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The assignment problem

The assignment problem deals with assigning machines to tasks, workers to jobs, soccer players to positions, and so on. The goal is to determine the optimum assignment that, for example, minimizes the total cost or maximizes the team effectiveness. The assignment problem is a fundamental problem in the area of combinatorial optimization.

Assume for example that we have four jobs that need to be executed by four workers. Because each worker has different skills, the time required to perform a job depends on the worker who is assigned to it.

The matrix below shows the time required (in minutes) for each combination of a worker and a job. The jobs are denoted by J1, J2, J3, and J4, the workers by W1, W2, W3, and W4.

82 83 69 92
77 37 49 92
11 69 5 86
8 9 98 23

Each worker should perform exactly one job and the objective is to minimize the total time required to perform all jobs.

It turns out to be optimal to assign worker 1 to job 3, worker 2 to job 2, worker 3 to job 1 and worker 4 to job 4. The total time required is then 69 + 37 + 11 + 23 = 140 minutes. All other assignments lead to a larger amount of time required.

The Hungarian algorithm can be used to find this optimal assignment. The steps of the Hungarian algorithm can be found here , and an explanation of the Hungarian algorithm based on the example above can be found here .

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Branch and Bound Algorithm

Last updated: March 18, 2024

assignment problem algorithm in daa

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1. Overview

In computer science, there is a large number of optimization problems which has a finite but extensive number of feasible solutions. Among these, some problems like finding the shortest path in a graph Β orΒ  Minimum Spanning Tree Β can be solved in polynomial time .

A significant number of optimization problems like production planning , crew scheduling can’t be solved in polynomial time, and they belong to the NP-Hard class . These problems are the example of NP-Hard combinatorial optimization problem .

Branch and bound (B&B) is an algorithm paradigm widely used for solving such problems.

In this tutorial, we’ll discuss the branch and bound method in detail.

2. Basic Idea

Branch and bound algorithms are used to find the optimal solution for combinatory, discrete, and general mathematical optimization problems. In general, given an NP-Hard problem, a branch and bound algorithm explores the entire search space of possible solutions and provides an optimal solution.

A branch and bound algorithm consist of stepwise enumeration of possible candidate solutions by exploring the entire search space. With all the possible solutions, we first build a rooted decision tree. The root node represents the entire search space:

example 1-1

Here, each child node is a partial solution and part of the solution set. Before constructing the rooted decision tree, we set an upper and lower bound for a given problem based on the optimal solution. At each level, we need to make a decision about which node to include in the solution set. At each level, we explore the node with the best bound. In this way, we can find the best and optimal solution fast.

Now it is crucial to find a good upper and lower bound in such cases. We can find an upper bound by using any local optimization method or by picking any point in the search space. On the other hand, we can obtain a lower bound from convex relaxation Β orΒ  duality .

In general, we want to partition the solution set into smaller subsets of solution. Then we construct a rooted decision tree, and finally, we choose the best possible subset (node) at each level to find the best possible solution set.

3. When Branch and Bound Is a Good Choice?

We already mentioned some problems where a branch and bound can be an efficient choice over the other algorithms. In this section, we’ll list all such cases where a branch and bound algorithm is a good choice.

If the given problem is a discrete optimization problem, a branch and bound is a good choice. Discrete optimization is a subsection of optimization where the variables in the problem should belong to the discrete set. Examples of such problems are 0-1 Integer Programming Β orΒ  Network Flow problem .

Branch and bound work efficiently on the combinatory optimization problems. Given an objective function for an optimization problem, combinatory optimization is a process to find the maxima or minima for the objective function. The domain of the objective function should be discrete and large. Boolean Satisfiability , Integer Linear Programming are examples of the combinatory optimization problems.

4. Branch and Bound Algorithm Example

In this section, we’ll discuss how the job assignment problem can be solved using a branch and bound algorithm.

4.1. Problem Statement

Job 1 Job 2 Job 3
A 9 3 4
B 7 8 4
C 10 5 2

We can assign any of the available jobs to any worker with the condition that if a job is assigned to a worker, the other workers can’t take that particular job. We should also notice that each job has some cost associated with it, and it differs from one worker to another.

Here the main aim is to complete all the jobs by assigning one job to each worker in such a way that the sum of the cost of all the jobs should be minimized.

4.2. Branch and Bound Algorithm Pseudocode

Now let’s discuss how to solve the job assignment problem using a branch and bound algorithm.

Let’s see the pseudocode first:

In the search space tree, each node contains some information, such as cost, a total number of jobs, as well as a total number of workers.

Now let’s run the algorithm on the sample example we’ve created:

flowchart 1

4. Advantages

In a branch and bound algorithm, we don’t explore all the nodes in the tree. That’s why the time complexity of the branch and bound algorithm is less when compared with other algorithms.

If the problem is not large and if we can do the branching in a reasonable amount of time, it finds an optimal solution for a given problem.

The branch and bound algorithm find a minimal path to reach the optimal solution for a given problem. It doesn’t repeat nodes while exploring the tree.

5. Disadvantages

The branch and bound algorithm are time-consuming. Depending on the size of the given problem, the number of nodes in the tree can be too large in the worst case.

Also, parallelization is extremely difficult in the branch and bound algorithm.

6. Conclusion

One of the most popular algorithms used in the optimization problem is the branch and bound algorithm. We’ve discussed it thoroughly in this tutorial.

We’ve explained when a branch and bound algorithm would be the right choice for a user to use. Furthermore, we’ve presented a branch and bound based algorithm for solving the job assignment problem.

Finally, we mentioned some advantages and disadvantages of the branch and bound algorithm.

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Mastering LC Branch and Bound in DAA: A Comprehensive Guide

Learn how to solve complex optimization problems using the LC Branch and Bound algorithm in Design and Analysis of Algorithms (DAA). This in-depth guide covers the basics, implementation, and applications of this powerful technique.

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LC Branch and Bound in DAA: A Comprehensive Guide

Introduction.

In the realm of Design and Analysis of Algorithms (DAA), the LC Branch and Bound method is a powerful technique used to solve complex optimization problems. This method is particularly useful in solving NP-hard problems, which are notoriously difficult to solve using traditional methods. In this blog post, we will delve into the world of LC Branch and Bound, exploring its principles, advantages, and applications.

What is LC Branch and Bound?

The LC Branch and Bound method is a hybrid algorithm that combines the strengths of two popular optimization techniques: Linear Programming (LP) and Branch and Bound (B&B). The "LC" in LC Branch and Bound stands for "Linear Cutting," which refers to the use of linear programming relaxations to generate bounds and cuts.

The Branch and Bound method is a popular optimization technique used to solve discrete optimization problems. It works by recursively partitioning the solution space into smaller sub-problems, solving each sub-problem, and then combining the solutions to obtain the optimal solution. However, the B&B method can be slow and inefficient, especially for large problems.

The LC Branch and Bound method addresses this limitation by incorporating linear programming relaxations into the B&B framework. By solving LP relaxations, the algorithm can generate tighter bounds and cuts, which help to prune the search space and reduce the number of nodes to be explored. This results in a significant reduction in computational time and memory usage.

How LC Branch and Bound Works

The LC Branch and Bound algorithm can be broken down into the following steps:

Step 1: Problem Formulation

The algorithm starts by formulating the optimization problem as a Mixed-Integer Linear Program (MILP). The MILP is a mathematical model that represents the problem using linear equations and inequalities, with some variables restricted to be integers.

Step 2: Linear Programming Relaxation

The algorithm solves the LP relaxation of the MILP, which is obtained by dropping the integrality constraints. The LP relaxation provides a lower bound on the optimal solution, which is used to prune the search space.

Step 3: Branching

The algorithm selects a node from the search tree and applies branching rules to create two child nodes. The branching rules are designed to partition the solution space into smaller sub-problems.

Step 4: Bounding

The algorithm solves the LP relaxation of each child node and computes a lower bound on the optimal solution. The lower bound is used to prune the search space and eliminate nodes that are unlikely to contain the optimal solution.

Step 5: Cutting

The algorithm applies cutting plane methods to generate additional constraints that help to tighten the LP relaxation. The cutting planes are used to reduce the search space and improve the lower bound.

Step 6: Fathoming

The algorithm applies fathoming rules to eliminate nodes that are unlikely to contain the optimal solution. Fathoming is based on the lower bound and the gap between the lower bound and the incumbent solution.

Step 7: Repeat

The algorithm repeats steps 3-6 until the optimal solution is found or a stopping criterion is reached.

Advantages of LC Branch and Bound

The LC Branch and Bound method offers several advantages over traditional optimization techniques:

Improved Computational Efficiency

The LC Branch and Bound method is computationally efficient, especially for large problems. By using LP relaxations and cutting planes, the algorithm can reduce the search space and prune nodes that are unlikely to contain the optimal solution.

Tighter Bounds

The LC Branch and Bound method provides tighter bounds on the optimal solution, which helps to reduce the search space and improve the convergence rate.

Flexibility

The LC Branch and Bound method can be applied to a wide range of optimization problems, including MILPs, integer programs, and stochastic programs.

Applications of LC Branch and Bound

The LC Branch and Bound method has been successfully applied to a wide range of optimization problems, including:

The LC Branch and Bound method has been used to solve complex scheduling problems, such as job shop scheduling and flow shop scheduling.

Logistics and Supply Chain Management

The LC Branch and Bound method has been used to optimize logistics and supply chain management problems, such as vehicle routing and inventory management.

Energy and Resource Allocation

The LC Branch and Bound method has been used to optimize energy and resource allocation problems, such as power grid management and resource allocation in cloud computing.

In this blog post, we have explored the principles and applications of the LC Branch and Bound method in DAA. This powerful optimization technique has been shown to be effective in solving complex optimization problems, including MILPs, integer programs, and stochastic programs. By combining the strengths of LP relaxations and Branch and Bound, the LC Branch and Bound method provides a robust and efficient framework for solving optimization problems.

  • [1] Nemhauser, G. L., & Wolsey, L. A. (1988). Integer and combinatorial optimization. Wiley-Interscience.
  • [2] Parker, R. G., & Rardin, R. L. (1988). Discrete optimization. Academic Press.
  • [3] Geoffrion, A. M. (1972). Generalized Benders decomposition. Journal of Optimization Theory and Applications, 10(4), 237-260.

Q: What is the main advantage of the LC Branch and Bound method?

A: The main advantage of the LC Branch and Bound method is its ability to solve complex optimization problems efficiently, especially for large problems.

Q: How does the LC Branch and Bound method differ from traditional Branch and Bound?

A: The LC Branch and Bound method differs from traditional Branch and Bound in its use of LP relaxations and cutting planes to generate tighter bounds and prune the search space.

Q: What types of problems can be solved using the LC Branch and Bound method?

A: The LC Branch and Bound method can be used to solve a wide range of optimization problems, including MILPs, integer programs, and stochastic programs.

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  • Branch and Bound Tutorial
  • Backtracking Vs Branch-N-Bound
  • 0/1 Knapsack
  • 8 Puzzle Problem
  • Job Assignment Problem
  • N-Queen Problem
  • Travelling Salesman Problem

Introduction to Branch and Bound – Data Structures and Algorithms Tutorial

Branch and bound algorithms are used to find the optimal solution for combinatory, discrete, and general mathematical optimization problems. A branch and bound algorithm provide an optimal solution to an NP-Hard problem by exploring the entire search space. Through the exploration of the entire search space, a branch and bound algorithm identify possible candidates for solutions step-by-step.

There are many optimization problems in computer science, many of which have a finite number of the feasible shortest path in a graph or minimum spanning tree that can be solved in polynomial time. Typically, these problems require a worst-case scenario of all possible permutations. The branch and bound algorithm create branches and bounds for the best solution.

In this tutorial, we’ll discuss the branch and bound method in detail.

Different search techniques in branch and bound:

The Branch  algorithms incorporate different search techniques to traverse a state space tree. Different search techniques used in B&B are listed below:

1. LC search (Least Cost Search):

It uses a heuristic cost function to compute the bound values at each node. Nodes are added to the list of live nodes as soon as they get generated. The node with the least value of a cost function selected as a next E-node.

2.BFS(Breadth First Search): It is also known as a FIFO search. It maintains the list of live nodes in first-in-first-out order i.e, in a queue, The live nodes are searched in the FIFO order to make them next E-nodes.

3. DFS (Depth First Search): It is also known as a LIFO search. It maintains the list of live nodes in last-in-first-out order i.e. in a stack.

The live nodes are searched in the LIFO order to make them next E-nodes.

Introduction to Branch and Bound

Introduction to Branch and Bound

When to apply Branch and Bound Algorithm?

Branch and bound is an effective solution to some problems, which we have already discussed. We’ll discuss all such cases where branching and binding are appropriate in this section.

  • It is appropriate to use a branch and bound approach if the given problem is discrete optimization. Discrete optimization refers to problems in which the variables belong to the discrete set. Examples of such problems include 0-1 Integer Programming and Network Flow problems.
  • When it comes to combinatory optimization problems, branch and bound work well. An optimization problem is optimized by combinatory optimization by finding its maximum or minimum based on its objective function. The combinatory optimization problems include Boolean Satisfiability and Integer Linear Programming.

Basic Concepts of Branch and Bound:

β–Έ Generation of a state space tree:

As in the case of backtracking, B&B generates a state space tree to efficiently search the solution space of a given problem instance.

In B&B, all children of an E-node in a state space tree are produced before any live node gets converted in an E-node. Thus, the E-node remains an E-node until i becomes a dead node.

  • Evaluation of a candidate solution:

Unlike backtracking, B&B needs additional factors evaluate a candidate solution:

  • A way to assign a bound on the best values of the given criterion functions to each node in a state space tree: It is produced by the addition of further components to the partial solution given by that node.
  • The best values of a given criterion function obtained so far: It describes the upper bound for the maximization problem and the lower bound for the minimization problem.
  • A feasible solution is defined by the problem states that satisfy all the given constraints.
  • An optimal solution is a feasible solution, which produces the best value of a given objective function.
  • Bounding function :

It optimizes the search for a solution vector in the solution space of a given problem instance.

It is a heuristic function that evaluates the lower and upper bounds on the possible solutions at each node. The bound values are used to search the partial solutions leading to an optimal solution. If a node does not produce a solution better than the best solution obtained thus far, then it is abandoned without further exploration.

The algorithm then branches to another path to get a better solution. The desired solution to the problem is the value of the best solution produced so far.

β–Έ The reasons to dismiss a search path at the current node :

(i) The bound value of the node is lower than the upper bound in the case of the maximization problem and higher than the lower bound in the case of the minimization problem. (i.e. the bound value of the ade is not better than the value of the best solution obtained until that node).

(ii) The node represents infeasible solutions, de violation of the constraints of the problem.

(iii) The node represents a subset of a feasible solution containing a single point. In this case, if the latest solution is better than the best solution obtained so far the best solution is modified to the value of a feasible solution at that node.

Types of Branch and Bound Solutions:

The solution of the Branch and the bound problem can be represented in two ways:

  • Variable size solution: Using this solution, we can find the subset of the given set that gives the optimized solution to the given problem. For example, if we have to select a combination of elements from {A, B, C, D} that optimizes the given problem, and it is found that A and B together give the best solution, then the solution will be {A, B}.
  • Fixed-size solution: There are 0s and 1s in this solution, with the digit at the ith position indicating whether the ith element should be included, for the above example, the solution will be given by {1, 1, 0, 0}, here 1 represent that we have select the element which at ith position and 0 represent we don’t select the element at ith position.

Classification of Branch and Bound Problems:

The Branch and Bound method can be classified into three types based on the order in which the state space tree is searched. 

  • FIFO Branch and Bound
  • LIFO Branch and Bound
  • Least Cost-Branch and Bound

We will now discuss each of these methods in more detail. To denote the solutions in these methods, we will use the variable solution method.

1. FIFO Branch and Bound

First-In-First-Out is an approach to the branch and bound problem that uses the queue approach to create a state-space tree. In this case, the breadth-first search is performed, that is, the elements at a certain level are all searched, and then the elements at the next level are searched, starting with the first child of the first node at the previous level.

For a given set {A, B, C, D}, the state space tree will be constructed as follows :

State Space tree for set {A, B, C, D}

State Space tree for set {A, B, C, D}

The above diagram shows that we first consider element A, then element B, then element C and finally we’ll consider the last element which is D. We are performing BFS while exploring the nodes.

So, once the first level is completed. We’ll consider the first element, then we can consider either B, C, or D. If we follow the route then it says that we are doing elements A and D so we will not consider elements B and C. If we select the elements A and D only, then it says that we are selecting elements A and D and we are not considering elements B and C.

Selecting element A

Selecting element A

Now, we will expand node 3, as we have considered element B and not considered element A, so, we have two options to explore that is elements C and D. Let’s create nodes 9 and 10 for elements C and D respectively.

Considered element B and not considered element A

Considered element B and not considered element A

Now, we will expand node 4 as we have only considered elements C and not considered elements A and B, so, we have only one option to explore which is element  D. Let’s create node 11 for D.

 Considered elements C and not considered elements A and B

 Considered elements C and not considered elements A and B

Till node 5, we have only considered elements D, and not selected elements A, B, and C. So, We have no more elements to explore, Therefore on node 5, there won’t be any expansion.

Now, we will expand node 6 as we have considered elements A and B, so, we have only two option to explore that is element C and D. Let’s create node 12 and 13 for C and D respectively.

Expand node 6

Expand node 6

Now, we will expand node 7 as we have considered elements A and C and not consider element B, so, we have only one option to explore which is element  D. Let’s create node 14 for D.

Expand node 7

Expand node 7

Till node 8, we have considered elements A and D, and not selected elements B and C, So, We have no more elements to explore, Therefore on node 8, there won’t be any expansion.

Now, we will expand node 9 as we have considered elements B and C and not considered element A, so, we have only one option to explore which is element  D. Let’s create node 15 for D.

Expand node 9

Expand node 9

2. LIFO Branch and Bound

The Last-In-First-Out approach for this problem uses stack in creating the state space tree. When nodes are added to a state space tree, they are added to a stack. After all nodes of a level have been added, we pop the topmost element from the stack and explore it.

assignment problem algorithm in daa

State space tree for element {A, B, C, D}

Now the expansion would be based on the node that appears on the top of the stack. Since node 5 appears on the top of the stack, so we will expand node 5. We will pop out node 5 from the stack. Since node 5 is in the last element, i.e., D so there is no further scope for expansion.

The next node that appears on the top of the stack is node 4. Pop-out node 4 and expand. On expansion, element D will be considered and node 6 will be added to the stack shown below:

Expand node 4

Expand node 4

The next node is 6 which is to be expanded. Pop-out node 6 and expand. Since node 6 is in the last element, i.e., D so there is no further scope for expansion.

The next node to be expanded is node 3. Since node 3 works on element B so node 3 will be expanded to two nodes, i.e., 7 and 8 working on elements C and D respectively. Nodes 7 and 8 will be pushed into the stack.

The next node that appears on the top of the stack is node 8. Pop-out node 8 and expand. Since node 8 works on element D so there is no further scope for the expansion.

assignment problem algorithm in daa

Expand node 3

The next node that appears on the top of the stack is node 7. Pop-out node 7 and expand. Since node 7 works on element C so node 7 will be further expanded to node 9 which works on element D and node 9 will be pushed into the stack.

Expand node 7

The next node that appears on the top of the stack is node 9. Since node 9 works on element D, there is no further scope for expansion.

The next node that appears on the top of the stack is node 2. Since node 2 works on the element A so it means that node 2 can be further expanded. It can be expanded up to three nodes named 10, 11, 12 working on elements B, C, and D respectively. There new nodes will be pushed into the stack shown as below:

Expand node 2

Expand node 2

In the above method, we explored all the nodes using the stack that follows the LIFO principle.

3. Least Cost-Branch and Bound

To explore the state space tree, this method uses the cost function. The previous two methods also calculate the cost function at each node but the cost is not been used for further exploration.

In this technique, nodes are explored based on their costs, the cost of the node can be defined using the problem and with the help of the given problem, we can define the cost function. Once the cost function is defined, we can define the cost of the node. Now, Consider a node whose cost has been determined. If this value is greater than U0, this node or its children will not be able to give a solution. As a result, we can kill this node and not explore its further branches. As a result, this method prevents us from exploring cases that are not worth it, which makes it more efficient for us. 

Let’s first consider node 1 having cost infinity shown below:

In the following diagram, node 1 is expanded into four nodes named 2, 3, 4, and 5.

Node 1 is expanded into four nodes named 2, 3, 4, and 5

Node 1 is expanded into four nodes named 2, 3, 4, and 5

Assume that cost of the nodes 2, 3, 4, and 5 are 12, 16, 10, and 315 respectively. In this method, we will explore the node which is having the least cost. In the above figure, we can observe that the node with a minimum cost is node 4. So, we will explore node 4 having a cost of 10.

During exploring node 4 which is element C, we can notice that there is only one possible element that remains unexplored which is D (i.e, we already decided not to select elements A, and B). So, it will get expanded to one single element D, let’s say this node number is 6.

Exploring node 4 which is element C

Exploring node 4 which is element C

Now, Node 6 has no element left to explore. So, there is no further scope for expansion. Hence the element {C, D} is the optimal way to choose for the least cost.

Problems that can be solved using Branch and Bound Algorithm:

The Branch and Bound method can be used for solving most combinatorial problems. Some of these problems are given below:

Question

Practice
Link

Advantages of Branch and Bound Algorithm:

  • We don’t explore all the nodes in a branch and bound algorithm. Due to this, the branch and the bound algorithm have a lower time complexity than other algorithms.
  • Whenever the problem is small and the branching can be completed in a reasonable amount of time, the algorithm finds an optimal solution.
  • By using the branch and bound algorithm, the optimal solution is reached in a minimal amount of time. When exploring a tree, it does not repeat nodes.

Disadvantages of Branch and Bound Algorithm:

  • It takes a long time to run the branch and bound algorithm. 
  • In the worst-case scenario, the number of nodes in the tree may be too large based on the size of the problem.

The branch and bound algorithms are one of the most popular algorithms used in optimization problems that we have discussed in our tutorial. We have also explained when a branch and bound algorithm is appropriate for a user to use. In addition, we presented an algorithm based on branches and bounds for assigning jobs. Lastly, we discussed some advantages and disadvantages of branch and bound algorithms.

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Programming assignments of NPTEL DAA course taken by Prof. Madhavan Mukund of Chennai Mathematical Institute.

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NPTEL-Design Analysis And Algorithm - Programming Assignments Solutions

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Course info, instructors.

  • Prof. Erik Demaine
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Departments

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Learning Resource Types

Design and analysis of algorithms, assignments, problem sets.

Ten problem sets will be assigned during the semester.

Problem sets should be submitted in PDF format. Formatting your problem set in LaTeX will make it easier for us to read; however, any method of generating the PDF is acceptable (including scanning handwritten documents), as long as it is clearly legible.

The problem sets include exercises that should be solved but not handed in. These questions are intended to help you master the course material and will be useful in solving the assigned problems. Material covered in exercises will be tested on exams.

Guide to Writing Up Homework

You should be as clear and precise as possible in your write-up of solutions. Understandability of your answer is as desirable as correctness, because communication of technical material is an important skill.

A simple, direct analysis is worth more points than a convoluted one, both because it is simpler and less prone to error and because it is easier to read and understand. Sloppy answers will receive fewer points, even if they are correct, so make sure that your handwriting and your thoughts are legible. If writing your problem set by hand, it is a good idea to copy over your solutions to hand in, which will make your work neater and give you a chance to do sanity checks and correct bugs. If typesetting, reviewing the problem set while typing it in often has this effect. In either case, going over your solution at least once before submitting it is strongly recommended.

You will often be called upon to “give an algorithm” to solve a certain problem. Your write-up should take the form of a short essay. A topic paragraph should summarize the problem you are solving and what your results are. The body of your essay should provide the following:

  • A description of the algorithm in English and, if helpful, pseudocode.
  • At least one worked example or diagram to show more precisely how your algorithm works.
  • A proof (or indication) of the correctness of the algorithm.
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Remember, your goal is to communicate. Graders will be instructed to take off points for convoluted and obtuse descriptions.

ASSIGNMENTS SOLUTIONS

LaTeX Template for Problem Sets (ZIP) (This file contains: 1 .cls file, 2 .sty files, 1 .pdf file and 1 .tex file.)

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Design and Analysis of Algorithms

This course introduces basic elements of the design and analysis of computer algorithms. Topics include asymptotic notations and analysis, divide and conquer strategy, greedy methods, dynamic programming, basic graph algorithms, NP-completeness, and approximation algorithms. For each topic, beside in-depth coverage, one or more representative problems and their algorithms shall be discussed.

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Computer Science and Information Technology( CSC314 )

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Attempt any two questions.

What is recurrence relation? How it can be solved? Show that time complexity of the recurrence relation T(n) = 2T(n/2) + 1 is O(n) using substitution method.

Write down the advantages of dynamic programming over greedy strategy. Find optimal bracketing to multiply 4 matrices of order 2,3,4,2,5.

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Define RAM model. Write down iterative algorithm for finding factorial and provide its detailed analysis.

Write down algorithm of insertion sort and analyze its time and space complexity.

Write down minmax algorithm and analyze its complexity.

When greedy strategy provides optimal solution? Write down job sequencing with deadlines algorithm and analyze its complexity.

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b 20
c 25
d 15
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The most obvious flow network problem is the following:

Given a flow network G = (V, E), the maximum flow problem is to find a flow with maximum value.

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Fortunately, this problem is no solid than regular maximum flow. Given multiple sources and sink flow network G, we define a new flow network G' by adding

, add edge (s, s ) with capacity ∞, and ,add edge (t ,t) with capacity ∞

Figure shows a multiple sources and sinks flow network and an equivalent single source and sink flow network

The Residual Network consists of an edge that can admit more net flow. Suppose we have a flow network G = (V, E) with source s and sink t. Let f be a flow in G, and examine a pair of vertices u, v ∈ V. The sum of additional net flow we can push from u to v before exceeding the capacity c (u, v) is the residual capacity of (u, v) given by

(u,v) is greater than the capacity c (u, v).

if c (u, v) = 16 and f (u, v) =16 and f (u, v) = -4, then the residual capacity c (u,v) is 20.

Given a flow network G = (V, E) and a flow f, the residual network of G induced by f is G = (V, E ), where

Given a flow network G = (V, E) and a flow f, an p is a simple path from s to t in the residual networkG . By the solution of the residual network, each edge (u, v) on an augmenting path admits some additional positive net flow from u to v without violating the capacity constraint on the edge.

Let G = (V, E) be a flow network with flow f. The of an augmenting path p is





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A hybrid genetic algorithm with an adaptive diversity control technique for the homogeneous and heterogeneous dial-a-ride problem

  • Original Research
  • Published: 09 September 2024

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assignment problem algorithm in daa

  • Somayeh Sohrabi 1 ,
  • Koorush Ziarati Β  ORCID: orcid.org/0000-0001-7618-6807 1 &
  • Morteza Keshtkaran 1 Β 

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Dial-a-Ride Problem (DARP) is one of the classic routing problems with pairing and precedence constraints. Due to these types of constraints, it is quite challenging to design an efficient evolutionary algorithm for solving this problem. In this paper, a genetic algorithm in combination with a variable neighborhood descent procedure is suggested to solve the DARP. This algorithm, which is called Hybrid Genetic Algorithm (HGA), is independent of any repairing procedure or user-defined penalty factors. Instead, it uses the constraint dominance principle with respect to the number of unserved requests. Our algorithm employs an adaptive population management technique which takes into account not only the quality of solutions but also their contribution in the diversity level. To do so efficiently, this population management technique utilizes a simple arc-based representation for the DARP solutions. A route-based crossover procedure known as Route Exchange Crossover is used in the HGA. This crossover method is thoroughly compared with five other crossover techniques including a new one called Block Exchange Crossover. The HGA produces competitive solutions in comparison with the state-of-the-art methods for tackling the DARP and Heterogeneous DARP (H-DARP). It obtains the optimal solutions of all the small and medium size standard instances of the DARP and finds new best results for two large ones with unknown optimal solutions. Moreover, for 12 out of 24 new instances of the H-DARP, the best known solutions are improved using the HGA.

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Acknowledgements

The authors would like to sincerely thank Professor Kris Braekers for sharing the code of the DA. Besides, we are extremely grateful to Professor Anand Subramanian and his colleagues for executing the HILS code considering the new H-DARP instances.

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Sohrabi, S., Ziarati, K. & Keshtkaran, M. A hybrid genetic algorithm with an adaptive diversity control technique for the homogeneous and heterogeneous dial-a-ride problem. Ann Oper Res (2024). https://doi.org/10.1007/s10479-024-06194-z

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Comprehensive task optimization architecture for urban uav-based intelligent transportation system.

assignment problem algorithm in daa

1. Introduction

  • Advertisement (P 1 ): the auctioneer broadcasts the task to the robots of the network.
  • Bidding (P 2 ): each robot undergoes a task valuation process and sends its bid to the auctioneer.
  • Award (P 3 ): the auctioneer selects the most suitable robot for the task based on all the received bids for that task.
  • Acknowledgment (P 4 ): each robot acknowledges the assignment to the auctioneer.
  • Formalization of an original drone delivery problem (DDP) with charging hubs, including risk-aware route planning, dynamic task allocation, and balance of number of assigned tasks to each UAV.
  • Development of a comprehensive allocation framework for tackling the formulated problem, optimizing energy efficiency, risk of flyable paths, and flight time.
  • Inclusion of a redundant allocation strategy within the formulated architecture to address lossy communication scenarios.

2. Problem Statement

  • The multi-robot system consists of multi-rotor UAVs operating in a well-defined populated urban operational area with charging stations.
  • The task set consists of payload transportation tasks within the operational area. Each task is defined as the transportation of a payload mass from a pick-up location to a delivery location within a delivery time window.
  • Minimize the total energy consumption required by the UAVs to execute all tasks.
  • Minimize the discrepancy in the number of allocated tasks to each drone, i.e., maximize the workload homogeneity in the fleet of UAVs.
  • Enable the allocation of dynamic tasks with higher priority with respect to the β€œregular” set of transportation tasks. An example is represented by the unexpected aerial delivery of medical samples to a hospital located in the operational area.
  • Maximize the safety of the community and the feasibility of deployment of the aerial system in the real world by predicting risk-aware flyable paths to be executed by the UAVs [ 31 ].
  • The payload capacity of a UAV equals its mass.
  • A UAV can carry one payload at a time.
  • A UAV cannot visit a charge station in loaded conditions.
  • At the beginning of the delivery process, the UAVs are fully charged.
  • The UAV re-charge time is the sum of the battery re-charge time (linearly interpolated from the residual battery level of the UAV) and the time needed by the UAV to reach the charge hub.
  • A delivery task consists of six consecutive phases: unloaded UAV take-off, unloaded UAV cruise, unloaded UAV landing (the parcel pick-up phase takes place in unloaded conditions), loaded UAV take-off, loaded UAV cruise, and loaded UAV landing (the parcel delivery phase takes place in loaded conditions).
  • A re-charge task consists of three consecutive phases: UAV take-off, UAV cruise, and UAV landing. In this case, no payload is carried by the UAV.
  • UAVs maintain constant velocity throughout each phase of task execution, i.e., UAVs ascend at constant speed, cruise at constant speed, etc.
  • UAV tilt angles are small throughout the flight.
  • Turbulent atmospheric phenomena are neglected.

3. Task Allocation Architecture

3.1. market-based task scheduling.

Multi-Auctioneer Task Allocation Algorithm
Β  Algorithm

3.2. Risk-Aware Path Planning

3.3. energy consumption model, 3.4. numerical optimization.

PF-based SUO Algorithm

4. Simulation Results

  • Scenario S A : T M I N = 0 , and random initialization of the following parameters: initial U L , delivery tasks’ pick-up and delivery locations, h associated to each task, re-charge hubs’ locations, and T M A X (within the range of 0 , Β  3 h).
  • Scenario S A βˆ— : analogous to S A , but with no resource sharing in the allocation strategy and with each phase of task execution being completed at maximum speed.
  • Scenario S B : random initialization of the following parameters: initial U L , delivery tasks’ pick-up and delivery locations, h associated to each task, re-charge hubs’ locations, T M A X (within the range of 0 , Β  3 Β  h), and T M I N (within the range of [ 1 , Β  3 ] h).
  • Scenario S B βˆ— : analogous to S B , but with no resource sharing in the allocation strategy and with each phase of task execution being completed at maximum speed.
  • The proposed architecture successfully tackled the formulated DDP with real-world instances of the problem itself.
  • The main allocation objective of minimizing the energy consumption, despite being less favorable for the maximization of the number of completed tasks, did not compromise the level of performance of the allocation output.
  • The proposed architecture was highly modular, flexible, and easily adaptable to tackle other task assignment problems with different objectives in the context of drone-based ITSs.
  • Even with more demanding problem instances, such as scenario S B βˆ— , the allocation architecture’s features of energy optimization, resource sharing, and dynamic task assignment did not compromise the overall level of performance of the architecture itself.
  • The redundancy added in the allocation strategy enhanced the performances in case of lossy communication scenarios.

5. Conclusions

Author contributions, data availability statement, acknowledgments, conflicts of interest, nomenclature.

UAV mass
Payload mass
UAV vertical velocity
Total thrust
Air density
Total propeller area
Thrust coefficient
Drag coefficient
Number of propeller blades
Blade width
Blade radius
UAV cross-section
UAV maximum speed
Minimum delivery task due date
Maximum delivery task due date
Number of delivery tasks
Number of multi-rotor UAVs
Number of charge hubs
Probability of communication failure
Time instant at which the UAV is available for task execution
UAV location
UAV residual energy
Threshold energy level above , such that the UAV has to re-charge
Delivery task
Dynamic delivery task
Re-charge task
Discharged status, denoting if UAV needs to be charged (DS Β  ) or not ( )
Path length from to parcel pick-up location
Path length from parcel pick-up location to parcel delivery location
Path length from to charge hub location
Set of bids in the allocation process
Height of flight
UAV velocity for execution of delivery task phase
UAV velocity for execution of re-charge task phase
UAV velocity for execution of dynamic delivery task phase
UAV energy consumption for delivery task
UAV energy consumption for reaching the re-charge hub
UAV energy consumption for dynamic delivery task
UAV minimum residual energy for worst-case scenario
UAV maximum energy stored in the battery
Maximum path length from to charge hub location in worst-case scenario
Maximum flight time from to charge hub location in worst-case scenario
Phase of the task allocation process, with probability of communication failure , message , and directivity from to . if communication is successful; otherwise,
Total energy consumption associated with the output schedule
Number of unassigned delivery tasks in the output schedule
Number of unassigned dynamic delivery tasks in the output schedule
Number of assigned charge tasks in the output schedule
Number of delivery tasks assigned to a UAV type in the output schedule
Mean value
Standard deviation
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Click here to enlarge figure

UAV TypeABCDE
(kg)12345
(m )0.20.280.360.440.52
(m )0.40.60.811.2
0.10.20.30.40.5
(kgΒ·m)0.0010.0020.0030.0040.005
(m)0.010.020.030.040.05
(m)0.10.120.150.180.21
(m/s)1619202224
(MJ)0.680.91.171.431.67
Scenario
ABCDEABCDE
7.211.2931.70031766550.20.30.20.10.1
37.861.3611.2400201.18987430.60.70.60.80.4
6.961.1151.890021.3676550.30.40.20.10.1
34.591.9811.3600212.4997430.50.80.70.50.6
p
ABCDEABCDE
6.7403000307676600000
6.710.58300030767660.10.10.20.10.1
6.520.4340.670030667660.20.20.10.20.2
6.490.6740.5410.1730.32746550.30.30.30.30.4
0.46.150.7250.7410.5120.39645350.40.50.40.40.4
0.55.950.6461.2020.8420.54545350.50.60.50.30.4
p
1234512345
6.3306000206765500000
6.330.32600020676550.20.10.10.10.1
6.210.3860.340020676450.20.20.20.10.1
5.870.5580.6810.2420.43565450.30.40.40.30.3
0.45.550.7790.9310.3410.78544350.40.50.60.50.4
0.54.780.81101.5420.7510.48434250.60.60.60.30.4
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Rinaldi, M.; Primatesta, S. Comprehensive Task Optimization Architecture for Urban UAV-Based Intelligent Transportation System. Drones 2024 , 8 , 473. https://doi.org/10.3390/drones8090473

Rinaldi M, Primatesta S. Comprehensive Task Optimization Architecture for Urban UAV-Based Intelligent Transportation System. Drones . 2024; 8(9):473. https://doi.org/10.3390/drones8090473

Rinaldi, Marco, and Stefano Primatesta. 2024. "Comprehensive Task Optimization Architecture for Urban UAV-Based Intelligent Transportation System" Drones 8, no. 9: 473. https://doi.org/10.3390/drones8090473

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    Solution 1: Brute Force. We generate n! possible job assignments and for each such assignment, we compute its total cost and return the less expensive assignment. Since the solution is a permutation of the n jobs, its complexity is O (n!). Solution 2: Hungarian Algorithm. The optimal assignment can be found using the Hungarian algorithm.

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    The Hungarian algorithm, aka Munkres assignment algorithm, utilizes the following theorem for polynomial runtime complexity (worst case O (n3)) and guaranteed optimality: If a number is added to or subtracted from all of the entries of any one row or column of a cost matrix, then an optimal assignment for the resulting cost matrix is also an ...

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    Also, our problem is a special case of binary integer linear programming problem (which is NP-hard). But, due to the specifics of the problem, there are more efficient algorithms to solve it. We'll handle the assignment problem with the Hungarian algorithm (or Kuhn-Munkres algorithm).

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