejp-uc__article-title-link"> predictor variables for nclex-rn readiness exam performance, student achievement and nclex-rn success: problems that persist, strategies to promote success on the nclex-rn®: an evidence-based approach..., a comprehensive approach to nclex-rn® success.
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Background: Nursing education has evolved in line with societal needs, and simulation-based learning (SBL) is increasingly being used to bridge the gap between practice and education. Previous literature reviews have demonstrated the effectiveness of using SBL in nursing education. However, there is a need to explore how and why it works to expand the theoretical foundation of SBL. Realist reviews are a theory-based approach to synthesizing existing evidence on how complex programs work in particular contexts or settings.
Objective: This review aims to understand how, why, and in what circumstances the use of simulation affects learning as part of the bachelor's program in nursing.
Methods: A realist review will be conducted in accordance with the realist template for a systematic review. In particular, we will identify and explore the underlying assumption of how SBL is supposed to work, that is, identify and explore program theories of SBL. The review will be carried out as an iterative process of searching, appraising, and synthesizing the evidence to uncover theoretical concepts that explain the causal effects of SBL. In the final section of the review, we will involve stakeholders in the Norwegian community in a web-based Delphi survey to ensure that the emerging theoretical framework derived from the published literature aligns with stakeholders' experience in practice.
Results: The Norwegian Centre for Research Data (project number 60415) has approved the study. We have performed an initial literature search, whereas quality appraisal and data extraction are ongoing processes.
Conclusions: The final outcome of the review is anticipated to extend the theoretical foundation for using simulation as an integrated component of the bachelor's program in nursing. Furthermore, the findings will be used to produce a briefing document containing guidance for national stakeholders in the community of simulation-based nursing education. Finally, the review findings will be disseminated in a peer-reviewed journal as well as national and international conferences.
International registered report identifier (irrid): DERR1-10.2196/16363.
Keywords: education; learning; nursing; realist review; simulation training.
©Torbjørg Træland Meum, Åshild Slettebø, Mariann Fossum. Originally published in JMIR Research Protocols (http://www.researchprotocols.org), 29.04.2020.
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Conflicts of Interest: None declared.
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Czyżewski, W.; Litak, J.; Pasierb, B.; Piątek, P.; Turek, M.; Banach, L.; Turek, G.; Torres, K.; Staśkiewicz, G. Diagnostic and Therapeutic Insights into Spinal Glomangioma of a Unique Intradural, Extramedullary Presentation—Systematic Review. Diseases 2024 , 12 , 132. https://doi.org/10.3390/diseases12060132
Czyżewski W, Litak J, Pasierb B, Piątek P, Turek M, Banach L, Turek G, Torres K, Staśkiewicz G. Diagnostic and Therapeutic Insights into Spinal Glomangioma of a Unique Intradural, Extramedullary Presentation—Systematic Review. Diseases . 2024; 12(6):132. https://doi.org/10.3390/diseases12060132
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As virtual simulation is burgeoning, faculty and administrators are asking for evidence of its effectiveness. The objective of this systematic review was to identify how virtual simulation impacts nursing student learning outcomes. Applying the Preferred Reporting Items for Systematic Reviews and Meta-analyses guidelines, 80 studies were reviewed.
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The objective of this systematic review was to identify how virtual simulation impacts nursing student learning outcomes. Applying the Preferred Reporting Items for Systematic Reviews and Meta-analyses guidelines, 80 studies were reviewed. Results indicate that most research (n = 69, 86%) supported virtual simulation as an effective pedagogy to ...
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Norman (2012) completed a systematic literature review of nursing simulation education from 2000 to 2010, and found, in 32 articles, situational simulation teaching can assist students in ...
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Of the 20 articles included in this systematic review, simulation, face-to-face, asynchronous, problem-based learning, gaming, flipped classrooms, reflective writing, tweets, and podcasts were represented. ... An innovative pedagogy using simulation in nursing education. [National League for Nursing]. Nursing Education Perspectives, 36(6), 401 ...
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Based on the teaching strategies used in the articles, two groups have been identified: simulation methods and learning programs. The studies focus on comparing different teaching methodologies. Conclusions: This systematic review has detected different approaches to help nursing students improve their reasoning and decision-making skills.
Study show a weak indication that SP-based education is superior to other simulation methodologies in most contexts, however more rigorous studies with larger sample sizes, validated instruments, and effects on patient outcomes are needed to definitively determine the optimal method/modality for teaching communication to health care professionals. Objectives The aim of this systematic review ...
Eligibility Criteria. Inclusion criteria were as follows: (a) pre or postregistration nursing education, (b) randomized controlled trial (RCT) with a comparison group, (c) study intervention using virtual simulation that incorporated experiential learning approaches, (d) at least one outcome assessing clinical reasoning at Miller's pyramid level two and above.
A systematic review of research on technology enhanced simulation in health professions revealed that in comparison with no intervention, technology-enhanced simulation
@article{Mitchell2024SimulationbasedEF, title={Simulation-based education for teaching aggression management skills to health care providers in acute health care settings: A systematic review}, author={Marijke Jane Mitchell and Fiona Newall and Charmaine Bernie and Amanda Brignell and Katrina Williams}, journal={International Journal of Nursing ...
SPs are a common simulation modality used in nursing education. METHOD . This review was conducted using the Preferred Reporting Items for Systematic Reviews and Meta-analyses. Five databases were searched as well as keywords to retrieve nonindexed citations for the period January 2011 to September 2016.
Objective: This review aims to understand how, why, and in what circumstances the use of simulation affects learning as part of the bachelor's program in nursing. Methods: A realist review will be conducted in accordance with the realist template for a systematic review. In particular, we will identify and explore the underlying assumption of ...
Integrating chatbots into nursing education presents a promising yet relatively unexplored avenue, and this review highlights the urgent need for original research, emphasizing the importance of ethical considerations. Background The integration of chatbots in nursing education is a rapidly evolving area with potential transformative impacts. This narrative review aims to synthesize and ...
Contemporary literature lacks examples of intradural, extramedullary spinal glomangiomas. Moreover, glomus tumors in general are exceedingly rare among benign spinal tumors and are mostly located within epidural space or within intervertebral foramen, and only a few cases have been documented to date. This report provides a detailed analysis of the clinical presentation, imaging ...