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Character Biography Generator

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Gamigon

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XCOM2 Character Biographies

  • Thread starter DarkGemini24601
  • Start date Mar 8, 2016

DarkGemini24601

DarkGemini24601

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  • Mar 8, 2016

xcom biography generator

MarineAvenger

Operator 21o.

Personal File Missing... Error...  

Name: Kai Kazuko Role: Chief Physician/Autopsy Director Sex: Male Age: 24 DoB: February 20th, 2014 PoB: Kyoto, Japan Race: Asian Nationality: Japanese Height: 5’10” Weight: 140 lbs Hair Color: Black Hairstyle: Swept to the side Eye Color: Blue Immediate Family: Iyumi Kazuko (Mother, 41), Kanoe Kazuko (64, Grandmother), Hoshi Kazuko (Grandfather, 72) Place of Residence before joining XCOM: N/A Appearance: Kai is unique in which his oriental features are his most prevalent ones, something that is rare nowadays. He has a clean shaven face and long dark hair he keeps combed to the side so he may work without it disrupting him during work. He has bright blue eyes that sometimes flash green while he works, and his smile is a weapon that is kept perfect. During work hours, Kai keeps a very professional look, and his attire will show, as it consists of a light blue scrubs shirt which he has multiple pairs of in case it ever gets dirty during an operation. Overtop of that he wears his pristine white lab coat which Kai takes strides in keeping its condition. Kai does not bother with a tie as it only gets in his way and he finds it extremely annoying, and he wears usually either scrub pants or a dark colored pair of pants to complete the outfit. Off duty, Kai cannot make up his mind on what he likes to wear. Sometimes he wears a black baseball jersey with red japanese text on it open buttoned with a long black long sleeved shirt underneath it and a matching black and red cap and black jeans. Sometimes he wears a white tee shirt and normal jeans. Sometimes he wears nothing but briefs and doesn’t go out at all, all valid choices for Kai. Personality: Kai is a friendly and bright guy with a wondrous disposition on most days, but if he was that all the time he would have long since thrown himself off a skyscraper because of how monotonous his life would have become. While true the Japanese man is a great guy to be around, he isn’t one for large crowds much, and has a terrible case of gynophobia in which not only does he feel extremely uncomfortable being alone around women, if he is touched by one, he is likely to get a bloody nose, stemming from the fact his mother was a rough houser with him and another certain someone constantly living with him was the cause of the phobia. Biography: Kai Miyagi Kazuko was born on February 20th, 2014 to single mother Iyumi Kazuko in the Japanese capital of Kyoto. Kai’s father strangely enough was an up and coming baseball star who dated his mother for a short time before he moved on because of work, and although Kai never met his father, he had a deep admiration for the man, one which his mother was constantly jealous of and always had to prove she was of course the most awesome parent ever, becoming a sort of game between mother and son which helped bring them close together. During the alien war in 2018, Iyumi took Kai away from the city and to a mountainous village in the north, which was a lucky break when half the capital was decimated by an alien WMD. After learning of the capital’s destruction, Kai’s mother made the right decision of staying put with her parents in the village, and lived there for several years where Kai thrived as both a toddler and a child. He was given a formal education by his grandfather, was given love and affection by his mother, and oddly enough, his grandmother taught him about spirituality, meditation, and the arts of chi healing. Everyday he would be made to meditate like a monk and Kai frequently visited a shrine that laid near the village, and it was one day at this shrine that Kai met a strange woman by the name of Sukuna. Kai developed a close bond with Sukuna but the strange thing was that no one else ever met Sukuna in the village, and Kai would later found out that she lived inside of Kai, and was a sort of manifestation of his inner being. That or she was literal Kami (or god) that decided to reside in his mind, a question both of them still ask to the present day. Of course, not everything could stay the way they had been, and when Advent was formed in 2023, there was an executive order given that island nations had to be evacuated and moved elsewhere, and due to the remoteness of Kai’s village, it took two years for him and his family to be found and moved to Dome Fuji in Antarctica. Kai found little luxuries in the bio dome life however the greatest part of his time in the biome was definitely him joining a baseball team that pitted city sectors against one another, and Kai turned out to be an amazing shortstop, pitcher, and hitter, much like his never met father. In 2028, when Kai was 14, his rather unique healing abilities garnered the attention of Advent Peacekeepers and Kai was given an opportunity to join the Advent Scientist Division as an intern of sorts. Kai said goodbye to his mother and his grandparents and he was moved to the Dahlsworth Megacity, and it was there that he was assigned under the tutelage of Dr. Robert Tygan, where the two were put to work on biotechnology. Kai found himself usually at odds with Tygan but that didn’t stop the two from developing a teacher/student bond and when Tygan was the one who suggested the escape from Advent control, he had to accept, Kai’s knowledge of anatomy and healing prowess allowing the scientist to remove both their chips but at his teacher’s request, did not heal the scar from the operation when the two fled to Mexico. It was there that Kai was introduced to the Avenger, and despite his young age, with a recommendation from his teacher Robert and his budding curiosity and natural affinity for knowledge, as well as Sukuna in his head, he took up the position of lead physician and doctor the essential main staff. Special Abilities: Biokenetic healing, chi channeling, meditation. Amendment... Name: Sukuna-Biko-Na Role: Kami of Healing and Rain Sex: Female Age: ??? DoB: ??? PoB: Japan Race: Kami Nationality: Japanese Height: 5’6” Weight: 131 lbs Hair Color: Black Hair Style: Long, straight, down to waistline. Back done in two loops that are held up by a golden pin. Eye Color: Purple Immediate Family: Kai Kazuko (Host, 24) Place of Residence before joining XCOM: Kai’s Head Appearance: A pinnacle of perfect beauty, Sukuna has a timeless beauty to her that radiates both youth and timeless wisdom. She wears a flowing blue dress that exposes her sides with a see through ribbon she is either holding or has tied around her waist. She has leather bracers tied to her arms and she wearing thigh high blue and white boots. She also has a golden piece of jewelry on the bicep of her arm with a blue gem in the shape of a rain drop. Personality: Sukuna is both a girly schoolgirl who likes to flirt and tease as well as a timeless teacher who takes her job as a Kami seriously. Although she has been with Kai since he was a young boy, she has never complained about being his partner, though with Kai that is not always true and knows everything about the man. She even knows things that even he doesn’t since she is apart of his subconscious, and uses his gynophobia, (a phobia that partly is her fault) to her advantage to tease Kai when the two meet during meditations and daydreams. Since only Kai has been able to see her, she usually uses that to her advantage in ways that Kai keeps private and would die if ever uttered.  

BMPixy

Name: Giorgos Megalos Role: Chief of XCOM Maintenance Sex: Male Age: 42 DoB: November 13th, 1995 PoB: Miami, Florida, USA Race: Greek Nationality: American Height: 182 cm Weight: 90 kg Hair Color: Brown, Greying Hair Style: Short, with beard Eye Color: Brown Immediate Family: Petros (Father), Marika (Mother, Deceased), Sandra (Ex-wife) Place of Residence before Joining XCOM: Bel-Air, Los Angeles Ruins Biography: Born November 13th, 1995 to Petros and Marika Megalos, Giorgos led a quiet life. Throughout his education, he placed in the top third of his classes - exceptional, but not remarkably so. He eventually went on to study mechanical engineering at MIT in 2013, and returned with a Master’s degree and a fiance, one Sandra Veracruz, six years later - just in time to see the subjugation of Earth under the aliens. Despite this, Giorgos continued on with his life, gaining employment as a supervisor at an engineering firm which would later be contracted by the ADVENT administration to assist in the construction of the intra-Megacity high-speed railways. Of course, in the turmoil that was post-war Earth, even the quietest of lives saw disruption. And in 2029, Giorgos was finally hit by the resulting tremors. Sandra, no longer satisfied with the meager life that Giorgos provided when there were much more lucrative prospects to attach herself to, divorced the Greco-American and ran off with a local politician who seemed set to climb her way to the top. This act devastated Giorgos, and left the man wandering through life in a semi-permanent haze - unwilling to accept that the woman he loved had abandoned him so readily. Within the year he had also lost his job, and slowly descended to a life of drinking, menial labor, and a slow slide from residence in the heart of Dahlsworth to San José, and from there, the ruins of LA. From there, Giorgos was picked up by a local resistance as a mechanic, and from there was transferred around until he found himself amongst XCOM’s small cadre of maintenance crew. Though still listless, Giorgos tried to put all he could into his service, and eventually found himself as the Maintenance Chief for the Avenger. Appearance: Giorgos is a large, heavy-set man starting to show signs of his age and stress. Grey hairs are beginning to peek through his short brown hair and are assaulting his neckbeard with gusto. His brown eyes seem to lack the glint of life, even on the odd occasions he smiles. His olive skin is frequently covered in a small layer of grease and oil, a side effect of the labor he undertakes. Giorgos frequently wears one-piece denim work clothing, the sleeves rolled up to be out of the way of his gloves. When he isn’t on shift, the upper section tends to end up tied around his waist, revealing old and worn-out T-shirts and a handful of minor blemishes across his upper arms. Personality: Giorgos is a listless, nigh on ambitionless man - doing what he’s told because there is little else. All he wants is a quiet life, away from attention and discarded from memory. He works hard because he must, he eats because he has to, and he sleeps when there is nothing left to do. He is also fairly inattentive and forgetful, at least in regard to things he doesn’t see much importance in. However, not all of his traits are negative: he does have a sensible head on his shoulders, wears his heart on his sleeve, and tries to treat others as well as he can. Perhaps something may jolt the Greco-American out of his haze, but he does not bother searching for it.  

ZombieSplitter53

ZombieSplitter53

Game master.

xcom biography generator

Name: Alfons Van Der Akker Role: ADVENT Lord-Commander, Psi-Operative Sex: Male Age: 47 DoB : January 4th, 1991 PoB: Waco, Texas Race: Dutch Nationality: American Height: 191 cm Weight: 87 kg Hair Color: Blonde Hair Style: Military Cut Eye Color: Dark Green Immediate Family: Bernard (Father), Veronica (Mother), Melinda (Sister, Deceased), Benjamin (Nephew) Place of Residence before joining ADVENT: Fort Meade, Maryland Biography: Alfons goes by many names. The residents of the Mega-cities and the Outskirts call him ‘The Most Powerful Human Alive’. The people of the Shanties curse him as ‘That Damn Rat’. The ADVENT forces label him ‘Lord-Commander’. His little nephew knows him as ‘Uncle Fonz’. And back when the aliens conquered Earth, he was known as Captain Alfons Van Der Akker of the 780th Military Intelligence Brigade. Little of note is known of Alfons Van Der Akker’s early life, save that he was born on January 4th, 1991 to Bernard and Veronica Van Der Akker, the elder of two children. Shortly after his eighteenth birthday, he enlisted in the United States Army, and after basic he was deployed to Afghanistan as a MP - where he saw the atrocities that humans performed upon each other in full force. The torture of POWs, the use of civilians as a means of attacking your enemies, and other such incidents burned their way into the former patriot’s mind - and when he returned from his tour to a ‘cushy desk job’ at Fort Meade, he did what once would have been unthinkable: he sold his nation’s secrets to the highest bidder. Some claim that the cyber-warfare that so heavily struck the US in the late-2000s to mid-2010s was enabled by the secrets he sold to foreign countries. In another universe, Alfons would be caught, tried, and left to rot in prison for the rest of his life for the treason he committed. However, here he was much luckier. With the collapse of the old governments that the aliens brought, the Danish-American was able to quietly retire from the Army and eventually join ADVENT - taking the Elders’ messages of the inherent barbarism of humanity close to heart. From there he slowly began to move up the ranks, reaching Captain in 2029 - where luck once again showed itself to be on Alfons’ side, as a psi-screening revealed him to have great innate psychic talent. This was the push he needed to begin his rapid ascent up the ranks, and in 2034 he became Lord-Commander of all human ADVENT forces after the death of his predecessor. And although Alfons was on the up-and-up, not all those in his life were so lucky. In 2035, a small resistance tried to do the impossible: kill the most protected man on Earth. They nearly succeeded in their attempt - only foiled by the fact that Alfons decided to use the restroom mere moments before the bomb was set to detonate. Instead, the resistance killed eight civilians, three ADVENT soldiers, and, most importantly to the Lord-Commander, Alfons’ sister as well as her husband. For this act, Alfons personally led the team that exterminated the responsible group as well as several other nearby groups that normally would not have been bothered with due to resource investments. Whilst he was on his personal crusade of vengeance, he also took in his sister’s son - his nephew, Benjamin MacKenny - knowing that the boy needed some sort of parenting, and who better than that man who was a pillar of devotion to the Elders? And now in 2038, Alfons sits at the peak of humanity - in the center of the spider’s web, at the helm of all the proof the Elders need that humans can change. And he’ll do whatever it takes to ensure that that proof is acknowledged, even if he has to descend to that same barbarism that he has denounced so greatly. No more shall humanity be lost upon the Path, for Alfons shall provide the stick to the Elder’s carrot. Appearance: A tall, muscular man, Alfons strikes an intimidating image to those who seek to oppose ADVENT. His steely blue eyes have the tendency to look through people, rather than at them, and his blonde hair is cropped to military precision. His face is clean of hair, and his body is clear of any blemishes or scarring - a perk of his station - allowing his light skin to provide contrast with the dark blacks and reds of his dress uniform. He very rarely dresses casually, and the only modification he has allowed himself to make to the uniform is the peaked commissar’s cap that only comes out when dark business needs to be taken care of. Personality: For the greatest traitor known to man, Alfons remains upstanding, proud, and a shining beacon of devotion to the Path. He is slow to anger, keeps a close eye on the well-being of those below him, and knows that sometimes that well-being must be sacrificed for the good of humanity. The only flaw that he allows himself to admit to himself is his streak of cowardice - rationalizing it as not wanting to jeopardize ADVENT with his death. However, cognitive dissonance still strikes him as he struggles to rationalize his enjoyment at seeing the resistances crushed under his boot with his quest to deny humanity the barbarity it should have cast off centuries ago. Perhaps the only chink in his armor is his nephew, caring far too deeply for the heir to the Van Der Akker family and the last memory of his beloved sister than a man of his position should. Special Abilities: Psionics - Green (Biokinesis [Harm and Reprogramming Focus], Oxykinesis, Imbuing) Major, Yellow (Electrokinesis, Illusions) and Orange (Telekinesis, Rift) Minor  

  • Mar 9, 2016

xcom biography generator

  • Mar 10, 2016

Name: Leon Sinclair Role: Grenadier Sex: Male Age: 23 DoB: August 13th, 2015 PoB: Small town outside of Vancouver Race: Caucasian Nationality: Canadian Height: 6’0” Weight: 156 lbs Hair Color: Blonde Hair Style: Long, down to neck Eye Color: Dark Green Immediate Family: Gwendoline De Saint Pierre (Adoptive Sister), June Sinclair (64, Grandfather) Place of Residence before joining XCOM: N/A Appearance: Leon from a young age has always been boyish in his look, and his sporty interests always matched well with that look. He has longish blonde hair and piercing dark green eyes, his face always having no blemishes or hair to speak of. He is on the lean side but keeps up a muscular undertone that makes him stronger then he looks. Leon prefers to wear a dark green coat with a tan hood when not wearing anything particular, just wearing any old shirt under it, as he keeps the coat zipped up. He wears a pair of tan cargo pants that match the color of his hood, and Leon usually rounds off his look with a pair of tan boots. He has three leather cord bracelets on his right wrist, ones that are each decorated with a different color bead. Personality: Leon is very much a leader when it comes to be around people. His natural charisma and willingness to help others as well as his optimism has made him numerous friends, and they are an asset he proudly uses. He can keep upbeat, but is prone to moments of extreme depression and sadness since he does not do well to challenge these emotions, and instead keeps them locked in. In battle, he is not afraid to take command and give out orders, keeping a level head and keeping his team under control and in good spirits. Biography: Leon was born in a small town just outside the city of Vancouver, Canada to Sharon Sinclair and Lou Sinclair on August 13th, 2015. Their town was quaint, everyone knowing someone and just down the road from his house was his grandparents June Sinclair, and Diana Sinclair. For the first three years of his life, Leon was loved extensively like any normal kid, but his grandparents were especially affectionate towards the young Leon, as he was their only grandchild. However in the year 2018, when the aliens invaded, Leon’s town was largely affected being in such close proximity to the major Canadian city. Much of the town was destroyed and many people were taken, including Leon’s parents. In order to protect the young boy, his grandparents took him and fled to the west. For a time, things were hard. The grandparents did not settle in one spot for too long, afraid for their lives and the life of the small Leon. What helped them get by was the fact that June, Leon’s grandfather, was an ex-soldier and forest ranger, and he used the skills he had to help provide for his family. When Leon was five, he held and fired his first bow and arrow, and then when he was eight, his first gun. June brought the teen under his wing and taught him every skill he could to help the boy survive, and the relationship between the boy and his grandfather was closely bonded. However, when Leon was ten, things took a turn for the worst when his grandmother was killed by Advent forces who were pacifying a resistance cell in a town. It was this incident that began Leon’s hate for the global power, and aliens as a majority whole. The death of his grandmother was a wound that festered for many years as he and June began mobile resistance fighters, moving along the Canadian countryside lending support to any Shantytowns they could, and became very good at eluding Advent forces. When Leon was fourteen, and his grandfather had gone to a meeting near the ruins of the town Leon had been born in leaving the teen alone. It was a fate, not to mention chance, meeting but Leon had found the homeless and orphaned Gwendoline De Saint Pierre, a native French girl who had moved to Canada with her family after the war with the aliens. Leon took pity upon the girl, especially because at first she could not speak any english, only french, and the bilingual Leon spoke to her and took her back to his grandfather, who he accepted with open arms and began teaching her as well, starting the long history between the three. In the year 2037, Leon, Gwen, and June all took part in a large scale resistance near the city of Vancouver, an operation in which a Outskirt Town tried rising up and attacked strategic positions outside and around the city. At first, the operations were successful, up until the point that Advent actually sent a counter attack, decimating resistance forces. Narrowly escaping with their lives in the back of a pick up fleeing the scene, Leon decided that it was high time to leave Canada, head south and start again. However, when they reached the border, his grandfather expressed his want to stay in his home country and continue fighting for his country and with a very sad goodbye, Gwen and Leon left June as he went back. For the next year, the two moved around America helping where they could, almost getting caught in Salt Lake City but with a bit of luck and cunning, they avoided capture. In 2038, Leon managed to get the information from multiple friends across the country that there was a large resistance headquarters in the south near La Paz, and without hesitation, Leon took his adoptive sister to the south towards Mexico with the hope of being apart of something other than a small time loan of services.  

Name: Gwendoline De Saint Pierre Role: Juggernaut Sex: Female Age: 22 DoB: June 5th, 2016 PoB: Carcassonne, France Race: Caucasian Nationality: French/German Height: 5’11” Weight: 131 lbs Hair Color: Blonde Hair Style: Long, straight, down to waistline Eye Color: Blue Immediate Family: Leon Sinclair (Adoptive Brother), June Sinclair (Adoptive Grandfather) Place of Residence before joining XCOM: Quebec, Canada Appearance: Gwen has a very soft and pristine look about her, one that comes from natural beauty, and even more so when defined with makeup. Her blonde hair has been grown quite long as it falls to nearly her waist, and her hair is something she is proud of. She has soft light blue eyes and a narrow face, as well as tall with a small waist. Although some would call her looking like a princess, she dresses somewhat modestly, wearing a shoulderless, white cotton blouse as well as a white undershirt to cover up her black training bra that conceals a chest on the smaller side. To compliment that, she has tight black yoga pants for mobility and comfort when off duty, and black dress boots that go up half her shin. Personality: The personality of Gwen is one hard to peg down, as one minute you can be her best friend and the next her worst enemy. She keeps a calm disposition most of the time but that is merely to hide her more fiery side underneath that she keeps for both women she finds as competition as well as men who try and hit on her. She had a tendency to be more French when in a good mood, and more German when angry, likely stemming from her parents. The only person her emotions seem consistent for are for her adoptive brother who she seems to cling to almost desperately and is extremely protective of. Some have gotten the wrong idea that her ideas of Leon are intimate, but she strongly disagrees with that and usually gets offended at the notion. Biography: Born in the wealthy city of Carcassonne, France to Gisèle and Théodore De Saint Pierre, little Gwendoline was a miracle to the aging couple, as the stillbirth of two other children before her and the murder of her older sister before she was born took a toll on them, and for at least a small period of time the girl was a gift for the German born mother and the French born father. What made the De Saint Pierre family wealthy was the fact Gwen’s mother was a prominent business woman in the French housing market, and her father was a politician in the French government. As a small child it seemed the excitement of having a child again had dwindled in the parents. While Gwen’s mother loved her no end, she was barely home for her child, and while her father was home more, he actually began resenting the child, claiming the reason why was because she was ‘too much like her sister’ to him. This left little Gwen in a difficult spot to find a role model, and that model came in the form of her nanny Regina Mills. Regina adored the child as her own, teaching her as a toddler, being with the child almost constantly, and this formed a tight bond between her and the nanny. As for the war, Gwen was largely sheltered from it. Her family was wealthy, so they retreated to a summer home out in the secluded countryside where they lived in relative peace. However, being a prominent family, it was not long after the war that the family was found out and for mysterious reasons returned to city life, now located in Paris. When Gwen was five, her father started having mysterious phone calls made to him in which he would be extremely angry for seemingly no reason, and to the young girl, it scared her very much. When she asked her nanny what was wrong, she was told it was only adult stuff and that she shouldn’t worry. It was after a year of this going on that it culminated in a way that affected Gwen directly, as her mother was suddenly, and tragically killed in a car crash. After this, her father took her and Regina away from France silently, moving to Canada. Here, her father seemed only to be getting worse and worse, now taking drinking to get over his dark depression. When he had mood swings, there was a good chance that both her and Regina were the main targets of his anger, sometimes physically. Having enough of the man, and for the safety of Gwen, Regina did something drastic and went to the local Advent Peacekeepers, and she informed them of Gwen’s father location. The reason was that back in France, he was being pressured by the aliens to conform to their wishes, but he refused and resisted. Because of that, they had caused the accident that killed Gwen’s mother to intimidate him but instead he fled and became a fugitive. Before the Peacekeepers came to take away Gwen’s father, Regina took Gwen and fled the city of Vancouver where they were residing but somewhere along the way, they were found as well and to keep them silent, they were told to be executed. The nanny was killed first, and the desperate Gwen appeared to be next until a stroke of luck and the intervention of fate happened, and Gwen was saved by a resistance member. This member was Leon Sinclair. After Sinclair had saved her, and with no one to go back to, Gwen stuck close to him, scared for her life where she was accepted by both the boy and his grandfather June Sinclair. The two taught Gwen how to fight and defend herself, Leon teaching her english as the girl was only fluent in french and german, and most of all they were a loving family. After the failed uprising in 2037, Gwen had a heartfelt goodbye to her adoptive grandfather and with Leon watching over her, the two traveled America together as a ragtag group helping where they could, Leon being the strong and charismatic leader while Gwen took a backseat and acted as Leon’s conscious and his moral support, something Leon desperately needed during the more darker times of their adventures together. In 2038, the two were going to La Paz, Mexico, both Gwen and Leon wanting to join the large resistance movement that was said to be there, both wanting to make a difference, with the secret reason of not wanting to be caught alone.  

Name: Artyom ‘Rasputin’ Reznov Title/Role: Intelligence Division Hacker Age: 28 DoB: February 2nd, 2010 Sex: Male Place of Birth: Volgograd, Russia Nationality: Russian Height: 6’1” Weight: 173 lbs Hair Color: Dark Brown Hair Style: Long hair tied back Eye Color: Unknown Immediate Family: None Appearance: Artyom keeps a rough appearance that shows he is accustomed to not keeping himself properly cleaned up. His hair is knotted that gives it an almost curly appearance, and his beard is only occasionally trimmed just to keep it short. He has a silver nose ring and a pointed lower lip piercing and black diamond stud earrings. For attire, Artyom keeps it simple by wearing a cloth jacket he had made himself that was made to keep him warm. For pants, he wears an old pair of jeans that looked like they had endured years of being worn continually. Occasionally he will wear a slightly torn beanie on his head merely to keep his hair down but his most eye catching feature is the implant over his face. The implant is made from alien alloys and has eight red receptors on it that resemble that of an arachnid. Personality: Artyom is a broken man in many respects but he hasn’t exactly been made useless as a human being. To say he is a workaholic is an understatement in most cases, getting so tunnel-visioned while working that he is sometimes impossible to get out of it. However, once his work is done, Artyom’s engines cool and he mellows down to the point of almost being a meek man. He is not one to socialize while, and his awkwardness in conversing with others sometimes earns him the ire of some, yet he will never retaliate as Artyom holds a strong personal pacifist belief. Despite how he may appear, he does keep himself clean, but that is only because people complain he may smell after a while, only adding to his social hiccups. However, get passed the barriers and you will not find yourself a kinder or loyal man. Biography: Artyom Krevchenko Reznov was born in Volgograd, Russia in the year 2010, the Russian boy growing up in a lower middle class family with no siblings but his two parents, Anya and Gregory. While his father was a factory worker, his mother stayed at home with him, raising him to be a nice and kind young man who used his smarts and noble nature to get by in the world. For a while, it worked. Artyom was loved in school by classmates and teachers, and he bloomed as a young man. When the war was plunged on to his world, it was something new to the young man. He never understood why his family ran and hid, and why the cities of his countries were attacked and people were killed. The idea of killing another human being was so foreign to him that Artyom was lost in a worn-torn time. His mother and father comforted him during the hard times, and after the war ended, Artyom was excited. He expected to go back to a care free and nice life but he couldn’t be farther from the truth. One day his father went missing and he and his mother were left stranded as refugees. Matters became worse when in 2023, his family was forced out of Russia and to the European Union. Two years later, while he was 15, his mother was taken from him by the now established Advent because she was considered to be an enemy of the state, the reason never given to Artyom after he was orphaned. Now a teenager, Artyom began working at a gene-clinic technician to scrape by in life, and he found autonomy, and thought he was happy, even found a short term girlfriend. Though bad luck struck again when the Advent forces came for him, he was wildly confused. He was taken to a mysterious black site, and there, Artyom experienced horrors he never before imagined. He was tortured, had inhumane experiments done to him, and became broken both mentally and emotionally. Amazingly still alive, he was shipped to North America for to him, and unknown reason, but soon found out, given an experimental implant on the exterior of his face, an implant that was infused to the exterior of his face that gave him extraordinary ocular abilities. He could process information at amazing speeds, helping him in tandem with his enhanced brain power to make him near a human computer, his broken mind easily being molded. However, the since the implant was fused to his face, it would never be able to be taken off, and what little cognitive freedom he had was in self-loathing that he didn’t consider himself human much. In the year 2036, after the black site was raided by XCOM resistance forces, Artyom was taken by them after the leader of the squad wanted to bring him back to the Avenger. Moved from one prison to the next, the Russian man kept silent through interrogation after interrogation, though when he was visited by a ‘Lily’ Shen to take a look at his implant, he opened up very slowly, telling her his story little piece by little piece. After a small while, enough was given that he wasn’t seen as much of a threat, and was even put to work as a hacker in the information division of XCOM under the codename of ‘Rasputin’. Once again, he found autonomy, though not nearly as much happiness in his life, going day to day to survive, not to live. He was shunned by many for his very strange nature, but his little friendship with the Shen girl gave him some comfort that he was still human, and a few kind words from his superiors help more than most know all the time.  

Frostlich1228

Frostlich1228

Name: Marx Tvarnov Age: 26 DoB: June 17, 2011 Sex: Male Place of Birth: Moscow, Russia Nationality: Russian Height: 6"5' Weight: 224 lbs Hair Color: Dark brown Hair Style : Shaved Hair Length: Extremely short. Eye Color: Dark Green Immediate Family: Maren Tvarnov, Mother (In Alien custody), Valen Tvarnov, Father (In Alien custody.) Place of Residence before XCOM: Near the border of Kazakhstan Appearance: Marx is a very lean, bulky man with shaved hair and a massive scar that runs from his lower jaw up to just above his left eye. His face is composed of wolf like features with a strong jaw and eyebrows that slant down, giving him a naturally aggressive visage. Marx takes pride in hard work, you can see this from the calloused hands and powerful arms he gained from farming the fields of his family's old home. His face is covered in smaller scars that color a history of working and struggling just to survive. Personality: Marx is a fierce and extremely loyal to his friends and family, however, this can lead to situations where his desire to protect family members can cloud his better judgement, which can put him into many bad situations. Coming from a rural life without much exposure to the outside world has led Marx to act close-minded towards people who share different values and beliefs than himself, mainly towards sexual preference. However, he will tend to keep his opinions to himself, usually only revealing them when someone tries to shove said beliefs down his throat or try and force him to accept them. Marx also has an extreme distaste for the aliens and takes the war to stop them and reclaim the world very seriously, sometimes working himself to exhaustion and refusing to sleep, likely in part due to his inability to feel pain, which tends to cause him to push his body farther than it can physically go. Another reason being the fact that back on his farm, he and his parents had to work constantly to keep themselves fed, having very little time for recreation in general. Biography: From birth, Marx has had Congenital Insensitivity to Pain, or CIP, the inability to perceive painful stimuli. However, since he is an only child, his parents could focus all of their energy on raising him like a normal boy, despite his condition. The alien regime forced his family to live in poverty for most of his life, living in the suburban area around Moscow. They had heard terrible things from the few people who managed to smuggle themselves out of the cities, the lack of freedoms, the mysterious disappearances, and much more, so they decided to stay where they were instead of risking the city. However as Marx grew, he needed more and more to eat and was becoming noticeably thin, so his parents contacted some family friends to help sneak them out of the suburbs. After escaping to an abandoned town near the border of Kazakhstan, the family started a farm and became as self sufficient as possible, all of them working day and night to grow and protect their crops from the elements. Year passed, and some of the families that had helped them sneak out of the suburbs, also wanted to stake out a new life in the abandoned town. They set up their own farm and soon, after more time passed, even more families started to show up. Despite this, Marx didn't make many friends, he focused almost all his time to keeping his family afloat and developed an impressive set of muscles from the intense, daily labor. His parents were proud of their son and the community that they had grown from nothing, even though it was made up of only five families... Little did they know, this would be their undoing... On a peaceful and calm day, one of the farmers that lived near the outskirts of the ruined town ran to them in a panic, apparently Advent had seen his small farm from the sky and landed, setting it ablaze and rounding up the rest of his family onto ships, from which he barely escaped. Marx's father punched the man to the ground, seething with rage that he had led them towards the rest of the farms as Marx's mother acted fast to send him away, pointing him in the direction of a rumored rebel cell. Marx was conflicted, however, he couldn't bear to leave his family behind, but was pushed out the backdoor by his father, who told him he'd be less likely to be spotted if he traveled alone, locking the door behind him. Marx swallowed his pride and left, the last thing he saw was his farm burning, his family's pride up in smoke, and his parents being led into ships to be relocated, more than likely back to Moscow. It took days of walking, but eventually Marx found the secret rebel checkpoint and collapsed at the door. It would take some time before he could prove to them he was able to fight back against the aliens, but after weeks of training, they informed him that the legendary group that had helped found the resistance was getting back together and was looking for new recruits. When he heard the news, he didn't hesitate to take the chance, leaving behind his new comrades, to fight for his world, and hopefully, to rescue his family.  

Name: Catherine Thomas Age: 23 DoB: December 19th, 2016 Sex: Female Place of Birth: Fortuna Hospital, London Nationality: British Height: 5"8' Weight: 142 lbs Hair Color: Dark brown Hair Style : Twin Pigtails Hair Length: Long, Pigtails reach to the bottom of neck. Eye Color: Brown Immediate Family: Vignette Ammer, Adopted Mother. Jonas Ammer, Adopted Father. Place of Residence before XCOM: Alien Megacity: Berlin, Germany. Appearance: Catherine is a sprightly girl with a very thin frame. She often wears strange and bright colors to show off her love of her individuality, despite the alien’s regime. She has a moderately large bust, like that of her biological sisters and as is the case with identical twins, looks much like them. Personality: Catherine is a surprisingly happy girl, bursting with energy and excitement, despite the alien’s restrictive regime. This often gets her into trouble with more somber people who’ve accepted their situation in this new world or people who take the fight against the aliens particularly seriously. However, what most people take as great naivety, is actually Cathy’s personal way to deal with the sadness around her, and helps her push forwards despite the hardship of the world as it is. Her reasons for joining the project come from her love of expressing herself in new and different ways, along with her dream of one day becoming a famous chef and owning her own restaurant, which the overlords disallow. Catherine often sits doey eyed, dreaming about one day reclaiming the freedoms that her parents had told her stories about, the freedom to do anything and be anyone, whether it be a janitor, governor, or, of course, a chef. Biography: Cathy was born at the Fortuna Hospital in London at the same time as her other three identical twin sisters, however, during the painful labor, her biological mother died in childbirth. Her father was now left with four twins to take care of, one of whom was born blind and mute and required quite a lot of extra attention. Eventually, this became too much for the mourning man, so he dropped the children off at a lonely orphanage in eastern London. Her and her sisters time there was sad and dreary, treated terrible by the headmistress of building, who filled their heads with Advent propaganda. To combat this treatment and general boredom, Sarah and her sisters continued the bullying of their disabled sister Ammellia, which had started back in their old home. They hated how Ammelia took up almost all of their father’s time, leaving them almost never being able to interact with him, this spite grew even more after their father had abandoned them. As Sarah grew older she stopped hating Ammy and stopped condoning tormenting her sister, but she was scared that Mary and Sarah would turn on her if she tried to stand up, so she instead played the cruel follower, a decision which has weighed on her greatly ever since she left that place. Being adopted shortly after her sister Sarah, Catherine was picked up by a kind German family who were staying in London for a time, after a few months, the kind couple took the little girl back with them to their home in Berlin. Together the couple showed the girl what it was really like to be happy and taught her almost everything she cherishes today, including her love of self. The mother, Vignette, loved watching cooking shows with the young girl every time they came on, and soon it became a family ritual for them. As she grew older, her mother began to take Catherine into the kitchen, showing her everything she knew about the art of cooking, which had been passed down by her mother before her. Cathy excelled at it, cooking up her own foods and serving her family meals, caring little for the alien controlled world around her. Her parents had kept her inside, trying to hide her exposure to the propaganda as much as possible, that was, until Catherine had expressed her interest in owning her own restaurant. Her parents explained to her, that because of the regime, she wouldn’t be able to live her dreams, that she’d have to settle for being a simple cook at most, and a dishwasher at worst, that was the unfortunate state of the world. However, they reassured the girl, that as long as they were in the home, she could still live her dreams and be the chef she wanted, but it did little to quell her anger. Cathy nodded and went to her room, but being the rebellious young teenager, she decided to protest the rule. Unbeknownst to her parents, she set up a simple lemonade stand outside their house while they were at work, but it was quickly shut down by Advent officials that forbade civilian controlled businesses. Advent held the girl until her parents came home, where they were confronted. The parents had to pay ludicrous fees for ‘failing to watch the child’ and given a warning. Catherine assumed she’d be punished for the act, but in a way, her parents were proud of her, standing up to the corrupt system, despite the fact that she had cost them so much money. After years of behaving, the family heard a rumor about the rebels recruiting somewhere in the city, providing safe passage out and a chance to fight back. Cathy gladly took that chance, saying farewell to her parents as they saw her off, going into a hiding place set up for the families of the new recruits. The girl is now on her way to join XCOM, ready to fight to reclaim the world of freedoms she had always dreamed about, and always dreamed could be reality once more.  

Name: José María de Miguel Nuñez III Role: Ambusher, Part-Time Engineer Sex: Male Age: 24 DoB: October 11th, 2014 PoB: Tijuana, Mexico Race: Mexican Nationality: Mexican Height: 171 cm Weight: 62 kg Hair Color: Dark Brown Hair Style: Wild, Loose, Curtained Eye Color: Brown Immediate Family: María (Mother, Deceased), Jésus (Brother, Deceased), Guadalupe (Sister, Deceased), Jorge (Brother, Deceased), María II (Sister, Deceased) Biography: Born October 11th, 2014 to María de Miguel Nuñez and an unknown father, José was the youngest of five children, two brother and two sisters. As such, he was the last to receive any boon upon the family - not because he was loathed, Maria loved all her children equally, but because there simply weren’t enough resources to go around. As such, he was frequently dressed in poorly fitting hand-me-downs and eternally hungry - a point of much ridicule amongst the more affluent children at his Catholic school. Whilst his siblings grew proud and headstrong from the verbal abuse they received, José was made of softer stuff, and grew distant, quiet, fearful, and pensive instead. These traits would serve him well soon enough - for at the age of twelve tragedy struck. Unbeknownst to the family, the priest that gave Mass at their local church also used the facility to organize resistance against ADVENT. Eventually the boot came down upon them, and in a most horrific way: during Sunday Mass. In the initial shots fired by ADVENT, one of them killed María. Fueled by rage, the rest of José’s siblings sprung into action and were cut down when they tried to descend upon the troopers with only their fists. Meanwhile, José hid beneath the pews - crying tears of horror at the sight he beheld, eventually passing out from sheer fright. When he came to, he was in a pile of the dead - tossed there by a careless ADVENT trooper who did not check for life signs or simply did not care. Whether through divine providence or sheer luck, José managed to slip out of the pile unnoticed and fled to the one place he could return to - that of the scrap vendor he worked for after school to try to help make ends meet. The scrap vendor was not a kind man - but nor was he heartless. He took José in, provided he could work off any debts he incurred through his existence. And here is where the boy discovered his talent - sleeping in a shed filled with scrap parts and discarded tools, he began to experiment and build, learning and growing even after he dropped out of school. This would be how José would spend his days until another significant date of his life - another day of tragedy. As the saner residents of the city slowly began to move to the Megacities, those that were left were much like José - poor, desperate, and seeking any way to alleviate those conditions. And it was one day during José’s sixteenth year that disaster descended down upon him. Burglars broke into the shop, trying to steal money and/or food whilst the owner was out. Unfortunately for him, José was there instead - and the burglars, seeking any way to work out their anger at life, descended upon the teenager. They slit open his right cheek, and moved to give him the full grin when sudden the owner returned - with friends. Realizing they were outnumbered, the burglars scattered into the streets, whilst the owner and his friends tended to José. Scared, traumatized, and bleeding, only one thought occurred to José: this was a sign from on high - he could no longer rest on his laurels whilst ADVENT continued on with the same atrocities that led to him being placed in this position. This thought festered for the next few years, as José grew and became a man, and would have died away - until a chance encounter with an XCOM agent saw him drawn into the organisation just before its resurgence. And now only one thought is stuck in his mind, a corrupted version of that rule his religion tried to instill in him so firmly: do unto others what they have done unto you. Appearance: The first feature of José’s to jump out at an observer is the massive, ragged scar that stretches from his right cheekbone, down across his mouth, and ceases midway up his left cheek, surrounded by scraggly stubble indicate of one who has never had the chance to shave. From there, one can see the cautious - almost paranoid - glint in his dark brown eyes, peeking through a messy mop of brown hair that curtains around his face - with the rear hanging loose and wild around his shoulders. On the occasions he wears non-XCOM clothing, it shows heavy wear and tear - prompting José to wear layers to help cover up the holes in the coverings. Around his hands and reaching halfway up his forearms are myriads of little scars and discolorations from electrical burns, wrapping around hard callouses on his fingers. His frame is wiry - almost unhealthily so - but thanks to the regular food and proper exercise from serving in XCOM he is slowly beginning to bulk up. Personality: José is a cautious, pensive, and observant man - travelling through life with the slow deliberateness of one who has been struck too hard by the blows it throws. He speaks rarely aside from when spoken to, hesitant to use the English he lacks confidence in despite his natural skill. The few moments he can be seen letting his guard down are when he’s shoveling down food and engrossed in some technical work - often getting so engrossed he loses track of the world around him. And even in those moments, he keeps his emotions corked in the bottle within - no matter how full it grows.  

Long War Main Page

Welcome to the XCOM: Long War wiki, a part of UFOPaedia.org. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat.

This wiki is meant to explain the big and small changes introduced by the mod to the game and it is mostly done. Nevertheless, everyone can contribute by creating an account and editing the pages. Please use the Talk button to discuss any aspects of this wiki. If you want to discuss the mod with its creators, please use the Nexus forums or the Pavonis Interactive forums .

If you would like to contribute and are looking for what to do, please consult our To Do List .

All information on this wiki relates to the latest version of Long War, which is Long War 1.0 . To download Long War use this link .

There are some bugs, most remnants from the vanilla game. You can find the complete change log and known bugs list here . Always keep a recent save file, as the game may unexpectedly crash. The developers recommend switching on Autosave and playing Iron Man at your own peril.

If you're looking for the sequel mod for XCOM 2, see Long War 2 .

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Biography Generator

Ai-powered biography creation tool.

  • Writing a profile piece: Generate a detailed biography for a profile article or blog post.
  • Researching a public figure: Quickly gather key details about a person's life and career.
  • Creating educational content: Use it to create engaging biographies for educational materials.
  • Preparing for an interview: Get a comprehensive overview of a person's life and career before an interview.

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Lesson plan maker, ai notes generator, verbose text enhancer.

XCOM Wiki

Power Generator

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A Power Generator is a facility in XCOM: Enemy Unknown . It serves as the basic power production facility.

  • 1 In-Game Description
  • 2 Facility Requirements

In-Game Description [ ]

Facility requirements [ ].

Prerequisites : None Time to Build : 5 Days (3 days with Advanced Construction ) Facility Cost : §60 Facility Maintenance : §11 per month

See Also [ ]

  • Elerium Generator
  • Thermo Generator

Gallery [ ]

Cinematic

COMMENTS

  1. Character Biography Generator

    This generator collects a few words from you and embellishes them to create a rich character. The resulting biography is written in free text rather than confined to tables and charts. Depending on the age of the character, we'll generate 4-8 paragraphs of text about him or her. This is ideal for quick inspiration or for creating portfolio's of ...

  2. Lore friendly character pool and biographies

    1. Extract the Lore friendly Characters.bin from the archive into the character pool folder located in. C:\Users\USERNAME\Documents\my games\XCOM2\XComGame\CharacterPool\Importable. 2. Start the game and import all or specific characters from the pool into your current character pool. 33 uniquely customized characters and nicknames with ...

  3. Share your best soldier's bios here. :: XCOM 2 General Discussions

    Aircool Feb 21, 2016 @ 1:33pm. Brian has two mortages, three ex-wives and five children. It's no wonder he's prematurely balding. Fortunately for Brian, things are looking up since joining XCOM. His two houses have been demolished 'by aliens' and his three ex-wives have been accepted into 'gene therapy'.

  4. Backstory description generator

    Backstory description generator. This backstory description generator will generate a fairly random description of either a fortunate or unfortunate backstory depending on your choice. These backstories will fit respectable characters best, though some could be used for villainous characters as well. But there will be a separate backstory ...

  5. r/Xcom on Reddit: We want your best soldier Biographies!

    Name: Damian Dalaga Country: United States Date of Birth: October 9, 2012. Damian was the "miracle child" of Henry and Viola Dalaga, who had been trying for years to have a baby. Though born with a deformed left arm, the two were ecstatic to have a son. Their happiness was doomed to end, though.

  6. Biography Generator? : r/xcom2mods

    As such, having a mod that allows you to auto-create a biography for your soldier would be kind of nice, even if all it did was generate the template for you to fill in yourself. IIRC, this mod includes a button for generating random bios. EDIT: woops, I was thinking of random nicknames, which contains the random bios button.

  7. character biography generator? :: XCOM 2 General Discussions

    I like the idea, since I get tired of seeing all the same bios a hundred times over. Having a random biography generator would encourage me to read each new recruit's background, and I would look forward to the variety of role playing elements the same way I enjoy seeing what all my new recruits look like and what their names are. #1.

  8. An XCOM biography pool : r/Xcom

    In XCOM 2, you can have and create a character pool, with biographies and custom look. Would people be interested in creating some short stories/biographies about their favorite soldiers, for use in a Subreddit character pool (hopefully downloadable by our users). I have a few ideas for soldiers, but am looking for stories about soldiers.

  9. XCOM2 Character Biographies

    Place of Residence before Joining XCOM: Bel-Air, Los Angeles Ruins Biography: Born November 13th, 1995 to Petros and Marika Megalos, Giorgos led a quiet life. Throughout his education, he placed in the top third of his classes - exceptional, but not remarkably so. He eventually went on to study mechanical engineering at MIT in 2013, and ...

  10. XCOM 2

    XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K.It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown.XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established ...

  11. Where does the "Generate new character bio" code live?

    The short fix (hack) for this would be to (try and) fetch the data from it (not sure how) and then string replace the new name in...but that runs into the same issue as just trying to spawn an entirely new one. The only code I've seen anywhere that actually writes to the bio is in UICustomize_Info: simulated function AS_SetCharacterBio(string ...

  12. Long War

    Welcome to the XCOM: Long War wiki, a part of UFOPaedia.org. Long War is a mod designed for XCOM: Enemy Unknown with the expansion XCOM: Enemy Within that introduces more than 700 changes, large and small, to the vanilla version of the game. It is longer and, with default settings, harder than the vanilla version but gives you many more tools to combat the alien threat.

  13. character biography generator? :: XCOM 2 Dyskusje ogólne

    is there a way to do this? like a mod or something? it used to make a bio for my charactor from the pool but now it doesnt. I should point out this is for war of the chosen

  14. XCOM 2 Character Pool Editor Overview

    GitHub repository: https://github.com/Shaosil/XCOM2CharacterPoolUtility

  15. r/Xcom on Reddit: I think the generated soldier biography feature needs

    Well, or the Great Invasion of 2015 as XCOM 2 puts forth decimated regular militaries so hard a seven year old kid could legitimately get into the position to be a war hero somehow. ... I'm willing to give the benefit of the doubt and assume the MadLibs Biography Generator meant the alien invasion/occupation of Australia, ...

  16. %TITLE%XCOM Barracks

    Optional parameter $method declared before required parameter $update_claimed_id is implicitly treated as a required parameter in /home/public/lib/lightopenid/openid ...

  17. Thermo Generator

    A Thermo Generator is a facility in XCOM: Enemy Unknown. It produces more power than a regular Power Generator. They serve the same purpose as Power Generators, except it must be constructed on a steam vent. Prerequisites: None Time to Build: 8 Days (4 days with Advanced Construction) Facility Cost: §200 Facility Maintenance: §23 per month Elerium Generator Power Generator

  18. XCOM Headquarters

    The XCOM Headquarters is the main base of operations for XCOM and the player's primary interface for managing the strategic elements of XCOM: Enemy Unknown. Nicknamed the "ant farm" by the game developers, it is here the player must manage resources, research projects, facilities and various other undertakings throughout the game. The XCOM: Enemy Unknown manual refers to the base and its ...

  19. character biography generator? :: XCOM 2 Yleiset keskustelut

    I like the idea, since I get tired of seeing all the same bios a hundred times over. Having a random biography generator would encourage me to read each new recruit's background, and I would look forward to the variety of role playing elements the same way I enjoy seeing what all my new recruits look like and what their names are.

  20. Biography Generator

    Generate a concise, natural-sounding biography of any person using AI and real-time web search. HyperWrite's Biography Generator is an AI-powered tool that generates a concise and natural-sounding biography of any person. Leveraging the power of AI and real-time web search, this tool provides you with a comprehensive biography that covers key aspects of a person's life, including their early ...

  21. Elerium Generator

    An Elerium Generator is a facility in XCOM: Enemy Unknown. It serves as the best generator in game. Elerium Power Generators supply +30 Power.Adjacency Bonus: +2 Power for every adjacent power facility. Engineering description, XCOM: Enemy Unknown Prerequisites: UFO Power Source (Research) Time to Build: 14 Days (7 days with Advanced Construction) Facility Cost: §275 30 Elerium 40 Alloys 2 ...

  22. Randomized mission names (XCOM 2)

    There are four lists the XCOM 2 chooses names from: m_aFirstOpName, m_aSecondOpName, m_aFirstOpWord, m_aSecondOpWord. With a probability of 50%, the game chooses the first and the second word from m_aFirstOpName and m_aSecondOpName respectively. Otherwise, the name gets chosen from m_aFirstOpWord and m_aSecondOpWord. In this case, the names might be the same, so a new second word is chosen if ...

  23. Power Generator

    A Power Generator is a facility in XCOM: Enemy Unknown. It serves as the basic power production facility. Prerequisites: None Time to Build: 5 Days (3 days with Advanced Construction) Facility Cost: §60 Facility Maintenance: §11 per month Elerium Generator Thermo Generator ... XCOM Wiki is a FANDOM Games Community.