Country
RCT = Randomized control trial, CRCT = cluster randomized control trial, NR = Not reported, SCT = Social cognitive theory, SLT = Social learning theory: BET = Bronfenbrenner’s ecological theory: SEM = Social-ecological model, CCM= Chronic Care Model, IMP = Intervention Mapping Protocol: FFQ = Food Frequency Questionnaire, HOTM = Harvest of the Month, I = Intervention, C = Control, (↑ +) = Increase in healthy foods - fruits and vegetables, (↓-) = Decrease in unhealthy foods - sweet snacks, sugar-sweetened beverages, chips, and fast foods. FV = Fruits &Vegetables, Δ = change, d = difference, Overall risk of bias = See Supplementary Table S1 for Risk of Bias ratings on individual criteria.
To assess the potential risk of bias of included studies, the revised Cochrane Risk-of-Bias tool for randomized trials (RoB 2) [ 34 ] was independently completed by two reviewers (S.D.V. and Z.Z.), with two additional reviewers (R.A.J. and D.P.C.) consulted if consensus could not be reached. This tool examines five domains: the randomization process; deviations from the intended interventions (effect of assignment to intervention or effect of adhering to intervention); missing outcome data; measurement of the outcome; and selection of the reported results. We used the Revised Cochrane risk-of-bias tool for randomized trials (RoB 2) criteria for overall risk-of-bias judgement [ 35 ]. The overall risk-of-bias was judged using the following criteria: (1) low risk of bias—the study was judged to be at low risk of bias for all domains for this result,(2) some concerns—the study is judged to raise some concerns in at least one domain for this result, but not to be at high risk of bias for any domain (3) high risk of bias—the study was judged to be at high risk of bias in at least one domain for this result or the study is judged to have some concerns for multiple domains in a way that substantially lowers confidence in the result [ 35 ].
To enable comparison between studies and estimate the relative magnitude of the effect of the interventions, effect sizes for the difference between the intervention and control groups on each outcome measure (increased intake of fruits and vegetables/decreased consumption of unhealthy foods, increased preference for healthy foods/decreased preference for unhealthy foods, and increased nutritional knowledge) were calculated, regardless of their statistical significance. Firstly, the pooled SD was calculated by using the following equation from Cohen [ 36 ]:
where: SD 1 is the standard deviation of the intervention group, SD 2 is the standard deviation of control group 2, n 1 is the size of the intervention group and n 2 is the size of the control group. The mean difference between the intervention and control groups was divided by the standard deviation ( SD ) for both groups (pooled standard deviation SD ). Effect sizes were then calculated using the Cohen’s d formula: d = (M1—M2)/ SD pooled [ 37 ], where M1 is the mean of the intervention group, M2 is the mean of the control group and SD p is the pooled standard deviation for both groups.
Finally, the studies were divided into two categories according to the age of the intervention participants; that is, pre-school and primary school and mean effect size was then calculated for each study by dividing the sum of all effect sizes by the number of effect sizes (for healthy/unhealthy foods separately) for behavior, attitude, and knowledge outcomes. Effect sizes were interpreted as small (<0.2), medium (0.2–0.8), and large (>0.8) [ 36 ].
Ninety-eight studies described healthy eating-related outcomes in children. Of these, 52 studies did not have a control group and 21 studies were non-randomized controlled trials, thus were excluded. In total, 25 eligible studies were included in the final review, as shown in Figure 1 .
Flow chart of the study selection process. (PRISMA flow diagram [ 32 ]).
The characteristics of the studies and outcomes are summarized in Table 2 . Of the 25 included studies, nine were RCTs and 17 were CRCTs. Six studies involved children aged 0–five years and 19 studies involved children aged six–12 years. Most of the included studies (16/25) were conducted in the United States, with the remainder in England ( n = 1), Spain ( n = 2), Norway ( n = 2), Belgium ( n = 1), Lebanon ( n = 1), Nepal ( n = 1) and Bhutan ( n = 1). A number of studies were underpinned by a number of different theoretical frameworks including Social Cognitive Theory ( n = 8, [ 45 , 47 , 48 , 49 , 50 , 53 , 54 , 61 ]), Social Learning Theory ( n = 1, [ 44 ]), Intervention Mapping Protocol ( n = 1, [ 38 ]) Bronfenbrenner’s Ecological Theory ( n = 1, [ 43 ]), Chronic Care Model ( n = 1, [ 41 ]) and Social-Ecological Model ( n = 1, [ 51 ]). Though nearly half of the studies (12/25) did not report the use of any theoretical model in the intervention development [ 39 , 40 , 42 , 46 , 52 , 55 , 56 , 57 , 58 , 59 , 60 , 62 ].
The majority (18/25) of studies were conducted in the primary school setting [ 44 , 45 , 46 , 47 , 48 , 50 , 51 , 52 , 53 , 54 , 55 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ], six in pre-school settings [ 38 , 39 , 40 , 41 , 42 , 43 ] and one in a non-school or education setting, namely scout camps [ 49 ]. Nearly three-quarters of the studies (16/25) had a high risk of bias. Eight studies were graded as having ‘some concerns’ [ 39 , 49 , 50 , 52 , 56 , 57 , 60 , 62 ] while only one study was rated as having a low risk of bias [ 42 ]. Overall, the included intervention studies had low methodological quality due to three of the domains consistently being rated low quality for most of the included studies, which may impact the validity of the results. The assessment domains that consistently were rated as low quality included missing outcome data, risk of bias in the measurement of the outcome and risk of bias in the selection of the reported result (see Supplementary Table S1 ). Of the 25 studies, nine [ 39 , 40 , 43 , 45 , 47 , 48 , 51 , 58 , 61 ] studies involved parents directly in the intervention activities with children. Of the nine studies that directly involved parents, three were conducted in the preschool setting.
Nine types of experiential learning activities were used across the 25 studies, which included: (1) Taste-testing (i.e., children tasting food products ( n = 19)); (2) Games (i.e., guessing food, food labelling competitions, card/board games, fun play, mystery bag ( n = 8)); (3) Creative/art activities (i.e., coloring, drawing, collage, portraits, art and craft on fruits and vegetables, fruit and vegetable charts, posters/pamphlets ( n = 10)); (4) Storybooks (i.e., making food-related stories (characters) ( n = 6)); (5) Shopping list development and food purchasing (i.e., creating a shopping list, selecting food/meals, simulated shopping and food classifications, imaginary trips to supermarket and gardens ( n = 7)); (6) Food preparation and cooking/preparing foods, fruit and vegetables, snacks and other foods/meals ( n = 7)); (7) Calculations/recording (i.e., sugar and fat, veggie math, three-day fruit and vegetable intake, the personal food pyramid and other math activities with food ( n = 5)); (8) Sensory evaluation (i.e., smell, feel, sight and sound of foods ( n = 4)); and (9) Gardening (i.e., planting and harvesting of fruits or vegetables ( n = 2)) (see Supplementary Table S2 ).
The types of activities used in interventions with preschool-aged children (in early childhood education and care settings) and with primary school-aged children (in primary schools and community settings) were mostly similar, although activities used in early years education and care settings were targeted to earlier developmental stages using sensory play, storybooks, songs, and creative art activities. Of the six studies with preschool children, four studies focused entirely on experiential learning activities [ 38 , 40 , 42 , 43 ] while two studies [ 39 , 41 ] combined experiential activities with nutrition education lessons (i.e., a theory-based component). Of the 19 studies conducted with primary school-aged children, seven studies focused entirely on experiential learning activities [ 45 , 46 , 47 , 49 , 56 , 57 , 62 ] while 12 studies combined experiential activities with nutrition education [ 44 , 48 , 50 , 51 , 52 , 53 , 54 , 55 , 58 , 59 , 60 , 61 ].
The effect sizes of the intervention (experiential learning activities) on the outcomes; behavior, attitudes, and knowledge (healthy foods and unhealthy foods) are presented in Table 3 .
Experiential learning activities and effect sizes on outcomes (Healthy foods and unhealthy foods).
Experiential Learning Activities | Mean Effect Size (Cohen’s d) | |
Dazeley et al. (2015) [ ] | Taste-testing, sensory evaluation, games, storybooks, creative/art activities | Healthy foods 0.13 |
Jisoo et al. (2018) [ ] | Games, storybooks, sensory evaluation creative/art activities | Healthy foods 0.12 |
Vereecken et al. (2009) [ ] | Taste-testing, role modelling | Healthy foods 0.01 |
Unhealthy foods 0.03 | ||
Martinez et al. (2014) [ ] | Taste-testing, food preparation/cooking, calculations, creating shopping lists | Healthy foods −0.12 |
Unhealthy foods −0.004 | ||
Brouwer et al. (2013) [ ] | Gardening, taste-testing | Healthy foods −0.04 |
Outcome: Attitudes | ||
Dazeley et al. (2015) [ ] | Taste-testing, sensory evaluation, games, storybooks, creative/art activities | Healthy foods 0.23 |
Outcome: Knowledge | ||
Witt et al. (2012) [ ] | Taste-testing, roleplays, games, songs | Insufficient reported data |
Primary school-aged children | ||
Study | Experiential learning activities | Mean effect size (Cohen’s d) |
Outcome: Behaviour | ||
Chen et al. (2010) [ ] | Food preparation, role-playing, games | Healthy foods 1.31 |
Unhealthy foods −0.05 | ||
Scherr et al. (2017) [ ] | Gardening, taste-testing | Healthy foods 0.9 |
Unhealthy foods −0.66 | ||
Allirot et al. (2016) [ ] | Food preparation/cooking, taste-testing, games, sensory evaluation, creative art activities | Healthy foods 0.5 |
Unhealthy foods 0.2 | ||
Allirot et al. (2018) [ ] | Food purchasing, food preparation/cooking, games, taste-testing, creative/art activities | Healthy foods −0.12 |
Unhealthy foods 0.4 | ||
Schreinemachers et al. (2017) [ ] | Gardening | Healthy foods 0.3 |
Brown et al. (2013) [ ] | Taste-testing | Unhealthy foods 0.13 |
Habib-Mourad et al. (2014) [ ] | Food preparation/cooking, games | Healthy foods 0.12 |
Unhealthy foods −0.13 | ||
Schreinemachers et al. (2017) [ ] | Gardening, songs, creative/art activities | Healthy foods 0.09 |
LaChausse, (2017) [ ] | Taste-testing, storybooks | Healthy foods 0.06 |
Katz et al. (2011) [ ] | Games | Healthy foods 0.06 |
Unhealthy foods 0.07 | ||
Fulkerson et al. (2010) [ ] | Taste-testing, food preparation/cooking. | Healthy foods 0 |
Rosenkranz et al. (2010) [ ] | Taste-testing, food preparation/cooking, role-playing | Unhealthy foods 0.04 |
Perry et al. (1998) [ ] | Taste-testing, food preparation/cooking, taste-testing, storybook | Insufficient reported data |
Bere et al. (2005) [ ] | Food preparation, taste-testing | Insufficient reported data |
Bere et al. (2006) [ ] | Food preparation/cooking, taste-testing | Insufficient reported data |
Keihner et al. (2017) [ ] | Taste-testing | Insufficient reported data |
Keihner et al. (2011) [ ] | Songs | Insufficient reported data |
Outcome: Attitudes | ||
Schreinemachers et al. (2017) [ ] | Gardening | Healthy foods 1.12 |
Habib-Mourad et al. (2014) [ ] | Food preparation/cooking, games | Healthy foods 0.8 |
Rosenkranz et al. (2010) [ ] | Food preparation/cooking, role-playing, taste-testing. | Healthy foods 0.7 |
Chen et al. (2010) [ ] | Food preparation/cooking, role-playing, games | Healthy foods 0.5 |
Allirot et al. (2016) [ ] | Food preparation/cooking, taste-testing, sensory evaluation, games, creative art activities | Healthy foods 0.3 |
Unhealthy foods 0.3 | ||
Wall et al. (2012) [ ] | Taste-testing | Healthy foods 0.3 |
Allirot et al. (2018) [ ] | Food purchasing, food preparation/ cooking, taste-testing, games creative/art activities | Healthy foods 0.09 |
Unhealthy foods 0.14 | ||
LaChausse (2017) [ ] | Taste-testing, storybooks | Healthy foods 0.04 |
Outcome: Knowledge | ||
Schreinemachers et al. (2017) [ ] | Gardening | Healthy foods 1.43 |
Habib-Mourad et al. (2014) [ ] | Food preparation/cooking, games | Healthy foods 1.03 |
Wall et al. (2012) [ ] | Taste-testing | Healthy foods 1.03 |
Brown et al. (2013) [ ] | Taste-testing | Healthy foods 0.9 |
Fulkerson et al. (2010) [ ] | Food preparation/cooking, taste-testing. | Healthy foods 0.2 |
Chen et al. (2010) [ ] | Food preparation/cooking, role-playing, games | Healthy foods 0.2 |
LaChausse (2017) [ ] | Taste-testing, storybooks | Healthy foods 0 |
Katz et al. (2011) [ ] | Games | Healthy foods −0.14 |
Wells et al. (2015) [ ] | Gardening, taste-testing | Insufficient reported data |
Table 3 highlights the experiential learning activities and effect sizes on outcomes which were grouped as healthy foods and unhealthy foods. (Healthy foods/ Unhealthy foods = see Table 2 ).
In preschool-aged children, five studies [ 38 , 40 , 42 , 43 ] measured behavior change. Two of these [ 42 , 43 ] reported small effects for healthy foods (increasing fruit and vegetable consumption), with both involving sensory evaluations such as feeling/touching fruits and vegetables, or food drawing and coloring activities and games and [ 43 ] involved parents in the intervention activities. Only one study in this age group measured changes to children’s attitudes towards healthy foods [ 42 ]. This study reported a statistically significant but small mean effect (M d = 0.23) on changing preschool children’s preferences for, and self-efficacy and willingness to taste, unfamiliar fruits and vegetables. This intervention used multiple experiential learning activities including taste-testing, sensory evaluation, games, storybooks, and creative/art activities. One study measured change in nutrition-related knowledge [ 39 ] but effect sizes could not be calculated due to missing data.
In primary school-aged children, sixteen studies [ 44 , 45 , 46 , 47 , 49 , 50 , 51 , 53 , 54 , 56 , 57 , 58 , 59 , 60 , 61 , 62 ] measured food-related behavior change. Effect sizes were able to be calculated for eight studies in which the duration of intervention lasted between two and eighteen months [ 47 , 48 , 51 , 52 , 53 , 54 , 57 , 58 ]. Two of these [ 47 , 61 ] had large, significant mean effects (M d = 1.0) in relation to healthy foods (fruits and vegetable intake). Multiple combinations of experiential learning activities were reported by these studies, including games, role-playing food preparation/cooking, school gardens, and taste-testing. Two of the studies [ 47 , 61 ] with high effects on increasing intake of healthy foods had involved parents directly in the intervention activities. One study [ 61 ] also combined experiential learning activities with nutrition education classroom lessons. Three additional studies [ 56 , 59 , 62 ] reported medium effects (M d = 0.4). One of these studies [ 59 ] was moderately effective in increasing the consumption of healthy foods (fruits and vegetables) through school gardening and taste-testing over one school year however they also included nutrition education lessons. The other two studies [ 56 , 62 ] were moderately effective in reducing consumption of unhealthy foods and used a range of experiential learning activities such as food preparation/cooking, taste-testing, games, creative art activities, sensory evaluation [ 62 ] and one study additionally used simulated food purchasing [ 56 ].
The remaining seven studies [ 48 , 49 , 51 , 53 , 54 , 57 , 58 ] had small (M d = 0.2) but significant effects for increasing consumption of healthy foods (fruits and vegetables) [ 48 , 57 , 58 ] or reducing consumption of unhealthy foods such as sugar-sweetened beverages [ 49 ] chips and sugar-sweetened drinks [ 54 ], sweet snacks, fast foods [ 53 ] or intakes of sodium, sugar, and total calories [ 51 ]. Six [ 48 , 49 , 51 , 53 , 54 , 57 ] of the seven studies used a range of experiential learning activities, such as food preparation/cooking, taste-testing, games, songs, creative/art activities, storybooks and, role-playing, while one [ 58 ] focused only on gardening. Most of these studies (5/8) [ 48 , 49 , 51 , 53 , 54 ] combined experiential learning with nutrition education lessons. Half of these studies (4/8) [ 48 , 49 , 54 , 57 ] had an intervention duration between three to six months, while three studies [ 51 , 53 , 58 ] had a duration ranging between one to two years.
Eight studies [ 47 , 49 , 52 , 54 , 56 , 57 , 58 , 62 ] conducted with primary school-aged children measured changes in children’s attitudes towards healthy eating, such as self-efficacy and willingness to try new foods. One of these studies [ 58 ], involving a two-year school-based gardening program, had a large significant effect ( d = 1.12) on increasing attitudes related to healthy eating (preferences and self-efficacy for choosing fruits and vegetables). Three studies [ 47 , 49 , 54 ] had a medium significant effect (M d = 0.7) on improving attitudes towards healthy and unhealthy foods. All studies that reported large or medium effects used a range of experiential learning activities including food preparation, taste-testing, games, role-plays, and storybooks. The duration of these interventions was between two to four months. One study [ 49 ] was conducted in a scout camp setting, another [ 47 ] included home-based activities, and one [ 54 ] included nutrition education lessons in a school classroom. The remaining four studies [ 52 , 56 , 57 , 62 ] had small effects (M d = 0.29) on changing preferences and self-efficacy for healthy foods, including choosing/liking of fruits [ 57 ], fruits and vegetables [ 52 , 62 ], and willingness to choose unfamiliar fruits and vegetables [ 62 ]. All four studies used a variety of experiential learning activities, such as simulated food purchasing, food preparation, taste-testing, games, storybooks, and creative/art activities. These studies were of short duration, ranging from single sessions to a period of four months. Two studies [ 54 , 58 ] combined nutrition education classroom lessons with experiential learning activities.
Ten studies [ 39 , 47 , 48 , 51 , 52 , 53 , 54 , 55 , 57 , 58 ] measured change in primary school-aged children’s knowledge regarding food, nutrition or healthy eating. Of the eight studies for which effect sizes could be calculated [ 47 , 48 , 51 , 52 , 53 , 54 , 57 , 58 ], four [ 52 , 53 , 54 , 58 ] had a large effect (M d = 1.1) and reported significant effects on increasing knowledge about healthy eating (nutrition, fruits, and vegetables). Of these four studies, three [ 52 , 53 , 54 ] used a range of experiential learning activities, such as food preparation, taste-testing and games combined with nutrition education lessons. One of the studies [ 58 ] included only gardening. Two of these studies were conducted over one to two months [ 52 , 53 , 54 ], while two took place over one to two years [ 47 , 59 ]. The remaining four studies [ 47 , 48 , 51 , 57 ] had a small effect (M d = 0.01) on increasing children’s knowledge of healthy foods and these studies used a range of experiential learning activities, such as food preparation/cooking, taste-testing, games, songs, creative/art activities, storybooks, and role-playing. Three studies [ 48 , 51 , 57 ] combined nutrition education with experiential learning activities. The duration of the interventions ranged between two to six months [ 47 , 48 , 57 ] and two years [ 51 ].
4.1. main findings.
The purpose of this systematic review was to examine the effectiveness of experiential learning interventions conducted in pre-schools, primary schools, and community settings for improving healthy eating related knowledge, attitudes, and behaviour in children aged birth to 12 years. Interventions with pre-school aged children that applied strategies such as sensory evaluation activities, playing games, storybooks, role-modelling and creative art activities tended to have a large effect on food behaviours and attitudes. However, there were fewer studies conducted in preschool-aged children compared to older children and the effects were smaller, therefore less evidence of effective experiential learning approaches was found for this age group. Most of the included intervention studies were conducted in the primary school setting, and those that used strategies such as food preparation/cooking, taste-testing, games, role-playing, and gardening, had the greatest effect across the three outcomes (behaviour, attitude, and knowledge) in this age group. There was only one study conducted in a community setting (i.e., a scout’s camp) and it reported a small intervention effect.
The majority of the included studies had used a combination of experiential learning approaches; therefore, the impact of individual experiential learning approaches could not be established. However, a few approaches showed promise and were typically used across the most effective studies. For instance, gardening showed a large effect across the three outcomes (increasing knowledge, preferences and consumption of fruits and vegetables) in studies among primary school-aged children [ 53 , 58 ]. The exception was one study [ 59 ] which reported a very low effect due to the reported small study sample. Our findings on the effectiveness of gardening strategy are consistent with other studies among primary school children [ 63 , 64 ], however, these studies had compared an active comparison group with gardening (teacher-led versus expert-led gardening) instead of a control group.
Taste-testing was also commonly used in studies across both age groups and demonstrated a large effect on behavioral outcomes [ 42 , 61 ] however, it was often applied together with sensory evaluation, food preparation, cooking and/or gardening. The exceptions were two studies that had included taste-testing in their intervention and reported a small effect [ 38 , 43 ]. However, these two studies had (1) a lower intervention intensity (six weekly group educational sessions), (2) a low adherence by the intervention group, (3) combined nutrition education with the experiential learning activities, and (4) a smaller sample size (e.g., <100). Previous studies that investigated the effectiveness of taste-testing in primary school curriculum have recommended using experiential learning approaches for desired outcomes [ 65 ]. A recent scoping review that examined children’s involvement in meal preparation and the associated nutrition outcomes also found that hands-on meal preparation can instil positive perceptions towards nutrition/healthy foods, and potentially improve children’s diet [ 66 ]. Hence our finding is consistent with the existing literature.
Creative art activities such as coloring, drawing, making a collage using food pictures, portraits, art and craftwork and charts on fruit and vegetables, making posters and pamphlets were also utilized consistently in studies with large effect sizes across the age groups and outcomes. These activities were effective when used in combination with other strategies such as cooking and taste-testing. Art and craft activities linking colors (rainbow) with fruit and vegetables possibly broadened children’s knowledge and awareness of eating a variety of fruits and vegetables [ 67 ]. However, there is a lack of existing supporting evidence on this potential influence.
In relation to children’s dietary behavior changes, studies that focused on both healthy and unhealthy foods were effective. However, for changing attitudes and knowledge, interventions that focused on providing positive messages related to increased consumption of healthy foods tended to be more effective than those that focused on discouraging unhealthy foods. Furthermore, studies in primary school children with medium to large effects reported using used Social Cognitive Theory SCT in their intervention development [ 47 , 53 , 61 ]. However, these studies did not specify how the concepts of SCT concepts were incorporated. These interventions may have been effective because SCT explains how children can acquire and maintain behaviour patterns and that behavior, personal and environmental factors interact to describe and predict behaviour change in a reciprocal way [ 68 ]. Self-efficacy, outcome expectation, skill mastery and self-regulation are the key concepts of social cognitive theory that can be used to explain and predict behaviour changes [ 69 ] Furthermore, knowledge gained through direct involvement in experience is integral to experiential learning [ 27 ]. This central idea is found in a range of theories and outlines surrounding experiential learning.
The studies with a short-term intervention duration (up to twelve weeks) for preschool-aged children were also more effective compared to those of longer duration (up to six months) for demonstrated behavior change. However, these studies did not report any follow-up assessments thus it is unclear whether the effects were only short-term or if longer-lasting benefits were produced. The exception was one study [ 47 ] that conducted a follow-up assessment eight months after the intervention and reported that effects were maintained.
Regarding the interventions with preschool-aged children, the strategies that seemed more suitable to their developmental stages were effective. The two most promising programs included a study by Dazeley et al. [ 42 ] which used sensory evaluation activities (use of senses), especially with fruits and vegetables and reported a large effect. The other study was by Jisoo et al. [ 43 ], which focused on storybooks (with visuals) and involved parents completing activities with their children. Younger children perhaps acquire their food preferences by direct contact with foods through sensory experiences such as tasting, feeling, seeing, and smelling foods [ 70 ] which might explain why this strategy is effective for this age group. Our finding is similar to recent research [ 71 ] which also showed positive results from the exposure to pictures of foods in toddlers.
In contrast, it was also evident that some of the intervention studies that reported smaller effects also used similar experiential learning approaches to those of more effective studies. However, a range of other possible factors, beyond the intervention strategies, may have influenced their relative impact. For example, these studies tended to use child reports of eating behaviors, did not use validated tools to measure behavior, had extended durations but with lower intensity of intervention strategies (e.g., infrequent intervention sessions), and combined experiential learning activities with more didactic classroom sessions.
The relative effectiveness of school-based experiential learning approaches to promote healthy eating in children compared to nutrition education alone was supported in an earlier systematic review and meta-analysis by Dudley et al. [ 22 ] They examined the teaching strategies of 49 interventions that reported on healthy eating outcomes for primary school children and found that experiential learning strategies had the largest effects across all outcomes. However, that review did not focus on the effectiveness of different types of experiential learning activities and only included studies conducted in the primary school setting. Similarly, another review by Charlton et al. [ 30 ] that focused on school-based experiential learning and nutrition education interventions among primary school children found that interventions that included multiple or a combination of experiential learning strategies increased children’s preferences for, knowledge of, and consumption of healthier foods. Both the earlier reviews included quasi-experimental study designs as well. Our findings extend these reviews by examining only RCT interventions and including pre-school and community settings.
This review suggests that the experiential learning interventions may be more successful to the extent that they (a) include multiple or a combination of experiential learning strategies in the intervention, indicating that the more diverse the intervention, the more likely it was to be successful, (b) involve parents in the intervention activities, such as models in cooking and gardening which may create awareness, reinforce knowledge gained and encourage healthy behaviours [ 72 ], (c) make strategies fun, interesting, realistic, and more engaging for children, which demonstrates the importance of experiential learning (hands-on activities) as they involve processes where the learners actively experience activities, attempt to conceptualize what is observed, and reflect on those experiences [ 27 ], (d) are grounded on an effective behaviour change theory such social cognitive theory, (e) are focused on specific and targeted food behaviours for improvement such as “choose vegetables as snacks”.
Based on this review there are recommendations for future research in this area. There are fewer experiential learning healthy eating interventions conducted in pre-school and community settings compared to primary school, thus more studies are needed in these settings. Most of the studies were overall rated as having low methodological quality due to the following factors being consistently rated as low quality: missing outcome data, risk of bias in the measurement of the outcome and risk of bias in the selection of the reported results. Future researchers could focus on addressing these limitations to enhance the quality of the evidence. Our review supports the need for more among preschool-aged children and for settings beyond primary schools, such as communities. Furthermore, most of the included studies did not report the use of any theoretical model in the intervention development, thus it is recommended that future interventions are built on a behavioural theory. For effectiveness, future studies should consider conducting follow-up assessments to understand if intervention effects are maintained. Development of short and intense interventions that are better suited for the specific settings.
For primary school-based experiential learning interventions, to deliver our recommendations to policymakers, factors such as cost, context, dose-response, and sustainability of the intervention should be considered. Policymakers should also focus on specific school food environment policies that improve targeted dietary behaviours such as healthy eating [ 73 ].
The current review updates and extends the previous reviews and includes studies with a broader age group and interventions delivered outside of school settings. We used broad search terms and a comprehensive inclusion criterion, which yielded many eligible studies which were independently screened by two reviewers. Only RCT and CRCT studies with experiential learning interventions were included, which enhances the internal validity of the review. We calculated effect sizes (Cohen’s d) to quantify the relative effect of the intervention strategies on the outcomes as well as the relative effect on healthy and unhealthy choices across age groups, which has not been done previously. We also assessed the risk of bias using the Cochrane Collaboration tool, which was important for highlighting methodological gaps in the evidence base.
There were a few limitations associated with this review. This review only included papers published in English, therefore we may have not included papers published in other languages. Our review only included RCTs and CRCTs, but not quasi-experimental studies, which would have strengthened the internal validity of our review. However, in relation to studies conducted in schools, it may not always be possible to randomize groups to intervention or control conditions (e.g., if schools were building gardens). Evidence from such studies with less robust designs may still provide useful information about the effectiveness of experiential learning interventions. We were not able to calculate effect sizes for some studies, despite best efforts to obtain further information from study investigators. Given that only one study was conducted outside of the school setting, there was a limited ability to identify effective experiential learning activities for other settings. Likewise, many of the interventions were conducted with school-aged children, rather than with younger age groups. The risk of bias assessments of the studies was generally high, therefore the strength of the conclusions from this review may need to be considered carefully. Lastly, this review is limited to the effects of experiential learning activities on healthy eating outcomes only, and therefore findings are not generalized to other lifestyle behaviours such as physical activity.
Experiential learning activities are a useful strategy to improve children’s knowledge, attitudes, and behaviors towards healthy eating. Strategies such as food preparation/cooking, taste testing, playing games, role-playing, and gardening were found to positively affect nutrition outcomes for primary school-aged children. For preschool-aged children, strategies such as sensory evaluation, taste-testing, interactive games, creative arts activities, and storybooks hold promise, but more research in this age group is needed. Key features of successful interventions included combining multiple strategies, involving parents, being grounded on a theoretical model and delivering shorter but more intense interventions. The findings of this review provide useful insight for future interventions that seek to apply experiential learning to the improvement of healthy eating in children.
We would like to thank Grace Norton (GN) for her assistance in conducting the review.
The following are available online at https://www.mdpi.com/article/10.3390/ijerph182010824/s1 , Table S1: Quality assessment of the included studies, Table S2: Experiential learning strategies used by the included studies.
Conceptualization, B.K., D.P.C. and R.A.J.; methodology, D.P.C., R.A.J., B.K., K.C. and S.D.V.; writing—original draft preparation, S.D.V.; writing—review and editing, S.D.V., D.P.C., R.A.J., M.L.H., Z.Z., K.C., B.K. All authors have read and agreed to the published version of the manuscript.
This research received no external funding.
Not applicable.
Conflicts of interest.
The authors declare no conflict of interest.
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Journal of Work-Applied Management
ISSN : 2205-2062
Article publication date: 29 June 2023
Issue publication date: 27 September 2023
This paper outlines a contemporary conceptual framework for the embedding of experiential learning into a business consultancy module. Experiential learning is a fundamental teaching approach that allows students to apply theory into a working business context.
As a conceptual and not an empirical paper, the methodological approach was to draw upon the literature reviewed and to build a framework to support student learning through a business consultancy module.
Exploration of the literature suggests that there are four elements critical to student learning in experiential learning environments: action, reflection, social and context. A framework has been developed utilising these elements with the interaction between the factors being key to developing learning.
So far, the framework is conceptual, and further research is needed to explore its use when staff members are developing these types of modules and to understand the interaction of the factors over the course of the student learning experience.
The originality comes from the intersection and interaction between the core factors in experiential learning, which enables this framework to move thinking beyond more static models and hence work in a more fluid student learning environment.
Shore, A. and Dinning, T. (2023), "Developing student's skills and work readiness: an experiential learning framework", Journal of Work-Applied Management , Vol. 15 No. 2, pp. 188-199. https://doi.org/10.1108/JWAM-02-2023-0016
Emerald Publishing Limited
Copyright © 2023, Adam Shore and Track Dinning
Published in Journal of Work-Applied Management . Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode
As educators, we face the biggest challenge and opportunity of our generation in providing the inspiration, optimism, confidence, enterprising skills and tools which will enable students to start or resume their lives and careers beyond university, and to contribute to economic and social regeneration. Every student needs to be flexible, adaptable, confident of their abilities, resourceful – in short, enterprising. Enterprising learning is a vital capability which can help students become more self/employable in this new era. More enterprising people are more likely to thrive in times of economic change and uncertainty ( Rae, 2009 , p. 290).
Over the past 20 years, there has been an acknowledgement that higher education (HE) has a dual role to play in the development of graduates. In addition to providing intellectually stimulating learning, they are also required to produce work-ready individuals with the necessary skills to thrive in today's ever-changing workplace and global markets ( Tymon, 2013 ). The need to find ways to put students in touch with the realities of what is being studied, and their future workplace has never been as important ( Davies and Pillay, 2000 ) as the employability agenda within HE continues to gain relevance ( Bennett, 2019 ).
An established vehicle within the UK business schools to make this happen is through a business consultancy module that has experiential learning at its heart. This pedagogic approach provides students with the opportunity for both the contextual practice of skills and the demonstration of the application of theory. The learning opportunity comes from students working on a “real-world” live problems or challenges that have been provided by external organisations or businesses. This has been demonstrated to support student engagement and gives learners the opportunity to experience first-hand how the application of a particular skill or theory effects the environment ( Shore et al. , 2010 ; Pittaway et al. , 2015 ). Reflection within this contextualised environment allows the learner to develop almost instantly and reapply developed skills or theories until honed within the environment to which said skills are most applicable ( McKeever et al. , 2014 ). Whilst this context may be live (organisational or work-based learning) or simulated, experiential learning is most focused when a contextual element is included. In addition, active learning approaches such as “live projects” have been previously described by scholars to foster enterprise and employability skills ( Rae, 2010 ). This skill-/competency-based approach has become one of the most significant changes seen in education, in which competencies becomes the core element of the learning experience ( Ferreras-Garcia et al. , 2019 ).
The Association to Advance Collegiate Schools of Business (2020) , which is based in the USA, highlights the role of business curricula and educators in helping businesses respond to the profound changes taking place today. By introducing experienced-based modules within the syllabus, we can create a challenging and inspirational environment, which through the contextual practice of skills provides clear opportunities for learning and development. One key element of this way of learning is to enable students to judge their own skill level as research suggests that students may over judge what they can do resulting in a mismatch of student and employer expectations ( Dinning, 2017 ). Furthermore, in the context of management education, these experience-based modules provide a level of support to the local business and third sector community in provision of a resource of students that are nearing graduation.
Bacigalupo et al . (2016) , writing from a European perspective, highlight that given the current economic and post-pandemic environment, it is imperative that graduates are provided with the opportunity to develop skills and competences, thus enabling them to secure a brighter economic future for themselves whilst being able to demonstrate they are able to contribute to the business recovery through innovation and creativity.
The need to upskill students becomes more important as universities navigate through the landscape in order for their graduates to be successful in the jobs market as we enter the 5th industrial revolution. In 2020, the World Economic Forum predicted that there would be an increase in the need for skills associated with active learning, learning capability and creativity. Equally, the need to develop a student's digital capital should not come as a surprise; over 10 years ago, scholars were predicting a changing landscape of graduate roles ( Wickramasinghe and Perera, 2010 ), preparing students for jobs that currently do not exist is also nothing new; it has been captured in academic writing over the last decade ( Neck and Greene, 2011 ). In 2012 the Wilson Report in the UK suggested that graduates do not have the necessary skills to meet the needs of today businesses, making it imperative for universities to ensure that student profiles include an employability and enterprise aspect and accept it as their responsibility ( Neck and Greene, 2011 ). This paper develops an experiential learning framework which has been drawn from the principles, concepts and theories within the literature base of experiential learning, learning in context and reflection alongside the experiences of the authors who have each worked in this field of education for over 15 years. Whilst there is already extensive research in the area of experiential learning and business activity, the framework aims to move thinking beyond a static model by considering how four distinct elements in the student learning experience interact, through the process of undertaking a business consultancy project. In addition, it is a timely reminder of how business management education must continue to evolve if business schools are to continue to operate in a rapidly changing world. As a conceptual paper, the authors now provide a clear review of the literature to underpin the development of the framework.
Experiential learning is a term used by many authors and presenters to describe pedagogy that is different from the usual didactic information deliverance commonplace in HE ( Rae, 2009 ). Some use the term to describe a form of learning that happens outside of the classroom – learning “through” experience or “learning by doing” ( Corbett, 2005 ; Pittaway and Cope, 2007 ; Reynolds, 2009 ; Bergsteiner et al. , 2010 ). Experiential learning not only is recognised as an important contributor to HE ( Kruger et al. , 2015 ) but also has been demonstrated as supporting student engagement and giving the learner the opportunity to experience first-hand how the application of a particular skill or theory effects the environment.
Although it is unclear as to when the term experiential learning was first used – indeed many refer back to Confucius circa 500BC – the modern field of experiential learning has focused around two key authors: namely Kolb and Schön. From the late 1970s, these two developed theories, based on related experiments and writings on reflective learning ( Dewey, 1938 ), experiential learning ( Lewin, 1946 ) and the theories and stages of cognitive development ( Piaget, 1976 ). While Schön developed his theory of double loop learning and focused on reflection, Kolb has dedicated his work to a spiral of learning developing a theory of learning styles that fits alongside that of the Myers-Briggs Type Indicator, which in turn built on the work of Carl Jung. This history builds a picture of the wide variety of work that is associated with the term experiential learning. It goes some way to explaining why there is such a depth of definitions and interpretations within the field. Contrary to much of the work that sites Kolb, Dewey (1938) labels all learning as experiential learning, and this can be justified within Kolb's learning cycle: A learner receives an experience, reflects on this experience, forms a concept/theory, applies this theory in experiment and thus receives a new experience from which the cycle may begin again.
Experiential learning is often described as a tool for developing skills and competencies ( Leal Rodriguez and Albort-Morant, 2019 ), and teamwork is cited as one of those skills/competencies. Payne et al. (2011) use a team-based component to enable the development of teamwork and communication skills, amongst other cited skills, through a contextualised, action-based (as well as competitive) process, whilst a classroom-based approach to developing teamwork through experiential learning can be found in the work of Marasi (2019) . The objectives set out by Regev et al. (2009 , p. 273) were “(1) to ease the transition of students into the workplace, (2) to give students an understanding of enterprise architecture issues”. Kayes et al. (2005) focus on the application of an experiential learning approach to team learning in order to overcome negative factors associated with teamwork. They discuss the importance of “the self-analytic group” ( Lewin, 1946 ) where members reflect on and talk about their experience together through a “conversational space” to develop a “shared self-image”. It is recognised that the description of group work is very much in line with that of experiential learning, whereby “learning is the social process of transforming experience into knowledge” ( Lewin, 1946 , p. 77).
Six functional aspects of team learning are presented by Kayes et al. (2005) , namely learning about purpose, learning about membership, learning about roles and role leadership, learning about context, learning about process and learning about action. Joshi et al. (2005) and Rae (2009) also look to incorporate what they call “a social dimension” to their studies. The social learning that occurs within teams could be considered as a system of processes of reflection, both externally amongst participants but also internally as an individual experiment with their own ways of interacting and behaving with the rest of the group and then reflecting on the results. Finally, we draw on Saenz and Cano's (2009) review of learning, which suggests that learning comes from three principal sources: learning from content, learning from experience and learning from feedback.
The relationship between experimental learning and the development of teamwork is two-way, each can impact on the other ( Pittaway and Cope, 2007 ). This action-oriented process of co-participation can be best reflected through students working in teams on real problems that do not have clear solutions ( Marsick and O'Neil, 1999 ). So, working in a team promotes action, reflection as well as contextualisation within a social environment.
Simulation is often used in a classroom environment in order to address the challenge of teaching a complex and changing subject area ( Payne et al. , 2011 ), but at the same time
is often cited as a safe way to practice real-world processes ( Pittaway and Cope, 2007 ). This is common with those studies that focus on entrepreneurial learning, notably in an HE environment. Here, it is “the important interaction between theory and practice and the need to create a learning environment where students are able to experiment with theoretical knowledge gained during their academic studies” ( Pittaway and Cope, 2007 , p. 214). Simulations can create an artificial environment where the individual can apply knowledge and skills with relatively low-risk that contextualise the learning objectives and allow for the development of new knowledge and skills through a process of experience and reflection ( Pittaway et al. , 2015 ). While standing the test of time, this concept of simulation through using live-case studies or computer programmes to simulate a real-world scenario is motivated partly by a quest to engage the individual with an aim to improve the effective learning environment for the sake of the learner ( Daly, 2001 ).
Alongside the literature on experiential learning, other associated literature references action and active learning. Rae (2009 , p. 290) describes action learning as “a structured and collaborative process of enquiry undertaken through questioning, acting, sharing experience and reflecting on problem-solving in practical situations”; however, it is noted by Pittaway and Cope (2007) that the contextual part of the learning process is missing. Also, despite a clear definition of action learning from Rae (2009) , there is a blending of terms in the literature with the use of the word active instead of action, which opens new contexts of interpretation. Bonwell and Eison (1991) offer that active learning involves students in doing activities and thinking about what they are doing. This blending of action and reflection as action inquiry is noted as sharing common ideas to experiential learning “by eliminating the traditional gap between inquiry and action, a more efficient, effective and legitimate form of experiential learning can be achieved” ( Meyer, 2003 , p. 356).
Whilst the literature review so far provides an indication of what experiential learning does, it does not tell us what experiential learning is, or how it is obtained. Much attempt has been made to fit new models with that of the Kolbs (1984) experiential learning cycle (ELC) ( Kolb and Kolb, 2012 ) ( Figure 1 ).
Bergsteiner et al. (2010) display an adaptation of Svinicki and Dixon’s (1987) model, who assign various teaching methods across the bimodal axes of concrete experience and abstract conceptualisation and active experimentation and reflective observation (see Table 1 ).
Similarly, Daly (2001) provides experiential exercises that highlight how each one meets four key elements. Of note here is the reference to “real relationships” (social) and “real consequences”. The latter element of “real consequences” could be interpreted as being part of the contextual framing that will be discussed in the next section. More recently, a criticism of Kolb's ELC is that it failed to specify the nature of a concrete experience ( Morris, 2019 ). Morris proposes a revised model that remains untested, but all the same, it includes the need for a contextually rich concrete experience, critical reflective observation and pragmatic active experimentation.
The concept of learning in context is one that has been repeated throughout the literature, and it is a key aspect in the experiential learning paradigm. The positioning of such context varies, depending on the focus of practice, namely, entrepreneurial learning, organisational learning, work-based learning and service learning, with the last three in this list seemingly merging in their definitions. So much so, whilst providing a work-based learning case study, Kevin and Ann (2012 , p. 26) focus on organisational learning: “the coming together of individuals to enable them to support and promote each other's learning, which will eventually benefit the organisation”. Skills development appropriate to the contextual environment is a key driver on the increased employability of the learners involved through the development of concrete experience ( Daly, 2001 ), or employer-relevant skills acquisition ( Green and Farazmand, 2012 ), developing an understanding of enterprise architecture and easing the transition of students into the workplace ( Regev et al. , 2009 ). More recently, Rohm et al . (2021) positioned student skills at the heart of their research suggesting that the development of meta skills is critical for graduates to ensure their work readiness. Clearly, the contextual focus of the programmes being delivered is seen to influence the future employment of the participants.
Community service learning is defined as the carrying out of “needed tasks in the community with intentional learning goals and with conscious reflection and critical analysis” (Kendall, 1990, in Seider et al. , 2011 , p. 290). Pittaway and Cope (2007) refer to “communities of practice” which “emphasizes that learning is linked to the conditions in which it is learned ” ( Brown and Duguid, 1991 , p. 219). This “authentic work practice” helps students “ ‘ pick up invaluable “know-how” from being on the periphery of competent practitioners ” ( Pittaway and Cope, 2007 , p. 219). Wiese and Sherman (2011 , p. 48) suggest that service learning “is a form of experiential learning in which students are asked to participate in learning activities connected to community service”. In this case, it is clear that there is a contextual element to the students’ learning outcomes with reference to clear learning goals and inclusion in the curriculum. Tracey (2012) suggests that work-based learning is a practice that enables the student to focus on application and acquisition of knowledge through work-related opportunities to achieve a specific set of learner outcomes.
Notable in the literature is the common occurrence of participation in an activity that is directly linked to the focus of study (be it within a university course or a specific work-related skill) that is applied and reflected upon to promote development or learning. Sometimes, context is not clear within an activity or an event, and Meyer (2003) attempts to address the lack of context within outdoor adventure training (when used as an experiential learning activity). They refer to Baldwin and Ford (1988) and Cheng and Ho (2001) when discussing the need to transfer training back to the organisational setting. Standard methods involve post-activity stages of reflective observations or debriefings for example. The article talks about learning taking place either “near”, where the experiential learning (or application of a skill) is of a situation directly related to the desired future application, or “far”, where the experiential learning is of a situation unrelated and focuses on general skills improvement for future applications. Specifically, outdoor adventure activities are identified as meeting the “far” criteria, and more general skills such as personal development, interpersonal communication and creative problem-solving are developed. This second concept of “far” learning develops only general skills, where active learning did not necessitate an application to context and therefore could risk any potential learning being unfocused. Context then is a concept that allows learning to focus on desired learning outcomes, giving the learner the opportunity to experience first-hand how the application of a particular skill or theory effects the environment.
Reflection within this contextualised environment allows the learner to develop [learn] almost instantly and reapply developed skills or theories until honed within the environment to which said skills are most applicable ( McKeever et al ., 2014 ). This reduces the effect of any mismatch and self-overrating that a student can typically make when applying skills in the workplace ( Dinning, 2017 ). Sometimes, this context may be live (organisational or work-based learning) or simulated, but it is clear from the studies reviewed that experiential learning is most focused when a contextual element is included. If Schon (1984) reflective model is then considered, it suggests that any reflection needs to take place during the action, and it should not be viewed as a retrospective process. Singh (2008) draws upon the Schon's model and further argues that such reflection in and on action is best served as an oral assessment, thus allowing for a fair and valid form of assessment that can be administered during the event. More recently, research on assessment in enterprise education supports Schon, claiming that reflection needs to be ongoing and not just something that the student is asked to think about at the end of a module ( Dinning, 2018 ).
An abductive approach was adopted to develop this conceptual framework. Central to this methodology is the ability to form arguments and opinions from observation and experience ( Ward et al ., 2017 ), which is why it is significant in the construction of the conceptual framework. More recently, Davidsen and Hojlung (2022) report similarities between abduction and concepts in entrepreneurship as both allow for researchers to foster and develop hunches and experiments. Both authors have over 15 years' experience developing student learning experiences focusing on experiential learning and enterprise education. Thus, due to the personal interests and experiences of the authors, a focus of enquiry was established related to how experiential learning can be best placed in a business consultancy module and what underlying key elements were needed to support the experience for all stakeholders.
The development of a conceptual framework includes synthesising existing literature ( Imenda, 2014 ) which was the first stage in this process where the authors explored the literature around experiential learning, learning in context and reflection. These were the key terms the authors believed would enable them to draw out the elements needed for the framework. After much discussion, the authors then started to develop the framework which is laid out in the findings and discussion section. The starting point was Kolb's model and associated teaching methods which allowed the authors to consider the nature of student involvement in their learning. Active experimentation was chosen to be the foundation of the framework. Through three academic cycles working with approximately 200 students in each cycle, the authors experimented with other elements noted in the literature such as reflection, social and context. Utilising student and staff feedback, the authors decided on the elements to include in their framework and then explored though the aforementioned feedback, if the chosen elements would be mutually exclusive to each other, completely aligned or partially aligned. The findings and discussion report on how the model was created by the authors.
Introduction to the model.
Through analysis and a helicopter view of the literature, four factors appear critical to developing student skills: action, reflection, social and context. These four elements form the foundation of the framework proposed within this paper. However, these are not stand-alone factors, learning occurs through the interaction and this needs to be built into any teaching, learning and assessment experience. Each element will now be discussed through the example of a business consultancy module to show how this framework was developed.
In the context of the module, students take action by responding to a brief set by an external organisation. This requires students to develop a response to problems or challenges set by an external organisation or business. The student will be required to take action.
For learning to take place whilst the students respond to the brief and action is taking place, the literature suggests that this should not be mutually exclusive to reflection. Indeed, there can be reflection throughout the period of action as well as at the end resulting in the first part of the framework (see Figure 2 ).
The literature evidences that there is a requirement for some form of a social interaction if students are to learn, and in a business setting, this can be achieved through the students working in teams or action workgroups. The social interaction occurs when the teams are taking action, although the framework also needs to reflect that students will take action independently, so the social element needs to be a subsection within action. The social element also needs to cut across the reflection. Students who are taking action need to be encouraged to reflect in their teams as well as independently (see Figure 3 ). Therefore, the social interaction needs to cut across action and reflection, with the understanding that both can take place independently.
The inference to be taken from Figure 2 is that social interaction can happen on its own; however, unless aligned with action or reflection, learning is not likely to occur. For social interaction to be the most effective, it needs to occur during action and/or reflection (see Figure 4 ).
Context is either simulated through artificial creation of a “real” environment or through the lived experience. Learners are taking action, are solving problems and are either encouraged to reflect, or do so through the social interactions that they participate in. Therefore, the three elements already discussed need to be set within the context. Figure 5 represents the final conceptual framework.
The authors consider that the conceptual framework developed can be applied to any number of learning experiences. An example of the framework in practice is its use across a business consultancy module. Such a module operates to give students the opportunity to work on a real piece of consultancy work for an external organisation or business. The business clinic operates to work with organisations and businesses to source projects for said module. With support from the academic tutors, students will undertake a research/consultancy project in a self-selecting group of 4–6 individuals which puts the students in a position where social interaction will take place. In this case, the social aspect will be between the students, between external project host and the students and between the students and academic tutors. To enact the context and action element, each group of students should be provided with a project brief that has been procured from outside the university. The students are then given time to undertake primary research to address the business problem, generating an improvement plan driven by data and academic analysis [action]. Within the module, this could be between 8 and 12 weeks, where students work on the project as a group enabling action and social learning over a period of time.
Students are taught the art of reflection and encouraged to reflect whilst taking action in the group or working independently and then again at the end of the project. Having specific points of reflection ensures this happens over the course of the 8- to 12-week project. Ideally, over time, the art of self-reflection will become a habit that is automatically included in their day-to-day practices.
It is important that management educators and business school leaders continue to draw upon the lessons from entrepreneurship education, in particular experiential learning in developing curricular and pedagogy that are better able to produce highly skilled graduates for the future workforce and business development. In this paper, the authors have explored four elements which are key to student learning within modules linked to external organisations, these being action, reflection, social and context. These have been used to develop a framework for learning for such modules within but not limited to the business environment. The key element within the framework is the interaction as the students move between taking action, reflecting and working together, which all happen within the context of the situation they have been given.
Now that a framework has been proposed, it is open to be challenged; hence, the need for it to be tested both in terms of its suitability for student learning and also the value and social impact of this type of learning. The next stage for the authors of this paper is to explore how the framework develops the learning experience for a cohort of students. This will include supporting the module team to utilise the framework in their module design alongside following a cohort of students undertaking the module tracking and exploring the interactions between the four concepts. There is also a question as to how such a business consultancy module can be transformed into a broader pedagogical approach of clinical practice, across a whole range of teaching methods.
Kolb’s (1984) experiential learning cycle
Phase 1 of developing the conceptual framework
Phase 2 of developing the conceptual framework
Phase 3 of developing the conceptual framework
A conceptual framework of learning for business consultancy modules
Nature of student involvement in various teaching methods
Node | Teaching methods |
---|---|
Concrete experimentation | Direct experience, recall of experience, in-class experience (lab), simulations, film/tapes, lecture examples |
Reflective observation | Rhetorical questions in lecture, thought questions for reading, discussion, brainstorming, logs, journals |
Abstract conceptualisation | Lecture analogies, descriptions, text reading, model critiques, paper/project proposals, model building exercises |
Active experimentation | Field work, labs, projects, homework, case studies, simulations, lecture, examples |
Source(s): Table courtesy of Corbett (2005)
Bacigalupo , M. , Kampylis , P. , Punie , Y. and Van den Brande , G. ( 2016 ), “ EntreComp: the entrepreneurship competence framework ”, JRC Science Policy Report, Publications Office of the European Union, Luxembourg, available at: https://ec.europa.eu/jrc/en/publication/eur-scientific-and-technical-research-reports/entrecomp-entrepreneurship-competence-framework
Baldwin , T.T. and Ford , J.K. ( 1988 ), “ Transfer of training: a review and directions for future research ”, Personnel Psychology , Vol. 41 No. 1 , pp. 63 - 105 .
Bennett , D. ( 2019 ), “ Graduate employability and higher education: past, present and future ”, HERDSA Review of Higher Education , Vol. 5 , April , pp. 31 - 61 .
Bergsteiner , H. , Avery , G.C. and Neumann , R. ( 2010 ), “ Kolb's experiential learning model: critique from a modelling perspective ”, Studies in Continuing Education , Vol. 32 No. 1 , pp. 29 - 46 .
Bonwell , C.C. and Eison , J.A. ( 1991 ),“ Active learning: creating excitement in the classroom ”, 1991 ASHE-ERIC higher education reports. ERIC Clearinghouse on Higher Education, The George Washington University, One Dupont Circle, Suite 630, Washington, DC 20036-1183 .
Brown , J.S. and Duguid , P. ( 1991 ), “ Organizational learning and communities-of-practice: toward a unified view of working, learning, and innovation ”, Organization Science , Vol. 2 No. 1 , pp. 40 - 57 .
Cheng , E.W. and Ho , D.C. ( 2001 ), “ A review of transfer of training studies in the past decade ”, Personnel Review , Vol. 30 , pp. 102 - 118 .
Corbett , A.C. ( 2005 ), “ Experiential learning within the process of opportunity identification and exploitation ”, Entrepreneurship Theory and Practice , Vol. 29 No. 4 , pp. 473 - 491 .
Daly , S.P. ( 2001 ), “ Student-operated internet businesses: true experiential learning in entrepreneurship and retail management ”, Journal of Marketing Education , Vol. 23 No. 3 , pp. 204 - 215 .
Davidsen , H.M. and Hojlung , C. ( 2022 ), “ Abduction and entrepreneurial learning ”, Education and Training , Vol. 64 No. 7 , pp. 910 - 922 .
Davies , T.A. and Pillay , D. ( 2000 ), “ Small medium and micro enterprise partnerships: a tertiary initiative to create a unique co-operative education model in commerce (The Business Clinic) ”, South African Journal of Higher Education , Vol. 14 No. 3 , pp. 169 - 203 .
Dewey , J. ( 1938 ), “ The determination of ultimate values or aims through antecedent or a priori speculation or through pragmatic or empirical inquiry ”, Teachers College Record , Vol. 39 No. 10 , pp. 471 - 485 .
Dinning , T. ( 2017 ), “ Embedding employability and enterprise skills in sport degrees through a focussed work - based project; a student and employer viewpoint ”, Cogent Education , Vol. 4 No. 1 , pp. 1 - 14 .
Dinning , T. ( 2018 ), “ Assessment of entrepreneurship in higher education: an evaluation of current practices and proposals for increasing authenticity ”, Compass: Journal of Learning and Teaching , Vol. 11 No. 2 , pp. 1 - 16 .
Ferreras-Garcia , R. , Hernandez -Lara , A. and Serradell-Lopez , E. ( 2019 ), “ Entrepreneurial competences in a higher education business plan course ”, Education and Training , Vol. 61 Nos 8-9 , pp. 850 - 869 .
Green , R.D. and Farazmand , F.A. ( 2012 ), “ Experiential learning: the internship and live-case study relationship ”, Business Education and Accreditation , Vol. 4 No. 1 , pp. 13 - 23 .
Imenda , S. ( 2014 ), “ Is there a conceptual difference between theoretical and conceptual frameworks? ”, Journal of Social Sciences , Vol. 38 No. 2 , pp. 185 - 195 .
Joshi , M.P. , Davis , E.B. , Kathuria , R. and Weidner , C.K. ( 2005 ), “ Experiential learning process: exploring teaching and learning of strategic management framework through the winter survival exercise ”, Journal of Management Education , Vol. 29 No. 5 , pp. 672 - 695 .
Kayes , A.B. , Kayes , D.C. and Kolb , D.A. ( 2005 ), “ Experiential learning in teams ”, Simulation and Gaming , Vol. 36 No. 3 , pp. 330 - 354 .
Kevin , I. and Ann , M. ( 2012 ), “ Can work-based learning programmes help companies to become learning organisations? ”, Higher Education, Skills and Work-Based Learning , Vol. 2 No. 1 , pp. 22 - 32 .
Kolb , D.A. ( 1984 ), Experiential Learning: Experience as the Source of Learning and Development , Prentice-Hall , Englewood Cliffs, NJ .
Kolb , A.M. and Kolb , D.A. ( 2012 ), “ Experiential learning theory ”, in Seel , N.M. (Ed.), Encyclopaedia of Sciences of Learning , Springer , Boston .
Kruger , J.S. , Kruger , D.J. and Suzuki , R. ( 2015 ), “ Assessing the effectiveness of experiential learning in a student-run free clinic ”, Pedagogy in Health Promotions: The Scholarship of Teaching and Learning , Vol. 1 No. 2 , pp. 91 - 94 .
Leal Rodriguez , A.L. and Albort-Morant , G. ( 2019 ), “ Promoting innovative experiential learning practices to improve academic performance: empirical evidence from a Spanish Business School ”, Journal of Innovation and Knowledge , Vol. 4 No. 2 , pp. 97 - 103 .
Lewin , K. ( 1946 ), “ Action research and minority problems ”, Journal of Social Issues , Vol. 2 No. 4 , pp. 34 - 46 .
Marasi , S. ( 2019 ), “ Team-building: developing teamwork skills in college students using experiential activities in a classroom setting ”, Organisation Management Journal , Vol. 16 No. 4 , pp. 324 - 337 .
Marsick , V.J. and O'Neil , J. ( 1999 ), “ The many faces of action learning ”, Management Learning , Vol. 30 No. 2 , pp. 159 - 176 .
McKeever , E. , Anderson , A. and Jack , S. ( 2014 ), “ Entrepreneurship and mutuality: social capital in processes and practices ”, Entrepreneurship and Regional Development , Vol. 26 Nos 5-6 , pp. 453 - 477 .
Meyer , J.P. ( 2003 ), “ Four territories of experience: a developmental action inquiry approach to outdoor-adventure experiential learning ”, Academy of Management Learning and Education , Vol. 2 No. 4 , pp. 352 - 363 .
Morris , T.H. ( 2019 ), “ Experiential learning: a systematic literature review and revision of Kolbs model ”, Interactive Learning Environments , Vol. 28 No. 8 , pp. 1064 - 1077 .
Neck , H.M. and Greene , P.G. ( 2011 ), “ Entrepreneurship education: known worlds and new frontiers ”, Journal of Small Business Management , Vol. 49 No. 1 , pp. 55 - 70 .
Payne , N.J. , Campbell , C. , Bal , A.S. and Piercy , N. ( 2011 ), “ Placing a hand in the fire: assessing the impact of a YouTube experiential learning project on viral marketing knowledge acquisition ”, Journal of Marketing Education , Vol. 33 No. 2 , pp. 204 - 216 .
Piaget , J. ( 1976 ), “ Piaget's theory ”, in Inhelder , B. , Chipman , H.H. and Zwingmann , C. (Eds), Piaget and His School , Springer , Berlin .
Pittaway , L. and Cope , J. ( 2007 ), “ Simulating entrepreneurial learning - integrating experiential and collaborative approaches to learning ”, Management Learning , Vol. 38 No. 2 , pp. 211 - 233 .
Pittaway , L. , Gazzard , J. , Shore , A.P. and Williamson , T. ( 2015 ), “ Student clubs: experiences in entrepreneurial learning ”, Entrepreneurship and Regional Development , Vol. 27 Nos 3-4 , pp. 127 - 153 .
Rae , D. ( 2009 ), “ Connecting entrepreneurial and action learning in student-initiated new business ventures: the case of SPEED ”, Action Learning: Research and Practice , Vol. 6 No. 3 , pp. 289 - 303 .
Rae , D. ( 2010 ), “ Universities and enterprise education: responding to the challenge of the new era ”, Journal of Small Business and Enterprise Development , Vol. 17 No. 4 , pp. 591 - 606 .
Regev , G. , Gause , D.C. and Wegmann , A. ( 2009 ), “ Experiential learning approach for requirements engineering education ”, Requirements Engineering , Vol. 14 , pp. 269 - 287 .
Reynolds , M. ( 2009 ), “ Wild frontiers-reflections on experiential learning ”, Management Learning , Vol. 40 No. 4 , pp. 387 - 392 .
Rohm , A.J. , Stefl , M. and Ward , N. ( 2021 ), “ Future proof and real-world ready: the role of live project-based learning in students' skill development ”, Journal of Marketing Education , Vol. 43 No. 2 , pp. 204 - 215 .
Saenz , M.J. and Cano , J.L. ( 2009 ), “ Experiential learning through simulation games: an empirical study ”, International Journal of Engineering Education , Vol. 25 No. 2 , pp. 296 - 307 .
Schon , D.A. ( 1984 ), The Reflective Practitioner: How Professionals Think in Action , Basic Books , New York .
Seider , S.C. , Gillmor , S.C. and Rabinowicz , S.A. ( 2011 ), “ The impact of community service learning upon the worldviews of business majors versus non-business majors at an American university ”, Journal of Business Ethics , Vol. 98 , pp. 485 - 503 .
Shore , A. , Edwards , C. and Latreille , P. ( 2010 ), “ Lessons from an entrepreneurial boot camp ”, Institute for Small Business and Entrepreneurship Conference , 3-4 November, London .
Singh , P. ( 2008 ), “ Reflection-in-and-on-action in participatory action research: toward assessment for learning ”, Systemic Practice and Action Research , Vol. 21 , pp. 241 - 251 .
Svinicki , M.D. and Dixon , N. ( 1987 ), “ The Kolb model modified for classroom activities ”, College Teaching , Vol. 35 No. 4 , pp. 141 - 146 .
The Association to Advance Collegiate Schools of Business ( 2020 ), “ 2013 eligibility procedures and accreditation standards for business accreditation ”, available at: https://www.aacsb.edu/-/media/aacsb/docs/accreditation/business/standards-and-tables/2018-business-standards.ashx?la=en&hash=B9AF18F3FA0DF19B352B605CBCE17959E32445D9
Tracey , W. ( 2012 ), “ Employer responsive provision: workforce development through work-based learning ”, Higher Education, Skills and Work-Based Learning , Vol. 2 No. 1 , pp. 6 - 21 .
Tymon , A. ( 2013 ), “ The student perspective on employability ”, Studies in Higher Education , Vol. 38 No. 6 , pp. 841 - 856 .
Ward , T. , Clack , S. and Haig , B.D. ( 2016 ), “ The abductive theory of method: scientific inquiry and clinical practice ”, Behaviour Change , Vol. 33 No. 4 , pp. 212 - 231 .
Wickramasinghe , V. and Perera , L. ( 2010 ), “ Graduates', university lecturers' and employers' perceptions towards employability skills ”, Education + Training , Vol. 52 No. 3 , pp. 226 - 244 .
Wiese , N.M. and Sherman , D.J. ( 2011 ), “ Integrating marketing and environmental studies through an interdisciplinary, experiential, service-learning approach ”, Journal of Marketing Education , Vol. 33 No. 1 , pp. 41 - 56 .
Cronin , M. and Connolly , C. ( 2007 ), “ Exploring the use of experiential learning workshops and reflective practice within professional practice development for post-graduate health promotion students ”, Health Education Journal , Vol. 66 No. 3 , pp. 286 - 303 .
Heim , G.R. , Meile , L. , Tease , J. , Glass , J. , Laher , S. , Rowan , J. and Comerford , K. ( 2005 ), “ Experiential learning in a management information systems course: simulating IT consulting and CRM system procurement ”, Communications of the Association for Information Systems , Vol. 15 No. 1 , p. 25 .
World Economic Forum ( 2020 ), “ The future of jobs report 2020 ”, available at: TheFutureofJobsReport2020|WorldEconomicForum(weforum.org)
Related articles, all feedback is valuable.
Please share your general feedback
Contact Customer Support
Assessing entrepreneurial intentions through experiential learning, entrepreneurial self-efficacy, and entrepreneurial attitude.
Virtual reality and the simulated experiences for the promotion of entrepreneurial intention: an exploratory contextual study for entrepreneurship education, enhancing higher entrepreneurship education: insights from practitioners for curriculum improvement, does entrepreneurship education matter for product innovations the mediating role of indonesian students creativity, elevating students’ shared learning experiences with augmented reality in a digital marketing classroom, the effect of game-based learning on the development of entrepreneurial competence among higher education students, supporting experiential learning in people with gestational diabetes mellitus, fostering empathy in chinese medical students: the role of balint groups facilitation, the disruptive innovation and entrepreneurship education: the literature review and current practices, 45 references, experiential learning in u.s. undergraduate teacher preparation programs: a review of the literature, adapting to constructivist approaches to entrepreneurship education in the chinese classroom, creating a win-win, educator challenges in the development and delivery of constructivist active and experiential entrepreneurship classrooms in chinese vocational higher education, incorporating a short-term study abroad service trip for educating international entrepreneurship in the bop market, oetel: an innovative teaching model for entrepreneurship education, using experiential learning to teach entrepreneurship: a study with brazilian undergraduate students, a university–industry collaborative entrepreneurship education program as a trading zone: the case of osaka university, the impact of entrepreneurship education in higher education: a systematic review and research agenda, applying enterprise: active learning environments for business higher national diploma students, related papers.
Showing 1 through 3 of 0 Related Papers
Discover the world's research
IMAGES
VIDEO
COMMENTS
Kolb's experiential learning cycle is perhaps the most scholarly influential and cited model regarding experiential learning theory. However, a key issue in interpreting Kolb's model concerns a lack of clarity regarding what constitutes a concrete experience, exactly. A systematic literature review was conducted in order to examine: what ...
The current review makes an effort to consider the role of EL on students' classroom engagement and motivation by inspecting its backgrounds and values. Subsequently, the efficacy of findings for academic experts in educational contexts is discussed. Keywords: classroom engagement, experiential learning, students' motivation, positive ...
A revision to Kolb's model is proposed: experiential learning consists of contextually rich concrete experience, critical reflective observation, contextual-specific abstract conceptualization, and pragmatic active experimentation. ABSTRACT Kolb's experiential learning cycle is perhaps the most scholarly influential and cited model regarding experiential learning theory. However, a key ...
This awareness, together with the previously expressed concerns that experiential learning research leads to a certain confusion of findings (Lindsey & Berger, Citation 2009), reveals the need for a more domain-specific literature review. Therefore, this review focuses on the masters of education domain in order to carefully isolate and explore ...
Literature Review The Concept of Experiential Learning. Experiential learning has been studied by many educators in a wide range of fields, including Kolb (1984), is "…the process by which knowledge is created through the transformation of personal experience" [Kolb (1984), as cited in Mutmainah et al. (2019), Cotič et al. (2020 ...
systematic literature review on the instructional design of experiential learning in higher education had been published. This awareness, together with the previously expressed concerns that experi-ential learning research leads to a certain confusion of findings (Lindsey & Berger, 2009), reveals the
The review indicated that experiential learning has been successfully carried out via diverse methodologies. However, there is a strong need to enrich it with a theoretical basis. Conclusions. Experiential learning introduced into engineering education appeared to be an interdependent self-school-community entity. In the changing work ...
Drawing from a literature and best practice review and their experience, the authors expand on Kolb's experiential learning cycle's model to frame the toolkit's principles and key concepts and ...
Experiential learning a systematic review and revision of Kolb s model. Morris, T.H. (2019) 'Experiential learning - a systematic review and revision of Kolb's model', Interactive Learning Environments. doi: 10.1080/10494820.2019.1570279. This is an Accepted Manuscript of an article published by Taylor & Francis Group in Interactive ...
The research for this literature review was gathered from September to November 2020, from a variety of digitally available research studies, books, literature reviews, and institutional resources on experiential learning and career development. The research focus was on best
A systematic literature review of empirical studies seeking to facilitate experiential learning. Research questions: 1. what constitutes a concrete experience? 2.
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. ... In terms of agency in group work, it could involve preparing a literature review as a team before a service-learning project (Wagers et al., 2018), ...
(2021). The Role of Experiential Learning on Students' Motivation and Classroom Engagement. Frontiers in Psychology. 12. 771272. 10.3389/fpsyg.2021.771272. Literature Review • Experiential learning provides real world knowledge and experience for students, while creating abstract thinking and reflection (Association of Experiential ...
A review of the literature was conducted to synthesize the outcomes and programmatic elements of effective experiential learning projects in U.S. teacher preparation programs. An analysis of the literature revealed that effective experiential learning for PSTs is developed using a comprehensive theoretical framework and enables PSTs to connect ...
Moreover, based on the constructivist approach, experiential learning (EL) as a new method in education and a learner-centric pedagogy is at the center of attention, as a result of its contributions to improving the value of education which centers on developing abilities, and experiences. The current review makes an effort to consider the role ...
Experiential learning is the process where learners create meaning from direct experience. This systematic review aimed to examine the effects of experiential learning activities on dietary outcomes (knowledge, attitudes, behaviors) in children. Four databases: Education Research Complete, Scopus, Web of Science and PsychINFO were searched from database inception to 2020. Eligible studies ...
With this in mind, experiential learning comes into prominence in the teaching of entrepreneurship, being considered a pedagogical approach in which students learn by doing. Therefore, the objective of this work was to carry out a systematic literature review on the application and evaluation of experiential learning in entrepreneurship education.
The review indicated that experiential learning has been successfully carried out via diverse methodologies. However, there is a strong need to enrich it with a theoretical basis. Conclusions. Experiential learning introduced into engineering education appeared to be an interdependent self-school-community entity. In the changing work ...
The relative effectiveness of school-based experiential learning approaches to promote healthy eating in children compared to nutrition education alone was supported in an earlier systematic review and meta-analysis by Dudley et al. They examined the teaching strategies of 49 interventions that reported on healthy eating outcomes for primary ...
Whilst the literature review so far provides an indication of what experiential learning does, it does not tell us what experiential learning is, or how it is obtained. Much attempt has been made to fit new models with that of the Kolbs (1984) experiential learning cycle (ELC) (Kolb and Kolb, 2012) .
DOI: 10.1016/j.tate.2022.103919 Corpus ID: 253228473; Experiential learning in entrepreneurship education: A systematic literature review @article{Motta2023ExperientialLI, title={Experiential learning in entrepreneurship education: A systematic literature review}, author={Vict{\'o}ria Figueiredo Motta and Simone Vasconcelos Ribeiro Galina}, journal={Teaching and Teacher Education}, year={2023 ...
This paper has a systematic literature review on emerging technologies, such as virtual reality as a pedagogical tool for enhancing students' experiential learning. This review aims to explore ...
The purpose of this literature review is to highlight the. importance of experiential learning in building effective teams and review the characteristics, skills, and influence necessary to create change in an organization. The importance of. experiential learning dates to 1938 when John Dewey proposed that learning cannot occur.
Purpose: This secondary narrative review of CAT-based educational interventions analyzes preliminary literature gathered from a larger systematic review on the application of CATs in K-12 schools. In the present review, CATs are considered for their unique contributions to postsecondary academic success through experiential learning.
This paper is aimed at exploring the effect of virtual reality as a pedagogical tool for enhancing experiential learning among undergraduate students. Considering this, it was a mixed-methods study following the design of sequential exploratory-which includes qualitative followed by quantitative part.