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Assignment operators modify the value of the object.
Operator name | Syntax | Prototype examples (for class T) | ||
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Inside class definition | Outside class definition | |||
simple assignment | Yes | T& T::operator =(const T2& b); | ||
addition assignment | Yes | T& T::operator +=(const T2& b); | T& operator +=(T& a, const T2& b); | |
subtraction assignment | Yes | T& T::operator -=(const T2& b); | T& operator -=(T& a, const T2& b); | |
multiplication assignment | Yes | T& T::operator *=(const T2& b); | T& operator *=(T& a, const T2& b); | |
division assignment | Yes | T& T::operator /=(const T2& b); | T& operator /=(T& a, const T2& b); | |
remainder assignment | Yes | T& T::operator %=(const T2& b); | T& operator %=(T& a, const T2& b); | |
bitwise AND assignment | Yes | T& T::operator &=(const T2& b); | T& operator &=(T& a, const T2& b); | |
bitwise OR assignment | Yes | T& T::operator |=(const T2& b); | T& operator |=(T& a, const T2& b); | |
bitwise XOR assignment | Yes | T& T::operator ^=(const T2& b); | T& operator ^=(T& a, const T2& b); | |
bitwise left shift assignment | Yes | T& T::operator <<=(const T2& b); | T& operator <<=(T& a, const T2& b); | |
bitwise right shift assignment | Yes | T& T::operator >>=(const T2& b); | T& operator >>=(T& a, const T2& b); | |
this, and most also return *this so that the user-defined operators can be used in the same manner as the built-ins. However, in a user-defined operator overload, any type can be used as return type (including void). can be any type including . |
Definitions Assignment operator syntax Built-in simple assignment operator Assignment from an expression Assignment from a non-expression initializer clause Built-in compound assignment operator Example Defect reports See also |
Copy assignment replaces the contents of the object a with a copy of the contents of b ( b is not modified). For class types, this is performed in a special member function, described in copy assignment operator .
replaces the contents of the object a with the contents of b, avoiding copying if possible (b may be modified). For class types, this is performed in a special member function, described in . | (since C++11) |
For non-class types, copy and move assignment are indistinguishable and are referred to as direct assignment .
Compound assignment replace the contents of the object a with the result of a binary operation between the previous value of a and the value of b .
The assignment expressions have the form
target-expr new-value | (1) | ||||||||
target-expr op new-value | (2) | ||||||||
target-expr | - | the expression to be assigned to |
op | - | one of *=, /= %=, += -=, <<=, >>=, &=, ^=, |= |
new-value | - | the expression (until C++11) (since C++11) to assign to the target |
If new-value is not an expression, the assignment expression will never match an overloaded compound assignment operator. | (since C++11) |
For the built-in simple assignment, the object referred to by target-expr is modified by replacing its value with the result of new-value . target-expr must be a modifiable lvalue.
The result of a built-in simple assignment is an lvalue of the type of target-expr , referring to target-expr . If target-expr is a bit-field , the result is also a bit-field.
If new-value is an expression, it is implicitly converted to the cv-unqualified type of target-expr . When target-expr is a bit-field that cannot represent the value of the expression, the resulting value of the bit-field is implementation-defined.
If target-expr and new-value identify overlapping objects, the behavior is undefined (unless the overlap is exact and the type is the same).
If the type of target-expr is volatile-qualified, the assignment is deprecated, unless the (possibly parenthesized) assignment expression is a or an . | (since C++20) |
new-value is only allowed not to be an expression in following situations: is of a , and new-value is empty or has only one element. In this case, given an invented variable t declared and initialized as T t = new-value , the meaning of x = new-value is x = t. is of class type. In this case, new-value is passed as the argument to the assignment operator function selected by . <double> z; z = {1, 2}; // meaning z.operator=({1, 2}) z += {1, 2}; // meaning z.operator+=({1, 2}) int a, b; a = b = {1}; // meaning a = b = 1; a = {1} = b; // syntax error | (since C++11) |
In overload resolution against user-defined operators , for every type T , the following function signatures participate in overload resolution:
& operator=(T*&, T*); | ||
volatile & operator=(T*volatile &, T*); | ||
For every enumeration or pointer to member type T , optionally volatile-qualified, the following function signature participates in overload resolution:
operator=(T&, T); | ||
For every pair A1 and A2 , where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signature participates in overload resolution:
operator=(A1&, A2); | ||
The behavior of every built-in compound-assignment expression target-expr op = new-value is exactly the same as the behavior of the expression target-expr = target-expr op new-value , except that target-expr is evaluated only once.
The requirements on target-expr and new-value of built-in simple assignment operators also apply. Furthermore:
In overload resolution against user-defined operators , for every pair A1 and A2 , where A1 is an arithmetic type (optionally volatile-qualified) and A2 is a promoted arithmetic type, the following function signatures participate in overload resolution:
operator*=(A1&, A2); | ||
operator/=(A1&, A2); | ||
operator+=(A1&, A2); | ||
operator-=(A1&, A2); | ||
For every pair I1 and I2 , where I1 is an integral type (optionally volatile-qualified) and I2 is a promoted integral type, the following function signatures participate in overload resolution:
operator%=(I1&, I2); | ||
operator<<=(I1&, I2); | ||
operator>>=(I1&, I2); | ||
operator&=(I1&, I2); | ||
operator^=(I1&, I2); | ||
operator|=(I1&, I2); | ||
For every optionally cv-qualified object type T , the following function signatures participate in overload resolution:
& operator+=(T*&, ); | ||
& operator-=(T*&, ); | ||
volatile & operator+=(T*volatile &, ); | ||
volatile & operator-=(T*volatile &, ); | ||
Possible output:
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++11 | for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator | removed user-defined assignment constraint | |
C++11 | E1 = {E2} was equivalent to E1 = T(E2) ( is the type of ), this introduced a C-style cast | it is equivalent to E1 = T{E2} | |
C++20 | compound assignment operators for volatile -qualified types were inconsistently deprecated | none of them is deprecated | |
C++11 | an assignment from a non-expression initializer clause to a scalar value would perform direct-list-initialization | performs copy-list- initialization instead | |
C++20 | bitwise compound assignment operators for volatile types were deprecated while being useful for some platforms | they are not deprecated |
Operator precedence
Operator overloading
Common operators | ||||||
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a = b | ++a | +a | !a | a == b | a[...] | function call |
a(...) | ||||||
comma | ||||||
a, b | ||||||
conditional | ||||||
a ? b : c | ||||||
Special operators | ||||||
converts one type to another related type |
for Assignment operators |
The assignment ( = ) operator is used to assign a value to a variable or property. The assignment expression itself has a value, which is the assigned value. This allows multiple assignments to be chained in order to assign a single value to multiple variables.
A valid assignment target, including an identifier or a property accessor . It can also be a destructuring assignment pattern .
An expression specifying the value to be assigned to x .
The value of y .
Thrown in strict mode if assigning to an identifier that is not declared in the scope.
Thrown in strict mode if assigning to a property that is not modifiable .
The assignment operator is completely different from the equals ( = ) sign used as syntactic separators in other locations, which include:
All these places accept an assignment expression on the right-hand side of the = , so if you have multiple equals signs chained together:
This is equivalent to:
Which means y must be a pre-existing variable, and x is a newly declared const variable. y is assigned the value 5 , and x is initialized with the value of the y = 5 expression, which is also 5 . If y is not a pre-existing variable, a global variable y is implicitly created in non-strict mode , or a ReferenceError is thrown in strict mode. To declare two variables within the same declaration, use:
Value of assignment expressions.
The assignment expression itself evaluates to the value of the right-hand side, so you can log the value and assign to a variable at the same time.
The global object sits at the top of the scope chain. When attempting to resolve a name to a value, the scope chain is searched. This means that properties on the global object are conveniently visible from every scope, without having to qualify the names with globalThis. or window. or global. .
Because the global object has a String property ( Object.hasOwn(globalThis, "String") ), you can use the following code:
So the global object will ultimately be searched for unqualified identifiers. You don't have to type globalThis.String ; you can just type the unqualified String . To make this feature more conceptually consistent, assignment to unqualified identifiers will assume you want to create a property with that name on the global object (with globalThis. omitted), if there is no variable of the same name declared in the scope chain.
In strict mode , assignment to an unqualified identifier in strict mode will result in a ReferenceError , to avoid the accidental creation of properties on the global object.
Note that the implication of the above is that, contrary to popular misinformation, JavaScript does not have implicit or undeclared variables. It just conflates the global object with the global scope and allows omitting the global object qualifier during property creation.
The left-hand side of can also be an assignment pattern. This allows assigning to multiple variables at once.
For more information, see Destructuring assignment .
Specification |
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People who are new to programming often find it difficult to understand the difference between = , == , and === .
In mathematics we only use = , so what do the other two mean?
The = is an assignment operator, while == and === are called equality operators.
In mathematics and algebra, = is an equal to operator. In programming = is an assignment operator , which means that it assigns a value to a variable.
For example, the following code will store a value of 5 in the variable x :
We can combine the declaration and assignment in one line:
It may look like the assignment operator works the same way as algebra’s equal to operator, but that’s not the case.
For example, the following doesn’t make any sense in algebra:
But it is acceptable in JavaScript (and other programming languages). JavaScript will take the expression on the right-hand side of the operator x + 4 and store this value in x again.
In JavaScript, the operator that compares two values is written like this: == . It is called an equality operator . The equality operator is one of the many comparison operators in JavaScript that are used in logical and conditional statements.
The equality operator returns true or false based on whether the operands (the values being compared) are equal.
For example, the following code will return false :
Interestingly, if we compare an integer 5 and a string "5" it returns true .
That is because in most cases, if the two operands are not of the same type, JavaScript attempts to convert them to an appropriate type for comparison. This behavior generally results in comparing the operands numerically.
Like the equality operator above, the strict equality operator compares the two values. But unlike the equality operator, the strict equality operator compares both the content and the type of the operands.
So using the strict equality operator, 5 and "5" are not equal.
It is better to use the strict equality operator to prevent type conversions, which may result in unexpected bugs. But if you’re certain the types on both sides will be the same, there is no problem with using the shorter operator.
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Issues due to self-assignment
Fortunately, we can detect when self-assignment occurs. Here’s an updated implementation of our overloaded operator= for the MyString class:
When not to handle self-assignment
The copy and swap idiom
Home » C programming
Difference between assignment (=) vs equal to (==) operators in c.
Many times this question arises what is the difference between = and == operators in C programming language? Here we are going to tell you exactly what the differences between these two operators are.
= is an Assignment Operator in C, C++ and other programming languages, It is Binary Operator which operates on two operands.
= assigns the value of right side expression’s or variable’s value to the left side variable.
Let's understand by example:
Here, When first expression evaluates value of (a+b) will be assigned into x and in second expression y=x; value of variable x will be assigned into y .
== is an Equal To Operator in C and C++ only, It is Binary Operator which operates on two operands.
== compares value of left and side expressions, return 1 if they are equal other will it will return 0.
When expression x==y evaluates, it will return 1 (it means condition is TRUE ) and "TRUE" will print.
So it's cleared now, , both are not same , = is an Assignment Operator it is used to assign the value of variable or expression, while == is an Equal to Operator and it is a relation operator used for comparison (to compare value of both left and right side operands).
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Name binding in assignment and in function calling happens fundamentally differently in R (and, to varying extents, in other languages), it isn't merely a "temporal distinction", nor is it due to operator precedence.
a and b are not equal. The differences can be shown in tabular form as follows: =. ==. It is an assignment operator. It is a relational or comparison operator. It is used for assigning the value to a variable. It is used for comparing two values. It returns 1 if both the values are equal otherwise returns 0.
Last Updated : 10 May, 2022. Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them: Consider the following C++ program. CPP. // CPP Program to demonstrate the use of copy constructor. // and assignment operator. #include <iostream>
What are Assignment Operators? Assignment operators are used in programming to assign values to variables. We use an assignment operator to store and update data within a program. They enable programmers to store data in variables and manipulate that data.
Assignment operators store a value in the object specified by the left operand. There are two kinds of assignment operations: simple assignment , in which the value of the second operand is stored in the object specified by the first operand.
Built-in compound assignment operator. The behavior of every built-in compound-assignment expression target-expr op = new-value is exactly the same as the behavior of the expression target-expr = target-expr op new-value, except that target-expr is evaluated only once.
The assignment (=) operator is used to assign a value to a variable or property. The assignment expression itself has a value, which is the assigned value. This allows multiple assignments to be chained in order to assign a single value to multiple variables.
The Solution. The = is an assignment operator, while == and === are called equality operators. Assignment Operator ( =) In mathematics and algebra, = is an equal to operator. In programming = is an assignment operator, which means that it assigns a value to a variable. For example, the following code will store a value of 5 in the variable x:
Overloading the copy assignment operator (operator=) is fairly straightforward, with one specific caveat that we’ll get to. The copy assignment operator must be overloaded as a member function.
So it's cleared now, , both are not same, = is an Assignment Operator it is used to assign the value of variable or expression, while == is an Equal to Operator and it is a relation operator used for comparison (to compare value of both left and right side operands). Learn & Test Your Skills.