Essays About Video Games: Top 12 Examples and Prompts
Video games have revolutionized the way we have fun today. If you are writing essays about video games, check out our guide to inspire your writing.
Few can contest the fact that video games have taken over the world. From the basic, almost “primitive” games of the 1970s like Pong to the mind-bending virtual reality games of the 2020s, they have been a source of entertainment for all. Moreover, they have proven quite profitable; countries like Japan and the United States have made tens of billions of dollars solely from the video game market.
Despite their popularity, much has been debated over the potentially harmful side effects that video games may have, particularly on children. One side argues that playing certain video games can lead to people exhibiting violence in the future, while others believe that video games teach players essential life skills. Regardless, they will continue to be a part of our lives for the foreseeable future.
For engaging essays about video games, read the essay examples featured below for inspiration.
1. What electronic games can teach us by Kendall Powell
2. designers are imagining video games without guns by keith stuart, 3. playing video games all summer won’t make you feel worse by nicole wetsman, 4. violent video games bad by andrea newman.
- 5. The health effects of too much gaming by Peter Grinspoon
Writing Prompts For Essays About Video Games
1. video games: good or bad, 2. the benefits of video games, 3. what is your favorite video game, 4. do video games cause people to become violent, 5. video games in your life, 6. video games vs. traditional games, 7. is the video game rating system enough.
“In other studies, researchers found that gamers who trained on Tetris were better at mentally rotating two-dimensional shapes than those who played a control game. Students who played two hours of All You Can E.T., an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game.”
Powell explains a few possibilities of applying video games to education. As it turns out, certain video games can improve players’ skills, depending on the mechanics. Researchers are inspired by this and hope to take advantage of the competitive, motivational nature of gaming to encourage children to learn. New games are designed to help kids improve their focus, coordination, and resilience, and game designers hope they will succeed.
“Imagine a game where you’re a war reporter seeking to capture the most iconic, representative images in a battle environment: You’d still get the sense of peril that audiences expect from action adventures, but your relationship with the environment would be more profound. It would be Call of Duty from the perspective of a creative participant rather than a violent interloper.”
The graphic nature of some video games is said to make kids violent, so it is only natural that some creators try to change this. Stuart writes that it is possible to maintain the fun that shooter-type games induce without using guns. He gives examples of games where you do not kill your enemy, simply stunning or capturing them instead. He also suggests photography as an alternative to killing in a “shooting” game. Finally, he suggests basing video games around helping others, making friends, and doing more peaceful, creative tasks.
“Any role video games play in skewing well-being that did pop up in the study was too small to have a real-world impact on how people feel, the authors said. People would have to play games for 10 more hours per day than their baseline to notice changes in their well-being, the study found.”
Wetsman counters the widespread belief that video games “destroy your brain.” Research done with a sample of 39,000 players over six weeks has shown that whether one plays video games for long or short periods, their mental health is not impacted much. There are some exceptions; however, there are not enough to conclude that video games are, in fact, harmful.
“Some people believe that the connection between violent games, and real violence is also fairly intuitive. In playing the games kids are likely to become desensitized to gory images;which could make them less disturbing, and perhaps easier to deal with in real life. While video games aren’t about violence their capacity to teach can be a good thing.”
In her essay, Newman writes about the supposed promotion of violence in some video games. However, she believes this violence does not cause people to be more aggressive later. Instead, she believes these games expose children to certain atrocities so they will not be traumatized if they see them in real life. In addition, these games supposedly promote connections and friendships. Finally, Newman believes that these “harmful” can make you a better person.
5. The health effects of too much gaming by Peter Grinspoon
“Gamers need to be educated on how to protect their thumbs, wrists, and elbows, their waistlines, their emotional state, their sleep, and their eyes. Simple education around taking breaks, stretching, eating healthy snacks, and resting and icing your thumb, wrist, or elbow when it starts hurting can address injuries early, before they become significant. For the eyes, gamers can try the 20-20-20 rule: every 20 minutes, try to look at something 20 feet away for 20 seconds.”
Grinspoon discusses both the benefits and the health risks of gaming. Video games allow people to interact with each other remotely and bond over specific missions or tasks, and some research shows that they have cognitive benefits. However, some gamers may develop vision problems and hand and wrist injuries. Gaming and “staring in front of a screen the whole day” is also associated with obesity. Overall, Grinspoon believes that gaming is best done in moderation.
Looking for more? Check out these essays about hobbies .
Many parents believe that their children’s “bad behavior” is because of video games. Based on your experience and others, decide: are video games good or bad for you? Make sure to read viewpoints from both sides and write an essay based on your position. Would you encourage others to play video games? Discuss these pros and cons for an interesting argumentative essay.
Like anything else, video games have both positive and negative aspects. Explain the good that video games can do for you: the skills they can equip you with, the lessons they can teach, and anything else. Also, include whether you believe their benefits outweigh the disadvantages they may pose.
For your essay, write about your favorite video game and why you chose it. What is its meaning to you, and how has it affected your life? Describe the gameplay mechanics, characters, storyline, and general impact on the gaming community or society. You can write about any game you want, even if you have not played it; just ensure the content is sufficient.
Many claim that playing violent video games can make you violent in the future. Research this phenomenon and conclude whether it is true or not. Is the evidence sufficient? There are many resources on this topic; support your argument by citing credible sources, such as news articles, statistics, and scientific research.
Video games have been a part of almost all our lives. Recall a treasured experience with video games and explain why it is significant. How old were you? Why do you remember it fondly? How did this experience make you feel? Answer these questions in your own words for an exciting essay.
There are stark differences between video and traditional games, such as board games and card games. For an engaging essay, compare and contrast them and write about which is more entertaining, in your opinion. Be creative; this should be based on your own opinions and ideas.
The video game content rating system is used to classify video games based on their appropriateness for specific ages. However, parents complain that they are not strict enough and allow the display of violent content to children. Explore the criteria behind the rating system, decide whether it needs to be changed or not, and give examples to support your argument.
If you are interested in learning more, check out our essay writing tips !
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Essay Intensive
Before you write your college essay on video games
May 22, 2019 by Sara Nolan 2 Comments
Every year, I see a whole bunch of well-meaning students who want to write their college application essays about playing video games, their talent, bliss, hard-earned improvement over time, frustrations when they just can’t beat XYZ and– PSA , please rethink this college essay topic choice, friends.
Maybe the topic feels oh-so-right to you, and you’re perplexed why I (who am all about student choice) am handing the essay back to you to revise.
Yes, you can sometimes “lose all track of time” playing your favorite video games. And isn’t that exactly what Common App Prompt #6 is asking about?
Sure, the Common App want to know about your total absorption, such that the rest of life falls away ( who cares if it’s garbage pickup day?) , and all that matters is your passion. Right?
That is– until you’re stumped, stuck at Level 3 (Common App #6 asks, “Why does it captivate you? “ Because I need to get to level four, hello?) , and throw your controller at the wall. Maybe you call your cousin for help, the one who regularly locks himself in his room for three days straight with a jumbo size Mountain Dew – You-Ever-Even-Drink-Water (Common App #6 asks, “What or who do you turn to when you want to learn more?”).
There has got to be more to your life and soul than this.
But shouldn’t you write your essay about what you love most? (Well, maybe!)
AND GAMING MAKES YOU FEEL ALIVE, you’ll argue! Yes, these video games are the most exciting thing to you since sliced bread (because, hey, when bread is already sliced, you can blindly pull two pieces out of the bag and put them right in your mouth!).
But it’s not a great idea to subject admissions readers to your level-upping problems and prowess. Maybe they’ll worry you’ll spend all your time at their school gaming too– versus, say, focusing on academics. Or maybe they will feel judgment about a student habit that doesn’t add a whole lot to the world.
I’m riffing here, and it has nothing to do with being for or against video games, generally. My job as college essay writing coach is to guide you toward the best topic for admissions purposes, and I say– your obsession with video games is unlikely to be a good topic.
I have had many bright, accomplished students with big goals– who devote hours weekly to their favorite video games, among other things they love. Most of us have some distraction we turn to for enjoyment or stress relief. It’s also exactly that– distraction, relief.
Reasons not to write about video games:
- Rarely is there a good story in there (despite lots of action verbs). Your excellence at the game is likely only interesting to you (and fellow similarly obsessed folks: chat with them instead?). Any storyline belongs more to the games’ narrative than your life experience.
- We rarely will learn enough about you as a person (vs as a player). The topic (prompt) is supposed to be an excuse to learn about you, a meaningful story, character trait, or value.
- Honestly, the “obstacle” of beating a level or not is not that relevant, no matter how challenging. It’s virtual, just a game. You could be doing other stuff. Onward.
- The writing is almost always predictable and cliched. Yes, of course you want to beat the game. Is that not why you play so much?
But when could you write about video games, if you were really, really sure this was the topic burning a hole in your heart?
If you can come up with a unique angle. Video games need to be merely a lens through which we learn about something else key to what makes you you, or vehicle to talk about something else you have lived through, or done.
Some Ways to Turn Your Obsession with Video Games into a better topic:
Hypothetical examples abound, friends:
- You used a video gaming habit to help you overcome social anxiety–and it worked.
- You came to an insight about something important you could do or create in real life from gaming–and you did it.
- You developed important relationships through gaming you would never have found otherwise, ones that had relevance beyond the time you spent online.
- You developed new video games yourself, and had real-world business experience.
- You had a high stakes bet for a life-saving deal that was contingent on your beating a game–and you did.
- You turned around an intense gaming habit and turned it into a new habit that added to your family or community.
All these possible topics give you something substantial to talk about from your real life. But these tweaks mean you are no longer answering Common App prompt #6.
AND I have never read a video game essay that worked well enough to keep (so I challenge you! Change my view!).
Still, descriptions of you playing the actual video games should be minimal. One sentence, maybe two.
So I advise: use your love of games as some needed down time from essay-writing (in doses, please!) but not as your topic. And if you’re the kind of person who does get so obsessed with games you “lose all track of time”– set a timer. Here’s one, the famed focus-enhancing pomodoro timer .
Help, I can’t tweak my topic on my own!
Need help figuring out if you can work your video game passion into a topic that tells us about you? Contact us for fast feedback! But be prepared for hard news. 🙂
We want to know what makes you you . Loving video games soooo much makes you like a whole bunch of other people– but doesn’t tell us a lot worth remembering.
And what your admissions reader wants is to read something memorable.
Reader Interactions
October 13, 2019 at 11:47 pm
Thank you for giving us – college applicants – advice by writing this article! Any information we can receive at this point is extremely crucial. I came across this article of yours when I was looking up college essays that talk about video games. You made some very good points throughout: I understood and agreed with most of them. However, I found it pretty intriguing how you said you haven’t read any gaming-essays that actually worked. (And it was really cute when you asked us to challenge your viewpoint!) Anyways, I am still planning on writing my essay on video games, only from a perspective different from the ones you talked about. Although I am a typical 5.0GPA/1600SAT student with multiple national championships, I spend A LOT of time playing video games… Especially MOBA and Battle Royale. There are so many things I gained from my gaming experience: meeting players from all over the world, developing in-depth relationships with them, establishing and leading groups/clans, help “noobs” learn, and etc. My favorite part about gaming is the strategic aspect: there are so many factors involved! The abilities of the in-game heroes you choose, teamwork, geographical factors, your opponents’ mentality/psychology, when to retreat and when to attack… Players need to put all of these things into consideration when coming up with an in-game strategy… Isn’t that pretty awesome? I wrote a ton of blogs with strategic plans of my own design (I uploaded the majority of them on WeChat, a Chinese social media app, which also gives me international experience!) some of them even got millions of reads, which I still can’t believe… Anyways, I am definitely not commenting JUST to tell you that I am confident in proving you wrong… I don’t think a lot of the other gamers had the same experience as me. However, I thought that it would be cool to share my perspective with you!
Sorry for this huge comment! Cheers! Samantha
October 14, 2019 at 6:46 am
I emailed you but of course I want to see this essay and I am sure my readers do too! Please share. 🙂
With heart SARA
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Video Games College Essays Samples For Students
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Benefit of Video Games Essays Examples
Free video games and violence essay example, video games and violence.
“We are closed in, and the key is turned, on our uncertainty somewhere, a man is killed or a house is burned and yet there is no clear fact to be discerned.”
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Video Games and Social Life Essay Samples
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The advancement in technology has been greatly influencing all spheres of nowadays life. Global digital entertainment industry has been rapidly developing and, naturally, has a huge impact on people’s life. PlayStation, as a piece of technology owned by gamers of different age throughout the world, has undoubtedly become an integral aspects of children, teenagers and adults’ life. Its impact on human relationships, stress levels, race/class/gender inequalities and global economics cannot be overrated. To what extent has PlayStation affected people’s relationships is a question of a particular interest and is bound to be researched further.
Good Essay About Various Marketing Techniques
- discuss the various marketing techniques and customer loyalty programs used by the casino and gaming industry..
The gaming industry and casino operate in a very competitive environment and they must continually develop strategies that that ensure that the customers remain loyal. The environment changes and so is the consumer behavior. The casinos now exist for gaming, entertainment and others exist to offer shopping services. To improve the customer experience the casino management ensures that the customer tracking systems and loyalty systems are in place. The gaming and the casino must offer proper level of service to each type of customer.
Games And Society Essay Example
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Nowadays video game industry is considered to be a mainstream rather like movie or music industry. While the epic blockbusters such as Call of Duty series contribute to the developers within direct sales of game copies and franchising, free competitive online games attract more and more players. The evolution of electronic sports in the last decade has altered the industry. The online tournaments have become massive global events. We will consider the contribution of competitive game industry to economy in terms of one of the most popular multiplayer online games Dota 2.
THE CONCEPT OF DOTA 2
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Human Computer Interface (HCI), is the study of how humans interact with computers, and it uses productivity, entertainment and safety to ensure the fulfillment of human-computer activities. HCI focuses more on finding methods and techniques that support the ways people interact with computer systems, and is categorized into two broad spheres of study i.e. usability and user experience. Usability focuses on the product being functionally helpful and easy to use while user experience focuses more on interactions such as enjoyment, engagement, and aesthetic pleasure while using the computer system.
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Interpretation: gender roles and setting negative example for children - Sex in video games leads to the erosion of culture
Ex. Pornographic and over sexualized characters such as Bayonetta and Lara croft
Interpretation: social and cultural expectations of women are negatively impacted - Gender inequality
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Interpretation: women represented as an inferior character - Violence in video games
Ex: Call of Duty, Tomb Raiders, Grand Theft Auto
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Interpretation: Women needs rescue, subject to sexual violence, submissive role - Recommendation
Governmenment laws and policies
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Interesting College Essay Topics: Video Games & Esports Part 1
Updated: Jul 12, 2023
I'm a nerd, let's get that out of the way. I grew up immersed sci-fi, fantasy, movies, television shows, anime, video games, board games, tabletop games, and even read certain textbooks for fun (still do, looking at you A Modern History of Japan: From Tokugawa Times to The Present ). My childhood pre-dated critically and commercially acclaimed comic book movies, the ability to make a living by streaming video games online, and the widespread adoption of video games for everyday audiences (think mobile phone games, or the Nintendo Wii in the mid-2000s). To put it simply, it's a lot easier to openly embrace nerdy culture now than it was during my childhood.
The social stigma and ostracization of being a "nerd" led me to hide many of my hobbies and interests from friends and family for most of my life. Sadly, I still hear echoes of these feelings in students I work with today. It's not uncommon to hear a student say, "It's easier to just say nothing than try to explain my interests, hobbies, or passions." This breaks my heart, and for this reason I've become more open about my nerdy side and encourage students to do the same.
So what does all this have to do with the college search and application process? As an admission officer and a college counselor, I've read too many essays and applications focusing on students telling me what they think I want to hear. What they don't realize is that the thing I want to read about is an authentic, introspective, and self-aware portrait of who they are as a person. Families tend to reinforce this censorship of a students personality, often both knowingly and unknowingly. We all see the stories of the 4.0 GPA, 1550 SAT, honor society student and that's what has become the standard of success. What most families don't see, but I have, is the student with an average GPA and test score that can successfully articulate why they actually participate in extracurriculars; explain their values; describe what problems they want to solve in the world; and write a unique essay that reflects who they are as a person, not just what they've accomplished. I've read thousands of essays by this point in my relatively young career, and the handful that have stuck with me had nothing to do with the students' grades, test scores, or accomplishments.
So, over the next few blog posts, I want to write about a topic that seems to grow more common each year I work with students and families: video games. It's a tale as old as the ~1980s: a parent is concerned because their student is spending too much time playing video games and not engaging with the world. I'll be the first to concede that not all students who play video games should be writing a college essay about them, and sometimes video games are just a temporary escape from the stress of life (same as movies, television, books, and any number of other hobbies). However, I'm going to posit the idea that there are a lot of students out there who have a true passion for video games and, with a little introspection, can turn that passion into a powerful asset for their college application.
During this multi-part college essay blog series, I'm going to review a few different ways to tackle the topics of video games:
The Personal Impact of Video Games
Artistic, Emotional, or Developmental Impact of a Single Player Game ( You Are Here )
Impact of a Competitive Multiplayer Game
Impact of a Social or Cooperative Multiplayer Game
The Impact of Video Games on a Student's Professional or Academic Path
Video Games as a Catalyst for Pursuing a STEM Education
Video Games as an Interdisciplinary Collaborative
As a reader, I want you to keep in mind two more universally understood concepts into which we can distill these essays:
An introspective look into how a form of culture has shaped a student's ideas, beliefs, values, and personality.
An introspective look into how a student began a journey to help shape others through the act of creation or innovation.
Yes you, the person reading this blog!
I want you to stop everything that you are doing (including reading this blog) and sit silently thinking about something for at least 30 seconds:
I want you to think about a piece of culture that helped make you who you are today. This can be a piece of music, a movie, a book, a video game, a family tradition, or even a story passed down generation to generation.
Let's go.
Ok, now that we've all had our small serving of guided mediation for the day, let's continue forward. I will start by sharing what first came to my mind:
The year is 1999, I'm wandering up and down the stacks at my local Movie Gallery. I'm still young, only seven, but trips to Movie Gallery have become significant to me because they mean either a new video game in which I can escape reality OR a new movie that will create a short, but much-needed, moment of "family time" in the household. As I lurk through the copious VHS tapes and video game cartridges, a holographic shine catches my young eye and I am introduced to an unknown movie called Princess Mononoke. On the cover, a young man clashes holographic pearly swords with an unknown enemy and in bold letters at the top it reads:
One of Roger Ebert's Top 10!
"The Star Wars of Animated Features"
-New York Post
Now that's a lot for a seven-year-old. As much as I'd like to claim I was some young cinephile and the prospect of an animated film on "Roger Ebert's Top 10" motivated my selection, that would be a lie. The selection process was much simpler: I like Star Wars, the blades on the front of the tape shined like light sabers, the cover mentioned Star Wars and animated films, thus I thought I had discovered a Star Wars animated movie. I had no idea that this movie would become my favorite film of all time and a defining cornerstone of the person I would grow to be.
Now I don't want to give away much of the movie, as I believe every person should at least give it a chance (Disney has bought the rights for physical distribution and HBO Max has it available for streaming). The film focuses on a young prince from a small village of a disenfranchised ethnic minority. He is magically cursed defending his village from a monster and must be excommunicated and travel westward to find peace between an expanding industrious humanity and a spiritually rich forest full of ancient animals (the most literal man vs. nature theme one can think of). It is a film that deals with coming of age themes, confronting stereotypes, the relationship of humanity and nature, the idea of early religion, themes of racism, sexism, disenfranchisement, environmental issues, the all-consuming power of greed, discovering compromises between opposing ideologies, determination, grit, bravery, and sacrifice. Good and evil are not so clear-cut, rather they are ambiguous and exist on a spectrum with a tremendous amount of overlap (much like life). As a child being raised by a single mother, perhaps one of the most important aspects of the film was the multitude of strong, smart, and capable female characters which defied the "damsel in distress" archetype seen in most children movies. Growing up, this film became an integral piece in forming my sense of ethics, morality, values, and who I wanted to be in the world.
I present this exercise because I could easily write a book about the impact this movie has had in my life. More often than not, proper guidance, support, and an attentive ear can shepherd students to discover or expand upon their own piece of cultural media that has helped shape them in some way.
If any of this sounds remotely interesting, look into the rest of Hayao Miyazaki and Studio Ghibli's filmography [aside from Princess Mononoke , I'd also highly recommend the 2003 Academy Award Winning Best Animated Feature Spirited Away ). Many critics hail Miyazaki as the "Walt Disney of Japan," but I think this is underselling his works (not to mention the problematic nature of forcing a comparison of an Eastern animator to a Western animator to give him legitimacy to international audiences....).
Artistic, Emotional, or Developmental Impact of a Single Player Game
The story begins during a global pandemic. A single father and daughter are attempting to escape Austin, TX as society begins to collapse into chaos. The plan fails, the father is injured, and the daughter is killed. Fast forward 20 years: the father is weathered, downtrodden, and hides his deep-seated emotional trauma and guilt behind a gruff persona who uses survival as a justification for his extreme, violent, and criminal actions. Once a construction worker, he now works as a smuggler bypassing government quarantine measures to transport goods for payment. His life is devoid of joy, filled with savagery, and ultimately without any hope for a brighter future. This all changes when he is tasked with smuggling a 14-year old girl out of Boston to a research facility in Colorado, because her immune system might hold the secret for a vaccine. So begins an extended journey across the United States, where the father must confront his repressed guilt for his daughter's death, come to terms with his history of violence, and restore his faith in the possibility of a brighter future.
No, I'm not describing the newest Oscar-nominated drama or popular indie film from SXSW. This isn't the description of the hottest new post-apocalyptic young adult novel sweeping the nation. This is a rudimentary description of The Last of Us (2013), arguably one of the most critically and commercially acclaimed single-player video games of the past decade, developed by the gaming studio Naughty Dog and published by Sony Computer Entertainment on their popular PlayStation videogame consoles. The game is emotionally powerful, performances are sublime (both voice acting and motion capture), Guastavo Santaolalla (Brokeback Mountain, Babel, Making a Murderer, Jane the Virgin) composes a harrowing and heartfelt soundtrack, and the writing is top-notch from beginning to end. In fact, HBO is currently developing a The Last of Us television series written by Neil Druckman (writer/director of the video game) and Craig Mazin (HBO's Chernobyl) starring Pedro Pascal (Game of Thrones, Narcos, The Mandalorian) and Bella Ramsey (Game of Thrones, Hilda). When I think of a game that can create a personal impact on a person through storytelling, it's hard to think of a better example than The Last of Us.
( UPDATE 2023 : For those interested, HBO has premiered The Last of Us (2023) beginning with the first episode on January 15, 2023. The premiere of the show received a staggering 4.7 million viewers and within two days of release reached nearly 10 million viewers. The show is also looking to be critical success with a Rotten Tomatoes score of 99%, 9.4/10 on IMDb, and a 95% positive ration among Google users. Needless to say, as a fan of television and video games I'm very pleased to see such an amazing story be brought to life for a larger audience. I've added an additional photo below to showcase Pedro Pascal and Bella Ramsey as their respective roles in the show compared with their characters in the image below. )
When writing about the artistic, emotional, or developmental impact of a video game, the essay is going to focus on bridging the experience of a video game with its personal impact on a student. In this scenario, it is important to remember that the video game is not the star of this essay. Instead, a student needs to dig deep and find a meaningful connection with the video game and how it has helped them grow and develop as a person. Even then, a student will need to go a step further and not only talk about how this development is connected to a video game, but how they have adopted, adapted, and integrated those thoughts, lessons, and beliefs into their everyday life . This is the time when a student will need to provide evidence of this personal impact through examples in their life: academics, extracurriculars, life lessons, meaningful hobbies, important relationships with friends/family, etc. Lastly, the student needs to be mindful of how their growth and experience will impact their future, especially when thinking about their participation on a college campus, and their academic, professional, and life goals.
By the end of this essay, the student has displayed their way of thinking, level of introspection, journey in forming their beliefs/values, and ultimately connected the video game to how they live their life and what they hope to accomplish. Here are some suggestions for outlining this type of essay:
What is the history of the student with the video game?
When did the student make this connection?
What was going on in the student's life at this time?
Why did this particular video game affect them on a personal level?
How has the video game impacted them on a personal level?
How has a student taken this impact and integrated it into their life, beliefs, value system, etc.?
Moving forward, how has and how will the student take agency of this impact and affect the world around them (e.g. their school, community, family, friends, clubs, organizations, etc.).
I hope that after reading this students feel a little more empowered to be vocal about their passions and families feel a little more comfortable with the prospect of their student writing about the personal impact a video game might have had on them. In part 2, we'll take a look at how a student can take their experience from competitive multiplayer games and turn them into an interesting essay topic.
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With all my support,
Sawyer Earwood
Independent College Counselor
Co-Founder of Virtual College Counselors
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