Stay up to date on consumer trends by opting into our newsletter.

Ask a Free Question

We just need a little info to track your question and ensure you get the results back!

Meet them where they are. How mobile research gets you closer to consumers.

woman sharing consumer insights

We’ve all felt the shift.

The economy, largely driven by consumer spending, has impacted buying behavior.

As research professionals, that’s exactly what we study. Change. We rely on consumers to tell us what they’re thinking, how they’re buying, and why they’re making certain decisions.

Our jobs depend on the insights we receive. So, what do we do when the climate in which our consumer buy, changes?

We change too.

  • Using mobile research.

In 2017, a research crisis was declared 1 .

People were concerned. The most common ways to collect insights, weren’t working the way that they used to. Specifically, there were issues with:

  • Door-to-door surveys: Expensive, intrusive 2
  • Paper and pen surveys: Slow, and hard to review 3
  • Telephone surveys: Less than 6% answer 4
  • Online surveys: Only 49% of respondents were satisfied 5

Enter mobile research.

Today, a whopping 81% of the U.S. owns a smartphone 6 . And they spend more than three hours a day on their phones. That’s an easy-to-reach, collective and representative audience.

The idea behind mobile research is to use smartphones to reach consumers. It isn’t tied down by in-person interviews, landlines, or hardline computers. It moves with the people you study. As such, it eliminates virtually all the issues that our industry is used to, addressed above.

Case Study: Cell phone carrier .

A major cellphone brand was in a tough scenario.

They were tracking consumers to their stores, but struggling to get a complete picture of the people likely to buy their brand. Specifically, they couldn’t get an accurate sample of:

  • Young people
  • Hispanic Americans

Using any of the four methods above.

Missing a majority of their target market meant a higher incidence rating, and higher costs. It also meant that they had to ask detailed questions to identify the make, model and carrier of people they could reach. Collectively, their challenges limited the accuracy of the research.

Here’s how they solved the problem: They switched to a mobile research tracker. Like a typical brand tracker, this research continued to follow their consumers. Yet, now they had the ability to open up the panel to 81% of the U.S. population who owns a smartphone.

This meant that the brand could now access 10 million daily consumer journeys via a market research app. They were able to meet their target market needs, find out exactly what make, model and carrier participants had – without asking – and increase their incidence rating.

With a mobile app, they are also tracking online and app behavior.

How mobile research works :

Here’s how mobile market research works, in detail. And the three things you need to make it work for your research projects.

  • Identify the need.
  • Pick your audience.
  • Add behavioral data.

We’ll take a look at each one, together, to get you comfortable with the platform as a whole.

  • #1: Identify the need.

Any good research project starts with a goal in mind.

Mobile research is no different. It’s simply a weapon of choice, focused on acquiring accurate data and insights. So, you’ll start in the same way you always do, with a simple question:

What is the goal of this study?

With that in mind, you can craft a compelling questionnaire (QRE) alone, or with a research provider. Either way, your questioning should be designed to meet that primary goal.

Example: COVID-19 need .

In the wake of COVID-19, consumer spending shifted.

In order to understand the impact, we decided to research buying behavior. The goal was to track the purchases of essential, versus non-essential, items at big-box retailers.

We expected the virus to reduce non-essential spending. On the other hand, we expected food and toiletries would increase, as consumers prepared for a possible quarantine. Not wanting to rely on the questionnaire alone, we chose to leverage behavioral data as well.

We’ll share more about behavioral research, which is unique to mobile, in section 3.

  • #2: Pick your audience.

In mobile research, your audience lives in an app.

That app is how you connect with consumers’ smartphones. When consumers download the app, they’re sent a survey, asking for their demographic data.

Example demographics include:

  • Relationship status
  • And more than 200+ other pieces of data

All of their data points are stored in the app. This gives you, the researcher, a great degree of flexibility to profile your ideal target audience. You choose exactly who to include as a panelist.

Example: COVID-19 panel .

We needed men and women 18+.

The app gave us 1,133 participants: split 48% male, 52% female. The primary age was 18-44 years old. Participants were screened on knowledge of Coronavirus and a retailer visit within 30 days. Stated data was collected with a 13-question survey via the Surveys On The Go® app.

We fielded and collected data in as little as two hours. The speed with which you can conduct mobile research is powerful. Full projects can be completed within a 24-hour period.

Here are examples of the stated behaviors they shared.

Stated Behaviors on High-Traffic Visits.

Figure 1 & 2: percent change was used to calculate increase/decrease from February to March waves.

We see that consumers stocking up for a quarantine.

This shows in increased purchases in hand sanitizer (80%), household supplies (65%), nonperishable foods (49%), and face masks (35%). Generally, respondents are preparing for 2 to 4 weeks, which explains the buying shift at big box retailers, where they can buy in bulk.

  • #3: Add behavioral data.

The real difference in mobile research: behavioral data.

Behavior-driven research is the ability to see what consumers do, rather than rely on stated data alone. The reason it’s so important is that it eliminates fraud and recall bias in one step 7 .

Consumers can’t remember everything. So, if we only ask them to state their behavior, and they can’t really remember what they did, it puts the entire project at risk for being inaccurate 8 .

Mobile research has a solution.

Here, the research is being done on an app.

That app is connected to GPS on the smartphone. When a consumer moves, the app knows it. And the app can now send a survey to that consumer in real-time, right as they’re walking into (or out of) a location, interacting with an app, or doing an online activity.

That’s behavioral research.

Example: COVID-19 behavioral data .

Here’s an example of behavioral research with COVID-19.

We tracked total visits to Walmart, Target, Sam’s Club and Costco.

Each participant was GeoValidated through GPS using the Surveys On The Go® app. A visit was defined as going a listed retailer from January 1 st ,  2020 to March 4 th , 2020. Visits were tracked week over week.

Here’s their behavioral data.

Tracked Visits to Big Box Retailers

Figure 3: percent change was used to calculate increase/decrease from week over week from 1/1 through 2/26.

Stated and behavioral data, together, shows us a massive shift in consumer spending.

Once COVID-19 was declared a pandemic 9 there was up to a 32% lift in visits to big-box retailers. When combined with the stated data, we’re given a very detailed picture. Consumers are very clearly preparing for a potential quarantine.

They’re looking to buy essentials in bulk. 

Impact of Coronavirus In-Store: Increased Purchases.

At the same time, in-store purchases decreased in home décor (31%) and clothes (32%).

We’d expect consumers to decrease non-essential in-store spend as they focus on food and supplies, if they believe they’re about to quarantine. 

Impact of Coronavirus In-Store: Decreased Purchases.

What’s interesting, is that we still see non-essentials being bought. Consumers are just buying them online, instead of in-store. There’s a 46% increase. We see this in Figure 5 below.

Impact of Coronavirus Online Purchases.

Hearing, and seeing consumer behavior – in one place – is powerful.

Stated surveys allow us to tap into the voice of the customer, but behavioral data gives the credence we need to be sure our research picture is accurate. This is only possible with mobile research, which has the technology to paint the full picture for researchers in the field.

  • Final thoughts.

Market research is personal.

We’re in the business of working with real people. And we need to get even more personal if we want to improve the result of our research. It’s not enough to base important business decisions on guessing who consumers are, what they want, or why they want it.

To do that, we need to be talking to real people in real-time.

That’s what mobile research does. And that’s why is forging a new union between behavioral and survey data. You now have the power to track real consumers historically and in real-time.

Mobile research brings big data, consumer journeys, and survey data: into one.

It’s a single home for reaching a representative, first-party consumer panel. The result is more powerful than any tool we’ve had before. It’s consumer understanding based on reality. And we’re excited to see our industry continue to expand, and benefit from, the latest technology.

References:

  • https://3905270.fs1.hubspotusercontent-na1.net/hubfs/3905270/ebook/P2P_eBook_2018_FINAL_print.pdf
  • Corey & Freeman, 1990; Taylor, Wilson, & Wakefield, 1998
  • Peter Ward Taralyn Clark Ramon Zabriskie, 2014
  • https://www.politico.com/story/2019/02/27/phone-polling-crisis-1191637
  • https://go.mfour.com/hubfs/ebook/P2P_eBook_2018_FINAL_print.pdf
  • https://mfour.com/wp-content/uploads/2020/03/How-to-Predict-Future-Behavior-and-Impact-Revenue-Guide.pdf?utm_source=hs_email&utm_medium=email&_hsenc=p2ANqtz-_hk7DDSUuhjnH-aDfP-hnglZDUyMUIeEUr13sXC78yAVezW6XTVoYpffVu2p0NYzz4wzCH
  • https://mfour.com/wp-content/uploads/2020/03/How-to-Predict-Future-Behavior-and-Impact-Revenue-Guide.pdf?utm_source=hs_email&utm_medium=email&_hsenc=p2ANqtz–pkXkynKZZOGnpcNMS9Xb4Setr_lnsbufV8knul76gpy7NXRGhibH5uXHcubNrwJ2XTg29
  • https://go.mfour.com/blog/flawed-recall-means-fractured-data-use-geolocation-to-solve-memory-decay
  • https://www.cnbc.com/2020/03/10/dow-futures-point-to-a-loss-of-more-than-400-points-after-tuesdays-surge.html

By Allyson Wehn

Reviewed by Cathy Karcher

Posted on May 6th, 2020

Learn more about vTracker+™

  • Case Study: Cell phone carrier.

Explore More Posts

Why customer experience tracking is important for business growth.

Why customer experience tracking is important for business growth.

Today, customer experience (CX) has emerged as a key differentiator for businesses. The modern consumer...

What is the customer satisfaction index? Strategies for enhanced consumer loyalty and satisfaction.

What is the customer satisfaction index? Strategies for enhanced consumer loyalty and satisfaction.

Understanding and Improving Customer Satisfaction Index Are you striving to improve your customer satisfaction index?...

Unleashing the power of brand tracking: How to stay ahead in the digital landscape.

Unleashing the power of brand tracking: How to stay ahead in the digital landscape.

In today’s hyper-competitive digital landscape, staying ahead of the competition is a constant challenge. Brands...

Stay in Touch

Exceptional Survey Solutions

Three Great Examples of Mobile Research in Action

In order to tailor their offerings to rapidly changing consumer preferences and to maintain an edge, organisations are increasingly looking for new ways to tap into real-time customer insights. While staying ahead of this trend is creating new challenges for researchers the advent of mobile technology is also opening up new opportunities for savvy companies.

Mobile research isn’t limited to sending out SMS surveys – the most forward-thinking organisations are taking mobile-based research technology to new heights with some innovative projects. From Facebook and QR code integration to track which products customers ‘like’ most, to advanced location-based mobile feedback, these examples should provide inspiration for any organisation wanting to dig into insightful and timely consumer intelligence.

In this edition of Mobile Matters, we take a look at three innovative case studies of mobile research in action – be sure to have a read through and see if any of these could be implemented in your own company’s research efforts.

1. Out-of-box experiences 

You’ve likely seen them before: user-generated videos of customers unboxing their new gadgets live on camera and recording the experience. These first impressions a customer has of a new product can offer immensely valuable insight for a business – but is there a cohesive way of collecting this feedback?

‘Out-of-box’ experience surveys are a great way for companies to gauge these reactions. A simple card placed within the box, complete with a QR code that instantly opens up the survey, means you give customers the opportunity to log their initial product experiences and feedback at the vital stage of their interaction with you.

It’s like being right there by the customer’s side as they open their purchase and express their raw and authentic impressions of the initial experience. This is as close and as timely as it gets – no more waiting for the customer to log on days later to provide feedback and ideas to improve, by which time their recall may not be as sharp.

2. QR code and social media integration

Social media is now an integral part of many consumers’ personal lives – so why not use the opportunity to gain consumer insight in an engaging manner?

The ease of doing so was demonstrated in a well-executed marketing campaign by fashion label Diesel. The company took the Facebook concept of ‘liking’ straight into the real world, setting up targeted QR codes next to each of their denim products. A shopper in a physical Diesel store could scan the code of a product they liked, and in the process, instantly share their preferences on their Facebook wall.

Not only is this a great way to spread rapid word-of-mouth marketing through social media, it’s a powerful method of collecting real-time, in-store feedback on customer preferences, providing the ability to determine which products are the most popular at any given time.

3. Location-based feedback

Location-based mobile feedback technologies are on the rise, offering businesses an innovative way to measure customer feedback based on their physical locations. According to ABI Research, the market for retail indoor location technologies is set to reach AUD$5.4 billion by 2018.

Technologies such as this can assist companies that want more in-the-moment feedback. In the example mentioned above, location-based feedback could act as an extension to Diesel’s retail QR code campaign. For example, triggering a mobile survey about a reward program member’s in-store experiences as soon as they are 25 metres or more away from your store.

The Coca-Cola Village Amusement Park in Israel showed how effective this can be, especially for younger demographics. Visitors to the park were issued with personalised RFID (Radio-frequency identification) bracelets that were embedded with their Facebook details. Each ride at the park had a reader which visitors simply had to swipe with their bracelets to express their ‘like’ for the particular amusement, with their preferences again being broadcast on Facebook.

With RFID technologies growing in uptake and the use of products such as Apple’s new internet connected watch set to explode, this sort of real-time customer insight could be worth looking into – imagine the possible applications if it is transferred into retail stores.

Mobile technologies are evolving at faster rates than ever before, introducing countless new opportunities for organisations to conduct mobile research with their customers. As these examples above demonstrate, they can be a great way to tap into your customers’ insights in real-time, gaining incredibly rich, accurate and relevant information.

Happy surveying!

Ready to run to your next research project?

We’d love to speak with you to see if we can assist with your next mobile research project – please give us a call on +61 2 9232 0172 and ask for an obligation-free quote from one of our Business Solutions team members. Alternatively, drop us a note .

We have helped over 1,000 organisations to utilise feedback as a means to improve employee engagement and increase customer satisfaction and referrals. And now we’d love to help you!

Phone us on +61 2 9232 0172 or submit your demo request today via the form below:

example of mobile research

Software Proudly Developed Hosted & Supported: From Australia

  • PeoplePulse, an ELMO solution.
  • Head office: Level 27, 580 George St, Sydney, NSW 2000, Australia
  • +61 2 9232 0172

Call us on +61 2 9232 0172 to discuss your Employee/Customer Survey needs, and for a free, no-obligation online demo. Press 1 for sales and ask to speak with a PeoplePulse representative. Alternatively, please click on “REQUEST DEMO” below:

Request Demo

example of mobile research

Mobile Methodologies: Theory, Technology and Practice

  • September 2008
  • Geography Compass 2(5):1266 - 1285

Jane Ricketts Hein at Cynidr Consulting

  • Cynidr Consulting

James Evans at The University of Manchester

  • The University of Manchester

Phil Jones at University of Birmingham

  • University of Birmingham

Discover the world's research

  • 25+ million members
  • 160+ million publication pages
  • 2.3+ billion citations

Kamil Pietrowiak

  • J TRANSP GEOGR
  • Yongcheng Wang

Yiik Diew Wong

  • Eric Siu-kei Cheng

Berit Bliesemann de Guevara

  • Rebecca Solnit
  • GEOGR ANN B

Nigel Thrift

  • T. Hagerstrand

Tom Hall

  • Geraldine Pratt
  • Edward W. Soja

Phil. Macnaghten

  • Recruit researchers
  • Join for free
  • Login Email Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google Welcome back! Please log in. Email · Hint Tip: Most researchers use their institutional email address as their ResearchGate login Password Forgot password? Keep me logged in Log in or Continue with Google No account? Sign up

Logo

Mobile Market Research: What Is It, and Why Should You Do It?

Discover the advantages of mobile market research and learn effective strategies for gathering valuable consumer insights in today's mobile-driven world.

Aishwarya N K

June 27, 2023

example of mobile research

In this Article

Short on time? Get an AI generated summary 
of this article instead

AI-generated article summary

  • Quota sampling divides a target population into subgroups and sets specific targets for the number of respondents from each subgroup
  • It's a non-random sampling method that's useful when researchers need to ensure representation from different demographics or characteristics.
  • Use quota sampling when you want to gather data quickly and cheaply while ensuring representation from important subgroups within your target audience.

Get fast AI summaries of customer calls and feedback with magic summarize in Decode

In today's digital age, mobile market research has emerged as a powerful tool for gaining valuable consumer insights. With the widespread use of mobile devices, researchers now have the opportunity to tap into a larger and more diverse participant pool, gather real-time data, and engage with participants on their terms. The benefits of conducting mobile market research are extensive, but it is crucial to keep certain tips in mind to maximize the effectiveness of your mobile research efforts. In this article, we will explore the benefits of mobile market research and provide practical tips for conducting successful studies tailored to the realm of consumer research.

What is mobile market research?

Mobile market research refers to the use of mobile devices, such as smartphones and tablets, as a platform for conducting market research activities. It leverages the widespread usage and capabilities of mobile technology to gather consumer insights, collect data, and conduct surveys or studies.

The use of mobile market research has been growing rapidly due to the increasing ubiquity of mobile devices and the convenience they offer. Researchers and businesses can take advantage of mobile market research to gain a deeper understanding of their target audience, conduct research in real-world contexts, and make data-driven decisions that align with the evolving consumer landscape.

What are the benefits of conducting mobile market research?

Access to a larger and more diverse participant pool.

Mobile devices have become ubiquitous, allowing researchers to reach a larger and more diverse audience. This means you can gather insights from different demographics, geographical locations, and socioeconomic backgrounds, providing a broader representation of your target market.

Real-time data collection

Mobile market research allows for real-time data collection, enabling researchers to capture insights as they happen. Participants can provide feedback, opinions, or complete surveys instantly using their mobile devices, eliminating delays associated with traditional methods like paper surveys or face-to-face interviews. For instance, a fashion retailer can conduct a real-time mobile survey during a fashion show to gather immediate feedback on runway designs, ensuring timely and relevant data for decision-making.

Convenience and flexibility for participants

Mobile research offers convenience to participants as they can engage in surveys or studies at their own convenience. They can respond to surveys anytime, anywhere, making it easier for them to participate and increasing the likelihood of higher response rates. Mobile research also accommodates participants' busy schedules and provides flexibility in completing tasks. For instance, a consumer electronics company conducting mobile research can leverage GPS data to understand the locations where consumers interact with their products, helping them tailor marketing strategies to specific regions or target local preferences.

Enhanced data accuracy

Mobile devices often come equipped with features like GPS, cameras, and sensors that can provide more accurate and contextual data. Researchers can leverage these features to capture location-based information, multimedia responses, or track participant behaviors, resulting in richer and more precise data.

Improved engagement and interactivity

Mobile market research leverages the interactive capabilities of mobile devices, such as touchscreens and multimedia support. Researchers can incorporate engaging elements like videos, images, and interactive question formats, making the research experience more enjoyable and interactive for participants. This can lead to higher participant engagement and better-quality responses. For example, a cosmetics brand can include interactive product demos or virtual makeup try-ons in their mobile research study, allowing participants to engage with the brand and provide feedback on their preferences in a more interactive way.

Cost-effectiveness

Mobile research can be more cost-effective compared to traditional methods. It eliminates the need for printing and distributing paper surveys, hiring interviewers, or renting physical research facilities. With mobile devices, researchers can conduct studies remotely, reducing logistical costs and potentially reaching a larger sample size within a given budget. For instance, a fast-food chain can use mobile surveys to collect feedback on customer satisfaction, saving costs on printing and manually entering survey data into a system.

Rich data collection methods

Mobile devices support various data collection methods beyond surveys, such as passive data collection, mobile diaries, and in-app tracking. These methods provide researchers with in-depth insights into consumer behaviors, preferences, and usage patterns, offering a more holistic understanding of the target market.

Faster data analysis

Mobile market research often involves digital data collection, which can be automatically stored and processed. Researchers can use data analysis tools and software to quickly analyze and derive insights from the collected data, reducing the time and effort required for manual data entry and analysis.

Tips to keep in mind while conducting mobile market research

Make the surveys mobile-friendly.

Design surveys that are optimized for mobile devices, ensuring they are visually appealing, easy to navigate, and responsive to different screen sizes. Keep the questions concise and precise, and use mobile-friendly response formats like checkboxes or sliders.

Read more: How to Conduct a Survey For Actionable Consumer Insights

Keep it short and engaging

Mobile users have limited attention spans, so keep the surveys or research activities short and engaging. Break down longer surveys into smaller, more manageable sections to maintain participant interest and reduce abandonment.

Include multimedia content

Mobile devices support various multimedia formats, so consider integrating visual and audio elements into your research activities. This can include image-based questions, video feedback, or audio recordings to capture rich and detailed insights.

Conduct usability testing on mobile devices

Conduct usability testing specifically on mobile devices to evaluate the user experience of your mobile app or website. Test navigation, responsiveness, and overall usability to identify areas for improvement.

Consider data security and privacy

Respect mobile users' privacy and ensure data security throughout the research process. Obtain informed consent, anonymize data, and adhere to relevant data protection regulations to build trust with participants.

Make sure to test across multiple devices

Ensure your research activities are compatible with various mobile devices and operating systems. Test on different devices, screen sizes, and platforms to ensure a consistent user experience across the mobile landscape.

Focus on continuous testing

Mobile market research should be an ongoing process rather than a one-time event. Regularly collect data, monitor trends, and gather feedback to stay updated with evolving consumer behaviors and preferences in the mobile space.

Conducting mobile market research with Decode

Mobile market research has revolutionized the way businesses can gather insights about their consumers. By leveraging the benefits it offers, researchers can unlock a wealth of valuable information that can shape strategic decisions and drive business growth.

Decode allows you to conduct qualitative and quantitative market research with ease on mobile devices. Decode is an integrated DIY consumer research platform which uses patented technologies such as Eye Tracking, Facial Coding, and Voice AI to get real-time insights into customer feedback and insights. With Decode, you can gain deeper insights into consumer behaviors, preferences, and usage patterns, enabling you to make informed decisions that resonate with your target audience and drive your business forward in the dynamic mobile landscape.

{{cta-button}}

Frequently Asked Questions

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Suspendisse varius enim in eros elementum tristique. Duis cursus, mi quis viverra ornare, eros dolor interdum nulla, ut commodo diam libero vitae erat. Aenean faucibus nibh et justo cursus id rutrum lorem imperdiet. Nunc ut sem vitae risus tristique posuere.

With lots of unique blocks, you can easily build a page without coding.

Click on Study templates

Start from scratch

Add blocks to the content

Saving the Template

Publish the Template

Aishwarya tries to be a meticulous writer who dots her i’s and crosses her t’s. She brings the same diligence while curating the best restaurants in Bangalore. When she is not dreaming about her next scuba dive, she can be found evangelizing the Lord of the Rings to everyone in earshot.

Senior Product Marketing Specialist

Related Articles

example of mobile research

Top AI Events You Do Not Want to Miss in 2024

Here are all the top AI events for 2024, curated in one convenient place just for you.

example of mobile research

Top Insights Events You Do Not Want to Miss in 2024

Here are all the top Insights events for 2024, curated in one convenient place just for you.

example of mobile research

Top CX Events You Do Not Want to Miss in 2024

Here are all the top CX events for 2024, curated in one convenient place just for you.

example of mobile research

How to Build an Experience Map: A Complete Guide

An experience map is essential for businesses, as it highlights the customer journey, uncovering insights to improve user experiences and address pain points. Read to find more!

example of mobile research

Everything You Need to Know about Intelligent Scoring

Are you curious about Intelligent Scoring and how it differs from regular scoring? Discover its applications and benefits. Read on to learn more!

example of mobile research

Qualitative Research Methods and Its Advantages In Modern User Research

Discover how to leverage qualitative research methods, including moderated sessions, to gain deep user insights and enhance your product and UX decisions.

example of mobile research

The 10 Best Customer Experience Platforms to Transform Your CX

Explore the top 10 CX platforms to revolutionize customer interactions, enhance satisfaction, and drive business growth.

example of mobile research

TAM SAM SOM: What It Means and How to Calculate It?

Understanding TAM, SAM, SOM helps businesses gauge market potential. Learn their definitions and how to calculate them for better business decisions and strategy.

example of mobile research

Understanding Likert Scales: Advantages, Limitations, and Questions

Using Likert scales can help you understand how your customers view and rate your product. Here's how you can use them to get the feedback you need.

example of mobile research

Mastering the 80/20 Rule to Transform User Research

Find out how the Pareto Principle can optimize your user research processes and lead to more impactful results with the help of AI.

example of mobile research

Understanding Consumer Psychology: The Science Behind What Makes Us Buy

Gain a comprehensive understanding of consumer psychology and learn how to apply these insights to inform your research and strategies.

example of mobile research

A Guide to Website Footers: Best Design Practices & Examples

Explore the importance of website footers, design best practices, and how to optimize them using UX research for enhanced user engagement and navigation.

example of mobile research

Customer Effort Score: Definition, Examples, Tips

A great customer score can lead to dedicated, engaged customers who can end up being loyal advocates of your brand. Here's what you need to know about it.

example of mobile research

How to Detect and Address User Pain Points for Better Engagement

Understanding user pain points can help you provide a seamless user experiences that makes your users come back for more. Here's what you need to know about it.

example of mobile research

What is Quota Sampling? Definition, Types, Examples, and How to Use It?

Discover Quota Sampling: Learn its process, types, and benefits for accurate consumer insights and informed marketing decisions. Perfect for researchers and brand marketers!

example of mobile research

What Is Accessibility Testing? A Comprehensive Guide

Ensure inclusivity and compliance with accessibility standards through thorough testing. Improve user experience and mitigate legal risks. Learn more.

example of mobile research

Maximizing Your Research Efficiency with AI Transcriptions

Explore how AI transcription can transform your market research by delivering precise and rapid insights from audio and video recordings.

example of mobile research

Understanding the False Consensus Effect: How to Manage it

The false consensus effect can cause incorrect assumptions and ultimately, the wrong conclusions. Here's how you can overcome it.

example of mobile research

5 Banking Customer Experience Trends to Watch Out for in 2024

Discover the top 5 banking customer experience trends to watch out for in 2024. Stay ahead in the evolving financial landscape.

example of mobile research

The Ultimate Guide to Regression Analysis: Definition, Types, Usage & Advantages

Master Regression Analysis: Learn types, uses & benefits in consumer research for precise insights & strategic decisions.

example of mobile research

EyeQuant Alternative

Meet Qatalyst, your best eyequant alternative to improve user experience and an AI-powered solution for all your user research needs.

example of mobile research

EyeSee Alternative

Embrace the Insights AI revolution: Meet Decode, your innovative solution for consumer insights, offering a compelling alternative to EyeSee.

example of mobile research

Skeuomorphism in UX Design: Is It Dead?

Skeuomorphism in UX design creates intuitive interfaces using familiar real-world visuals to help users easily understand digital products. Do you know how?

example of mobile research

Top 6 Wireframe Tools and Ways to Test Your Designs

Wireframe tools assist designers in planning and visualizing the layout of their websites. Look through this list of wireframing tools to find the one that suits you best.

example of mobile research

Revolutionizing Customer Interaction: The Power of Conversational AI

Conversational AI enhances customer service across various industries, offering intelligent, context-aware interactions that drive efficiency and satisfaction. Here's how.

example of mobile research

User Story Mapping: A Powerful Tool for User-Centered Product Development

Learn about user story mapping and how it can be used for successful product development with this blog.

example of mobile research

What is Research Hypothesis: Definition, Types, and How to Develop

Read the blog to learn how a research hypothesis provides a clear and focused direction for a study and helps formulate research questions.

example of mobile research

Understanding Customer Retention: How to Keep Your Customers Coming Back

Understanding customer retention is key to building a successful brand that has repeat, loyal customers. Here's what you need to know about it.

example of mobile research

Demographic Segmentation: How Brands Can Use it to Improve Marketing Strategies

Read this blog to learn what demographic segmentation means, its importance, and how it can be used by brands.

example of mobile research

Mastering Product Positioning: A UX Researcher's Guide

Read this blog to understand why brands should have a well-defined product positioning and how it affects the overall business.

example of mobile research

Discrete Vs. Continuous Data: Everything You Need To Know

Explore the differences between discrete and continuous data and their impact on business decisions and customer insights.

example of mobile research

50+ Employee Engagement Survey Questions

Understand how an employee engagement survey provides insights into employee satisfaction and motivation, directly impacting productivity and retention.

example of mobile research

What is Experimental Research: Definition, Types & Examples

Understand how experimental research enables researchers to confidently identify causal relationships between variables and validate findings, enhancing credibility.

example of mobile research

A Guide to Interaction Design

Interaction design can help you create engaging and intuitive user experiences, improving usability and satisfaction through effective design principles. Here's how.

example of mobile research

Exploring the Benefits of Stratified Sampling

Understanding stratified sampling can improve research accuracy by ensuring diverse representation across key subgroups. Here's how.

example of mobile research

A Guide to Voice Recognition in Enhancing UX Research

Learn the importance of using voice recognition technology in user research for enhanced user feedback and insights.

example of mobile research

The Ultimate Figma Design Handbook: Design Creation and Testing

The Ultimate Figma Design Handbook covers setting up Figma, creating designs, advanced features, prototyping, and testing designs with real users.

example of mobile research

The Power of Organization: Mastering Information Architectures

Understanding the art of information architectures can enhance user experiences by organizing and structuring digital content effectively, making information easy to find and navigate. Here's how.

example of mobile research

Convenience Sampling: Examples, Benefits, and When To Use It

Read the blog to understand how convenience sampling allows for quick and easy data collection with minimal cost and effort.

example of mobile research

What is Critical Thinking, and How Can it be Used in Consumer Research?

Learn how critical thinking enhances consumer research and discover how Decode's AI-driven platform revolutionizes data analysis and insights.

example of mobile research

How Business Intelligence Tools Transform User Research & Product Management

This blog explains how Business Intelligence (BI) tools can transform user research and product management by providing data-driven insights for better decision-making.

example of mobile research

What is Face Validity? Definition, Guide and Examples

Read this blog to explore face validity, its importance, and the advantages of using it in market research.

example of mobile research

What is Customer Lifetime Value, and How To Calculate It?

Read this blog to understand how Customer Lifetime Value (CLV) can help your business optimize marketing efforts, improve customer retention, and increase profitability.

example of mobile research

Systematic Sampling: Definition, Examples, and Types

Explore how systematic sampling helps researchers by providing a structured method to select representative samples from larger populations, ensuring efficiency and reducing bias.

example of mobile research

Understanding Selection Bias: A Guide

Selection bias can affect the type of respondents you choose for the study and ultimately the quality of responses you receive. Here’s all you need to know about it.

example of mobile research

A Guide to Designing an Effective Product Strategy

Read this blog to explore why a well-defined product strategy is required for brands while developing or refining a product.

example of mobile research

A Guide to Minimum Viable Product (MVP) in UX: Definition, Strategies, and Examples

Discover what an MVP is, why it's crucial in UX, strategies for creating one, and real-world examples from top companies like Dropbox and Airbnb.

example of mobile research

Asking Close Ended Questions: A Guide

Asking the right close ended questions is they key to getting quantitiative data from your users. Her's how you should do it.

example of mobile research

Creating Website Mockups: Your Ultimate Guide to Effective Design

Read this blog to learn website mockups- tools, examples and how to create an impactful website design.

example of mobile research

Understanding Your Target Market And Its Importance In Consumer Research

Read this blog to learn about the importance of creating products and services to suit the needs of your target audience.

example of mobile research

What Is a Go-To-Market Strategy And How to Create One?

Check out this blog to learn how a go-to-market strategy helps businesses enter markets smoothly, attract more customers, and stand out from competitors.

example of mobile research

What is Confirmation Bias in Consumer Research?

Learn how confirmation bias affects consumer research, its types, impacts, and practical tips to avoid it for more accurate and reliable insights.

example of mobile research

Market Penetration: The Key to Business Success

Understanding market penetration is key to cracking the code to sustained business growth and competitive advantage in any industry. Here's all you need to know about it.

example of mobile research

How to Create an Effective User Interface

Having a simple, clear user interface helps your users find what they really want, improving the user experience. Here's how you can achieve it.

example of mobile research

Product Differentiation and What It Means for Your Business

Discover how product differentiation helps businesses stand out with unique features, innovative designs, and exceptional customer experiences.

example of mobile research

What is Ethnographic Research? Definition, Types & Examples

Read this blog to understand Ethnographic research, its relevance in today’s business landscape and how you can leverage it for your business.

example of mobile research

Product Roadmap: The 2024 Guide [with Examples]

Read this blog to understand how a product roadmap can align stakeholders by providing a clear product development and delivery plan.

example of mobile research

Product Market Fit: Making Your Products Stand Out in a Crowded Market

Delve into the concept of product-market fit, explore its significance, and equip yourself with practical insights to achieve it effectively.

example of mobile research

Consumer Behavior in Online Shopping: A Comprehensive Guide

Ever wondered how online shopping behavior can influence successful business decisions? Read on to learn more.

example of mobile research

How to Conduct a First Click Test?

Why are users leaving your site so fast? Learn how First Click Testing can help. Discover quick fixes for frustration and boost engagement.

example of mobile research

What is Market Intelligence? Methods, Types, and Examples

Read the blog to understand how marketing intelligence helps you understand consumer behavior and market trends to inform strategic decision-making.

example of mobile research

What is a Longitudinal Study? Definition, Types, and Examples

Is your long-term research strategy unclear? Learn how longitudinal studies decode complexity. Read on for insights.

example of mobile research

What Is the Impact of Customer Churn on Your Business?

Understanding and reducing customer churn is the key to building a healthy business that keeps customers satisfied. Here's all you need to know about it.

example of mobile research

The Ultimate Design Thinking Guide

Discover the power of design thinking in UX design for your business. Learn the process and key principles in our comprehensive guide.

example of mobile research

100+ Yes Or No Survey Questions Examples

Yes or no survey questions simplify responses, aiding efficiency, clarity, standardization, quantifiability, and binary decision-making. Read some examples!

example of mobile research

What is Customer Segmentation? The ULTIMATE Guide

Explore how customer segmentation targets diverse consumer groups by tailoring products, marketing, and experiences to their preferred needs.

example of mobile research

Crafting User-Centric Websites Through Responsive Web Design

Find yourself reaching for your phone instead of a laptop for regular web browsing? Read on to find out what that means & how you can leverage it for business.

example of mobile research

How Does Product Placement Work? Examples and Benefits

Read the blog to understand how product placement helps advertisers seek subtle and integrated ways to promote their products within entertainment content.

example of mobile research

The Importance of Reputation Management, and How it Can Make or Break Your Brand

A good reputation management strategy is crucial for any brand that wants to keep its customers loyal. Here's how brands can focus on it.

example of mobile research

A Comprehensive Guide to Human-Centered Design

Are you putting the human element at the center of your design process? Read this blog to understand why brands must do so.

example of mobile research

How to Leverage Customer Insights to Grow Your Business

Genuine insights are becoming increasingly difficult to collect. Read on to understand the challenges and what the future holds for customer insights.

example of mobile research

The Complete Guide to Behavioral Segmentation

Struggling to reach your target audience effectively? Discover how behavioral segmentation can transform your marketing approach. Read more in our blog!

example of mobile research

Creating a Unique Brand Identity: How to Make Your Brand Stand Out

Creating a great brand identity goes beyond creating a memorable logo - it's all about creating a consistent and unique brand experience for your cosnumers. Here's everything you need to know about building one.

example of mobile research

Understanding the Product Life Cycle: A Comprehensive Guide

Understanding the product life cycle, or the stages a product goes through from its launch to its sunset can help you understand how to market it at every stage to create the most optimal marketing strategies.

example of mobile research

Empathy vs. Sympathy in UX Research

Are you conducting UX research and seeking guidance on conducting user interviews with empathy or sympathy? Keep reading to discover the best approach.

example of mobile research

What is Exploratory Research, and How To Conduct It?

Read this blog to understand how exploratory research can help you uncover new insights, patterns, and hypotheses in a subject area.

example of mobile research

First Impressions & Why They Matter in User Research

Ever wonder if first impressions matter in user research? The answer might surprise you. Read on to learn more!

example of mobile research

Cluster Sampling: Definition, Types & Examples

Read this blog to understand how cluster sampling tackles the challenge of efficiently collecting data from large, spread-out populations.

example of mobile research

Top Six Market Research Trends

Curious about where market research is headed? Read on to learn about the changes surrounding this field in 2024 and beyond.

example of mobile research

Lyssna Alternative

Meet Qatalyst, your best lyssna alternative to usability testing, to create a solution for all your user research needs.

example of mobile research

What is Feedback Loop? Definition, Importance, Types, and Best Practices

Struggling to connect with your customers? Read the blog to learn how feedback loops can solve your problem!

example of mobile research

UI vs. UX Design: What’s The Difference?

Learn how UI solves the problem of creating an intuitive and visually appealing interface and how UX addresses broader issues related to user satisfaction and overall experience with the product or service.

example of mobile research

The Impact of Conversion Rate Optimization on Your Business

Understanding conversion rate optimization can help you boost your online business. Read more to learn all about it.

example of mobile research

Insurance Questionnaire: Tips, Questions and Significance

Leverage this pre-built customizable questionnaire template for insurance to get deep insights from your audience.

example of mobile research

UX Research Plan Template

Read on to understand why you need a UX Research Plan and how you can use a fully customizable template to get deep insights from your users!

example of mobile research

Brand Experience: What it Means & Why It Matters

Have you ever wondered how users navigate the travel industry for your research insights? Read on to understand user experience in the travel sector.

example of mobile research

Validity in Research: Definitions, Types, Significance, and Its Relationship with Reliability

Is validity ensured in your research process? Read more to explore the importance and types of validity in research.

example of mobile research

The Role of UI Designers in Creating Delightful User Interfaces

UI designers help to create aesthetic and functional experiences for users. Here's all you need to know about them.

example of mobile research

Top Usability Testing Tools to Try

Using usability testing tools can help you understand user preferences and behaviors and ultimately, build a better digital product. Here are the top tools you should be aware of.

example of mobile research

Understanding User Experience in Travel Market Research

Ever wondered how users navigate the travel industry for your research insights? Read on to understand user experience in the travel sector.

example of mobile research

Top 10 Customer Feedback Tools You’d Want to Try

Explore the top 10 customer feedback tools for analyzing feedback, empowering businesses to enhance customer experience.

example of mobile research

10 Best UX Communities on LinkedIn & Slack for Networking & Collaboration

Discover the significance of online communities in UX, the benefits of joining communities on LinkedIn and Slack, and insights into UX career advancement.

example of mobile research

The Role of Customer Experience Manager in Consumer Research

This blog explores the role of Customer Experience Managers, their skills, their comparison with CRMs, their key metrics, and why they should use a consumer research platform.

example of mobile research

Product Review Template

Learn how to conduct a product review and get insights with this template on the Qatalyst platform.

example of mobile research

What Is the Role of a Product Designer in UX?

Product designers help to create user-centric digital experiences that cater to users' needs and preferences. Here's what you need to know about them.

example of mobile research

Top 10 Customer Journey Mapping Tools For Market Research in 2024

Explore the top 10 tools in 2024 to understand customer journeys while conducting market research.

example of mobile research

Generative AI and its Use in Consumer Research

Ever wondered how Generative AI fits in within the research space? Read on to find its potential in the consumer research industry.

example of mobile research

All You Need to Know About Interval Data: Examples, Variables, & Analysis

Understand how interval data provides precise numerical measurements, enabling quantitative analysis and statistical comparison in research.

example of mobile research

How to Use Narrative Analysis in Research

Find the advantages of using narrative analysis and how this method can help you enrich your research insights.

A Guide to Asking the Right Focus Group Questions

Moderated discussions with multiple participants to gather diverse opinions on a topic.

Maximize Your Research Potential

Experience why teams worldwide trust our Consumer & User Research solutions.

Book a Demo

example of mobile research

surveys-cube-80px

  • Solutions Industry Gaming Automotive Sports and events Education Government Travel & Hospitality Financial Services Healthcare Member Experience Technology Use case AskWhy Communities Audience InsightsHub InstantAnswers Digsite LivePolls Journey Mapping GDPR Positive People Science 360 Feedback Surveys Research Edition
  • Resources Blog eBooks Survey Templates Case Studies Training Webinars Help center

Mobile Research

Mobile research is a rapidly growing discipline of researchers who focus primarily on mobile-based research studies..

Mobile Research

Join over 10 million users

Logos

Content Index

  • What is Mobile Research?

Applications of Mobile Research

Factors affecting mobile research.

  • Advantages of Mobile Research

Mobile Research Survey Tool

Video

Watch the 1-minute tour

Most of the 2000s were spent on static devices like desktops. The world has transformed since then and so has the use of digital platforms and these days every person is online “on the go”. Almost 95% of the US citizens own a mobile phone and 90% of them have mobile internet access. Moreover, smartphone usage has doubled in the past 3 years with October 2016 marking the first time in history when mobile access through smartphones surpassed desktops.

With the rapid growth of mobile internet access, there is an unprecedented opportunity to tap into this newly assembled base of users to conducted focused and more precise mobile research.

So, what is mobile research?

Mobile research is a rapidly growing discipline of researchers who focus primarily on mobile-based research studies to tap into the flexibility, customizability, accuracy, and localization to get faster and more precise insights.

It’s easy, convenient and straightforward to capture data from anywhere and anytime as it uses the benefits of “mobile” technology to conduct effective “research”.

This research type can be used in three major ways:

  • Recruiting a panel that will take a survey using their mobile platforms.
  • Appoint interviewers to collect responses using tablets or smartphones.
  • Collect data without internet (Offline mobile surveys).

In the first method, you can arrange a panel that would respond to your surveys and give you precise insights. As a panel consists of selected, filtered and handpicked individuals who already qualify for the research, asking them questions and getting insights is not just more easier but far more accurate and detailed.

The second method is applied on site for B2B or B2C purposes where you appoint interviewers or in most cases employees, to collect data on mobile devices. This method is very effective during concerts or live events where face to face data collection is possible for understanding user experience and making improvements.

Another way of conducting this research is by collecting data from locations where internet isn’t available. In such cases, the data collected offline will get automatically synced once internet becomes accessible.

In mobile research, all respondents take part from a mobile device. This presents researchers with both - opportunities and some restrictions. In such a situation, it is important to keep in mind these factors that affect the mobile research process:

Scrolling can get on people’s nerves. Respondents do not mind switching pages to answers ‘n’ number of questions but they do mind long scrolling surveys. This may impact the number of people completing the survey and can be quite a decisive factor for mobile research. If your survey has too many questions, you should increase the number of pages rather than increasing the length of a single page that would increase the scrolling time.

This can also be done by evaluating the questions that you intend to add in this research survey. Removing all the redundant questions will not only shorten the surveys but will also increase the effectiveness of the survey as a shorter survey will be easy and less time consuming to fill out.

For any kind of survey, question types are important and when it comes to mobile surveys, this can be all the more important. Create questions that the respondents can easily reply to from their mobile devices. Multiple choice questions are one of the most popularly used questions for a mobile-friendly survey. You may also want to avoid using open ended or descriptive questions because of the limitations that come with the size of the mobile screen. Instead of asking longer questions, you can also split the question into various multiple choice questions which will get you better results.

Apart from the question types in general, you may want to take care of the answer options too. Offering positive options first and then the negative options will affect the kind of answers you get. For mobile devices, horizontal scrolling should be strictly restricted as it can get very laborious for respondents to do that.

Loading time of videos and images are different for laptops and for mobile devices. Most mobile devices are operated using the data from phone networks and not ethernet or wi-fi. Due to this, it takes more time for the videos to load on phone than it would take on a laptop.

Decide on the minimum number of videos that you would like to use on mobile devices that may not impact the number of people taking the mobile research survey.

A few other factors that affect mobile research-

  • Create mobile compatible logos.
  • Mobile-friendly fonts and texts.
  • Option for full screen coverage that will eliminate interruptions from other applications.

Advantages of Mobile Research:

As everyone is on mobile devices these days, gauging attention of the respondents via mobile research is prompter than the other means. Due to the various modes like surveys or mobile applications or GPS, getting in touch with your respondents becomes a very easy job. If the survey has direct, relevant questions, survey makers can get faster and more accurate answers via these research surveys.

In case a survey requires the respondents to fill in specific details, uploading images or recording voice notes or collecting information in a diary format is easier using mobile surveys. This is the main reason why these surveys are more adaptable than the traditional ones.

Quicker survey completion time, higher rate in collecting data, tracking of the respondent’s geo location etc. are other reasons that mobile research surveys are better.

These research surveys can be made interactive by asking the respondents to submit videos or images.

All QuestionPro mobile research survey tools offer 100% mobile compatible surveys. All the surveys created using our online platform are by default mobile compatible with no display restrictions regarding of the type of questions (standard or advanced).

QuestionPro also offers an offline mobile application to conduct these surveys in locations where internet connection isn’t available. Incase the responses are collected offline, they can be conveniently synced when network is accessible again. Due to this integral feature, you can get in touch with respondents that you usually wouldn’t be able to with the other survey tools in the market.

Along with these offerings, QuestionPro also provides 250+ mobile friendly survey templates.

  • Sample questions
  • Sample reports
  • Survey logic
  • Integrations
  • Professional services
  • Survey Software
  • Customer Experience
  • Communities
  • Polls Explore the QuestionPro Poll Software - The World's leading Online Poll Maker & Creator. Create online polls, distribute them using email and multiple other options and start analyzing poll results.
  • Research Edition
  • InsightsHub
  • Survey Templates
  • Case Studies
  • AI in Market Research
  • Quiz Templates
  • Qualtrics Alternative Explore the list of features that QuestionPro has compared to Qualtrics and learn how you can get more, for less.
  • SurveyMonkey Alternative
  • VisionCritical Alternative
  • Medallia Alternative
  • Likert Scale Complete Likert Scale Questions, Examples and Surveys for 5, 7 and 9 point scales. Learn everything about Likert Scale with corresponding example for each question and survey demonstrations.
  • Conjoint Analysis
  • Net Promoter Score (NPS) Learn everything about Net Promoter Score (NPS) and the Net Promoter Question. Get a clear view on the universal Net Promoter Score Formula, how to undertake Net Promoter Score Calculation followed by a simple Net Promoter Score Example.
  • Offline Surveys
  • Customer Satisfaction Surveys
  • Employee Survey Software Employee survey software & tool to create, send and analyze employee surveys. Get real-time analysis for employee satisfaction, engagement, work culture and map your employee experience from onboarding to exit!
  • Market Research Survey Software Real-time, automated and advanced market research survey software & tool to create surveys, collect data and analyze results for actionable market insights.
  • GDPR & EU Compliance
  • Employee Experience
  • Customer Journey
  • Executive Team
  • In the news
  • Testimonials
  • Advisory Board

QuestionPro in your language

  • Encuestas Online
  • Pesquisa Online
  • Umfrage Software
  • برامج للمسح

Awards & certificates

The experience journal.

Find innovative ideas about Experience Management from the experts

  • © 2021 QuestionPro Survey Software | +1 (800) 531 0228
  • Privacy Statement
  • Terms of Use
  • Cookie Settings
  • About About dataSpring Get to know your Asian panel insights provider. Meet the Team We aspire to be visionary, passionate, and relentless drivers of dataSpring values. Careers See our current openings and let’s build great things together! Visit Us Check out our offices in key cities across Asia.
  • Products dataSpring Panels Asian Sample We’re ready to serve your research needs with our expansive coverage in Asia. Panel Sources Our secure data comes from proprietary panels, API integration, and third-party partners. Panel Quality Our industry-leading Quality Check System ensures data validity and valuable insights. Operations Enjoy convenient 24/7 support from our highly-capable Springers who speak your language. Get Our Panel Book Solutions Products Complete your requirements with our reliable platforms. Services We provided solutions for every stage of your projects. Mobile Platform Draw in-the-moment insights from Asian mobile consumers with our all-in-one platform. Check our mobile capabilities
  • Resources Get started Understanding Online Research Panels Mobile Research Essentials Downloadable Media Newsletter Press Releases Resources Blogs Read more on topics about online research solutions to get you started. Eye On Asia Check out the latest trends in Asia and learn valuable local insights. dS Insights Relevant and beneficial market research content, updated regularly. Eye On Asia Podcast Listen to the latest market research news and trends in Asia in dataSpring's monthly podcast. リソース ブログ マーケティングリサーチやアジア諸国の情報について Eye On Asia アジアの最新トレンドをチェックして、現地の貴重な情報を知ることができます。 最新のインサイト情報 アジア地域のパネルについては、毎月実施される自主調査より詳しい情報をご確認いただけます。 Eye On Asia Podcast Eye On Asia Podcastにて、最新のアジアのマーケティングリサーチに関するニュースやトレンドを聞くことができます。
  • Ask dataSpring
  • About dataSpring
  • Meet the Team
  • Asian Sample
  • Panel Sources
  • Panel Quality
  • Mobile Platform
  • Understanding Online Research Panels
  • Mobile Research Essentials
  • Eye On Asia
  • dS Insights
  • Eye On Asia Podcast
  • Downloadable Media
  • Press Releases
  • オンラインパネルについて
  • モバイルリサーチの必要性について
  • Ask dataSpring Contact Us

Relevant and beneficial market research content, updated regularly.

[Infographic] Pros and Cons of Mobile Research

[Infographic] Pros and Cons of Mobile Research

Mobile phone adoption, especially smartphones, can help researchers and consultants expand and enrich their studies by capturing data at decisive moments in the decision-making process.

While not fully adopted by the industry, there is growing use of the platform: the latest Greenbook Research Industry Trends Report (GRIT) reveals 52% of companies are conducting mobile first surveys, 46% are delving in mobile qualitative, and 36% are utilizing mobile in ethnographic studies.

But it is important to do more than simply adapt online surveys to the mobile screen and call it a day. It is vital to weigh the pros and cons of mobile research to ensure the method fits the objectives of the study.

Pros and Cons of Mobile Research

[Infographic] Pros and Cons of Mobile Research

1. Target Reach

Mobile is often the best and most efficient way to reach audiences who are primarily on their smartphone (millennials, business and professional people). The same is true in global studies where a large portion of the population's only internet access is through a mobile device.

2. Sample Authentication

The built-in GPS allows a measure of quality control by allowing the sample supplier to determine if the respondent is an actual person and not a bot. Further, if the study involves a travel task, such as shopping at a specific store or auto dealership, the data can verify that the respondent did indeed make the visit.

3. Real-time Input

As noted above, the GPS capabilities of mobile devices allow sample suppliers with mobile panels to engage respondents 'in-the-moment'. This immediacy is crucial when trying to understand a consumer's thought process during the shopping and buying experience. Technologies like geo-fencing allow the supplier to intercept respondents when visiting certain venues or stores.

Real-time Input

4. Respondent Experience

Because of the limitations of the mobile survey platform (see Cons, below), most mobile surveys are short and succinct, making participation more enjoyable for the respondent. This higher level of engagement by respondents leads to more considered response and higher data quality.

5. Richer Data

The addition of passive data can add depth to the survey by understanding the activities respondents perform on their smartphone, along with their location information. Of course, these need to be done with the respondent's consent . In addition to passive data, the attachment of photos, voice notes, and videos can help go 'beyond the numbers' and provide texture, context, and nuance to the data.

Richer Data

1. Survey Length Limitations

Mobile's 'in-the-moment' advantage is also a disadvantage in that respondents use of their mobile phone tends to be quick and on-the-go. Long mobile surveys are at risk of distraction from other apps, text messages, and outside influences. This may result in higher incomplete rates which can drive up the cost and lower data quality.

2. Complexity Issues

The mobile phone questionnaire experience is much different from that of online or offline methods. The small screen display does not lend itself to long attribute batteries or lengthy pull-down lists. Using question designs that require the user to scroll excessively or pinch and zoom may compromise data quality because the respondent may not take the time to see all the response options. Save complexity for online surveys.

Complexity Issues

3. Image Video Restrictions

While many use their smartphone extensively for image and video viewing, including media in a survey for evaluation (e.g., product or ad concepts, package designs, etc.) is not recommended. Because the viewing experience can vary greatly from device to device, it is impossible to know if the media is being evaluated on a fair and equal basis, potentially skewing results significantly.  

4. Gen Pop Reach

While we think of mobile and smartphones as fairly ubiquitous, some sample audiences may be less inclined to participate due to data use or comfort with the technology. Mobile only audiences tend to skew younger and/or more affluent, so make sure your method approach matches your sample needs.

Gen Pop Reach

5. Device Considerations

Mobile survey apps need to be configured to work on a wide range of operating systems to avoid a skewed sample. While iPhones and Androids dominate the smartphone market, 'mobile' may include tablets and other devices that have different operating systems (Amazon Fire, Windows 10).

Mobile research should be thought of as another viable method in the researcher's toolbox and not a universal approach for all situations. Conducting research outside the home or office is a huge opportunity for the industry to bring new insight and perspective to all kinds of consumer experiences and behaviors. But because mobile can provide such easy access to personal data, it is essential to respect the privacy of the respondent and obtain explicit consent for data retrieval (see ESOMAR's Mobile Research Guidelines ).

Due to advances in mobile device technology and widespread adaption of mobile phones for online access, especially in Asia , mobile research has become a powerful tool for market researchers to harness. If you want to know more about mobile research, how to enhance your methodology toolbox, and Asia mobile panels, check out our Mobile Research Essentials page .

example of mobile research

Don't forget to share this post!

Related articles.

Advances in mobile technology make it imperative for researchers and consultants to consider privacy in mobile research studies.

Questionnaire design in mobile devices is one of the essential elements in constructing a successful mobile market research study. Just as online surveys changed questionnaire design from telephone da...

Contact us anytime 24/7! One of our Springers will be in touch with you within 24-48 hours to follow up on your request.

Thumbnail of the cover of dataSpring Panel Book

  • Tokyo +81 3-5294-5970
  • Shanghai +86 21-5238-7703
  • Seoul +82 2-778-6051
  • Manila +63 2-8899-3862
  • Singapore +65 9001-1137
  • Los Angeles +1 718-404-9260
  • London +44 7724-025-169

© 2024 dataSpring Inc. Know today, Power tomorrow INTAGE GROUP

example of mobile research

Article Menu

example of mobile research

  • Subscribe SciFeed
  • Recommended Articles
  • PubMed/Medline
  • Google Scholar
  • on Google Scholar
  • Table of Contents

Find support for a specific problem in the support section of our website.

Please let us know what you think of our products and services.

Visit our dedicated information section to learn more about MDPI.

JSmol Viewer

Mobile phone data: a survey of techniques, features, and applications.

example of mobile research

1. Introduction

2. survey methodology.

  • IC1: A study has to be in a journal or proceedings
  • IC2: Studies are peer-reviewed articles
  • IC3: A study must be written in the English language
  • IC4: A study must be published from 2013 to 2021
  • EC1: Articles that are not written in English
  • EC2: A study that is not published between 2013 and 2021

3. Mobile Phone Data Types

4. human mobility patterns, 4.1. urban environment, 4.2. classification of urban land use, 4.3. urban crime research, 4.4. public health, 4.5. transportation research, 5. human communication behaviors, 5.1. the construction of social networks, 5.2. network metrics, 6. discussion, 6.1. public datasets in mobile phone data, 6.2. distribution of mobile phone data applications, 6.3. methods, 6.4. managerial implications, 7. research opportunities, 8. privacy concerns and ethical implications, 9. conclusions and limitations, author contributions, institutional review board statement, informed consent statement, data availability statement, conflicts of interest, abbreviations.

COVID-19Coronavirus disease 2019
CDRsCall detail records
COVID-19Coronavirus disease 2019
SNASocial network analysis
LSOAsLower super output areas
SVMSupport vector machines
RFRandom forest
KNNK-nearest neighbors
FCMFuzzy c-means
GCNGraph convolutional network
GMMGaussian mixture model
DBSCANDensity-based spatial clustering of applications with noise
GBDTGradient boosting decision tree
GANGenerative adversarial network
MLPMulti-layer perceptron
DTDecision trees
BPBackward propagation
HCHierarchical clustering
LRLogistic regression
LSTMLong short-term memory
PCAPrincipal component analysis
SDAEStacked denoising autoencoder
XGBoostExtreme gradient boosting
LDALinear discriminant analysis
SVM-LinearSVM with linear kernel
SVM-RBFSVM with radial basis function kernel
CARTClassification and regression tree (CART)
Bagged CARTBagging classification and regression trees
FRNNFuzzy-rough nearest neighbors
FKNNFuzzy k-nearest neighbor
REDCAPRegionalization with dynamically constrained agglomerative Clustering and partitioning
SLPASpeaker–listener label propagation algorithm
SMSShort message service
MLMachine learning
DLDeep learning
PAMPartitioning around medoids
  • Blondel, V.D.; Decuyper, A.; Krings, G. A survey of results on mobile phone datasets analysis. EPJ data science 2015 , 4 , 10. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Ghahramani, M.; Zhou, M.; Wang, G. Urban sensing based on mobile phone data: Approaches, applications, and challenges. IEEE/CAA J. Autom. Sin. 2020 , 7 , 627–637. [ Google Scholar ] [ CrossRef ]
  • Taha, K.; Yoo, D. SIIMCO: A forensic investigation tool for identifying the influential members of a criminal organization. IEEE Trans. Inf. Secur. 2015 , 11 , 811–822. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Hassan, S.U.; Shabbir, M.; Iqbal, S.; Said, A.; Kamiran, F.; Nawaz, R.; Saif, U. Leveraging deep learning and SNA approaches for smart city policing in the developing world. Int. J. Inf. Manag. 2019 , 56 , 102045. [ Google Scholar ] [ CrossRef ]
  • Griffiths, G.; Johnson, S.D.; Chetty, K. UK-based terrorists’ antecedent behavior: A spatial and temporal analysis. Appl. Geogr. 2017 , 86 , 274–282. [ Google Scholar ] [ CrossRef ]
  • Eagle, N.; Pentland, A.; Lazer, D. Inferring friendship network structure by using mobile phone data. Proc. Natl. Acad. Sci. USA 2009 , 106 , 15274–15278. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Deville, P.; Linard, C.; Martin, S.; Gilbert, M.; Stevens, F.R.; Gaughan, A.E.; Blondel, V.D.; Tatem, A.J. Dynamic population mapping using mobile phone data. Proc. Natl. Acad. Sci. USA 2014 , 111 , 15888–15893. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Pei, T.; Sobolevsky, S.; Ratti, C.; Shaw, S.L.; Li, T.; Zhou, C. A new insight into land use classification based on aggregated mobile phone data. Int. J. Geogr. Inf. Sci. 2014 , 28 , 1988–2007. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Mao, H.; Ahn, Y.Y.; Bhaduri, B.; Thakur, G. Improving land use inference by factorizing mobile phone call activity matrix. J. Land Use Sci. 2017 , 12 , 138–153. [ Google Scholar ] [ CrossRef ]
  • Frias–Martinez, V.; Soto, V.; Sánchez, A.; Frias–Martinez, E. 2014. Consensus clustering for urban land use analysis using cell phone network data. Int. J. Ad Hoc Ubiquitous Comput. 2014 , 17 , 39–58. [ Google Scholar ] [ CrossRef ]
  • Jia, Y.; Ge, Y.; Ling, F.; Guo, X.; Wang, J.; Wang, L.; Chen, Y.; Li, X. Urban land use mapping by combining remote sensing imagery and mobile phone positioning data. Remote Sens. 2018 , 10 , 446. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Yuan, G.; Chen, Y.; Sun, L.; Lai, J.; Li, T.; Liu, Z. Recognition of functional areas based on call detail records and point of interest data. J. Adv. Transp. 2020 , 2020 , 8956910. [ Google Scholar ] [ CrossRef ]
  • Mao, H.; Thakur, G.; Bhaduri, B. Exploiting mobile phone data for multi-category land use classification in Africa. In Proceedings of the 2nd ACM SIGSPATIAL Workshop on Smart Cities and Urban Analytics, Burlingame, CA, USA, 31 October 2016; pp. 1–6. [ Google Scholar ]
  • Lenormand, M.; Picornell, M.; Cantú-Ros, O.G.; Louail, T.; Herranz, R.; Barthelemy, M.; Frías-Martínez, E.; San Miguel, M.; Ramasco, J.J. Comparing and modelling land use organization in cities. R. Soc. Open Sci. 2015 , 2 , 150449. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Ríos, S.A.; Muñoz, R. Land Use detection with cell phone data using topic models: Case Santiago, Chile. Comput. Environ. Urban Syst. 2017 , 61 , 39–48. [ Google Scholar ] [ CrossRef ]
  • Järv, O.; Tenkanen, H.; Toivonen, T. Enhancing spatial accuracy of mobile phone data using multi-temporal dasymetric interpolation. Int. J. Geogr. Inf. Sci. 2017 , 31 , 1630–1651. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Liu, Z.; Ma, T.; Du, Y.; Pei, T.; Yi, J.; Peng, H. 2018. Mapping hourly dynamics of urban population using trajectories reconstructed from mobile phone records. Trans. GIS 2018 , 22 , 494–513. [ Google Scholar ] [ CrossRef ]
  • Calabrese, F.; Ferrari, L.; Blondel, V.D. Urban sensing using mobile phone network data: A survey of research. Acm Comput. Surv. Csur 2014 , 47 , 1–20. [ Google Scholar ] [ CrossRef ]
  • Bachir, D.; Khodabandelou, G.; Gauthier, V.; El Yacoubi, M.; Puchinger, J. Inferring dynamic origin-destination flows by transport mode using mobile phone data. Transp. Res. Part C Emerg. Technol. 2019 , 101 , 254–275. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Jacobs-Crisioni, C.; Rietveld, P.; Koomen, E.; Tranos, E. Evaluating the impact of land-use density and mix on spatiotemporal urban activity patterns: An exploratory study using mobile phone data. Environ. Plan. A 2014 , 46 , 2769–2785. [ Google Scholar ] [ CrossRef ]
  • Dong, Y.; Pinelli, F.; Gkoufas, Y.; Nabi, Z.; Calabrese, F.; Chawla, N.V. Inferring unusual crowd events from mobile phone call detail records. In Proceedings of the Joint European Conference on Machine Learning and Knowledge Discovery in Databases, Porto, Portugal, 7–11 September 2015; Springer: Cham, Germany, 2015; pp. 474–492. [ Google Scholar ]
  • Furno, A.; El Faouzi, N.E.; Fiore, M.; Stanica, R. Fusing GPS probe and mobile phone data for enhanced land-use detection. In Proceedings of the 2017 5th IEEE International Conference on Models and Technologies for Intelligent Transportation Systems (MT-ITS), Naples, Italy, 26–28 June 2017; IEEE: Piscataway, NJ, USA, 2017; pp. 693–698. [ Google Scholar ]
  • Zinman, O.; Lerner, B. Utilizing digital traces of mobile phones for understanding social dynamics in urban areas. Pers. Ubiquitous Comput. 2020 , 24 , 535–549. [ Google Scholar ] [ CrossRef ]
  • Yang, X.; Fang, Z.; Yin, L.; Li, J.; Lu, S.; Zhao, Z. Revealing the relationship of human convergence–divergence patterns and land use: A case study on Shenzhen City, China. Cities 2019 , 95 , 102384. [ Google Scholar ] [ CrossRef ]
  • Liu, Y.; Fang, F.; Jing, Y. How urban land use influences commuting flows in Wuhan, Central China: A mobile phone signaling data perspective. Sustain. Cities Soc. 2020 , 53 , 101914. [ Google Scholar ] [ CrossRef ]
  • Novović, O.; Brdar, S.; Mesaroš, M.; Crnojević, V.; Papadopoulos, A.N. Uncovering the relationship between human connectivity dynamics and land use. ISPRS Int. J. Geo-Inf. 2020 , 9 , 140. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Long, D.; Liu, L.; Xu, M.; Feng, J.; Chen, J.; He, L. Ambient population and surveillance cameras: The guardianship role in street robbers’ crime location choice. Cities 2021 , 115 , 103223. [ Google Scholar ] [ CrossRef ]
  • Malleson, N.; Andresen, M.A. Exploring the impact of ambient population measures on London crime hotspots. J. Crim. Justice 2016 , 46 , 52–63. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Bogomolov, A.; Lepri, B.; Staiano, J.; Oliver, N.; Pianesi, F.; Pentland, A. Once upon a crime: Towards crime prediction from demographics and mobile data. In Proceedings of the 16th international conference on multimodal interaction, Istanbul, Turkey, 12 November 2014; pp. 427–434. [ Google Scholar ]
  • Bogomolov, A.; Lepri, B.; Staiano, J.; Letouzé, E.; Oliver, N.; Pianesi, F.; Pentland, A. Moves on the street: Classifying crime hotspots using aggregated anonymized data on people dynamics. Big Data 2015 , 3 , 148–158. [ Google Scholar ] [ CrossRef ]
  • Rummens, A.; Snaphaan, T.; Van de Weghe, N.; Van den Poel, D.; Pauwels, L.J.; Hardyns, W. Do mobile phone data provide a better denominator in crime rates and improve spatiotemporal predictions of crime? ISPRS Int. J. Geo-Inf. 2021 , 10 , 369. [ Google Scholar ] [ CrossRef ]
  • Feng, J.; Liu, L.; Long, D.; Liao, W. An examination of spatial differences between migrant and native offenders in committing violent crimes in a large Chinese city. ISPRS Int. J. Geo-Inf. 2019 , 8 , 119. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • He, L.; Páez, A.; Jiao, J.; An, P.; Lu, C.; Mao, W.; Long, D. Ambient population and larceny-theft: A spatial analysis using mobile phone data. ISPRS Int. J. Geo-Inf. 2020 , 9 , 342. [ Google Scholar ] [ CrossRef ]
  • Ferrara, E.; Meo, D.; Catanese, S.; Fiumara, G. Detecting criminal organizations in mobile phone networks. Expert Syst. Appl. 2014 , 41 , 5733–5750. [ Google Scholar ] [ CrossRef ]
  • Taha, K.; Yoo, D. Using the spanning tree of a criminal network for identifying its leaders. IEEE Trans. Inf. Secur. 2016 , 12 , 445–453. [ Google Scholar ] [ CrossRef ]
  • Taha, K.; Yoo, D. Shortlisting the influential members of criminal organizations and identifying their important communication channels. IEEE Trans. Inf. Secur. 2019 , 14 , 1988–1999. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Taha, K.; Yoo, D. A system for analyzing criminal social networks. In Proceedings of the 2015 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, Paris, France, 25–28 August 2015; pp. 1017–1023. [ Google Scholar ]
  • Fan, Y.; Yang, T.; Jiang, G.; Zhu, L.; Peng, R. Identifying Criminals’ Interactive Behavior and Social Relations through Data Mining on Call Detail Records ; DEStech Transactions on Computer Science and Engineering (aiea): Lancaster, PA, USA, 2017. [ Google Scholar ]
  • Gruber, A.; Ben-Gal, I. Using targeted Bayesian network learning for suspect identification in communication networks. Int. J. Inf. Secur. 2018 , 17 , 169–181. [ Google Scholar ] [ CrossRef ]
  • Dileep, G.K.; Sajeev, G.P. A Graph Mining Approach to Detect Sandwich Calls. In 2021 IEEE International Conference on Electronics, Computing and Communication Technologies (CONECCT) ; IEEE: Piscataway, NJ, USA, 2021; pp. 1–6. [ Google Scholar ]
  • Traunmueller, M.; Quattrone, G.; Capra, L. Mining mobile phone data to investigate urban crime theories at scale. In Proceedings of the International Conference on Social Informatics, Barcelona, Spain, 11–13 November 2014; Springer: Cham, Germany, 2014; pp. 396–411. [ Google Scholar ]
  • Song, G.; Bernasco, W.; Liu, L.; Xiao, L.; Zhou, S.; Liao, W. Crime feeds on legal activities: Daily mobility flows help to explain thieves’ target location choices. J. Quant. Criminol. 2019 , 35 , 831–854. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Hanaoka, K. New insights on relationships between street crimes and ambient population: Use of hourly population data estimated from mobile phone users’ locations. Environ. Plan. B Urban Anal. City Sci. 2018 , 45 , 295–311. [ Google Scholar ] [ CrossRef ]
  • Haleem, M.S.; Do Lee, W.; Ellison, M.; Bannister, J. The ‘exposed’population, violent crime in public space and the night-time economy in Manchester, UK. Eur. J. Crim. Policy Res. 2020 , 27 , 335–352. [ Google Scholar ] [ CrossRef ]
  • Lee, W.D.; Haleem, M.S.; Ellison, M.; Bannister, J. The influence of intra-daily activities and settings upon weekday violent crime in public spaces in Manchester, UK. Eur. J. Crim. Policy Res. 2020 , 27 , 375–395. [ Google Scholar ] [ CrossRef ]
  • Agreste, S.; Catanese, S.; De Meo, P.; Ferrara, E.; Fiumara, G. Network structure and resilience of Mafia syndicates. Inf. Sci. 2016 , 351 , 30–47. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Catanese, S.; Ferrara, E.; Fiumara, G. Forensic analysis of phone call networks. Soc. Netw. Anal. Min. 2013 , 3 , 15–33. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Abba, E.; Aibinu, A.M.; Alhassan, J.K. Development of multiple mobile networks call detailed records and its forensic analysis. Digit. Commun. Netw. 2019 , 5 , 256–265. [ Google Scholar ] [ CrossRef ]
  • Khan, E.S.; Azmi, H.; Ansari, F.; Dhalvelkar, S. Simple implementation of criminal investigation using call data records (CDRs) through big data technology. In Proceedings of the 2018 International Conference on Smart City and Emerging Technology (ICSCET), Mumbai, India, 5 January 2018; IEEE: Piscataway, NJ, USA, 2018; pp. 1–5. [ Google Scholar ]
  • Kumar, M.; Hanumanthappa, M.; Kumar, T.S. Crime investigation and criminal network analysis using archive call detail records. In Proceedings of the 2016 Eighth International Conference on Advanced Computing (ICoAC), Chennai, India, 19–21 January 2017; IEEE: Piscataway, NJ, USA, 2017; pp. 46–50. [ Google Scholar ]
  • Khan, S.; Ansari, F.; Dhalvelkar, H.A.; Computer, S. Criminal investigation using call data records (CDR) through big data technology. In Proceedings of the 2017 International Conference on Nascent Technologies in Engineering (ICNTE), Navi Mumbai, India, 27–28 January 2017; IEEE: Piscataway, NJ, USA, 2017; pp. 1–5. [ Google Scholar ]
  • Tseng, J.C.; Tseng, H.C.; Liu, C.W.; Shih, C.C.; Tseng, K.Y.; Chou, C.Y.; Yu, C.H.; Lu, F.S. A successful application of big data storage techniques implemented to criminal investigation for telecom. In Proceedings of the 2013 15th Asia-Pacific Network Operations and Management Symposium (APNOMS), Hiroshima, Japan, 25–27 September 2013; IEEE: Piscataway, NJ, USA, 2013; pp. 1–3.
  • Danya, B. Estimating Urban Mobility with Mobile Network Geolocation Data Mining. PhD Thesis, Université Paris-Saclay, Gif-sur-Yvette, France, 2019. [ Google Scholar ]
  • Oliver, N.; Matic, A.; Frias-Martinez, E. Mobile network data for public health: Opportunities and challenges. Front. Public Health 2015 , 3 , 189. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Guo, H.; Li, W.; Yao, F.; Wu, J.; Zhou, X.; Yue, Y.; Yeh, A.G. Who are more exposed to PM2. 5 pollution: A mobile phone data approach. Environ. Int. 2020 , 143 , 105821. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Oliver, N.; Lepri, B.; Sterly, H.; Lambiotte, R.; Deletaille, S.; De Nadai, M.; Letouzé, E.; Salah, A.A.; Benjamins, R.; Cattuto, C.; et al. Mobile phone data for informing public health actions across the COVID-19 pandemic life cycle. Sci. Adv. 2020 , 6 , eabc0764. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Grantz, K.H.; Meredith, H.R.; Cummings, D.A.; Metcalf, C.J.E.; Grenfell, B.T.; Giles, J.R.; Mehta, S.; Solomon, S.; Labrique, A.; Kishore, N.; et al. The use of mobile phone data to inform analysis of COVID-19 pandemic epidemiology. Nat. Commun. 2020 , 11 , 4961. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Hsiehchen, D.; Espinoza, M.; Slovic, P. Political partisanship and mobility restriction during the COVID-19 pandemic. Public Health 2020 , 187 , 111–114. [ Google Scholar ] [ CrossRef ]
  • Zhou, Y.; Xu, R.; Hu, D.; Yue, Y.; Li, Q.; Xia, J. Effects of human mobility restrictions on the spread of COVID-19 in Shenzhen, China: A modelling study using mobile phone data. Lancet Digit. Health 2020 , 2 , e417–e424. [ Google Scholar ] [ CrossRef ]
  • Badr, H.S.; Du, H.; Marshall, M.; Dong, E.; Squire, M.M.; Gardner, L.M. Association between mobility patterns and COVID-19 transmission in the USA: A mathematical modelling study. Lancet Infect. Dis. 2020 , 20 , 1247–1254. [ Google Scholar ] [ CrossRef ]
  • Lai, S.; Farnham, A.; Ruktanonchai, N.W.; Tatem, A.J. Measuring mobility, disease connectivity and individual risk: A review of using mobile phone data and mHealth for travel medicine. J. Travel Med. 2019 , 26 , taz019. [ Google Scholar ] [ CrossRef ]
  • Dewulf, B.; Neutens, T.; Lefebvre, W.; Seynaeve, G.; Vanpoucke, C.; Beckx, C.; Van de Weghe, N. Dynamic assessment of exposure to air pollution using mobile phone data. Int. J. Health Geogr. 2016 , 15 , 14. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Yu, X.; Ivey, C.; Huang, Z.; Gurram, S.; Sivaraman, V.; Shen, H.; Eluru, N.; Hasan, S.; Henneman, L.; Shi, G.; et al. Quantifying the impact of daily mobility on errors in air pollution exposure estimation using mobile phone location data. Environ. Int. 2020 , 141 , 105772. [ Google Scholar ] [ CrossRef ]
  • Yin, L.; Lin, N.; Song, X.; Mei, S.; Shaw, S.L.; Fang, Z.; Li, Q.; Li, Y.; Mao, L. Space-time personalized short message service (SMS) for infectious disease control–Policies for precise public health. Appl. Geogr. 2020 , 114 , 102103. [ Google Scholar ] [ CrossRef ]
  • Chang, H.H.; Wesolowski, A.; Sinha, I.; Jacob, C.G.; Mahmud, A.; Uddin, D.; Zaman, S.I.; Hossain, M.A.; Faiz, M.A.; Ghose, A.; et al. Mapping imported malaria in Bangladesh using parasite genetic and human mobility data. Elife 2019 , 8 , e43481. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Tessema, S.; Wesolowski, A.; Chen, A.; Murphy, M.; Wilheim, J.; Mupiri, A.R.; Ruktanonchai, N.W.; Alegana, V.A.; Tatem, A.J.; Tambo, M.; et al. Using parasite genetic and human mobility data to infer local and cross-border malaria connectivity in Southern Africa. Elife 2019 , 8 , e43510. [ Google Scholar ] [ CrossRef ]
  • Ihantamalala, F.A.; Herbreteau, V.; Rakotoarimanana, F.M.; Rakotondramanga, J.M.; Cauchemez, S.; Rahoilijaona, B.; Pennober, G.; Buckee, C.O.; Rogier, C.; Metcalf, C.J.E.; et al. Estimating sources and sinks of malaria parasites in Madagascar. Nat. Commun. 2018 , 9 , 3897. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Sekimoto, Y.; Sudo, A.; Kashiyama, T.; Seto, T.; Hayashi, H.; Asahara, A.; Ishizuka, H.; Nishiyama, S. Real-time people movement estimation in large disasters from several kinds of mobile phone data. In Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct, Heidelberg, Germany, 12–16 September 2016; pp. 1426–1434. [ Google Scholar ]
  • Huang, H.; Cheng, Y.; Weibel, R. Transport mode detection based on mobile phone network data: A systematic review. Transp. Res. Part C Emerg. Technol. 2019 , 101 , 297–312. [ Google Scholar ] [ CrossRef ]
  • Zhong, G.; Yin, T.; Zhang, J.; He, S.; Ran, B. Characteristics analysis for travel behavior of transportation hub passengers using mobile phone data. Transportation 2019 , 46 , 1713–1736. [ Google Scholar ] [ CrossRef ]
  • Zhong, G.; Zhang, J.; Li, L.; Chen, X.; Yang, F.; Ran, B. Analyzing passenger travel demand related to the transportation hub inside a city area using mobile phone data. Transp. Res. Rec. 2018 , 2672 , 23–34. [ Google Scholar ] [ CrossRef ]
  • Graells-Garrido, E.; Caro, D.; Parra, D. Inferring modes of transportation using mobile phone data. EPJ Data Sci. 2018 , 7 , 49. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Chin, K.; Huang, H.; Horn, C.; Kasanicky, I.; Weibel, R. Inferring fine-grained transport modes from mobile phone cellular signaling data. Comput. Environ. Urban Syst. 2019 , 77 , 101348. [ Google Scholar ] [ CrossRef ]
  • Lwin, K.K.; Sekimoto, Y. Identification of various transport modes and rail transit behaviors from mobile CDR data: A case of Yangon City. Asian Transp. Stud. 2020 , 6 , 100025. [ Google Scholar ]
  • Demissie, M.G.; de Almeida Correia, G.H.; Bento, C. Intelligent road traffic status detection system through cellular networks handover information: An exploratory study. Transp. Res. Part C Emerg. Technol. 2013 , 32 , 76–88. [ Google Scholar ] [ CrossRef ]
  • Iqbal, M.S.; Choudhury, C.F.; Wang, P.; González, M.C. Development of origin–destination matrices using mobile phone call data. Transp. Res. Part C Emerg. Technol. 2014 , 40 , 63–74. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Yang, T. Understanding commuting patterns and changes: Counterfactual analysis in a planning support framework. Environ. Plan. B Urban Anal. City Sci. 2020 , 47 , 1440–1455. [ Google Scholar ] [ CrossRef ]
  • Steenbruggen, J.; Tranos, E.; Nijkamp, P. Data from mobile phone operators: A tool for smarter cities? Telecommun. Policy 2015 , 39 , 335–346. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Phithakkitnukoon, S.; Horanont, T.; Lorenzo, G.D.; Shibasaki, R.; Ratti, C. August. Activity-aware map: Identifying human daily activity pattern using mobile phone data. In International Workshop on Human Behavior Understanding ; Springer: Berlin, Heidelberg, 2010; pp. 14–25. [ Google Scholar ]
  • Phithakkitnukoon, S.; Sukhvibul, T.; Demissie, M.; Smoreda, Z.; Natwichai, J.; Bento, C. Inferring social influence in transport mode choice using mobile phone data. EPJ Data Sci. 2017 , 6 , 11. [ Google Scholar ] [ CrossRef ]
  • Qu, Y.; Gong, H.; Wang, P. Transportation mode split with mobile phone data. In Proceedings of the 2015 IEEE 18th International Conference on Intelligent Transportation Systems, Gran Canaria, Spain, 15–18 September 2015; IEEE: Piscataway, NJ, USA, 2015; pp. 285–289. [ Google Scholar ]
  • Schläpfer, M.; Bettencourt, L.M.; Grauwin, S.; Raschke, M.; Claxton, R.; Smoreda, Z.; West, G.B.; Ratti, C. The scaling of human interactions with city size. J. R. Soc. Interface 2014 , 11 , 20130789. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Camacho, D.; Panizo-LLedot, Á.; Bello-Orgaz, G.; Gonzalez-Pardo, A.; Cambria, E. The four dimensions of social network analysis: An overview of research methods, applications, and software tools. Inf. Fusion 2020 , 63 , 88–120. [ Google Scholar ] [ CrossRef ]
  • Doyle, C.; Herga, Z.; Dipple, S.; Szymanski, B.K.; Korniss, G.; Mladenić, D. Predicting complex user behavior from CDR based social networks. Inf. Sci. 2019 , 500 , 217–228. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Gaito, S.; Quadri, C.; Rossi, G.P.; Zignani, M. 2017. Urban communications and social interactions through the lens of mobile phone data. Online Soc. Netw. Media 2017 , 1 , 70–81. [ Google Scholar ] [ CrossRef ]
  • Morales, A.J.; Creixell, W.; Borondo, J.; Losada, J.C.; Benito, R.M. Characterizing ethnic interactions from human communication patterns in Ivory Coast. Netw. Heterog. Media 2015 , 10 , 87. [ Google Scholar ] [ CrossRef ]
  • Liu, X.; Huang, J.; Lai, J.; Zhang, J.; Senousi, A.M.; Zhao, P. Analysis of urban agglomeration structure through spatial network and mobile phone data. Trans. GIS 2021 , 25 , 1949–1969. [ Google Scholar ] [ CrossRef ]
  • Mao, H.; Shuai, X.; Ahn, Y.Y.; Bollen, J. Quantifying socio-economic indicators in developing countries from mobile phone communication data: Applications to Côte d’Ivoire. EPJ Data Sci. 2015 , 4 , 15. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Di Clemente, R.; Luengo-Oroz, M.; Travizano, M.; Xu, S.; Vaitla, B.; González, M.C. Sequences of purchases in credit card data reveal lifestyles in urban populations. Nat. Commun. 2018 , 9 , 3330. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Dannemann, T.; Sotomayor-Gómez, B.; Samaniego, H. The time geography of segregation during working hours. R. Soc. Open Sci. 2018 , 5 , 180749. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Walsh, F.; Pozdnoukhov, A. Spatial structure and dynamics of urban communities. In Proceedings of the 1st Workshop on Pervasive Urban Applications, San Francisco, CA, USA, 12–15 June 2011. [ Google Scholar ]
  • Sultan, K.; Ali, H.; Zhang, Z. Call detail records driven anomaly detection and traffic prediction in mobile cellular networks. IEEE Access 2018 , 6 , 41728–41737. [ Google Scholar ] [ CrossRef ]
  • Mededovic, E.; Douros, V.G.; Mähönen, P. Node centrality metrics for hotspots analysis in telecom big data. In Proceedings of the IEEE INFOCOM 2019-IEEE Conference on Computer Communications Workshops (INFOCOM WKSHPS), Paris, France, 29 April–2 May 2019; IEEE: Piscataway, NJ, USA, 2019; pp. 417–422. [ Google Scholar ]
  • Hussain, B.; Du, Q.; Ren, P. Semi-supervised learning based big data-driven anomaly detection in mobile wireless networks. China Commun. 2018 , 15 , 41–57. [ Google Scholar ] [ CrossRef ]
  • Douglass, R.W.; Meyer, D.A.; Ram, M.; Rideout, D.; Song, D. High resolution population estimates from telecommunications data. EPJ Data Sci. 2015 , 4 , 4. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Kung, K.S.; Greco, K.; Sobolevsky, S.; Ratti, C. Exploring universal patterns in human home-work commuting from mobile phone data. PloS One 2014 , 9 , e96180. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Bianchi, F.M.; Rizzi, A.; Sadeghian, A.; Moiso, C. Identifying user habits through data mining on call data records. Eng. Appl. Artif. Intell. 2016 , 54 , 49–61. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Johnson, P.; Andresen, M.A.; Malleson, N. Cell towers and the ambient population: A spatial analysis of disaggregated property crime. Eur. J. Crim. Policy Res. 2021 , 27 , 313–333. [ Google Scholar ] [ CrossRef ]
  • Wang, Y.; Li, J.; Zhao, X.; Feng, G.; Luo, X.R. Using mobile phone data for emergency management: A systematic literature review. Inf. Syst. Front. 2020 , 22 , 1539–1559. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Al-Sahaf, H.; Bi, Y.; Chen, Q.; Lensen, A.; Mei, Y.; Sun, Y.; Tran, B.; Xue, B.; Zhang, M. A survey on evolutionary machine learning. J. R. Soc. New Zealand 2019 , 49 , 205–228. [ Google Scholar ] [ CrossRef ]
  • Liu, H.; Lang, B. Machine learning and deep learning methods for intrusion detection systems: A survey. Appl. Sci. 2019 , 9 , 4396. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Yu, C.; Wang, N.; Yang, L.T.; Yao, D.; Hsu, C.H.; Jin, H. A semi-supervised social relationships inferred model based on mobile phone data. Future Gener. Comput. Syst. 2017 , 76 , 458–467. [ Google Scholar ] [ CrossRef ]
  • Chen, G.; Hoteit, S.; Viana, A.C.; Fiore, M.; Sarraute, C. Enriching sparse mobility information in call detail records. Comput. Commun. 2018 , 122 , 44–58. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Andrade, T.; Cancela, B.; Gama, J. Discovering locations and habits from human mobility data. Ann. Telecommun. 2020 , 75 , 505–521. [ Google Scholar ] [ CrossRef ]
  • Zhang, G.; Rui, X.; Poslad, S.; Song, X.; Fan, Y.; Wu, B. A method for the estimation of finely-grained temporal spatial human population density distributions based on cell phone call detail records. Remote Sens. 2020 , 12 , 2572. [ Google Scholar ] [ CrossRef ]
  • Gabrielli, L.; Furletti, B.; Giannotti, F.; Nanni, M.; Rinzivillo, S. Use of mobile phone data to estimate visitors mobility flows. In Proceedings of the International Conference on Software Engineering and Formal Methods, Berlin, Germany, 26–30 September 2022; Springer: Cham, Germany, 2015; pp. 214–226. [ Google Scholar ]
  • Gabrielli, L.; Furletti, B.; Trasarti, R.; Giannotti, F.; Pedreschi, D. City users’ classification with mobile phone data. In Proceedings of the 2015 IEEE International Conference on Big Data (Big Data), Santa Clara, CA, USA, 29 October–1 November 2015; IEEE: Piscataway, NJ, USA, 2015; pp. 1007–1012. [ Google Scholar ]
  • Pinter, G.; Mosavi, A.; Felde, I. Artificial intelligence for modeling real estate price using call detail records and hybrid machine learning approach. Entropy 2020 , 22 , 1421. [ Google Scholar ] [ CrossRef ]
  • Li, M.; Gao, S.; Lu, F.; Zhang, H. Reconstruction of human movement trajectories from large-scale low-frequency mobile phone data. Comput. Environ. Urban Syst. 2019 , 77 , 101346. [ Google Scholar ] [ CrossRef ]
  • Cecaj, A.; Lippi, M.; Mamei, M.; Zambonelli, F. Comparing deep learning and statistical methods in forecasting crowd distribution from aggregated mobile phone data. Appl. Sci. 2020 , 10 , 6580. [ Google Scholar ] [ CrossRef ]
  • Wang, G.; Wu, N. A Comparative Study on Contract Recommendation Model: Using Macao Mobile Phone Datasets. IEEE Access 2020 , 8 , 39747–39757. [ Google Scholar ] [ CrossRef ]
  • Guo, H.; Zhan, Q.; Ho, H.C.; Yao, F.; Zhou, X.; Wu, J.; Li, W. Coupling mobile phone data with machine learning: How misclassification errors in ambient PM2. 5 exposure estimates are produced? Sci. Total Environ. 2020 , 745 , 141034. [ Google Scholar ] [ CrossRef ] [ PubMed ]
  • Murynets, I.; Zabarankin, M.; Jover, R.P.; Panagia, A. Analysis and detection of SIMbox fraud in mobility networks. In Proceedings of the IEEE INFOCOM 2014-IEEE Conference on Computer Communications, Toronto, ON, USA, 27 April–2 May 2014; IEEE: Piscataway, NJ, USA, 2014; pp. 1519–1526. [ Google Scholar ]
  • Jahani, E.; Sundsøy, P.; Bjelland, J.; Bengtsson, L.; Pentland, A.S.; de Montjoye, Y.A. Improving official statistics in emerging markets using machine learning and mobile phone data. EPJ Data Sci. 2017 , 6 , 3. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Sarraute, C.; Blanc, P.; Burroni, J. A study of age and gender seen through mobile phone usage patterns in mexico. In Proceedings of the 2014 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2014), Beijing, China, 17–20 August 2014; IEEE: Piscataway, NJ, USA, 2014; pp. 836–843. [ Google Scholar ]
  • Chen, N.C.; Xie, W.; Welsch, R.E.; Larson, K.; Xie, J. Comprehensive predictions of tourists’ next visit location based on call detail records using machine learning and deep learning methods. In Proceedings of the 2017 IEEE International Congress on Big Data (BigData Congress), Honolulu, HI, USA, 25–30 June 2017; IEEE: Piscataway, NJ, USA, 2017; pp. 1–6. [ Google Scholar ]
  • Zufiria, J.; Pastor-Escuredo, D.; Úbeda-Medina, L.; Hernandez-Medina, M.A.; Barriales-Valbuena, I.; Morales, A.J.; Jacques, D.C.; Nkwambi, W.; Diop, M.B.; Quinn, J.; et al. Identifying seasonal mobility profiles from anonymized and aggregated mobile phone data. Application in food security. PloS ONE 2018 , 13 , e0195714. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Hughes, B.; Bothe, S.; Farooq, H.; Imran, A. Generative adversarial learning for machine learning empowered self organizing 5G networks. In Proceedings of the 2019 International Conference on Computing, Networking and Communications (ICNC), Honolulu, HI, USA, 18–21 February 2019; IEEE: Piscataway, NJ, USA, 2019; pp. 282–286. [ Google Scholar ]
  • Xing, J.; Yu, M.; Wang, S.; Zhang, Y.; Ding, Y. Automated Fraudulent Phone Call Recognition through Deep Learning. Wirel. Commun. Mob. Comput. 2020 , 2020 , 8853468. [ Google Scholar ] [ CrossRef ]
  • Chouiekh, A. Deep convolutional neural networks for customer churn prediction analysis. Int. J. Cogn. Inform. Nat. Intell. (IJCINI) 2020 , 14 , 1–16. [ Google Scholar ] [ CrossRef ]
  • Ahmad, A.K.; Jafar, A.; Aljoumaa, K. Customer churn prediction in telecom using machine learning in big data platform. J. Big Data 2019 , 6 , 28. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Brânduşoiu, I.; Toderean, G.; Beleiu, H. Methods for churn prediction in the pre-paid mobile telecommunications industry. In Proceedings of the 2016 International conference on communications (COMM), Bucharest, Romania, 9–11 June 2016; IEEE: Piscataway, NJ, USA, 2016; pp. 97–100. [ Google Scholar ]
  • Wassouf, W.N.; Alkhatib, R.; Salloum, K.; Balloul, S. 2020. Predictive analytics using big data for increased customer loyalty: Syriatel Telecom Company case study. J. Big Data 2020 , 7 , 29. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Al-Zuabi, I.M.; Jafar, A.; Aljoumaa, K. Predicting customer’s gender and age depending on mobile phone data. J. Big Data 2019 , 6 , 18. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Jabbar, M.A. Fraud Detection Call Detail Record Using Machine Learning in Telecommunications Company. Adv. Sci. Technol. Eng. Syst. J. 2020 , 5 , 63–69. [ Google Scholar ] [ CrossRef ]
  • Sultan, K.; Ali, H.; Ahmad, A.; Zhang, Z. Call details record analysis: A spatiotemporal exploration toward mobile traffic classification and optimization. Information 2019 , 10 , 192. [ Google Scholar ] [ CrossRef ]
  • Hussain, B.; Du, Q.; Imran, A.; Imran, M.A. Artificial intelligence-powered mobile edge computing-based anomaly detection in cellular networks. IEEE Trans. Ind. Inform. 2019 , 16 , 4986–4996. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Subudhi, S.; Panigrahi, S. A hybrid mobile call fraud detection model using optimized fuzzy C-means clustering and group method of data handling-based network. Vietnam J. Comput. Sci. 2018 , 5 , 205–217. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Hilas, C.S.; Mastorocostas, A.; Rekanos, I.T. Clustering of telecommunications user profiles for fraud detection and security enhancement in large corporate networks: A case study. Appl. Math. Inf. Sci. 2015 , 9 , 1709–1718. [ Google Scholar ]
  • Subudhi, S.; Panigrahi, S. Use of fuzzy clustering and support vector machine for detecting fraud in mobile telecommunication networks. Int. J. Secur. Netw. 2016 , 11 , 3–11. [ Google Scholar ] [ CrossRef ]
  • Azeem, M.; Usman, M.; Fong, A.C.M. A churn prediction model for prepaid customers in telecom using fuzzy classifiers. Telecommun. Syst. 2017 , 66 , 603–614. [ Google Scholar ] [ CrossRef ]
  • Thuillier, E.; Moalic, L.; Lamrous, S.; Caminada, A. Clustering weekly patterns of human mobility through mobile phone data. IEEE Trans. Mob. Comput. 2017 , 17 , 817–830. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Taylor, L. No place to hide? The ethics and analytics of tracking mobility using mobile phone data. Environ. Plan. D Soc. Space 2016 , 34 , 319–336. [ Google Scholar ] [ CrossRef ]
  • Liu, S.; Chen, L.; Ni, L.M. Anomaly detection from incomplete data. ACM Trans. Knowl. Discov. Data (TKDD) 2014 , 9 , 1–22. [ Google Scholar ] [ CrossRef ]
  • Botta, F.; Moat, H.S.; Preis, T. Quantifying crowd size with mobile phone and Twitter data. R. Soc. Open Sci. 2015 , 2 , 150162. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Dobra, A.; Williams, N.E.; Eagle, N. Spatiotemporal detection of unusual human population behavior using mobile phone data. PloS ONE 2015 , 10 , e0120449. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Óskarsdóttir, M.; Bravo, C.; Verbeke, W.; Sarraute, C.; Baesens, B.; Vanthienen, J. Social network analytics for churn prediction in telco: Model building, evaluation and network architecture. Expert Syst. Appl. 2017 , 85 , 204–220. [ Google Scholar ] [ CrossRef ]
  • Kim, K.; Jun, C.H.; Lee, J. Improved churn prediction in telecommunication industry by analyzing a large network. Expert Syst. Appl. 2014 , 41 , 6575–6584. [ Google Scholar ] [ CrossRef ]
  • Verbeke, W.; Martens, D.; Baesens, B. Social network analysis for customer churn prediction. Appl. Soft Comput. 2014 , 14 , 431–446. [ Google Scholar ] [ CrossRef ]
  • Letouzé, E.; Vinck, P.; Kammourieh, L. The Law, Politics and Ethics of Cell Phone Data Analytics ; Data-Pop Alliance: New York, NY, USA, 2015. [ Google Scholar ]
  • De Montjoye, Y.A.; Gambs, S.; Blondel, V.; Canright, G.; De Cordes, N.; Deletaille, S.; Engø-Monsen, K.; Garcia-Herranz, M.; Kendall, J.; Kerry, C.; et al. On the privacy-conscientious use of mobile phone data. Sci. Data 2018 , 5 , 180286. [ Google Scholar ] [ CrossRef ] [ PubMed ] [ Green Version ]
  • Kishore, N.; Kiang, M.V.; Engø-Monsen, K.; Vembar, N.; Schroeder, A.; Balsari, S.; Buckee, C.O. Measuring mobility to monitor travel and physical distancing interventions: A common framework for mobile phone data analysis. The Lancet Digital Health 2020 , 2 , e622–e628. [ Google Scholar ] [ CrossRef ]
  • Jiang, H.; Li, J.; Zhao, P.; Zeng, F.; Xiao, Z.; Iyengar, A. Location privacy-preserving mechanisms in location-based services: A comprehensive survey. ACM Comput. Surv. CSUR 2021 , 54 , 1–36. [ Google Scholar ] [ CrossRef ]
  • Hassan, M.U.; Rehmani, M.H.; Chen, J. Differential privacy techniques for cyber physical systems: A survey. IEEE Commun. Surv. Tutor. 2019 , 22 , 746–789. [ Google Scholar ] [ CrossRef ] [ Green Version ]
  • Pratesi, F.; Gabrielli, L.; Cintia, P.; Monreale, A.; Giannotti, F. PRIMULE: Privacy risk mitigation for user profiles. Data Knowl. Eng. 2020 , 125 , 101786. [ Google Scholar ] [ CrossRef ]
  • Gramaglia, M.; Fiore, M.; Tarable, A.; Banchs, A. Preserving mobile subscriber privacy in open datasets of spatiotemporal trajectories. In Proceedings of the IEEE INFOCOM 2017-IEEE Conference on Computer Communications, Atlanta, GA, USA, 1–4 May 2017; IEEE: Piscataway, NJ, USA, 2017; pp. 1–9. [ Google Scholar ]
  • Ghahramani, M.; Zhou, M.; Hon, C.T. 2018. Mobile phone data analysis: A spatial exploration toward hotspot detection. IEEE Trans. Autom. Sci. Eng. 2018 , 16 , 351–362. [ Google Scholar ] [ CrossRef ]
  • Milusheva, S.; Lewin, A.; Gomez, T.B.; Matekenya, D.; Reid, K. Challenges and opportunities in accessing mobile phone data for COVID-19 response in developing countries. In Proceedings of the COMPASS ’21: ACM SIGCAS Conference on Computing and Sustainable Societie, online, 28 June–2 July 2021; Data & Policy. p. 3. [ Google Scholar ]

Click here to enlarge figure

ReferenceAnalytical PerspectiveFeature/CharacteristicApplicationDescriptionAlgorithm/Technique
[ , , , , ]Human activities and mobility patternsSpatiotemporal call volume: total and hourly call volume managed by each base transceiver station (BTS) (i.e., total number of calls or mobile phone devices managed by a given BTS over a given period)Classification of urban land use typesThese studies have depicted human activity patterns based on extracting spatiotemporal call volume featuresFCM [ ], NMF [ , ], SVM [ ], and k-means [ ]
[ , , ]Temporal changes in human activitiesTemporal call patterns and volume: calculations or estimations of the number of calls or mobile phone devices managed by each BTS tower every hour in a seven-day week (i.e., weekdays and weekends)Land use detectionThese studies have detected land use patterns based on temporal changes in human activities to capture human behaviors’ variation over time (e.g., human activity trough in the middle of the day on weekends)NMF [ ], community detection algorithms [ ], and latent Dirichlet allocation [ ]
[ ]Human dynamicsSpatiotemporal features: cell tower identification that shows BTSs’ exact location and aggregated mobile network traffic activity for each BTS at 10-min time intervalsInvestigation of relationship between human dynamics and land useThis study investigated the correlations between land use and human dynamics, depicting human dynamics as a graph in which nodes are BTS towers and edges represent communication traffic between two nodesCommunity detection algorithms
[ ]Human commuting patternsUsers’ daily trajectories based on spatiotemporal features: users’ location represented by cell tower location (e.g., a residence location can be identified based on the most frequently used cell tower locations during the night hours)Clarification of relationship between commuting flows and variables such as industrial, commercial, residential, and educational land useThis study’s main goal was to gain a fuller understanding of the relationship between land use variables and commuting flows, so a gravity model was used (i.e., a widely used technique for assessing commuting flow patterns), which shows that commuting between two locations i and j, with origin population mi and destination population mj, is proportional to the product of these populations and inversely proportional to a power law of the distance between them [ ]Gravity and regression models
[ ]Human daily and weekly activity patterns Spatiotemporal call features: spatiotemporal call volume (i.e., total call volume and compared call patterns), communication habits, weekly patterns, and contact featuresLand use classificationThis study focused on various features to capture many aspects of human activity patterns and depict variation in human activities on weekdays and weekendsRF
ReferenceAnalysis PerspectiveFeature/CharacteristicApplicationDescriptionAlgorithm/TechniqueGeographical Unit/Spatial Unit
[ , ]Human mobility patternsSpatiotemporal features: cell tower IDs and timestamps to calculate the total number of mobile phone devices in each cell tower every hourCrime predictionHuman mobility patterns extracted from mobile phone data can be used to predict crime hotspotsRFCellular network cells: 124,119 cells
[ ]Human mobility patternsSpatiotemporal features such as cell tower IDs and timestamps to estimate footfall count entries in each cell per hourCrime predictionThe results show that the relationship between crime activities and the diversity of the ages and ratios of visitors negatively correlatedCorrelational analysis: Tjostheim’s coefficientGrid cells: the geographic area is divided into 23,164 grid cells.
[ ]Human daily mobility patterns or daily population mobility patternsExtracted spatiotemporal features: cell tower IDs and timestampsCrime predictionThe daily mobility flows of the general population have been captured to provide a template of the daily mobility of criminalsRegression analysis: conditional logit discrete choice modelsCensus units:
1616 census units
[ ]Human mobility patterns and social activitiesSpatiotemporal features and call logs: cell tower IDs, timestamps, and the number of phone calls or short message service (SMS) made and receivedCrime predictionMobile phone data have been used to measure the ambient population at risk, and results showed a strong correlation between ambient population and criminal activitiesCorrelation analysis: Moran’s I statistic, and regression: negative binomial regression analysis Grid cells: the study region is partitioned into equally sized grid cells of (306 × 306 m).
[ ]Mobile phone activitySpatiotemporal features: timestamps and cell tower IDs to estimate or count the number of times a mobile phone device communicates with the cell tower, which this parameter has later used to measure the size of the ambient population Crime predictionThe results showed strong correlations between the ambient population measures (workday population, mobile phone data, and population 24/7 daytime estimates) and crime patterns (the crime of theft from person)Correlation analysis: Spearman’s rank correlation coefficient [ρ] statisticsLower super output areas (LSOAs): cellular network grid cells converted to LSOA geographical units
[ , ]Mobile phone activitySpatiotemporal features: timestamps and cell tower IDs to calculate the total number of mobile phone devices in each cell tower every hour over a 3-month periodCrime predictionA stronger correlation was found between ambient population and crime ratesCorrelation analysis: Pearson correlation coefficient and point-biserial correlation coefficientGrid cells of 200 × 200 m
[ ]Human mobility patternsSpatiotemporal features: timestamps and cell tower IDsCrime predictionThe results demonstrate a negative relationship between ambient population and street robbers’ criminal activities, in which ambient population has a significant effect by reducing opportunities to commit crimesCorrelation and regression analysis: discrete choice models and negative binomial regressionThe geographical areas were created using Thiessen polygons, where 52,026 cell towers were mapped onto polygons
[ , ]Intra-daily mobility patterns of the populationSpatiotemporal features: timestamps and cell tower IDs to identify the origin and destination of each userCrime predictionThese studies proposed a new measure in calculating crime rates and exploring crime patterning, which is the exposed population at risk, which includes a mixed population of, for example, criminals, victims, and guardians. The results showed that the exposed population is more significant than the ambient population in exploring violent crimes in public spacesCorrelation analysis: Spearman’s rank correlation coefficient (ρ) statistics [ ].
Regression analysis: negative binomial regression model (NBM) [ ]
Lower super output areas: 1673 LSOAs
[ ]Daily movement patterns of migrant and native offendersSpatiotemporal features extracted: timestamp and cell tower ID to count the number of mobile phone devices connected to a given cell tower on a per-hour basis. This feature helps to estimate ambient population and criminal movements when a crime takes placeDetecting criminal mobility patternsThe results show that the ambient population has a positive relationship with dynamic patterns of violent crimes committed by migrant offendersDescriptive statistics and negative binomial regression modelsThe geographical areas were shaped using the Thiessen polygon technique, where 52,026 cell towers were represented as Voronoi cells
[ ]Spatiotemporal mobility patterns of terroristsSpatiotemporal features of terrorists:
Detecting mobility patterns of terroristsThis study identified the meaningful places for criminals based on the digital traces they left at home and other visited locations. The traces were then analyzed to determine the changes in the terrorist’s spatial behaviorsCorrelation analysis: Spearman’s rank coefficient (ρ) statistics, Pearson’s correlations, and statistical analysis: the cumulative distribution functionCellular network cells: cell tower locations were spatially approximated to the postcode area, which in the United Kingdom covers a small area of approximately 0.14 km .
[ , , , , , , ]Criminal communication behaviorsCall features: outcoming/incoming calls, call frequency, maximum and minimum numbers of incoming or outgoing calls and messages, call timestamps, temporal changes in mobile phone call patterns, caller ID, called ID, type of communication (phone call, SMS, MMS, or voice), and call durationDetecting criminal networksThese studies built multiple forensic systems to detect criminal networks based on their calling characteristics. Here, a criminal network is represented by a set of nodes (criminals) and the edges or links between them represent a communication (i.e., a phone call or SMS)Social network analysis tools and graph algorithms such as Prim’s minimum spanning tree algorithm [ ], the Girvan-Newman algorithm [ ], Space algorithm [ ], Blondel’s community detection algorithm [ ], and Fruchterman–Reingold algorithm [ ]N/A
Missing location data (i.e., the geographical position of nodes is unknown)
[ , , , , ]Communication and mobility patterns of suspectsSpatiotemporal and calling features: the SIM numbers and location ID of the suspects, calls made between the suspects, maximum call duration, call frequency, phone calls made at the crime location, the most frequent caller, the number of times the suspect called other suspects, suspect trajectories, and othersIdentifying suspects and their associatesThese studies built a call detail record query system to detect suspects and suspicious groups.Big data technologies and analytics such as Hive, Hadoop MapReduce, and the Hadoop Distributed File SystemThe coverage areas of cell towers have not been intersected with any geographical units.
[ , ]Suspects’ communication behaviorsCall features: call duration between suspects, maximum and average call duration, maximum duration of outgoing and incoming calls, standard deviation duration of incoming calls, phone calls made at the crime location, and othersSuspect classificationThese studies built suspect classification models based on machine learning approaches that can classify suspects from non-suspectsBayesian network [ ] and
graph convolutional networks [ ]
N/A
ReferenceApplicationFeatureStudy FindingAnalysis Perspective
[ ]Dynamic estimation of individual exposure to air pollution.SpatiotemporalThe results show that exposure to nitrogen dioxide (NO ) goes up by 4.3% during the week and by 0.4% on the weekends. Due to the fact that, during the week, people who live in small towns near big cities are exposed to more NO because they work in these citiesPeople’s travel patterns
[ ]Estimation of human exposure to air pollutionSpatiotemporalThe results indicate that the home-based method (HBM), which assumes that all individuals spend the entire day at their homes (individuals who are not highly mobile), is still a useful measure for estimating their exposure to air pollutionDaily mobility patterns
[ ]Controlling the spread of dengue feverSpatiotemporal, SMSThe results show that the spatially targeting SMS policy that encourages people to avoid and cancel trips to high importation risk areas can help to reduce the risk of disease spreadSpatiotemporal travel patterns
[ , , ]Controlling and measuring the spatial spread of malariaSpatiotemporalThese studies prove that mobile phone data are effective in controlling and estimating the spread of malaria parasites by analyzing the mobility patterns of individuals in countries such as Bangladesh, South Africa, and MadagascarHuman travel patterns
[ ]Investigation of the correlation between mobility patterns and COVID-19 casesSpatiotemporalThe results indicate that a decrease in human movement (a reduction in the number of individual trips) is associated with a decrease in the growth rate of COVID-19 casesHuman daily mobility patterns
[ ]Real-time predictions of human movement during the Tokyo earthquakeSpatiotemporalThe proposed assimilation method yields encouraging results for estimating the real-time movement of people during earthquakesReal-time human movement
ReferenceApplicationDescription
[ ]Traffic congestion detectionThe study aims to classify traffic conditions into high, medium, and low traffic levels based on handover records that show the number of handover events in a cellular tower
[ ]Origin–destination flow estimationThe study aims to study traffic flow in Dhaka city by constructing origin–destination (OD) matrices based on phone users’ trajectories
[ , , ]Urban planning and managementThese studies aim to investigate and understand the dynamics of human mobility and human travel patterns in urban areas, which paves the way for improving traffic planning, public transport design, and transportation infrastructure design
[ , , ]Transport mode detectionThese studies analyze the travel behaviors of passengers in order to identify the modes of transportation that passengers take, such as metro, train, car, and bus
ReferenceApplicationFeatureAlgorithmNetwork Measure
[ , ]To detect criminal networksCall featuresGirvan–Newman and Fruchterman–Reingold Degree centrality, eigenvector centrality, closeness centrality, transitivity, betweenness centrality, and transitivity
[ , ]To detect criminal networksCall featuresConcept space approach and Prim’s algorithmVertex-centric, edge-centric
[ ]To detect customers who are likely to fail to pay their mobile billCall feature and spatiotemporal featuresSLPACloseness centrality and reciprocity measures
[ ]To detect users’ social interactions Call featureBron and Kerbosch’s Persistence, disparity, and reciprocity measures
[ ]To detect ethnic communities in Ivory CoastCall and spatiotemporal featuresLouvainAsymmetries and assortativity coefficient
[ ]To detect human spatial interactions in ChinaSpatiotemporal featuresInfomap, Louvain, and REDCAPDegree, strength, rich-club coefficient, and assortativity coefficient
[ ]To detect socio-economic groups in Ivory CoastCall and spatiotemporal features LouvainRich-club coefficient and
PageRank
[ ]To detect he spatial interactions of communities in Milan, ItalySpatiotemporal featuresLouvainBetweenness centrality, degree centrality, and PageRank
[ ]To detect individual ‘s spending behaviorsSpatiotemporal featuresLouvainDiversity, radius of gyration, and homophily
[ ]To detect socio-economic communities in Santiago, ChileSpatiotemporal featuresLouvainSegregation measures (i.e., isolation metric)
[ ]To detect urban communities in Dublin, IrelandSpatiotemporal featuresLouvainNewman’s modularity metric
DatasetDescriptionApplicationLimitation/Link
Nodobo contains mobile phone records of 27 graduating high school students from September 2010 until February 2011. These data were collected by a group of researchers at the University of Strathclyde, United KingdomUsed in applications regarding detecting criminal networks [ , ] and anomaly detection [ ]It contains only communication data; hence, it is suited for applications related to human communication behaviors
( (accessed on 20 September 2022))
Anonymized and aggregated human behavioral data derived from Telefonica Digital Company, Portugal.Used in applications regarding crime prediction in urban areas [ , , ]It contains only spatiotemporal data
( (accessed on 10 August 2022))
This mobile phone data published by Telecom Italia in 2014Used in applications regarding land use detection [ ], urban hotspot detection [ ], anomaly detection [ ], and mapping population density [ ]It Is only suitable for limited applications
( (accessed on 12 November 2022))
This dataset contains two types of mobile data, mobile phone data at the aggregated level (aggregated CDRs) and the cell tower level. These data were generated from Orange mobile phone operator in Ivory CoastUsed in applications regarding home/work detection [ ], land use detection [ ], identifying user habits [ ], and unusual event detection [ ]Only suitable for limited applications
( (accessed on 21 October 2022))
This is the largest open database of cell towers in the worldEstimating ambient population [ ]It contains only location data
( (accessed on 14 November 2022))
ReferencesAlgorithm/ModelObjective
[ ]SVM, NBTo classify user relationships
[ ]FCMTo classify urban land use in Singapore
[ ]GCNTo classify criminals from non-criminals
[ ]BNTo classify suspect users from non-suspect users
[ ]GBDTTo detect significant locations in users’ visiting patterns
[ , ]RFTo classify geographical areas into two classes, high or low crime levels
[ ]RFTo predict population density in Portugal and France
[ ]RFTo classify urban areas in Tel Aviv
[ ]DBSCAN, GMMThe DBSCAN algorithm is used to cluster users’ trajectories into meaningful places, while GMM is used to identify users’ habits
[ ]SVMTo classify urban land use in Beijing into six classes, (a) residential, (b) business, (c) scenic, (d) open, (e) other, and (f) entertainment
[ ]K-meansTo identify urban functional areas (UFAs) in Beijing
[ ]GANTo create artificial maps of population density distributions
[ , ]K-meansTo classify city users based on their calling behaviors into different types of city geographic areas, including residents, visitors, and commuters
[ ]MLPTo predict the real estate price in Budapest, Hungary
[ ]RF, GBDT, SVM, Adaptive boostingTo reconstruct individual trajectories
[ ]MLP, CNN, LSTMTo predict crowd distributions of people in urban areas
[ ]NB, LR, RF, DT, KNNTo prompt or recommend the best mobile phone contract services based on customer communication behaviors
[ ]BPTo estimate individual exposure to particulate matter (PM2.5) air pollution
[ ]ADTree, FT, RFTo detect subscriber identity module box (SIMbox) fraud
[ ]LR, SVM-Linear, SVM-RBF, KNN, RFTo predict demographic features such as age and gender
[ ]SVM-Linear, Logistic regressionTo predict demographic features such as age and gender
[ ]NB, SVM, DS, RF, RNNTo predict the next location of tourists
[ ]HCTo cluster human mobility patterns based on similar individual trajectories
[ ]GANTo generate synthetic data of mobile phone data
[ ]KNN, RF, SVM-Linear, SVM-RBF+CNN, LSTM, SDAETo construct a classifier that enables the recognition of fraudulent phone calls
[ ]RF, GBDT, SVM +CNNTo classify churner customers from non-churner customers
[ ]DT, RF, GBDT, XGBoostTo predict customer churn in Syriatel telecom company
[ ]MLP, SVM, Bayesian networksTo detect prepaid customer churn in mobile telecommunications companies
[ ]RF, DT, MLP, GBDTTo build predictive models that can classify customers into different categories of loyalty, such as very high value customers (greater loyalty), medium value customers (average loyalty), and others
[ ]LDA, SVM-RBF, XGBoost), RF, LR, NB, KNN, Bagged CART, CART, GBDT, C5.0To predict customer demographic variables such as age and gender in Syriatel Telecom Company
[ ]K-means, DBSCANTo detect fraudulent calls in telecommunications companies such as
[ ]GMM, ANNTo build a clustering-based classification model to classify cellular network traffic patterns into high-activity area, medium-activity area, low-activity area, etc.
[ , , ]K-means, GMM+CNNTo detect anomalous behavior through the identification of anomalous activities of mobile phone subscribers [ ], to detect anomalies in a cellular network such as sleeping cells or
unusual high call volume in a given region (traffic activity) [ ]
[ ]FCMTo classify mobile subscribers based on extracting their calling features
into three classes genuine, fraudulent, and suspicious
[ , ]HC, k-means, FCM, SVMTo detect fraudulent behaviors in telecom companies such as detecting fraudulent calls
[ ]K-means, FCM, spectral clustering, consensus clusteringTo cluster land use in Madrid
[ ]FKNN, MLP, C4.5, SVM GBDT, LR, RF, Adaptive boostingTo classify mobile customers into two classes, churners or non-churners
[ ]K-meansTo cluster users according to their weekly mobility patterns into six different profiles
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.

Share and Cite

Okmi, M.; Por, L.Y.; Ang, T.F.; Ku, C.S. Mobile Phone Data: A Survey of Techniques, Features, and Applications. Sensors 2023 , 23 , 908. https://doi.org/10.3390/s23020908

Okmi M, Por LY, Ang TF, Ku CS. Mobile Phone Data: A Survey of Techniques, Features, and Applications. Sensors . 2023; 23(2):908. https://doi.org/10.3390/s23020908

Okmi, Mohammed, Lip Yee Por, Tan Fong Ang, and Chin Soon Ku. 2023. "Mobile Phone Data: A Survey of Techniques, Features, and Applications" Sensors 23, no. 2: 908. https://doi.org/10.3390/s23020908

Article Metrics

Article access statistics, further information, mdpi initiatives, follow mdpi.

MDPI

Subscribe to receive issue release notifications and newsletters from MDPI journals

U.S. flag

An official website of the United States government

The .gov means it’s official. Federal government websites often end in .gov or .mil. Before sharing sensitive information, make sure you’re on a federal government site.

The site is secure. The https:// ensures that you are connecting to the official website and that any information you provide is encrypted and transmitted securely.

  • Publications
  • Account settings

The PMC website is updating on October 15, 2024. Learn More or Try it out now .

  • Advanced Search
  • Journal List
  • Springer Nature - PMC COVID-19 Collection

Logo of phenaturepg

Marketing research on Mobile apps: past, present and future

Lara stocchi.

1 UniSA Business, University of South Australia (UniSA), Adelaide, South Australia

Naser Pourazad

2 College of Business, Government and Law, Flinders University, Adelaide, South Australia

Nina Michaelidou

3 School of Business and Economics, Loughborough University, Leicestershire, UK

Arry Tanusondjaja

Paul harrigan.

4 UWA Business School, University of Western Australia (UWA), Perth, Western Australia

We present an integrative review of existing marketing research on mobile apps, clarifying and expanding what is known around how apps shape customer experiences and value across iterative customer journeys, leading to the attainment of competitive advantage, via apps (in instances of apps attached to an existing brand) and for apps (when the app is the brand). To synthetize relevant knowledge, we integrate different conceptual bases into a unified framework, which simplifies the results of an in-depth bibliographic analysis of 471 studies. The synthesis advances marketing research by combining customer experience, customer journey, value creation and co-creation, digital customer orientation, market orientation, and competitive advantage. This integration of knowledge also furthers scientific marketing research on apps, facilitating future developments on the topic and promoting expertise exchange between academia and industry.

Introduction

Mobile apps, or apps in short, have been defined as the ultimate marketing vehicle (Watson, McCarthy and Rowley 2013 ) and a staple promotional tactic (Rohm, Gao, Sultan and Pagani 2012 ) to attract business ‘on the go’ (Fang 2019 ). They yield great potential for customer engagement due to specific characteristics (e.g., vividness, novelty and built-in features, see Kim, Lin and Sung 2013 ), supporting one-to-one and one-to-many interactions (Watson et al. 2013 ) and facilitating exchanges without time or location-based restrictions (Alnawas and Aburub 2016 ). In essence, apps translate communication efforts into interactive customer experiences heightening cognitive, emotional and behavioral responses (Kim and Yu 2016 ). For example, apps support value-generating activities such as making purchases and accessing information (Natarajan, Balasubramanian and Kasilingam 2017 ). Accordingly, apps offer firms multiple opportunities to achieve marketing objectives, influencing and shaping the customer journey (Wang, Kim and Malthouse 2016a ). Overall, apps also allow firms to realize a digital customer orientation and to attain competitive advantages through the provision of superior customer experiences (Kopalle, Kumar and Subramaniam 2020 ).

Over the last decade, the popularity of apps continued to increase (currently, there are more than 2.87 million apps available, Buildfire 2021 ) and, although apps’ growth has gradually slowed down, they remain at the heart of digital marketing strategies, impacting economies worldwide (Arora, Hofstede and Mahajan 2017 ). For instance, in the US, apps drive about 60% of digital media consumption (Fang 2019 ) and 90% of the top 100 global brands offer one or more apps (Tseng and Lee 2018 ). Apps also generate significant economic results thanks to attaining prolonged media exposure and consumer spending. For example, the TikTok app generates over one billion video views every day (Influencer Marketing Hub 2018 ; Iqbal 2019 ) and has attracted $50 million in consumer spending last year, on top of advertising revenues (Williams 2020 ). The global health and financial crisis caused by the COVID-19 pandemic further illustrates the pivotal role apps play in facilitating business survival and reigniting customer experiences—see the instance of the Zoom app, which generated $2.6 billion revenue in 2020 (Sensortower 2020 ).

An increase in academic research on apps has matched their growth in popularity. Marketing is no exception to this trend; however, it lacks a state-of-the-art integrative review , which hinders the advancement of this field of inquiry. Integrative reviews offer new insights as a result of synthesis and critique, and are crucial for new knowledge generation (Elsbach and van Knippenberg 2020 ). Importantly, integrative reviews form the basis for justification or validation of established knowledge (MacInnis 2011 ); they also “identify new ways of conceiving a given field or phenomenon” (Post, Sarala, Gattrell and Prescott 2020 , p.354). Moreover, in addition to their substantiative theoretical contribution, integrative reviews typically facilitate the exchange of knowledge between academia and industry. Based on this reasoning, the present study has two research objectives. The first objective ( RO1 ) is to synthesize existing research on apps to sharpen scholarly understanding of their key role in marketing and customer experiences. To do so, we review established findings through the theoretical lens of the customer journey (Lemon and Verhoef 2016 ), which we modify and extend to establish conceptual links with digital customer orientation , market orientation and competitive advantage . As illustrated, the factor that connects these concepts and explicates apps’ relevance to marketing is value (including value co-creation ). The second objective ( RO2 ) involves offering a series of directions for future research based on priority knowledge gaps. The ultimate goal is to define future research paths for marketing scholars, while promoting knowledge and data exchange between academia and practice.

Comprehensively, this study constitutes the most extensive attempt in the marketing literature to integrate and review the full breadth of publications on apps and significantly differs from existing reviews (e.g., Ström, Vendel and Bredican 2014 ; Nysveen, Pedersen and Skard 2015 ). In particular, we synthesize 471 bibliometric sources, maintaining a clearer delineation between mobile technologies in general vs. apps. Our review also covers all types of apps and includes a unified conceptual framework—two further limitations of prior attempts (e.g., Tyrväinen and Karjaluato 2019 ; Mondal and Chakrabarti 2019 ).

Review approach

In line with past studies (e.g., Groenewald 2004 ; Mkono 2013 ), we used a semi-inductive approach to integrate and review marketing knowledge on apps. Specifically, as appropriate when reviewing fields that are not yet stabilized (Roma and Ragaglia 2016 ), we first conducted a bibliometric analysis to identify relevant sources, mapping the overall knowledge field via quantitative assessment of authors, references and citations (Culnan et al. 1990 ). We followed the same procedure as Samiee and Chabowski ( 2012 ), which begins with identifying keywords. In this regard, we drew upon extant literature on apps (e.g., Mondal and Chakrabarti 2019 ) to collate sources, which contained in the title, abstract or keywords any of the following terms: mobile application(s), mobile app(s), mobile phone application(s), mobile phone app(s), smartphone application(s), smartphone app(s), and apps(s). This selection aligns with past studies (e.g., Radler 2018 ) and reflects synonyms of apps used in real life. We also narrowed down the bibliometric data to sources with a clear marketing focus by screening for terms such as marketing , consumer or customer in the title, abstract or keywords. At times, this approach resulted in the inclusion of sources outside the confines of marketing research (e.g., technology and information system and/or management). Following a similar protocol to others (e.g., Wang, Zhao and Wang 2015 ; Mondal and Chakrabarti 2019 ), we located all sources from the Scopus database, concentrating on articles published in the last two decades—a timeframe, which captures seminal studies and more recent research. The second step of the review process involved screening all bibliometric sources to identify recurring themes and established findings. Following recent guidelines for developing insightful reviews (Hulland and Houston 2020 ), this intuitive review step also entailed locating and examining additional bibliometric sources not included in the initial data frame. The Web Appendix describes all sources examined (471) and a full-length bibliography.

Superordinate theoretical lens

To present the outcomes of our integrative review, we modify and expand the scope of the customer journey by Lemon and Verhoef ( 2016 ). This framework is applicable to different consumption contexts and simplifies the complexity resulting from seemingly disconnected theoretical bases. Moreover, it serves as a useful basis to understand and manage customer experiences . Customer experiences combine cognitive, emotional, behavioral, sensory and social aspects related to distinct consumption stages and touchpoints (see Verhoef, Lemon, Parasuraman, Roggeveen, Tsiros and Schlesinger 2009 ; Becker and Jaakkola 2020 ). In relation to apps, McLean, Al-Nabhani and Wilson ( 2018 ) highlight that the experiential (or journey) factor has been neglected thus far. This knowledge void is surprising, since apps are considered catalysts of ‘new’ customer experiences due to being a unique source of customer value . Nonetheless, apps call for critical modifications of Lemon and Verhoef’s ( 2016 ) framework, as follows.

First, we synthesize research across three journey stages: pre-adoption , adoption and post-adoption. 1 The pre-adoption stage concerns customer experiences and decision-making before app adoption, which shape consumer predispositions toward the app. In more detail, this stage captures the theoretical links between positive consumer attitudes, individual characteristics and the intention to download, adopt or use the app; it also includes firm/brand-initiated strategies to enhance consumer predispositions. The adoption stage includes customer experiences inherent to the continuation of the consumer decision-making process past initial predispositions, which signal app download and use . Experiences arise from firm/brand-initiated strategies and associated consumer reactions; they also originate from consumer characteristics likely to impact the choice of an app. Moreover, this stage includes activities that signify adoption such as using the app (e.g., mobile shopping). The post-adoption stage involves all customer experiences following adoption and resulting from ongoing app usage such as stickiness —i.e., the intention to continue using the app and frequency of app usage (Racherla, Furner and Babb 2012 ); and engagement (e.g., Kim et al. 2013 ; Wu 2015 ; Fang 2017 )—i.e., “a customer’s voluntary resource contribution to a firm’s marketing function, going beyond financial patronage” (Harmeling, Moffett, Arnold and Carlson 2017 , p.312). This final stage also includes relevant outcomes for the app and for the brand behind the app such as brand loyalty and customer satisfaction.

In line with Lemon and Verhoef’s ( 2016 ) assumptions, we contend the distinction between the three customer journey stages to be conceptually and practically fluid. Specifically, the adoption and post-adoption stages are blurred by a seamless feedback loop , since the decision-making process underpinning app adoption is likely to start from pre-adoption predispositions, and to be re-lived during activities that signify adoption whilst also shaping crucial post-adoption outcomes. However, for practical purposes, we distinguished bibliometric sources related to each stage by focusing on the focal concept or key dependent variable discussed in each source. For instance, we considered studies on intentions to adopt the app for pre-adoption; studies on app usage were examined for the adoption stage; and studies on stickiness and engagement were reviewed in relation to post-adoption.

A second modification of the original framework concerns the touchpoints. In more detail, we integrate brand-owned and partner-owned touchpoints , which are designed, managed and controlled by the firm and/or other partners (e.g., developers and app stores) due to the unique business model of app stores (Jung, Baek and Lee 2012 ); and consumer-owned and social touchpoints , which are out of the firm’s direct control, highlighting the extraordinary level of direct consumer involvement with apps through seamless feedback mechanisms—e.g., through customer ratings and reviews. Based on apps’ ubiquitous nature (Tojib and Tsarenko 2012 ), we also consider these touchpoints as “ always-on” points of interaction with a pervasive impact across all stages. For instance, taking the app’s marketing mix as an example (a key brand and partner-owned touchpoint), we assume it to impact consumer initial predispositions toward the app (pre-adoption); app usage (adoption) and consumer responses to the app (post-adoption).

Finally, to further enhance the theoretical and managerial contributions made, we expand the framework’s scope by linking it to customer orientation and competitive advantage via the broad notion of customer value . Kopalle et al. ( 2020 ) clarify that any brand or firm can harvest market opportunities by embracing a digital customer orientation . Digital customer orientation occurs “when the customization and enrichment of the experience delivered by a firm is in real-time and based on the in-use feedback from customers” (Kopalle et al. p. 115). This definition requires a platform for information sharing, real-time insights and context-driven value creation and co-creation . Apps are ideal platforms, as consumers can easily act as integrators of value and resources throughout the customer journey. For example, the business model of app stores hinges on user feedback and information exchange across the supply chain, extending the scope of apps to a broad service delivery network (Tax, McCutcheon and Wilkinson 2013 ). Apps are also viewed as dynamic packages of service provision (see Piccoli, Brohman, Watson and Parasuraman 2009 ), or ‘bundles’ of stimuli, functionalities and experiences that facilitate value creation and co-creation inherent to the appscape (Kumar, Purani and Viswanathan 2018 ; Lee 2018b ). Finally, apps are a pivotal source of hyper-contextualized consumer insights, which can be turned into market intelligence (Tong et al. 2020 ). By making consumer insights and market intelligence part of inter-functional coordination and strategic implementation (Narver and Slater 1990 ; Deshpandé, Farley and Webster 1993 ; Lafferty and Hult 2001 ), firms can consistently deliver superior customer value, attaining market orientation and competitive advantages via apps (when the app is linked to an existing brand) and for apps (when the app is the brand) .

Pre-adoption stage

Empirical research on the pre-adoption stage is abundant and focuses on two aspects that initiate the consumer decision-making process shaping consumer predispositions toward the app, driving the intention to download and/or adopt an app over other alternatives: the technological features and benefits consumers seek; and specific individual consumer characteristics . In contrast, research exploring different strategies for encouraging apps adoption is scarce. Table  1 summarizes existing theoretical approaches inherent to this stage, together with future research themes and examples of priority research questions.

Established theoretical approachesPriority future research themes and examples of research questions
Technological features and benefits sought

• Basic Theory of Planned Behaviour (TPB) and Theory of Reasoned Action (TRA) (Ajzen ; Azjen ).

• Technology Acceptance Model (TAM) (Davis 1989) and modifications of it such as U-TAUT (Venkatesh et al. ).

• Technology Acceptance Model (TAM) combined with other theories such as the Innovation Diffusion Theory (Lee et al.et al. 2011); expectancy theory (Vroom ); Uses and Gratification (U&G) theory (Mcguire , Eighmey and McCord ); and social cognitive theory (Tao et al. ).

• Value perceptions predicted using expectancy theory (Vroom ) or Uses and Gratification (U&G) theory (Mcguire , Eighmey and McCord ).

• Expectancy theory used to predict other perceptions such as service perceptions; provider perceptions; and network effects (Wei et al. ).

Priority future research themes:

• The value of specific app features in encouraging the intention to adopt an app.

• The value of specific app features in driving the performance of different types of app.

• Longitudinal and experimental studies.

Examples of research questions:

e.g.

Individual characteristics

• Consumer involvement theory (Richins and Bloch ; Mittal ), alongside standard consumer behaviour conventions such as evaluating the impact of past behaviour and of the consumer demographic and psychographic profile.

• Personality and personality traits theory (McCrae and Costa ; John and Srivastava ).

• Standard elements of the TPB/TRA (Ajzen ; Azjen ), especially behavioral control, self-efficacy and the social norm.

Priority future research themes:

Individual characteristics discouraging the intention to adopt an app (determinants of app avoidance and app resistance) vs. the potential re-adoption.

Exploring a broader range of personality variables driving the intention to adopt the app.

Examples of research questions:

vs.

Route to introduction (Strategy for encouraging app adoption)None available.

Priority future research themes:

Measuring the effectiveness of different strategies to encourage the intention to adopt apps attached to an existing brand vs. standalone.

Evaluating the effectiveness of introducing apps via conventional brand extensions strategies.

Examples of research questions:

vs.

Initiation of the consumer decision-making process

Technological features and benefits sought.

Extant research extensively documents technological features and benefits that consumers seek in apps, using the Technology Adoption Model (TAM) (Davis, Bagozzi and Warshaw 1989 ) and modifications of it, including conceptual models that combine technology adoption with Diffusion of Innovation Theory (Rogers 2005) and Uses and Gratification (U&G) theory (Mcguire 1974 , Eighmey and McCord 1998 ). In particular, past research consistently highlights the following key pre-adoption drivers. First, incentives of technology adoption such as usefulness, ease of use and enjoyment—all confirmed to enhance consumer positive attitudes and/or evaluations of an app, thus underpinning the intention to download and/or adopt the app (Bruner and Kumar 2005 ; Hong and Tam 2006 ; Karaiskos, Drossos, Tsiaousis, Giaglis and Fouskas 2012 ; Ko, Kim and Lee 2009 ; Maity 2010 ; Wang and Li 2012 ; Kim, Yoon and Han 2016b ; Li 2018 ; Stocchi, Michaelidou and Micevski 2019 ). Second, numerous studies stress the importance of value perceptions (Peng, Chen and Wen 2014 ; Zhu, So and Hudson 2017 ; Zolkepli, Mukhiar and Tan 2020 ), especially perceptions of convenience (Kim, Park and Oh 2008 ; Kang, Mun and Johnson 2015 ); novelty, accuracy and precision (Ho 2012 ); locatability (i.e., identifiability in space and time); and, more broadly, apps’ quality (Noh and Lee 2016 ). Studies also highlight apps’ potential to create positive consumer predispositions via personalization (Tan and Chou 2008 ; Wang and Li 2012 ; Watson et al. 2013 ; Li 2018 ); pleasant aesthetics (Stocchi et al. 2019 ; Kumar et al. 2018 ; Lee and Kim 2019 ); and the perceived monetary value (Hong and Tam 2006 ; Kim et al. 2008 ; Venkatesh, Thong and Xu 2012 ), which often counterbalances effort expectancy (Kang et al. 2015 ). Third, past research often explains the pre-adoption decision-making process via concentrating on medium characteristics such as apps’ compatibility, controllability, connectivity and service availability (Kim et al. 2008 ; Ko et al. 2009 ; Lu, Yang, Chau and Cao 2011 ; Mallat, Rossi, Tuunainen and Öörni 2009 ; Tan and Chou 2008 ; Wu and Wang 2005 ); and medium richness (Lee, Cheung and Chen 2007 ). Similarly, other research focuses on consumer’s positive attitudes resulting evaluations of the technology provider such as reputation (Chandra, Srivastava and Theng 2010 ) and communicativeness (Khalifa, Cheng and Shen 2012 ); or network factors including synergies with other channels (Kim et al. 2008 ) and app popularity (Picoto, Duarte and Pinto 2019 ).

The same technological features and benefits discussed so far are recurrently mentioned within industry reports explaining how to attract app users (e.g., IBM Cloud Education 2020 ; Babich 2017 ; Payne 2021 ). Nonetheless, there is a limited understanding of which combinations of technological features and benefits sought most impact the intention to download and/or adopt an app. Such insights could originate from experimental studies shedding light on how consumers choose an app over alternatives. There is also scope for longitudinal analyses of which technological features most impact app market performance.

Individual characteristics

Several marketing studies catalogue individual consumer characteristics that drive the intention to adopt an app, stemming from a combination of personality traits theory (McCrae, Costa 1987 ; John and Srivastava 1999 ), consumer involvement theory (Richins and Bloch 1986 ; Mittal 1989 ), and the Theory of Planned Behavior (TPB) and the Theory of Reasoned Action (TRA) (Ajzen 1991 ; Azjen 1980 ). Combining these theories, it is possible to identify the following recurring drivers. First, we find studies highlighting the relevance of generic factors likely to influence consumer pre-dispositions at the early stages of any decision-making process, such as consumer involvement (Taylor and Levin 2014 ), inertia (Wang, Ou and Chen 2019 ), consumer experience (Lee and Kim 2019 ; Kim et al. 2013 ) and past behavior (Atkinson 2013 ; Ho 2012 ; Kang et al. 2015 ). We also find research highlighting the impact of behavioral control and self-efficacy (Kleijnen, de Ruyter and Wetzels 2007 ; Maity 2010 ; Sripalawat, Thongmak and Ngramyarn 2011 ; Wang, Lin and Luarn 2006 ), social norm (Hong and Tam 2006 ; Karaiskos et al. 2012 ; Lu et al. 2007 , 2008 ) and motives (Bruner and Kumar 2005 ). Second, we find research remarking the importance of key individual differences, such as consumer demographics (Yang 2005 ; Carter and Yeo 2016 ; Veríssimo 2018 ; Hur, Lee and Choo 2017 ), lifestyle (Kim and Lee 2018 ), personality (Xu, Peak and Prybutok 2015 ; Frey, Xu and Ilic 2017 ) and individual traits like innovativeness (Lu, Wang and Yu 2007 ; Liu, Yu and Wang 2008 ; Hur et al. 2017 ; Karjaluoto, Shaikh, Saarijärvi and Saraniemi 2019 ), optimism (Kumar and Mukherjee 2013 ) and mavenism (Atkinson 2013 ).

Despite the great emphasis on these aspects, there is a scope for new studies examining their implications for apps avoidance (i.e., not wanting to adopt an app) and apps resistance (i.e., opposing or postponing app adoption). Furthermore, it is crucial to investigate apps’ re-adoption , since many apps are downloaded but abandoned shortly afterwards (Baek and Yoo 2018 ). Such new research endeavors can shed further light on app abandonment caused by sampling (Roggeveen, Grewal and Schweiger 2020 ), meeting industry needs. In fact, industry reports lament that only one in four users use apps one day after the download, and within three months after download over 70% of the app users have churned (Kim 2019 ).

Route to introduction (strategies for encouraging app adoption)

Existing research exploring strategies that encourage app adoption primarily draws from industry trends, as opposed to empirical evidence or conceptual work (see Zhao and Balagué 2015 ). Hence, the need for new frameworks outlining and evaluating strategies for apps’ introduction is pressing. In particular, there is scope for empirical studies assessing the effectiveness of alternative market introduction strategies for different app types. For example, future research on pre-adoption of apps linked to existing brands could compare apps against other brand touchpoints (see also Peng et al. 2014 ; Wang et al. 2016a ). Similarly, future research on pre-adoption of standalone apps could concentrate on appraising the implications of the app’s marketing mix (discussed later on in this integrative review).

Adoption stage

The adoption stage of the customer journey for apps and via apps covers the continuation of the consumer decision-making process until app adoption, including any activities that signify adoption—e.g., behaviors resulting from using the app such as mobile shopping and in-app purchases . Table  2 combines theoretical approaches used to explore these aspects; it also lists key themes for future research, alongside examples of unanswered questions.

Established theoretical approachesPriority future research themes and examples of research questions
Continuation of the consumer decision-making process

• Basic Theory of Planned Behaviour (TPB) and Theory of Reasoned Action (TRA) (Ajzen ; Azjen ).

• Technology Adoption Model (TAM) (Davis 1989) and modifications of it such as U-TAUT (Venkatesh et al. ).

• Technology Adoption Model (TAM) combined with other theories, especially expectancy theory (Vroom ); Uses and Gratification (U&G) theory (Mcguire , Eighmey and McCord )

• Basic psychological mechanisms inherent to trust (Robinson ) and perceptions of risk (Weber et al. ).

• Experiential learning theory (Kolb et al. ).

• Media flow (Wu and Ye ) and attachment theory (Bowlby ).

• Involvement theory (Zaichkowsky ).

• Motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959)

• Personality traits theory (McCrae and Costa ; John and Srivastava )

• Basic psychological mechanisms linked to information needs, usage preferences and usage behaviours (Alavi and Ahuja ; Doub et al. ; Kim et al. ).

• Self-concept (Sirgy ).

Priority future research themes:

• Decision rules and heuristics in apps choice.

• Self-concept and expression in app adoption.

• App repertoires and different nuances of app loyalty (e.g., inertia, shared and tenure loyalty).

Examples of research questions:

i.e.

Mobile shopping

• Customer experience theory (Verhoef et al. )

• Expectancy theory (Vroom )

• Uses and Gratification (U&G) theory (Mcguire , Eighmey and McCord )

• Motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959).

• Basic principles of impulsive behaviour (Rook and Fisher ).

• Brand experience (Brakus et al. )

• Personality traits theory (McCrae and Costa ; John and Srivastava ).

• TAM combined with personality traits theory (Svendsen et al. ).

• Customer satisfaction theory (Lam, Shankar, Erramilli and Murthy 2004; Yang and Peterson ).

Priority future research themes:

• Outlining the decision-making process characterizing mobile shopping via apps and in-app purchases.

• Sources of app experience and values driving mobile shopping via apps and in-app purchases.

• The impact of mobile shopping via apps on various aspects of brand performance, especially sales and brand availability (studies based on single-source data).

Examples of research questions:

via

via

i.e.

Continuation of the consumer decision-making process

Past studies focus on technological features and benefits sought, or on individual consumer characteristics also in relation to the pre-adoption stage. In relation to the first aspect, many scholars confirm the importance of the same pre-adoption drivers (e.g., ease of use, usefulness and enjoyment), either directly or via attitudes and/or intentions (see Gao, Rohm, Sultan and Pagani 2013 ; Huang, Lin and Chuang 2007 ; Koenig-Lewis, Marquet, Palmer and Zhao 2015 ; Veríssimo 2018 ; Stocchi, Pourazad and Michaelidou 2020a ). Past research also highlights new drivers such as mobility value (i.e., the combination of convenience, expediency and immediacy, see Huang et al. 2007 ) and ubiquity (i.e., the possibility to access products and services “anytime, anywhere”, see Tojib and Tsarenko 2012 ). Other drivers of app adoption and/or use include trust (Chong, Chan and Ooi 2012 ), device compatibility (Wu and Wang 2005 ), app price (Malhotra and Malhotra 2009 ), provider reputation (Chandra et al. 2010 ), consumer experiential learning (Grant and O’Donohoe 2007 ) and perceived media flow (Wu and Ye 2013 ). In terms of individual characteristics, extant studies confirm the same range of factors as in pre-adoption (Mort and Drennan 2007 ; Bhave, Jain and Roy 2013 ; Byun, Chiu and Bae 2018 ; Taylor, Voelker and Pentina 2011 ; Yang 2013 ; Kang et al. 2015 ). Research also highlights the importance of consumer motives (Jin and Villegas 2008 ), social influence (Chong et al. 2012 ), attachment with the device (Rohm, Gao, Sultan and Pagani 2012 ) and self-to-app connection (Newman, Wachter and White 2018 ). Additionally, some studies reveal further important individual level factors such as consumer innovativeness (Lewis et al. 2015), consumer knowledge (Koenig-Lewis et al. 2015 ), personality (Pentina, Zhang, Bata and Chen 2016 ; Fang 2017 ) and a sense of self (Scholz and Duffy 2018 ). Moreover, several studies uncover new drivers such as escapism (Grant and O’Donohoe 2007 ), playfulness and drive stimulation (Mahatanankoon, Wen and Lim 2005 ). There are also studies highlighting the importance of usage values (Liu, Zhao and Li 2017 ) and advantages (Zolkepli et al. 2020 ; Newman, Wachter and White 2018 ; Arya, Sethi and Paul 2019 ), including information needs (Alavi and Ahuja 2016 ) and usage preferences (Doub, Levin, Heath and LeVangie ( 2018 ); Cheng, Fang, Hong and Yang 2017 ) such as browsing (Kim, Kim, Choi and Trivedi 2017 ).

The range of theoretical approaches underpinning the research mentioned so far is broad. For example, we find theories not explored for pre-adoption like experiential learning theory (Kolb 1984 ), media flow theory (Wu and Ye 2013 ), motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959 ) and the self-concept (Sirgy 1982 ). Nonetheless, a common aspect connecting these seemingly disparate theoretical bases is the notion of value. Specifically, there is an emphasis on different types of consumer values (e.g., utilitarian and hedonic) assumed to encourage the shift from the intention to adopt an app to actual adoption and/or use. Although this assumption is plausible and empirically sound, there is scope for new investigations outlining the consumer decision-making process resulting in app adoption and/or use in greater detail. For instance, scholars could adapt conceptual frameworks explicating how consumers evaluate brands for choice (e.g., Keller 1993 ).

Behaviors that signal adoption

The industry distinguishes 33 app categories in the Google Play store and 24 categories in the Apple’s App Store, out of which popular app categories (i.e., categories with an uptake greater than 3%) include apps linked to retailers, games and lifestyle apps (Think Mobile 2021 ). Considering these popular app categories, two key behaviors signaling adoption echo the focus of extant marketing studies: mobile shopping via apps and in-app purchasing .

Mobile shopping

Past research clarifies the factors that encourage purchasing via the app and the intention to purchase the brand powering the app (when the app is linked to an existing offline or online brand). In terms of factors that encourage purchases via the app vs. other channels, extant studies identify the importance of positive customer experiences , especially the speed of transactions, security and user-friendliness that apps can provide (Buellingen and Woerter 2004 ; Figge 2014 ); consumer participation, flexibility and technology quality (Mäki and Kokko 2017 ; Dacko 2017 ); location awareness and interactivity (Wang et al. 2016a ); and access to information and promotions (Magrath and McCormick 2013 ). Extant research also discusses the relevance of the customer’s overall interest in the app (Taylor and Levin 2014 ) and specific apps’ attributes (e.g., ease of use and connection with the self) as drivers of the intention to purchase via the app over the physical store (Newman et al. 2018 ), often due to heightening buying impulses (Wu and Ye 2013 ; Chadha, Alavi and Ahuja 2017 ). Finally, past studies highlight two factors that underpin the intention to purchase the brand powering the app: the provision of holistic brand experiences (Wang and Li 2012 ; Kim and Yu 2016 ; Chen 2017 ; Fang 2017 ) and and app usability (i.e., “the extent to which a mobile app can be used to achieve a specified task effectively during brand-consumer interactions” Baek and Yoo 2018 , p. 72).

Considering the above, more research is needed to clarify how purchases via apps occur, including any facilitating or inhibiting factors, as these strongly correspond with industry priorities. Indeed, industry experts call for more insights on how personalized content and push notifications might encourage purchasing via the app (Anblicks 2017 ; Tariq 2020 ). Such future research extensions could also reinforce rather scattered theoretical bases, which primarily include expectancy theory (Vroom 1964 ), motivation theory (Herzberg et al. 1959 ), Uses and Gratifications (U&G) theory (Mcguire 1974 ) and customer satisfaction theory (Churchill Jr. and Surprenant 1982 ). Finally, in terms of apps attached to existing brands, future research could evaluate the impact on brand sales and/or other brand performance indicators. For example, future studies could consider the effects of apps as a tool to enhance a brand’s availability in consumer’s memory, ultimately impacting brand purchase intentions (see Sharp 2010 ; Romaniuk and Sharp 2016 ).

In-app purchasing

Research predicting in-app purchases highlights, as key drivers, perceived app value (i.e., quality, value for money, social and emotional value—see Hsu and Lin 2015 ; and Hsiao and Chen 2016 ) and features of the app that motivate app use (Stocchi, Michaelidou, Pourazad and Micevski 2018 ; Stocchi et al. 2019 ). Extant studies also remark the importance of personality traits such as bargain proneness, frugality and extraversion (Dinsmore, Swani and Dugan 2017 ), and price sensitivity , which Natarajan et al. ( 2017 ) found to alter perceptions of risk, usefulness, enjoyment and personal innovativeness, via customer satisfaction (see also Kübler, Pauwels, Yildrim and Fandrich 2018 ). Since the conceptual focus and scope of extant studies is somewhat confined, future research could expand the theoretical bases used by considering established patterns and regularities in buying behavior (see the work of Sharp 2010 ; and Romaniuk and Sharp 2016 ).

Post-adoption stage

The post-adoption stage concerns two aspects: ongoing or continued app usage, explored through the notions of stickiness and engagement ; and outcomes of app adoption for the app itself and for the brand behind the app , as applicable. Table  3 maps extant theoretical approaches vs. outstanding research themes and priorities linked to these aspects, with examples of research questions yet to be explored (Fig. ​ (Fig.1 1 ).

Established theoretical approachesPriority future research themes and examples of research questions
Ongoing (continued) app usage

• Telepresence/teletransportation theory and interactivity theory (Steuer ).

• Perceived value and customer satisfaction (Lin and Wang ).

• Basic Theory of Planned Behaviour (TPB) and Theory of Reasoned Action (TRA) (Ajzen ; Azjen ).

• System quality and information quality theories (DeLone and McLean, ; Boritz ).

• Usability theory (Hornbæk ).

• Expectancy theory Vroom ).

• Motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959).

• Stimulus-Organism-Response (SOR) model (Turley and Milliman ; Yoo et al. )

• Brand experience theory (Brakus et al. ).

• Information Adoption Model (IAM) (Sussman and Siegal )

• Innovation Diffusion Theory (IDT) (Rogers )

• Media Flow theory (Wu and Ye ), transportation theory (Green and Brock ).

• Different conceptualizations of engagement such as: Media Engagement Theory and Media Context Effects (Kilger and Romer ; Calder and Malthouse); consumer engagement based on motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959); psychological engagement (Fang et al. ); digital engagement (Eigenraam et al. ) and brand engagement (Hollebeek et al. ).

• Customer Value Satisfaction and Loyalty (VSL) framework (Lam, Shankar, Erramilli and Murthy 2004; Yang and Peterson ).

• Brand attachment theory (Thomson et al. ) and consumer-brand relationship theory (Fournier ).

• Expectancy theory (Vroom ).

• Motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959).

• SDL (Vargo and Lusch ).

Priority future research themes:

• Producing a unified conceptualization and measurement of app stickiness.

• Producing a unified conceptualization and measurement of app engagement.

• Identifying the key outcomes of app stickiness.

• Identifying the key outcomes of app engagement and of the strength of app engagement.

• Determinants of app disengagement.

• Longitudinal studies evaluating changes in app stickiness resulting from modifications of the app.

• Longitudinal studies evaluating changes in app engagement resulting from modifications of the app.

Examples of research questions:

Outcomes for the app

• Experiential computing theory (Yoo )

• Customer Value Satisfaction and Loyalty (VSL) framework (Lam, Shankar, Erramilli and Murthy 2004; Yang and Peterson ).

• Service quality (Chopdar and Sivakumar ).

Priority future research themes:

• The effect of perceptions of value (especially value in use), satisfaction with the app and resulting app performance (other than WOM and/or other forms of loyalty toward the app).

• Consumer emotional response towards the app and consumer-app connections (beyond engagement).

Examples of research questions:

Outcomes for the brand behind the app

• Brand loyalty theory (Lin and Wang ).

• Brand experience theory (Brakus et al. ) and brand responses (cognitive and affective) theory (van Noort and van Reijmersdal ).

• Persuasion theory (Petty and Cacioppo ).

• Consumer involvement theory (Richins and Bloch ; Mittal ).

• Consumer-brand relationship theory (Fournier ).

• Self-congruence theory (Aaker ; Sirgy, Lee, Johar and Tidwell 2008).

• Expectancy theory (Vroom ).

• Motivation theory (Herzberg, Mausner and Bloch-Snyderman 1959).

• Service quality (Chopdar and Sivakumar ).

Priority future research themes:

• Determinants of brand loyalty via the app.

• Brand loyalty segments and links with app adoption.

• Determinants of eWOM via the app.

• Apps’ impact on brand recognition and brand recall (incl. Comparison of apps’ persuasiveness vs. other digital and non-digital marketing touchpoints).

• Experimental studies, including more research based on neuroscience applied to marketing.

• Measurement of apps’ service quality and apps’ satisfaction.

• Determinants of brand engagement via the app.

• Cognitive and affective brand responses for different types of apps.

• Studies exploring the impact of brand outcomes onto the app (reverse theoretical links).

Examples of research questions:

An external file that holds a picture, illustration, etc.
Object name is 11747_2021_815_Fig1_HTML.jpg

Unified theoretical framework

Ongoing (continued) app usage

App stickiness.

Racherla, Furner and Babb ( 2012 ) and Furner, Racherla and Babb ( 2014 ) link app stickiness to telepresence , which comprises two dimensions: vividness and interactivity . Vividness influences a medium’s ability to induce a sense of presence resulting from its breadth (sensory dimensions and cues) and depth (quality of presentation). Interactivity is the extent to which users can modify the medium’s form and content in real-time. Similarly, Chang ( 2015 ) and Xu et al. ( 2015 ) explore loyalty towards apps focusing on perceived value and customer satisfaction. Other studies concentrate on the continued intention to use an app , highlighting the importance of consumer perceptions of apps’ features (Kim, Baek, Kim and Yoo 2016 ), especially design, functionality and social features (Tarute, Nikou and Gatautis 2017a ). For example, Tseng and Lee ( 2018 ) confirm that improving loyalty towards branded apps can be achieved through an affective path (i.e., bolstering functional, experiential, symbolic and monetary benefits) and a utilitarian path (i.e., emphasizing system and information quality). Similarly, Alalwan ( 2020 ) links performance expectancy and hedonic motivation to the continued intention to use apps.

The above studies draw upon different theoretical bases, albeit consistently highlighting the importance of value perceptions resulting from customer experiences. Nonetheless, past research bears two recurring issues: inconsistent conceptualizations and measurements, and the conflation with other prominent notions such as app engagement. These two issues could be turned into future research providing a unified definition and measure of app stickiness. Future research could also explore the outcomes of app stickiness, clarifying if it can improve apps’ market performance and survival chances. Lastly, there is scope for longitudinal studies examining fluctuations in app stickiness, especially pre and post app modifications. Notably, these future endeavors all yield significant synergies with current industry practices and trends (see App Radar 2019 , The Manifest 2018 ).

App engagement

According to Kim et al. ( 2013 ) and Wang et al. ( 2016b ), app engagement can be understood as the sum of motivational experiences (see also Calder and Malthouse 2008 ) that connect the consumer to the app. Similarly, Dovaliene, Masiulyte and Piligrimiene ( 2015 ) and Dovaliene, Piligrimiene and Masiulyte ( 2016 ) theorize consumer engagement with apps as a mixture of cognitive, emotional and behavioral aspects (see also Jain and Viswanathan 2015 ), while Noh and Lee ( 2016 ) link consumer intention to engage with apps to perceptions of quality . Adapting Calder, Malthouse and Schaedel’s ( 2009 ) measure of media engagement , Wu ( 2015 ) confirms that effort expectancy, performance expectancy, social influence and consumer-brand identification underpin consumer engagement, which then drives the intention to continue app usage. In contrast, Kim and Baek ( 2018 ) use Kilger and Romer’s ( 2007 ) measure of media engagement to evaluate branded apps engagement. This approach closely aligns with Eigenraam, Eelen, van Lin, and Verlegh’s ( 2018 ) definition of digital engagement , which captures consumers’ tendency to conduct various tasks beyond usage of branded services, displaying behaviors that signal engagement. In a similar vein, Tarute, Nikou and Gatatuis ( 2017a ) modify Hollebeek, Glynn and Brodie’s ( 2014 ) work and contend that engagement with apps originates from the intensity of individual participation and motivation (see also Vivek, Beatty and Morgan 2012 ). Stocchi et al. ( 2018 ) explore consumer motives for engaging with apps, while Fang, Zhao, Wen and Wang ( 2017 ) consider branded apps’ characteristics that underpin psychological engagement (i.e., a highly subjective state characterized by deep focus, concentration and absorption), assumed to drive behavioral engagement (i.e., the consumer intention to engage with the branded app). Past studies also analyze consumer engagement behaviors (i.e., manifestations towards the brand or the firm beyond purchase that strengthen the consumer-brand relationship and generate value, see van Doorn, Lemon, Mittal, Nass, Pick, Pirner and Verhoef 2010 ). For example, Viswanathan, Hollebeek, Malthouse, Maslowska, Kim and Xie ( 2017 ) infer app engagement from the behavior changes of customers enrolled in the loyalty program. Gill, Sridhar and Grewal ( 2017 ) return similar findings for B2B apps. Lee ( 2018b ) and van Heerde, Dinner and Neslin ( 2019 ) highlight that consumer engagement behaviors have a strong bearing on brand loyalty. Finally, Chen ( 2017 ) and Fang ( 2017 ) predict engagement with the brand powering the app.

In essence, existing research on apps’ engagement presents contrasting assumptions and conceptualizations, which place emphasis on different cognitive and psychological aspects resulting from an evaluation of the benefits (and thus values) that apps offer. Therefore, there is scope for a unified definition and measurement of app engagement combining diverging theoretical perspectives such as motivation theory (Herzberg et al. 1959 ), flow theory (Wu and Ye 2013 ), transportation theory (Green and Brock 2000 ), media engagement theory (Kilger and Romer 2007 , Calder and Malthouse 2008 ) and the Customer, Value, Satisfaction and Loyalty (VSL) framework (Lam, Shankar, Erramilli and Murthy 2004 ; Yang and Peterson 2004 ). Meeting recurring industry priorities (Beard 2020 ; Marchick 2014 ; Facebook 2021 ), future research could aso explore disengagement —i.e., when consumers de-escalate the frequency of app usage (see also Wang et al. 2016c ), as well as the link between app engagement and other apps performance indicators such as downloads.

Outcomes for the app

Extant research exploring the outcomes of app adoption for the app itself concentrates on two key aspects: the willingness to spread word-of-mouth (WOM) about the app and the willingness to re-purchase via the app . For example, Furner, Racherla et al. (2014) attribute consumer willingness to spread positive WOM about mobile apps to the app’s stickiness. In a similar vein, Baek and Yoo ( 2018 ) link branded apps’ continued usage intention to branded apps’ referral intentions. Embracing a different conceptual angle, Xu et al. ( 2015 ) highlight the link between perceptions of app value, satisfaction with the app, loyalty towards the app and WOM about the app, which the authors consider to be a form of experiential computing . Other studies attribute the consumer’s inclination to recommend apps to the level of app loyalty resulting from perceptions of value (Chang 2015 ) or service quality (Chopdar and Sivakumar 2018 ). On occasion, past research explores specific characteristics of branded apps likely to entice WOM such as usefulness (Kim et al. 2016 ), ease of use and personal connection (Newman et al. 2018 ), and utilitarian and hedonic benefits (Stocchi et al. 2018 ). In terms of the willingness to re-purchase via the app and other mobile shopping changes, Kim et al. ( 2015 ), Wang, Xiang, Law and Ki ( 2016a ) and Gill et al. ( 2017 ) demonstrate that using an app increases spending over time. In light of these findings, research on the outcomes of app adoption for the app reveals substantial scope for expansion. In particular, future research could explore the underlying mechanisms linking perceptions of value (especially value in use), satisfaction with the app and outcomes beyond the standard chain of effects leading to WOM and/or other forms of loyalty toward the app.

Outcomes for the brand behind the app

Research exploring the outcomes for the brand behind the app covers a wide range of conceptual bases, including persuasion theory (Petty and Cacioppo 1986 ), involvement theory (Richins and Bloch 1986 ; Mittal 1989 ), self-congruence theory (Aaker 1999 ; Sirgy, Lee, Johar and Tidwell 2008 ) and consumer-brand relationship theory (Fournier 1998 ). Nonetheless, given the theoretical and managerial relevance of these aspects, there is ample scope for new marketing knowledge, as follows.

Brand loyalty

Lin and Wang ( 2006 ) theorize brand loyalty as the outcome of perceived value, customer satisfaction, trust and habits inherent to m-commerce apps. Similarly, Kim and Yu ( 2016 ) evaluate the extent to which branded apps can drive brand loyalty through the provision of a continuous brand experience, which they defined as “sensation, feelings, cognition and behavioral responses evoked by brand-related stimuli that are all a part of a brand’s design, identity, packaging, communication, and environment” (p.52). Embracing a slightly different focus, Baek and Yoo ( 2018 ) focus on branded apps’ usability, seen as conceptually woven into the user experience. Therefore, building upon these past studies and their implications, future research could focus on the psychological mechanisms that increment brand loyalty via app usage. For example, keeping in mind the established conventions of how brands grow (Sharp 2010 ; Romaniuk and Sharp 2016 ), there is scope for investigating app characteristics likely to enhance brand loyalty for different customer segments. There is also scope for research exploring the reverse effect, i.e. studies evaluating the impact of brand loyalty on app performance.

Willingness to spread WOM about the brand

Kim and Yu ( 2016 ) attribute consumer’s willingness to spread positive WOM about the brand powering an app to the holistic brand experience resulting from using the app. Similarly, Sarkar, Sarkar, Sreejesh and Anusree ( 2018 ) link positive WOM about retailers to the use of related apps. To revamp scholarly and managerial attention around this theme, future studies could establish a connection with the latest online WOM research (e.g., Ismagilova, Slade, Rana and Dwivedi 2019 ; Sanchez, Abril and Haenlein 2020 ; Rosario, de Valck and Sotgiu 2020 ). Such studies could also consider instances whereby buzz about the brand might impact app performance.

Wang et al. ( 2016a ) present a series of theoretical reflections concerning the persuasive nature of branded apps, highlighting apps’ ability to trigger frequent context-based brand recall. Bellman, Potter, Treleaven-Hassard, Robinson and Varan ( 2011 ) add that branded apps can persuade consumers by increasing interest in the brand powering the app (purchase intention) and in the product category (product involvement). At the same time, Ahmed, Beard and Yoon ( 2016 ) remark that apps’ persuasive potential originates from vividness, novelty, and multi-platforming opportunities (see also Kim et al. 2013 ). Similarly, Alnawas and Aburub ( 2016 ) and Seitz and Aldebasi ( 2016 ) attribute apps’ persuasiveness to the benefits offered, which can be cognitive (information acquisition), social integrative (connecting with others), personal integrative (self-value bolstering) and hedonic (e.g., escapism). More recently, Lee ( 2018a ) examines the dual route to persuasion for apps, including argument quality (central route) and source credibility (peripheral route), while van Noort and van Reijmersdal ( 2019 ) evaluate cognitive and affective brand responses to apps.

In line with the above, apps’ persuasive power is widely established, a trend that is also apparent in mobile advertising trends (via apps and in-apps), which continue to overtake desktop advertising (eMarketer 2019). Nonetheless, there is scope for new knowledge evaluating the outcomes of advertising via apps beyond attitude change and brand purchase intentions (see Ahmed et al. 2016 ), explicitly appraising apps’ effects on brand recall and brand recognition (see Ström et al. 2014 ; van Noort and Reijmersdal 2019 ). There is also scope for replications and extensions of Bellman et al.’s ( 2011 ) seminal work, bringing neuroscience into marketing research on apps. For example, future research could determine the most persuasive app features for different consumer segments. It is equally paramount to consider the effects of deploying apps compared to other advertising channels. Such comparisons could evaluate synergies between apps and other digital media (especially social media), guiding firms in advertising platform choices whilst avoiding unduly media duplication. Future studies could also explore the impact of brand advertising on app performance. These future investigations are relevant to the industry, as apps are considered superior advertising channels than websites (Deshdeep 2021 ).

Customer satisfaction

Lin and Wang ( 2006 ) attribute customer satisfaction to perceptions of app value and consumer trust. Subsequent studies often refer to these original findings, albeit returning either too simplistic (Lee, Tsao and Chang 2015 ) or too intricate research frameworks (Xu et al. 2015 ), or frameworks not focused on the prediction of customer satisfaction (Natarajan et al. 2017 ). Other studies concentrate on utilitarian and hedonic benefits that apps offer vs. non-monetary sacrifices such as privacy surrender (Alnawas and Aburub 2016 ). In contrast, Alalwan ( 2020 ) considers online reviews, performance expectancy, hedonic motivation and price value. Among studies exploring perceptions of value and customer satisfaction, Chang ( 2015 ) looks at emotional and social values, app quality and value for money. Likewise, Rezaei and Valaei ( 2017 ) find that experiential values (i.e., service excellence, customer return on investment, aesthetics and playfulness) positively influence satisfaction. In contrast, Iyer, Davari and Mukherjee ( 2018 ) find that both functional and hedonic values positively influence consumer satisfaction from the branded app, while social values have a negative impact (see also Karjaluoto et al. 2019 ).

Considering the above and, more generally, the pivotal role of perceptions of value seen in extant research on pre-adoption and adoption, there is limited ground for additional endeavors exploring these aspects. However, there is a need for research clarifying how to measure service quality for apps and evaluating the differences with other non-digital sources of customer satisfaction . In fact, only two studies have explored these aspects, proposing inconsistent models. Specifically, Demir and Aydinli ( 2016 ) outline seven dimensions of service quality for instant messaging apps (communication, data transferring, distinctive features aesthetics, security, feedback, and networking), while Trivedi and Trivedi ( 2018 ) explore the antecedents of satisfaction with fashion apps adding other perceived quality dimensions. There is also scope for new research exploring the on-going effects of attaining brand engagement via apps, expanding the exploratory work by Chen ( 2017 ) on brands active on WeChat. Finally, it is worth exploring instances whereby customer satisfaction with the brand and brand engagement might influence app performance.

Emotional response toward the brand

When interacting with mobile technologies, users often experience strong emotional responses, which can result in the willingness to act without thinking (McRae, Carrabis, Carrabis and Hamel 2013 ). Indeed, van Noort and van Reijmersdal ( 2019 ) show that entertaining apps heighten affective brand responses and, according to Arya et al. ( 2019 ), consumers might become brand vocals. Moreover, apps can trigger emotional connections between the consumer and the brand, on the basis of self-congruence (Iyer et al. 2018 ; Kim and Baek 2018 ; Yang 2016 ) or self-app connection , arising from personalized consumption experiences that turn apps into digital manifestations of one’s preferences, desires and needs (Newman et al. 2018 ). Apps can also lead to brand attachment (i.e., an emotional bond between the consumer and the brand); brand identification (i.e., overlap between the consumer and the brand, see Peng et al. 2014 ); brand affect (i.e., deep emotions towards the brand, see Sarkar et al. 2018 ); brand love (i.e., a romantic connection between the brand and the consumer, see Baena 2016 ); and brand warmth (i.e., the belief that a brand is friendly, trustworthy and truthful, see Fang 2019 ). Building upon these findings, there is an opportunity to examine the cognitive and affective brand responses that result from using different types of apps (see also van Noort and van Reijmersdal 2019 ) and how these might impact app performance. Such studies could return relevant insights useful to the identification of strategies for market survival and attaining a competitive advantage for apps through building strong connections with consumers.

“Always on” points of interaction

Research linked to brand and partner-owned , and consumer-owned and social “always on” points of interaction is nascent, yet very important to understand how to shape positive and interative customer journeys with apps and via apps. Table  4 integrates extant conceptual approaches, which include the Innovation Diffusion Theory (Rogers 1995 ); personality traits theory (McCrae, Costa 1987 ; John and Srivastava 1999 ) and value network theory (Peppard and Rylander 2006 ). It also highlights key priority future research themes and questions.

‘Always on’ points of interaction

Established theoretical approachesPriority future research themes and examples of research questions
Brand and partner-owned

:

• Innovation Diffusion Theory (IDT) (Rogers ).

:

• Customer Based Brand Equity (CBBE) (Keller ).

:

None available.

:

• Personality and personality traits theory (McCrae and Costa ; John and Srivastava ).

• Price sensitivity theory (Goldsmith and Newell )

• Versioning and sampling theories (Cheng and Tang ; Datta et al. ).

:

• Value network theory (Peppard and Rylander ).

None available.

Priority future research themes:

• Impact of technological innovation in apps from a broader stakeholders’ perspective.

• Implications of strategic brand management tactics for apps, including brand extensions and brand portfolio strategies.

• Empirical and theoretical evaluations of different tactics to promote and advertise apps.

• Feasibility of app monetization strategies, especially freemium and paid strategies (to be compared for different types of apps).

• Trade-off between various elements of the marketing mix for apps, especially promotion and distribution.

• New supply chain management paradigms resulting from app stores based on sharing of consumer insights.

• Empirical and theoretical assessments of the app store role in app performance and market survival.

• Conceptual research exploring different marketing mix configurations for apps.

Examples of research questions:

e.g.

Consumer-owned and social

:

• None available.

:

• Risk perceptions and risk acceptance (Miyazaki and Fernandez )

• Trust (Chong, Chan and Ooi 2012).

• Technology Adoption Model (TAM) (Davis 1989) and modifications of it such as U-TAUT (Venkatesh et al. ).

Priority future research themes:

• Clarifying apps’ role as catalyst of peer-to-peer interactions through novel conceptual lenses, such as social contagion and network effects.

• Exploring in-depth the impact of cultural differences.

• Qualitative research evaluating apps’ social and personal implications.

• A unified theorization and measurement of privacy perceptions and concerns linked to apps, diversified for different types of apps and individual differences (e.g., risk aversion).

• How privacy and privacy concerns influence app-consumer interactions and the resulting customer experiences.

• Strategic guidelines for the management of personal data and privacy minimal requirements via apps.

Examples of research questions:

Brand and partner owned “always on” points of interaction

In accordance with Tong, Luo and Xu ( 2020 ), brand and partner owned “always on” points of interaction are linked to the four standard elements of the marketing mix , as follows.

Product (including innovation and branding)

Existing research exploring how apps promote innovation and how to innovate apps is very limited. A few noteworthy exceptions include studies about apps used in specific industries such as construction and higher education—see Lu, Mao, Wang and Hu ( 2015 ); Wattanapisit, Teo, Wattanapisit, Teoh, Woo and Ng ( 2020 ); Liu, Mathrani and Mbachu ( 2019 ); and Pechenkina ( 2017 ). However, product innovation research often discusses it in relation to technological developments (Toivonen and Tuominen 2009 ). Therefore, since mobile technologies are subject to ongoing and rapid technological advancements (Lamberton and Stephen 2016 ), there is scope for new research empirically evaluating the impact of innovating apps’ technological features. For example, with the advent of apps involving augmented and virtual reality, there is room for studies quantifying the effect of these advancements on downloads and engagement and mobile shopping (in app and via the app). More broadly, more research is needed to reveal the mechanisms through which apps catalyze innovation to generate value for different stakeholders (Snyder, Witell, Gustafsson, Fombelle and Kristensson 2016 ; Shankar, Kleijnen, Ramanathan, Rizley, Holland and Morrissey 2016 ). Indeed, it has been argued that apps facilitate the establishment of two-way dialogues between the end-user and key stakeholders (Wong, Peko, Sundaram, and Piramuthu 2016 ).

Similarly to extant research on app innovation and innovation via apps, studies exploring apps as a branded digital offering or studies clarifying the implications of branding apps are also limited. This is surprising, since Sultan and Rohm ( 2005 ) define apps as a ‘ brand in the hand ’. Similarly, Smutkupt, Krairit and Esichaikul ( 2010 ) and Urban and Sultan ( 2015 ) argue that mobile technologies offer excellent opportunities for enhancing a brand’s image. Moreover, explicit links between apps and branding objectives appeared in the literature following Bellman et al.’s ( 2011 ) formal definition of branded apps and Taivalsaari and Mikkonen’s ( 2015 ) definition of ‘ brandification ’ of apps—i.e., custom-built native apps that enable seamless customer experiences. For example, Stocchi, Guerini and Michaelidou, ( 2017 ) link the image of branded apps to their market penetration, while Stocchi, Ludwichowska, Fuller and Gregoric ( 2020a ) propose and validate a simple brand equity framework for apps (c.f. Keller 1993 ). Accordingly, there is room for new empirical research exploring the implications of branding apps. For instance, future studies could explore the implications of branding and/or extending apps and thus apps’ portfolio management, which is crucial for navigating increasing app competition (Jung et al. 2012 ). The literature is also missing clarity on what information consumers hold in memory in relation to apps, and how these memories impact knowledge of the app and of the brand powering the app (see also van Noort and van Rejmersdal 2019 ).

Adding to the above, the industry discusses several practices to promote apps (Saxena 2020 ; Fedorychak 2019 )—e.g., App store optimization via keywords and the inclusion of screenshots and videos for greater conversion rate (Karagkiozidou, Ziakis, Vlachopoulou and Kyrkoudis 2019 ; Padilla-Piernas et al. 2019 ), or the use of push notifications (Srivastava 2017 ; Clearbridge Mobile 2019 ). At the same time, some studies highlight the power of promoting apps via influencers (Hu, Zhang and Wang 2019 ) or via leveraging user reviews and ratings (Ickin, Petersen and Gonzalez-Huerta 2017 ; Kübler et al. 2018 ; Numminen and Sällberg 2017 ; Hyrynsalmi, Seppänen, Aarikka-Stenroos, Suominen, Järveläinen and Harkke 2015 ; Liu, Au and Choi 2014 ). Nonetheless, there is a limited understanding of the implication and effectiveness of promoting apps via these methods. In particular, there is limited knowledge on the effects of advertising apps offline (e.g., via TV advertisements) and online (e.g., on social media or display advertising).

Research on pricing strategies for apps is a line of enquiry of its own merit, which started with Dinsmore, Dugan and Wright’s ( 2016 ) work exploring the effectiveness of monetary vs. nonmonetary (e.g., data provision) tactics to cue an app’s novelty; and Dinsmore, Swani and Dugan’s ( 2017 ) research testing whether personality traits drive the willingness to pay for apps and the willingness to make in-app purchases (see also Natarajan et al. 2017 and Kübler et al. 2018 studies on the implications of price sensitivity for app success). More recently, Arora et al. ( 2017 ) clarify that the presence of a free version of the app (sampling) reduces the speed of adoption, and Appel, Libai, Muller and Shachar ( 2020 ) also discuss issues inherent to apps’ sampling. Nonetheless, there is scope for more research on improving apps’ monetization and on maximizing the chance of market survival. For instance, future research could evaluate the trade-off between apps’ pricing strategies and other marketing mix elements, especially apps’ advertising and promotion. There are also opportunities for experimental research evaluating the effects of different monetization tactics for different app types. Lastly, although freemium pricing strategies (i.e., free basic app version with subsequent payable upgrades, Arora et al. 2017 ) are very common, they may not always be a feasible option. Likewise, the decision to market apps at a price may be quite counterproductive in light of the multitude of free alternatives.

Distribution

Although often exceeding the confines of marketing research, there is established knowledge concerning the distribution of apps. For example, Cuadrado and Dueñas ( 2012 ) stress the importance of the value network, which includes providers, consumers, platforms, telecommunications, social networks and remote service providers. Within this network, critical factors include feedback, innovation, service quality, device compatibility, ready-to-use services and interfaces (e.g., for data storage, security, automatic updates, notifications and billing), and developers’ diversity. Jung et al. ( 2012 ) highlight the relevance of the profit-sharing model of apps’ stores and the review mechanisms, which counteract low entry barriers. Oh and Min ( 2015 ) also emphasize the importance of app stores given the increasing pressure for monetization, while Wang, Lai and Chang ( 2016b ) explore different strategies for app competition. At the same time, Roma and Ragaglia ( 2016 ) revealed differences in monetization effectiveness across the two leading app stores (Google Play and Apple’s AppStore). Finally, Martin, Sarro, Jia, Zhang and Harman ( 2017 ) consider app stores as a channel for communications and feedback crucial to market survival. Hence, although extant research has established that the distribution of apps is bound to the app store’s business model, the need for research clarifying app store’s role in the competitive success of apps is pressing. In particular, future studies could introduce new paradigms for supply chain management and channel integration based on gathering and sharing large amounts of highly-contextualized consumer insights.

Different marketing mix configurations

Besides significant expansions of research considering the four elements of the marketing mix for apps, there is scope for studies exploring different marketing mix configurations. For example, according to Tong et al. ( 2020 ), mobile technologies’ marketing mix includes an element of prediction (i.e., the elaboration of considerable amounts of consumer insights), with all elements of the marketing mix enriched by opportunities for personalization . Moreover, since apps are ‘all-in-one’ gateways (Grewal, Hulland, Kopalle and Karahanna 2020 ) for the asynchronous provision of products and services whereby promotion and distribution are often combined, future research could determine the extent to which apps’ marketing mix elements are somewhat conflated.

Consumer-owned and social “always on” points of interaction

Consumer reviews and peer-to-peer interactions.

Although lacking in explicit theoretical grounding, past research confirms that consumer reviews reflect users’ experience with the app, questions and bug reports (Genc-Nayebi and Abran 2017 ). Indeed, reviews influence the decision to install and use an app (Ickin et al. 2017 ; Jung et al. 2012 ; Kübler et al. 2018 ; Numminen and Sällberg 2017 ), and the willingness to purchase an app (Huang and Korfiatis 2015 ; Hyrynsalmi et al. 2015 ; Liu et al. 2014 ). Past studies also highlight the impact of negative reviews (Huang and Korfiatis 2015 ), linking the volume and valence of reviews to app’s sales (Hyrynsalmi et al. 2015 ; Liang, Li, Yang and Wang 2015 ). Nonetheless, there is scope for future research exploring the impact of peer-to-peer interactions, embracing new conceptual perspectives such as social contagion (Iyengar, Van den Bulte and Valente 2011 ) and network effects theory (Katona, Zubcsek and Sarvary 2011 ). Future research could also examine apps’ role as catalyst of online communities, meeting industry calls for more clarity on how to attain synergies between apps and other crucial aspects of digital marketing (e.g., social media). Finally, from a methodological point of view, there is scope for qualitative research evaluating the social and personal implications of consumer views on apps, adopting lesser explored conceptual lenses such as the notion of the extended self (Belk 1988 ) or product symbolism (Elliott 1997 ; Richins 1994 ). Second, given the obvious differences in the uptake and popularity of apps across different areas of the world, this is a paramount line of future enquiry to evaluate likely cultural differences across all elements of the customer journey. For instance, future studies could evaluate the effects of standard cultural variations in basic demographic features such as age and gender (see McCrae 2002 ) and the impact of country-level cultural orientations (e.g., in line with Hofstede’s traits, see Johnson, Kulesa, Cho and Shavitt 2005 ) across all stages of the customer journey with apps, since they are known to impact individual responses and behaviours in numerous settings. Similarly, future studies could examine the impact of individual-level differences linked to specific personality traits that characterise certain cultures across the full customer journey with apps. This is a promising future research avenues, since personality traits have numerous psychological implications (e.g., in terms of cognitive styles—see Oyserman, Coon and Kemmelmeier 2002 , and cognitive processes—see Nisbett, Peng, Choi and Norenzayan 2001 ).

Privacy and personal data management

Privacy in mobile marketing practices is often seen as a result of perceived benefits, which mitigate perceptions of risks and personal data management concerns (Grewal et al. 2020 ). In line with this view, past studies describe privacy as a risk that impacts the intention to use mobile commerce (Wu and Wang 2005 ) and specific types of apps such as banking apps (Koenig-Lewis et al. 2015 ). Similarly, Sultan, Rohm and Gao ( 2009 ) examine privacy in relation to the risk inherent to mobile marketing acceptance, and Gao et al. ( 2013 ) identify privacy as a potential loss when adopting mobile devices. In contrast, Lu et al. ( 2007 ) consider privacy, security and opting out as reflections of trust in wireless environments, a view that led studies evaluating privacy in relation to apps theorize it as a key driver of adoption and/or usage resulting from consumer trust—see Morosan and DeFranco ( 2015 , 2016 ). Indeed, Miluzzo, Lane, Lu and Campbell ( 2010 ) stress the significance of enabling users to control privacy settings . As a result of such contrasting assumptions, besides exacerbating the lack of clarity surrounding privacy in the broader marketing literature (Tan, Qin, Kim and Hsu 2012 ), extant research provides limited insights on the implications of privacy, loss of privacy and security (i.e., privacy risk) for apps. Hence, there is a clear need for future research clarifying the notion of app privacy—a need, which matches important transnational industry trends to create clear guidelines for personal data collection and usage (see the key issues highlighted in the GDPR guidelines, Gdpr-info.eu 2018). Above all, exploring the acceptable trade-off between apps’ functionality and ubiquity for the secure management of consumer personal data are promising areas of future research. To explore these aspects, future studies could draw upon relevant unexplored conceptual bases such as social justice (Tyler 2020 ) and ethics theory (Yoon 2011 ).

‘Blurring’ of the delineation between the firm and the customer

For the customer journey stages and “always on” points of interaction to translate into a digital customer orientation, it is essential to consider extant knowledge that explores apps’ potential in attenuating the divide between the firm and the customer, shaping unique customer experiences; for example, via value creation and co-creation , and consumer response to app technological advancements . Table  5 lists existing theoretical approaches deployed to investigate these aspects, together with priority future research themes and questions worth exploring.

From customer journey to competitive advantage

Established theoretical approachesPriority future research themes and examples of research questions
‘Blurring’ of the delineation between the firm and the customer

• Dynamic Business Capabilities (DBC) theory (Wheeler )

• Channel expansion theory (Carlson and Zmud )

• Perceived value and customer satisfaction (Lin and Wang ).

Priority future research themes:

• Frameworks of value creation, value fusion and value co-creation (including SDL) for apps and via apps.

• Theoretical and empirical advancements clarifying how apps create value for stakeholders.

• The elements of the for different types of apps (conceptual research).

• Co-created apps—clarifying what they are and the key success factors (conceptual research).

• Value creation and co-creation resulting from apps’ technological advancements and anthropomorphic cues.

• AR/VR/AI-enabled apps’ impact on value perceptions and consumer behaviour.

Examples of research questions:

via

• Diffusion of innovation (Rogers )

• Automation in retail (Rust and Huang )

• Uses and Gratification (U&G) theory (Mcguire , Eighmey and McCord )

• Technology Continuance Theory (TCT) (Liao et al. )

Digital customer orientation

• CRM principles (Chen and Popovich 2003)

• Customer journey (Lemon and Verhoef )

• The theory of buyer behaviour (Howard and Sheth )

• The Attention–Interest–Desire–Action (AIDA) model (Lavidge and Steiner )

• Recency, Frequency, Monetary (RFM) approach (Hughes )

• User-centric service map and user-value analysis (Kim, Lee and Park ).

Priority future research themes:

• Strategic relevance of consumer insights generated via apps vs. other digital hubs such as web-analytics and social media

• Strategic implications of personalizing apps.

• App usage data and customer hyper-context information to be used to design marketing strategies and targeted campaigns.

• Behavioral and intent-based segmentation via apps (links with the purchase funnel).

• Distinct offline (brick and mortar) customer segments and correspondence with app usage.

Examples of research questions:

via

:

• Audience concentration (Jung et al. ).

• Media concentration (Lee and Raghu ).

Priority future research themes:

• Understanding competitive dynamics for apps beyond the app store context.

• Identifying and comparing different categories (e.g., markets and sub-markets) of apps, and clarifying how apps compete outside of the app store.

• Seller- and app-level characteristics that impact success in the app store and beyond.

Examples of research questions:

-

-

-

Market orientation None available.

Priority future research themes:

• Factors facilitating vs. inhibiting the dissemination of hyper-contextualized consumer insights and market intelligence gathered through apps across the organization and outside of the marketing function.

• Organizational behaviors and market-orientated behaviors linked to apps’ deployment as a marketing tool.

• Strategic implementation of hyper-contextualized consumer insights and market intelligence gathered through apps.

• Organizational responsiveness and market dynamism resulting from hyper-contextualized consumer insights and market intelligence gathered through apps and shared across the organization and outside of the marketing function.

• Apps impact of business growth for different types of organization (e.g., SMEs vs. larger firms).

Examples of research questions:

None available.

Value creation and co-creation

As previously discussed, the role of perceptions of values in the pre-adoption decision-making process, and in promoting the continuation of the cognitive, affective and behavioral processes inherent to adoption and post-adoption is well-established. Moreover, conceptual research (e.g., Zhao and Balagué 2015 ) clearly highlights apps’ great potential for value creation . Nonetheless, with a few exceptions (e.g., Ehrenhard, Wijnhoven, van den Broek and Stagno 2017 ; Kristensson 2019 ; Lei, Ye, Wang and Law 2020 ), explicit conceptual and/or empirical assessments of apps’ effectiveness for value creation are limited. This is surprising, since Larivière et al. ( 2013 ) suggest that mobile touchpoints trigger a fusion of value , which can simultaneously benefit shoppers, employees and companies. Moreover, Lei et al. ( 2020 ) show that, in hospitality, apps facilitate value co-creation by virtue of media richness. A possible reason for the marketing research scarcity in this domain could be the use of a narrow range of theoretical bases. In particular, besides the use of the Dynamic Business Capabilities (DBC) theory (Wheeler 2002 ), channel expansion theory (Carlson and Zmud 1999 ) and generic theoretical frameworks evaluating the links between perceptions of value and customer satisfaction (Lin and Wang 2006 ), there is an absence of research adapting standard customer value theories (e.g., Woodside, Golfetto and Gilbert 2008 ) and value fusion theory (e.g., Larivière et al. 2013 ). There is also scope for research clarifying how apps facilitate value co-creation and the marketing potential of co-created apps —i.e., apps shaped through the direct involvement of consumers (see Gokgoz, Ataman and van Bruggen 2021). Indeed, Dellaert ( 2019 ) contends that consumer co-production plays a fundamental role in making companies rethink the value creation process. This view matches the service-dominant logic (see Vargo and Lusch 2004 ; Zhang, Lu and Kizildag 2017 ), whereby consumers use resources available to them to experience and co-create value (Grönroos 2019 ). Thus, scholars could research antecedents and outcomes of value creation and co-creation via apps, exploring in detail the appscape (see also Tran, Mai and Taylor 2021 ). More research is also warranted to understand how apps are used during value exchanges (e.g., in shopping centers, see Rauschnabel et al. 2019 ) and after value exchanges (e.g., to mitigate purchase regret, see Wedel et al. 2020 ).

Technological advancements

Extant research contends that technological advancements such as Artificial Intelligence (AI), Augmented Reality (AR) and Virtual Reality (VR) in apps provide highly customized experiences, impacting consumer preferences and behaviors (Huang and Rust 2017 ; Pantano and Pizzi 2020 ). For example, AR-enabled apps improve consumer perceptions of utilitarian and hedonic benefits (Nikhashemi et al. 2021 ), encourage positive attitudes (Yaoyuneyong et al. 2016 ; Wedel et al. 2020 ), and boost purchase intentions and WOM (Yaoyuneyong et al. 2016 ) through enjoyment (Rauschnabel et al. 2019 ). Similarly, VR apps elicit positive brand affect by provoking strong sensory reactions such as perceptions of tangibility via haptic vibrations (Wedel et al. 2020 ). Additionally, through the use of anthropomorphic cues (i.e., human traits assigned to computers, see Nass and Moon 2000 ), apps enhance user interactions (Alnawas and Aburub 2016 ) thanks to a humanized customer experience, which influences how consumers perceive the brand attached to the app (van Esch et al. 2019 ; Olson and Mourey 2019 ) and increases trust irrespective of privacy concerns (van Esch et al. 2019 ; Ha et al. 2020 ). Although on par with current industry trends (the global VR/AR app market is considered one of the most rapidly growing domains of software development see Unity Developed 2021), this stream of research has not exhaustively evaluated the effects of apps’ technological advancements on consumer experiences. Arguably, this knowledge void is caused by dated theoretical bases such as the diffusion of innovation (Rogers 1995 ), the Uses and Gratification (U&G) theory (Mcguire 1974 , Eighmey and McCord 1998 ) and the Technology Continuance Theory (TCT) (Liao, Palvia and Chen 2009 ). Hence, future research could embrace new theoretical angles like the physical and psychological continuity theory (Lacewing 2010 ), teletransportation theory (Langford and Ramachandran 2013 ) and service prototyping theory (Razek et al. 2018 ).

Digital customer orientation and competitive advantage

Digital customer orientation, hyper-contextualized consumer insights.

The pervasive nature of mobile technologies generates unprecedented opportunities for hyper-contextualized consumer insights , which include “at which locations consumers are using their mobiles (where), what times they are looking for products (when), how they search for information and complete purchases (how), and whether they are alone or with someone else when using mobile devices (with whom)” (Tong et al. 2020 , p. 64). Indeed, due to their built-in features, apps allow gathering, storing, and using these insights, as documented in empirical studies highlighting synergies between apps and CRM (Wang et al. 2016c ; Lee 2018a ; Newman et al. 2018 ). Intuitively, the provision of these insights potentially facilitates the realization of digital customer orientation. Nonetheless, as Table ​ Table5 5 shows, the marketing literature is yet to explicitly explore these aspects. Above all, there is room for future research documenting the strategic relevance of consumer insights generated via apps vs. other digital hubs such as web analytics and social media analytics. Moreover, there is scope for evaluating additional implications of information sharing and real-time insights in relation to app personalization . Specifically, apps can enable consumers accessing customized information, strengthening consumer relationships via the provision of superior experiences (Kang and Namkung 2019 ). However, although studies have considered apps’ personalization potential in frameworks aimed at predicting other aspects of the customer journey (see Tan and Chou 2008 ; Wang and Li 2012 ; Watson et al. 2013 ; Li 2018 ), more research is needed to esplicitly evaluate the trade-off between personalization and privacy loss. Furthermore, since market segmentation constitutes a key premise to understand and satisfy consumer needs based on relevant insights (e.g., Cooil, Aksoy and Keiningham 2008 ), there is scope for studying segmentation of apps’ users. In this regard, using cluster analysis, Doub et al. ( 2018 ) and Alavi and Ahuja ( 2016 ) detect distinct segments in relation to the use of certain types of apps (e.g., for food shopping and mobile banking). In contrast, Kim and Lee ( 2018 ) focus on psychographic segmentation of app users, and Kim, Lee and Park ( 2016 ) introduce a user-centric service map and a framework for user-value analysis. Finally, Liu et al. ( 2017 ) and Chen, Zhang and Zhao ( 2017 ) use the Recency, Frequency, Monetary (RFM) approach. Nonetheless, future studies could explore alternative angles such as behavioral segmentation (e.g., delineating between different types of apps’ users based on the usage occasions and frequency of use) and intent-based segmentation (e.g., distinguishing consumers based on stage of customer journey). There is also potential for determining if segments identified in bricks and mortar contexts exhibit different patterns of app usage.

Market intelligence

Thus far, there are only two key studies with a clear focus on market intelligence and competing dynamics. In more detail, using panel data, Jung, Kim and Chan-Olmsted (2014) examine habits and repertoires for different app types by adapting known audience behavior and media concentration benchmarks; and Lee and Raghu ( 2014 ) highlight that app competition is configured as a long-tail market (i.e., many choices and low search costs). Therefore, there are multiple avenues for future research advancements in relation to market intelligence (Shapiro 1988 ) (see Table ​ Table5). 5 ). Above all, there is significant scope for more empirical efforts outlining app competition dynamics, ascertaining likely differences for dissimilar app categories (or sub-markets), and introducing metrics and methods to evaluate app return on investment (see also Gill et al. 2017 ). These future research endeavors match industry priorities and concerns; indeed, as Dinsmore et al. ( 2017 ) state: “…more than 60% of app developers are ‘below the app poverty line’, meaning they generate less than $500 a month from their apps […] and a mere 24% of developers are able to directly monetize their products by charging a fee in exchange for download” (p.227).

Competitive advantage

Lafferty and Hult ( 2001 ) attribute the theoretical foundations of market orientation and thus the attainment of competitive advantage to four factors: customer orientation ; the strategic use of consumer insights and market intelligence ; inter-functional coordination ; and strategic implementation . Having already discussed the first two factors, we now concentrate on the latter two, synthesizing the new marketing knowledge required to clarify how to attain a competitive advantage via apps and for apps (see again Table ​ Table5 5 ).

Inter-functional coordination

An essential premise of market orientation is the effective dissemination of consumer insights and market intelligence across the organizational functions (Lafferty and Hult 2001 ), striving for the coordination needed to deliver superior customer value (Narver and Slater 1990 ). Unfortunately, extant marketing research on apps that relates to this matter is currently missing. Therefore, there is potential for examining apps from the perspective of organizational behaviors (see Cadogan 2012 ), exploring the role of market-orientated behaviors (e.g., product design excellence, see Cyr, Head and Ivanov 2006) in the development, launch and strategic management of apps. For example, future research could evaluate the effects of different managerial approaches, different levels of digital marketing knowledge and the implications of a firm’s overall digital marketing strategy. New studies could also examine the underlying effects of market-level conditions such as market dynamism (i.e., rapid changes in consumer needs and preferences, see again Cadogan 2012 ).

Strategic implementation

A final foundation of market orientation and pre-condition for attaining competitive advantage is the strategic use of the information in decision-making (Lafferty and Hult 2001 ), especially within individual business units (Ruekert 1992 ). It also concerns a significant degree of organizational responsiveness to exogenous factors such as market competition (Kohli and Jaworski 1990 ). Unfortunately, there is a void on these aspects in the marketing literature on apps. Hence, there is scope for new knowledge uncovering different pathways leading to competitive advantage by deploying apps and for the app. Such studies could seek to determine differences across different industries and businesses. There is also scope for studies quantifying the impact for apps on business growth. Finally, the evaluation of synergies with other crucial strategic aspects, especially attribution marketing, marketing analytics and, more broadly, a firm’s digital marketing strategy, represents a fruitful area of future research.

Conclusions, contributions and limitations

We presented an integrative review of existing marketing knowledge on apps spanning two decades of research and hundreds of studies. The synthesis has been mapped against a meta-theoretical focus (see also Becker and Jaakkola 2020 ), which integrates core marketing notions such as the customer journey, digital customer orientation and, importantly, value creation and co-creation. The integration of these aspects modifies and expands Lemon and Verhoef’s ( 2016 ) customer journey, further enhancing the contribution made in reconciling current views and assumptions. Moreover, the meta-theoretical lens used highlighted significant knowledge voids that need to be addressed to move marketing research on apps forward—an outcome that meets the first key research objective of this study. The synthesis also revealed synergies vs. disconnections between industry trends and academic research on the topic of apps, fulfilling the second research objective. The resulting conceptual and practical contributions are as follows.

Summary of theoretical contributions

Apps can enhance consumer perceptions of value from the early stages of the customer journey. In fact, the decision-making process characterizing the pre-adoption and adoption stages hinges on consumer evaluations of perceived benefits that apps can offer, alongside individual characteristics shaping the chains of effects linking attitudes, intentions and behavioral outcomes signaling adoption. Although more research is needed to better understand potential differences in these mechanisms for different types of apps and different consumer segments, the trigger of positive customer experiences and journeys lies in ensuring that the consumer sees value in the app as a channel to access products and services, and as a two-way platform for seamless interactions. Moreover, at the early stages of the customer journey, different marketing strategies play a crucial role; yet little is known in relation to them. On the contrary, a lot is understood in relation to the value of apps post-adoption as the ultimate marketing vehicle, albeit primarily in instances whereby the app is attached to an existing brand. Therefore, new theoretical and empirical evidence is needed to clarify outcomes for standalone apps beyond mobile shopping implications. In fact, considering existing marketing research on “always on” points of interaction, substantial gaps emerge in relation to apps’ marketing mix—an aspect that is vital for the provision of positive customer experiences and rewarding journeys, and for the creation (and co-creation) of value.

Nonetheless, there are clear opportunities for turning customer journeys for apps and via apps into a competitive advantage. These include realizing a digital marketing orientation, leveraging apps’ power to provide hyper-contextualized consumer insights and personalization opportunities, and harvesting the potential of technological advancements (e.g., VR/AR and AI). There are also ample opportunities for gathering strategically relevant market insights beyond the business model imposed by app stores. In this instance, the key to unlock apps’ potential for the attainment of competitive advantage lies in elevating the digital customer orientation to an all-encompassing market orientation, whereby the consumer insights and market intelligence acquired are shared across organizational functions (beyond marketing) and turned into the input of innovative business strategies. As this integrative review reveals, extant knowledge concerning these aspects is missing and needs to be created to move this field of marketing research on apps forward.

Summary of managerial contributions

Marketing practice relating to apps is ever-evolving. However, a great deal of strategies already in use and guidelines for market success often hinge on opinions, learn-by-doing and, we dare to say, blindly following trends and hypes. Scholarly marketing research can play a vital role in remedying this tendency, as long as extant and well-established findings are clearly communicated and readily available to practitioners. In this regard, our integrative review provides highly simplified summaries that can inform businesses on how to plan app launches and successfully integrate apps into business strategies. In particular, the critical synthesis of marketing knowledge presented serves as a nomological map to understand the depth of existing scholarly research on apps yielding managerial relevance. We stress that these findings often match or complement industry assumptions; in other instances, however, discrepancies emerge alongside missing know-how. Hence, a key practical implication of our integrative synthesis lies in providing a roadmap for addressing these inconsistencies, revealing great scope for more synergy between academia and the industry. Ultimately, it is auspicious to see an increase in information and data porosity through the involvement of the industry in future lines of inquiry mapped in this review. Indeed, for the research directions outlined, access to data and the monitoring of market trends are essential. Likewise, harvesting apps’ full economic potential hinges on accessing rigorous scientific findings.

Upon reading this integrative review, we envision managers of businesses deploying apps to support existing brands and managers of businesses whereby the app is the brand to embrace important strategic guidelines that emerged such as: (i) the role apps play in the media ecosystem and/or as a marketing channel, ensuring consumers enjoy seamless value-generating experiences; (ii) the importance of marketing apps via offering clear benefits that match strategic priorities of a business; and (iii) the existence of untapped strategic power for apps for the attainment of competitive advantage, especially upon gathering and using consumer insights and market intelligence above and beyond the marketing function.

Limitations and general future research directions

Our review approach entailed a combination of bibliometric analysis and a more intuitive process whereby research themes were detected and iteratively refined. Although considerable alignment emerged between these two steps, the approach inevitably resulted in some arbitrary choices. For instance, we did not focus on aspects involving the development and supply of apps; similarly, technological aspects of apps’ programing and design were not considered. Therefore, future research could pursue alternative routes such as presenting a meta-analysis of the extant empirical findings. Moreover, the reconciliation of views from academia and industry has been fulfilled by juxtaposing industry trends and assumptions with the summaries of findings extracted from the body of scholarly work reviewed. Future studies could present more explicit analyses of industry views, such as conducting primary research involving managers and app developers. Finally, future development of the outcomes of this integrative review calls for a more detailed evaluation of interdisciplinary links, detecting and exploring in more detail the connections between marketing knowledge and other relevant fields such as information technology, information management and organizational behavior.

Acknowledgements

The authors wish to thank Maria Flutsch and Chandler Meakins for assisting with the management of the references. They also would like to thank Bryony Jardine for her assistance in the bibliometric analysis that underpins this study. Finally, the authors dedicate this work to Lucas Taousakis, who came to this world amid the first round of revisions and is the son of the lead author.

1 In comparison to Lemon and Verhoef’s ( 2016 ) original framework, the use of the word ‘adoption’ is based on the logic that most apps are initially available to consumers at no cost. As such, there is often no ‘purchase’ per se; rather, the focal event that starts the customer journey is the series of customer experiences that lead to adopting the technology. The focus on adoption also combines the strategic firm/brand perspective and the consumer perspective (see Becker and Jaakkola 2020 ).

Shailendra Jain served as Area Editor for this article

Publisher’s note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Contributor Information

Lara Stocchi, Email: [email protected] .

Naser Pourazad, Email: [email protected] .

Nina Michaelidou, Email: [email protected] .

Arry Tanusondjaja, Email: [email protected] .

Paul Harrigan, Email: [email protected] .

  • Aaker JL. The malleable self: The role of self-expression in persuasion. Journal of Marketing Research. 1999; 36 (1):45–57. [ Google Scholar ]
  • Ahmed R, Beard F, Yoon D. Examining and extending advertising's dual mediation hypothesis to a branded mobile phone app. Journal of Interactive Advertising. 2016; 16 :133–144. [ Google Scholar ]
  • Ajzen I. The theory of planned behavior. Organizational Behavior and Human Decision Processes. 1991; 50 (2):179–211. [ Google Scholar ]
  • Alalwan AA. Mobile food ordering apps: An empirical study of the factors affecting customer e-satisfaction and continued intention to reuse. International Journal of Information Management. 2020; 50 :28–44. [ Google Scholar ]
  • Alavi S, Ahuja V. An empirical segmentation of users of mobile banking apps. Journal of Internet Commerce. 2016; 15 :390–407. [ Google Scholar ]
  • Alnawas I, Aburub F. The effect of benefits generated from interacting with branded mobile apps on consumer satisfaction and purchase intentions. Journal of Retailing and Consumer Services. 2016; 31 :313–322. [ Google Scholar ]
  • Anblicks (2017). 9 Advantages of mobile apps over responsive eCommerce websites . Retrieved March 27, 2021 from https://anblicks-inc.medium.com/9-advantages-of-mobile-apps-over-responsive-ecommerce-websites-6aed1e6db0d.
  • App Radar (2019). 6 App metrics you absolutely need to measure . Retrieved March 27, 2021 from https://appradar.com/blog/6-app-metrics-you-absolutely-need-to-measure
  • Appel G, Libai B, Muller E, Shachar R. On the monetization of mobile apps. International Journal of Research in Marketing. 2020; 37 :93–107. [ Google Scholar ]
  • Arora S, Hofstede FT, Mahajan V. The implications of offering free versions for the performance of paid mobile apps. Journal of Marketing. 2017; 81 :62–78. [ Google Scholar ]
  • Arya V, Sethi D, Paul J. Does digital footprint act as a digital asset?–enhancing brand experience through remarketing. International Journal of Information Management. 2019; 49 :142–156. [ Google Scholar ]
  • Atkinson L. Smart shoppers? Using QR codes and ‘green’ smartphone apps to mobilize sustainable consumption in the retail environment. International Journal of Consumer Studies. 2013; 37 :387–393. [ Google Scholar ]
  • Azjen I. Understanding attitudes and predicting social behavior. 1980. [ Google Scholar ]
  • Babich (2017). Mobile app onboarding: The do’s and the don’ts . Retrieved March 27, 2021 from https://www.shopify.com/partners/blog/mobile-app-onboarding .
  • Baek TH, Yoo CY. Branded app usability: Conceptualization, measurement, and prediction of consumer loyalty. Journal of Advertising. 2018; 47 :70–82. [ Google Scholar ]
  • Baena V. Online and mobile marketing strategies as drivers of brand love in sports teams: Findings from real Madrid. International Journal of Sports Marketing and Sponsorship. 2016; 17 :202–218. [ Google Scholar ]
  • Beard (2020). The challenge facing app developers: Engaging users . Retrieved March 27, 2021 from https://www.psychologytoday.com/us/blog/lab-real-world/202008/the-challenge-facing-app-developers-engaging-users
  • Becker L, Jaakkola E. Customer experience: Fundamental premises and implications for research. Journal of the Academy of Marketing Science. 2020; 48 :630–648. [ Google Scholar ]
  • Belk RW. Possessions and the extended self. Journal of Consumer Research. 1988; 15 :139–168. [ Google Scholar ]
  • Bellman S, Potter RF, Treleaven-Hassard S, Robinson JA, Varan D. The effectiveness of branded mobile phone apps. Journal of Interactive Marketing. 2011; 25 :191–200. [ Google Scholar ]
  • Bhave K, Jain V, Roy S. Understanding the orientation of gen Y toward mobile applications and in-app advertising in India. International Journal of Mobile Marketing. 2013; 8 :62–71. [ Google Scholar ]
  • Blair, I. (2021). 2021. Mobile app download and usage statistics Retrieved March 30, 2021 from https://buildfire.com/app-statistics/
  • Boritz JE. IS practitioners' views on core concepts of information integrity. International Journal of Accounting Information Systems. 2005; 6 (4):260–279. [ Google Scholar ]
  • Bowlby J. Attachment and loss: Retrospect and prospect. American Journal of Orthopsychiatry. 1982; 52 (4):664. [ PubMed ] [ Google Scholar ]
  • Brakus JJ, Schmitt BH, Zarantonello L. Brand experience: What is it? How is it measured? Does it affect loyalty? Journal of Marketing. 2009; 73 (3):52–68. [ Google Scholar ]
  • Bruner G, Kumar A. Explaining consumer acceptance of handheld internet devices. Journal of Business Research. 2005; 58 :553–558. [ Google Scholar ]
  • Buellingen F, Woerter M. Development perspectives, firm strategies and applications in mobile commerce. Journal of Business Research. 2004; 57 :1402–1408. [ Google Scholar ]
  • Buildfire. (2021). Mobile app download statistics & usage statistics. Retrieved July 26 2021 from  https://buildfire.com/app-statistics/ .
  • Byun H, Chiu W, Bae J. Exploring the adoption of sports brand apps: An application of the modified technology acceptance model. International Journal of Asian Business and Information Management. 2018; 9 :52–65. [ Google Scholar ]
  • Cadogan JW. International marketing, strategic orientations and business success: Reflections on the path ahead. International Marketing Review. 2012; 29 :340–348. [ Google Scholar ]
  • Calder BJ, Malthouse EC, Schaedel U. An experimental study of the relationship between online engagement and advertising effectiveness. Journal of Interactive Marketing. 2009; 23 :321–331. [ Google Scholar ]
  • Calder B-J, Malthouse E-C. Media engagement and advertising effectiveness. In: Calder BJ, editor. Kellogg on advertising and media. Wiley; 2008. pp. 1–36. [ Google Scholar ]
  • Carlson JR, Zmud RW. Channel expansion theory and the experiential nature of media richness perceptions. Academy of Management Journal. 1999; 42 (2):153–170. [ Google Scholar ]
  • Carter S, Yeo AC. Mobile apps usage by Malaysian business undergraduates and postgraduates: Implications for consumer behaviour theory and marketing practice. Internet Research. 2016; 26 :733–757. [ Google Scholar ]
  • Chadha P, Alavi S, Ahuja V. Mobile shopping apps: Functionalities, consumer adoption, and usage. International Journal of Cyber Behavior, Psychology and Learning. 2017; 7 :40–55. [ Google Scholar ]
  • Chandra S, Srivastava SC, Theng Y. Evaluating the role of trust in consumer adoption on mobile payment systems: An empirical analysis. Communications of the Association for Information Systems. 2010; 27 :561–588. [ Google Scholar ]
  • Chang C. Exploring Mobile application customer loyalty: The moderating effect of use contexts. Telecommunications Policy. 2015; 39 :678–690. [ Google Scholar ]
  • Chen Q, Zhang M, Zhao X. Analysing customer behaviour in mobile app usage. Industrial Management & Data Systems. 2017; 117 :425–438. [ Google Scholar ]
  • Chen YR. Perceived values of branded mobile media, consumer engagement, business-consumer relationship quality and purchase intention: A study of WeChat in China. Public Relations Review. 2017; 43 :945–954. [ Google Scholar ]
  • Cheng HK, Tang QC. Free trial or no free trial: Optimal software product design with network effects. European Journal of Operational Research. 2010; 205 (2):437–447. [ Google Scholar ]
  • Cheng X, Fang L, Hong X, Yang L. Exploiting mobile big data: Sources, features, and applications. IEEE Network. 2017; 31 :72–79. [ Google Scholar ]
  • Chong AYL, Chan FTS, Ooi K. Predicting consumer decisions to adopt mobile commerce: Cross country empirical examination between China and Malaysia. Decision Support Systems. 2012; 53 :34–43. [ Google Scholar ]
  • Chopdar PK, Sivakumar VJ. Understanding psychological contract violation and its consequences on mobile shopping applications use in a developing country context. Journal of Indian Business Research. 2018; 10 :208–231. [ Google Scholar ]
  • Churchill GA, Jr, Surprenant C. An investigation into the determinants of customer satisfaction. Journal of Marketing Research. 1982; 19 (4):491–504. [ Google Scholar ]
  • Clearbridge Mobile. (2019). A step-by-step guide to marketing your mobile app . Retrieved June 1 st , 2020 from https://clearbridgemobile.com/step-by-step-guide-marketing-mobile-app/ .
  • Cooil B, Aksoy L, Keiningham TL. Approaches to customer segmentation. Journal of Relationship Marketing. 2008; 6 :9–39. [ Google Scholar ]
  • Cuadrado F, Dueñas JC. Mobile application stores: Success factors, existing approaches, and future developments. IEEE Communications Magazine. 2012; 50 :160–167. [ Google Scholar ]
  • Culnan MJ, O'Reilly CA, III, Chatman JA. Intellectual structure of research in organizational behavior, 1972–1984: A cocitation analysis. Journal of the American Society for Information Science. 1990; 41 (6):453–458. [ Google Scholar ]
  • Cyr D, Head M, Ivanov A. Design aesthetics leading to m-loyalty in mobile commerce. Information & Management. 2006; 43 :950–963. [ Google Scholar ]
  • Dacko SG. Enabling smart retail settings via mobile augmented reality shopping apps. Technological Forecasting and Social Change. 2017; 124 :243–256. [ Google Scholar ]
  • Datta H, Foubert B, Van Heerde HJ. The challenge of retaining customers acquired with free trials. Journal of Marketing Research. 2015; 52 (2):217–234. [ Google Scholar ]
  • Davis FD, Bagozzi RP, Warshaw PR. User acceptance of computer technology: A comparison of two theoretical models. Management Science. 1989; 35 (8):982–1003. [ Google Scholar ]
  • Dellaert BG. The consumer production journey: Marketing to consumers as co-producers in the sharing economy. Journal of the Academy of Marketing Science. 2019; 47 (2):238–254. [ Google Scholar ]
  • DeLone WH, McLean ER. Information systems success: The quest for the dependent variable. Information Systems Research. 1992; 3 (1):60–95. [ Google Scholar ]
  • Demir A, Aydinli C. Exploring the quality dimensions of mobile instant messaging applications and effects of them on customer satisfaction. International Journal of Computer Theory and Applications. 2016; 9 :1–15. [ Google Scholar ]
  • Deshdeep (2021). App or website? 10 reasons why apps are better . Retrieved March 27, 2021 from https://vwo.com/blog/10-reasons-mobile-apps-are-better/ .
  • Deshpandé R, Farley JU, Webster FE., Jr Corporate culture, customer orientation, and innovativeness in Japanese firms: A quadrad analysis. Journal of Marketing. 1993; 57 :23–37. [ Google Scholar ]
  • Dinsmore JB, Dugan RG, Wright SA. Monetary vs. nonmonetary prices: Differences in product evaluations due to pricing strategies within mobile applications. Journal of Strategic Marketing. 2016; 24 (3–4):227–240. [ Google Scholar ]
  • Dinsmore JB, Swani K, Dugan RG. To ‘free’ or not to ‘free’: Trait predictors of mobile app purchasing tendencies. Psychology & Marketing. 2017; 34 :227–244. [ Google Scholar ]
  • Doub AE, Levin A, Heath CE, LeVangie K. Mobile app-etite: Consumer attitudes towards and use of mobile technology in the context of eating behaviour. Journal of Direct and Digital Marketing Practice. 2018; 17 :114–129. [ Google Scholar ]
  • Dovaliene A, Masiulyte A, Piligrimiene Z. The relations between customer engagement, perceived value and satisfaction: The case of mobile applications. Procedia-Social and Behavioral Sciences. 2015; 213 :659–664. [ Google Scholar ]
  • Dovaliene A, Piligrimiene Z, Masiulyte A. Factors influencing customer engagement in mobile applications. Engineering Economics. 2016; 27 (2):205–212. [ Google Scholar ]
  • Ehrenhard M, Wijnhoven F, van den Broek T, Stagno MZ. Unlocking how start-ups create business value with mobile applications: Development of an app-enabled business innovation cycle. Technological Forecasting and Social Change. 2017; 115 :26–36. [ Google Scholar ]
  • Eigenraam A, Eelen J, van Lin A, Verlegh P. A consumer-based taxonomy of digital customer engagement practices. Journal of Interactive Marketing. 2018; 44 :102–121. [ Google Scholar ]
  • Eighmey J, McCord L. Adding value in the information age: Uses and gratifications of sites on the world wide web. Journal of Business Research. 1998; 41 (3):187–194. [ Google Scholar ]
  • Elliott RL. Existential consumption and irrational desire. European Journal of Marketing. 1997; 31 :285–296. [ Google Scholar ]
  • Elsbach KD, van Knippenberg D. Creating high-impact literature reviews: An argument for ‘integrative reviews’ Journal of Management Studies. 2020; 57 :1277–1289. [ Google Scholar ]
  • eMarketer (2019), US digital ad spending on selected channels, 2019-2023, Retrieved March 30, 2021 from https://www.emarketer.com/chart/231153/us-digital-ad-spending-on-select-channels-2019-2023-billions/ .
  • Facebook (2021). Accelerate your app's growth with these two strategies . Retrieved March 27 , 2021 from https://www.facebook.com/business/help/1571320809813662?id=1858550721111595 .
  • Fang J, Zhao Z, Wen C, Wang R. Design and performance attributes driving mobile travel application engagement. International Journal of Information Management. 2017; 37 :269–283. [ Google Scholar ]
  • Fang Y. Beyond the usefulness of branded applications: Insights from consumer–brand engagement and self-construal perspectives. Psychology & Marketing. 2017; 34 :40–58. [ Google Scholar ]
  • Fang Y. An app a day keeps a customer connected: Explicating loyalty to brands and branded applications through the lens of affordance and service-dominant logic. Information & Management. 2019; 56 :377–391. [ Google Scholar ]
  • Fedorychak, V. (2019). 17 efficient ways to promote a mobile app that you need to know . Retrieved June 1 st , 2020 from https://lvivity.com/efficient-ways-to-promote-a-mobile-app .
  • Figge S. Situation-dependent services—A challenge for Mobile network operators. Journal of Business Research. 2014; 57 :1416–1422. [ Google Scholar ]
  • Fournier S. Consumers and their brands: Developing relationship theory in consumer research. Journal of Consumer Research. 1998; 24 (4):343–373. [ Google Scholar ]
  • Frey RM, Xu R, Ilic A. Mobile app adoption in different life stages: An empirical analysis. Pervasive and Mobile Computing. 2017; 40 :512–527. [ Google Scholar ]
  • Furner CP, Racherla P, Babb JS. Mobile app stickiness (MASS) and Mobile interactivity: A conceptual model. The Marketing Review. 2014; 14 :163–188. [ Google Scholar ]
  • Gao TT, Rohm AJ, Sultan F, Pagani M. Consumers un-tethered: A three-market empirical study of consumers’ mobile marketing acceptance. Journal of Business Research. 2013; 66 :2536–2544. [ Google Scholar ]
  • Genc-Nayebi N, Abran A. A systematic literature review: Opinion mining studies from mobile Appstore user reviews. Journal of Systems Software. 2017; 125 :207–219. [ Google Scholar ]
  • Gill M, Sridhar S, Grewal R. Return on engagement initiatives: A study of a business-to-business mobile app. Journal of Marketing. 2017; 81 :45–66. [ Google Scholar ]
  • Gokgoz ZA, Ataman MB, van Bruggen GH. There’s an app for that! Understanding the drivers of mobile application downloads. Journal of Business Research. 2021; 123 :423–437. [ Google Scholar ]
  • Goldsmith RE, Newell SJ. Innovativeness and price sensitivity: Managerial, theoretical and methodological issues. Journal of Product & Brand Management. 1997; 6 (3):163–174. [ Google Scholar ]
  • Grant I, O’Donohoe S. Why toung consumers are not open to mobile marketing communication. International Journal of Advertising. 2007; 26 :223–246. [ Google Scholar ]
  • Green MC, Brock TC. The role of transportation in the persuasiveness of public narratives. Journal of Personality and Social Psychology. 2000; 79 (5):701. [ PubMed ] [ Google Scholar ]
  • Grewal D, Hulland J, Kopalle PK, Karahanna E. The future of technology and marketing: A multidisciplinary perspective. Journal of the Academy of Marketing Science. 2020; 48 :1–8. [ Google Scholar ]
  • Groenewald T. A phenomenological research design illustrated. International Journal of Qualitative Methods. 2004; 3 :42–55. [ Google Scholar ]
  • Grönroos C. Reforming public services: Does service logic have anything to offer? Public Management Review. 2019; 21 (5):775–788. [ Google Scholar ]
  • Ha, Q. A., Chen, J. V., Uy, H. U., & Capistrano, E. P. (2020). Exploring the privacy concerns in using intelligent virtual assistants under perspectives of information sensitivity and anthropomorphism. International journal of human–computer interaction , 1-16.
  • Harmeling CM, Moffett JW, Arnold MJ, Carlson BD. Toward a theory of customer engagement marketing. Journal of the Academy of Marketing Science. 2017; 45 :312–335. [ Google Scholar ]
  • Herzberg F, Mausner B, Bloch- Snyderman, B. The motivation to work. Transaction Publishers; 1959. [ Google Scholar ]
  • Ho SY. The effects of location personalization on individuals’ intention to use mobile services. Decision Support Systems. 2012; 53 :802–812. [ Google Scholar ]
  • Hollebeek LD, Glynn MS, Brodie RJ. Consumer brand engagement in social media: Conceptualization, scale development and validation. Journal of Interactive Marketing. 2014; 28 :149–165. [ Google Scholar ]
  • Hong S, Tam KY. Understanding the adoption of multipurpose information appliances: The case of mobile data services. Information Systems Research. 2006; 17 :162–179. [ Google Scholar ]
  • Hornbæk K. Current practice in measuring usability: Challenges to usability studies and research. International Journal of Human-Computer Studies. 2006; 64 (2):79–102. [ Google Scholar ]
  • Howard, J. A., & Sheth, J. N. (1969). The theory of buyer behavior (no. 658.834 H6).
  • Hsiao K, Chen C. What drives in-app purchase intention for mobile games? An examination of perceived values and loyalty. Electronic Commerce Research and Applications. 2016; 16 :18–29. [ Google Scholar ]
  • Hsu C, Lin JC. What drives purchase intention for paid mobile apps?–an expectation confirmation model with perceived value. Electronic Commerce Research and Applications. 2015; 14 :45–57. [ Google Scholar ]
  • Hu H, Zhang D, Wang C. Impact of social media influencers' endorsement on application adoption: A trust transfer perspective. Social Behavior and Personality: An International Journal. 2019; 47 :1–12. [ Google Scholar ]
  • Huang G, Korfiatis N. Trying before buying: The moderating role of online reviews in trial attitude formation toward mobile applications. International Journal of Electronic Commerce. 2015; 19 :77–111. [ Google Scholar ]
  • Huang J, Lin Y, Chuang S. Elucidating user behavior of mobile learning: A perspective of the extended technology acceptance model. The Electronic Library. 2007; 25 :585–598. [ Google Scholar ]
  • Huang MH, Rust RT. Technology-driven service strategy. Journal of the Academy of Marketing Science. 2017; 45 (6):906–924. [ Google Scholar ]
  • Hughes AM. The complete database marketer: Second-generation strategies and techniques for tapping the power of your customer database. McGraw-Hill; 1996. [ Google Scholar ]
  • Hur HJ, Lee HK, Choo HJ. Understanding usage intention in innovative mobile app service: Comparison between millennial and mature consumers. Computers in Human Behavior. 2017; 73 :353–361. [ Google Scholar ]
  • Hulland J, Houston MB. Why systematic review papers and meta-analyses matter: An introduction to the special issue on generalizations in marketing. Journal of Academy of Market Science. 2020; 48 :351–359. doi: 10.1007/s11747-020-00721-7. [ CrossRef ] [ Google Scholar ]
  • Hyrynsalmi S, Seppänen M, Aarikka-Stenroos L, Suominen A, Järveläinen J, Harkke V. Busting myths of electronic word of mouth: The relationship between customer ratings and the sales of mobile applications. Journal of Theoretical and Applied Electronic Commerce Research. 2015; 10 :1–18. [ Google Scholar ]
  • IBM Cloud Education (2020). Mobile Application Development . Retrieved March 27, 2021 from https://www.ibm.com/cloud/learn/mobile-application-development-explained .
  • Ickin S, Petersen K, Gonzalez-Huerta J. Why do users install and delete apps? A survey study. In: Ojala A, Olsson H, Werder K, editors. Lecture notes in business information processing. Springer; 2017. pp. 186–191. [ Google Scholar ]
  • Influencer Marketing Hub (2018). 50 TikTok stats that will blow your mind . Retrieved June 1 st , 2020 from https://influencermarketinghub.com/tiktok-stats/ .
  • Intersoft Consulting (2021). Key issues, Retrieved March 27, 2021 from https://gdpr-info.eu/issues/ .
  • Iqbal, M. (2019). TikTok revenue and usage statistics—Business of apps . Retrieved June 1 st , 2020 from https://www.businessofapps.com/data/tik-tok-statistics/ .
  • Ismagilova, E., Slade, E. L., Rana, N., & Dwivedi, Y. K. (2019). The effect of electronic word of mouth communications on intention to buy: A meta-analysis. Information Systems Frontiers , 1–24.
  • Iyengar R, Van den Bulte C, Valente TW. Opinion leadership and social contagion in new product diffusion. Marketing Science. 2011; 30 :195–212. [ Google Scholar ]
  • Iyer P, Davari A, Mukherjee A. Investigating the effectiveness of retailers’ mobile applications in determining customer satisfaction and repatronage intentions? A congruency perspective. Journal of Retailing and Consumer Services. 2018; 22 :235–243. [ Google Scholar ]
  • Jain V, Viswanathan V. Choosing and using mobile apps: A conceptual framework for generation Y. Journal of Customer Behaviour. 2015; 14 (4):295–309. [ Google Scholar ]
  • Jin C, Villegas J. Mobile phone users’ behaviors: The motivation factors of the mobile phone user. International Journal of Mobile Marketing. 2008; 3 :4–11. [ Google Scholar ]
  • John OP, Srivastava S. The big-five trait taxonomy: History, measurement, and theoretical perspectives, 2 , 102–138. University of California; 1999. [ Google Scholar ]
  • Johnson T, Kulesa P, Cho Y, Shavitt S. The relation between culture and response styles: Evidence from 19 countries. Journal of Cross-Cultural Psychology. 2005; 36 :264–277. [ Google Scholar ]
  • Joo J, Sang Y. Exploring Koreans’ smartphone usage: An integrated model of the technology acceptance model and uses and gratifications theory. Computers in Human Behavior. 2013; 29 (6):2512–2518. [ Google Scholar ]
  • Jung E, Baek C, Lee JD. Product survival analysis for the app store. Marketing Letters. 2012; 23 :929–941. [ Google Scholar ]
  • Jung J, Kim Y, Chan-Olmsted S. Measuring usage concentration of smartphone applications: Selective repertoire in a marketplace of choices. Mobile Media & Communication. 2014; 2 :352–368. [ Google Scholar ]
  • Kang JM, Mun JM, Johnson KKP. In-store mobile usage: Downloading and usage intention toward mobile location-based retail apps. Computers in Human Behavior. 2015; 46 :210–217. [ Google Scholar ]
  • Kang J, Namkung Y. The role of personalization on continuance intention in food service mobile apps. International Journal of Contemporary Hospitality Management. 2019; 31 :734–752. [ Google Scholar ]
  • Karagkiozidou, M., Ziakis, C., Vlachopoulou, M., & Kyrkoudis, T. (2019). App store optimization factors for effective mobile app ranking. Strategic Innovative Marketing and Tourism , 479–486.
  • Karaiskos DC, Drossos DA, Tsiaousis AS, Giaglis GM, Fouskas KG. Affective and social determinants of mobile data services adoption. Behaviour & Information Technology. 2012; 31 :209–219. [ Google Scholar ]
  • Karjaluoto, H, Shaikh, A. A., Saarijärvi, H., & Saraniemi, S. (2019). How perceived value drives the use of mobile financial services apps. International Journal of Information Management, 47, 252–261.
  • Katona Z, Zubcsek PP, Sarvary M. Network effects and personal influences: The diffusion of an online social network. Journal of Marketing Research. 2011; 48 :425–443. [ Google Scholar ]
  • Keller KL. Conceptualizing, measuring, and managing customer-based brand equity. Journal of Marketing. 1993; 57 :1–22. [ Google Scholar ]
  • Khalifa M, Cheng SKN, Shen KN. Adoption of Mobile commerce: A confidence model. Journal of Computer Information Systems. 2012; 53 :14–22. [ Google Scholar ]
  • Kilger M, Romer E. Do measures of media engagement correlate with product purchase likelihood? Journal of Advertising Research. 2007; 47 :213–214. [ Google Scholar ]
  • Kim (2019). Why do bad user retention rates happen to good mobile apps? Retrieved March 27, 2021 from https://www.appcues.com/blog/mobile-app-user-retention .
  • Kim E, Lin J, Sung Y. To app or not to app: Engaging consumers via branded mobile apps. Journal of Interactive Advertising. 2013; 13 :53–65. [ Google Scholar ]
  • Kim GS, Park S, Oh J. An examination of factors influencing consumer adoption of short message service (SMS) Psychology & Marketing. 2008; 25 :769–786. [ Google Scholar ]
  • Kim J, Lee KH. Influences of motivations and lifestyles on intentions to use smartphone applications. International Journal of Advertising. 2018; 37 :385–401. [ Google Scholar ]
  • Kim J, Yu EA. The holistic brand experience of branded mobile applications affects brand loyalty. Social Behavior and Personality. 2016; 44 :77–88. [ Google Scholar ]
  • Kim J, Lee S, Park Y. A visual context-based market analysis of mobile application services. Management Decision. 2016; 54 :2106–2132. [ Google Scholar ]
  • Kim M, Kim J, Choi J, Trivedi M. Mobile shopping through applications: Understanding application possession and mobile purchase. Journal of Interactive Marketing. 2017; 39 :55–68. [ Google Scholar ]
  • Kim SC, Yoon D, Han EK. Antecedents of mobile app usage among smartphone users. Journal of Marketing Communications. 2016; 22 :653–670. [ Google Scholar ]
  • Kim, S. J., Wang, R. J. H, & Malthouse, E. C. (2015). The effects of adopting and using a brand’s mobile application on customers’ subsequent purchase behavior. Journal of Interactive Marketing , 31, 28–41.
  • Kim S, Baek TH. Examining the antecedents and consequences of mobile app engagement. Telematics and Informatics. 2018; 35 :148–158. [ Google Scholar ]
  • Kim S, Baek TH, Kim Y, Yoo K. Factors affecting stickiness and word of mouth in mobile applications. Journal of Research in Interactive Marketing. 2016; 10 :177–192. [ Google Scholar ]
  • Kleijnen M, Ruyter KD, Wetzels M. An assessment of value creation in mobile service delivery and the moderating role of time consciousness. Journal of Retailing. 2007; 83 :33–46. [ Google Scholar ]
  • Ko E, Kim EY, Lee EK. Modelling consumer adoption of mobile shopping for fashion products in Korea. Psychology & Marketing. 2009; 26 :669–687. [ Google Scholar ]
  • Koenig-Lewis N, Marquet M, Palmer A, Zhao AL. Enjoyment and social influence: Predicting mobile payment adoption. The Service Industries Journal. 2015; 35 :537–554. [ Google Scholar ]
  • Kohli AK, Jaworski BJ. Market orientation: The construct, research propositions, and managerial implications. Journal of Marketing. 1990; 54 :1–18. [ Google Scholar ]
  • Kolb D. Experiential learning: Experience as the source of learning and development. Prentice Hall; 1984. [ Google Scholar ]
  • Kolb DA, Boyatzis RE, Mainemelis C. Experiential learning theory: Previous research and new directions. Perspectives on Thinking, Learning, and Cognitive Styles. 2001; 1 (8):227–247. [ Google Scholar ]
  • Kopalle PK, Kumar V, Subramaniam M. How legacy firms can embrace the digital ecosystem via digital customer orientation. Journal of the Academy of Marketing Science. 2020; 48 :114–131. [ Google Scholar ]
  • Kristensson P. Future service technologies and value creation. Journal of Services Marketing. 2019; 33 (4):502–506. [ Google Scholar ]
  • Kübler R, Pauwels K, Yildirim G, Fandrich T. App popularity: Where in the world are consumers most sensitive to price and user ratings? Journal of Marketing. 2018; 82 :20–44. [ Google Scholar ]
  • Kumar A, Mukherjee A. Shop while you talk: Determinants of purchase intentions through a mobile device. International Journal of Mobile Marketing. 2013; 8 :23–37. [ Google Scholar ]
  • Kumar DS, Purani K, Viswanathan SA. Influences of ‘appscape’ on mobile app adoption and m-loyalty. Journal of Retailing and Consumer Services. 2018; 45 :132–141. [ Google Scholar ]
  • Lacewing M. Personal identity: Physical and psychological continuity theories. 2010. [ Google Scholar ]
  • Lafferty BA, Hult GTM. A synthesis of contemporary market orientation perspectives. European Journal of Marketing. 2001; 35 :92–109. [ Google Scholar ]
  • Lam SY, Shankar V, Erramilli MK, Murthy B. Customer value, satisfaction, loyalty, and switching costs: An illustration from a business-to-business service context. Journal of the Academy of Marketing Science. 2004; 32 (3):293–311. [ Google Scholar ]
  • Lamberton C, Stephen AT. A thematic exploration of digital, social media, and mobile marketing research's evolution from 2000 to 2015 and an agenda for future research. Journal of Marketing. 2016; 80 :146–172. [ Google Scholar ]
  • Langford S, Ramachandran M. The products of fission, fusion, and teletransportation: An occasional identity theorist's perspective. Australasian Journal of Philosophy. 2013; 91 (1):105–117. [ Google Scholar ]
  • Larivière B, Joosten H, Malthouse EC, Birgelen MC, Aksoy P, Kunz WH, Huang M. Value fusion: The blending of consumer and firm value in the distinctive context of mobile technologies and social media. Journal of Service Management. 2013; 24 :268–293. [ Google Scholar ]
  • Laurent G, Kapferer JN. Measuring consumer involvement profiles. Journal of Marketing Research. 1985; 22 (1):41–53. [ Google Scholar ]
  • Lavidge RJ, Steiner GA. A model for predictive measurements of advertising effectiveness. Journal of Marketing. 1961; 25 (6):59–62. [ Google Scholar ]
  • Lee C, Tsao C, Chang WC. The relationship between attitude toward using and customer satisfaction with mobile application services. Journal of Enterprise Information Management. 2015; 28 :680–697. [ Google Scholar ]
  • Lee G, Raghu TS. Determinants of mobile apps' success: Evidence from the app store market. Journal of Management Information Systems. 2014; 31 :133–170. [ Google Scholar ]
  • Lee MKO, Cheung CMK, Chen Z. Understanding user acceptance of multimedia messaging services: An empirical study. Journal of American Society of Information Science & Technology. 2007; 58 :2066–2077. [ Google Scholar ]
  • Lee SA. Enhancing customers’ continued mobile app use in the service industry. Journal of Services Marketing. 2018; 32 (6):680–691. [ Google Scholar ]
  • Lee SA. M-servicescape: Effects of the hotel mobile app servicescape preferences on customer response. Journal of Hospitality and Tourism Technology. 2018; 9 :172–187. [ Google Scholar ]
  • Lee YH, Hsieh YC, Hsu CN. Adding innovation diffusion theory to the technology acceptance model: Supporting employees' intentions to use e-learning systems. Journal of Educational Technology & Society. 2011; 14 (4):124–137. [ Google Scholar ]
  • Lee Y, Kim H. Consumer need for mobile app atmospherics and its relationships to shopper responses. Journal of Retailing and Consumer Services. 2019; 51 :437–442. [ Google Scholar ]
  • Lei SI, Ye S, Wang D, Law R. Engaging customers in value co-creation through mobile instant messaging in the tourism and hospitality industry. Journal of Hospitality & Tourism Research. 2020; 44 (2):229–251. [ Google Scholar ]
  • Lemon KN, Verhoef PC. Understanding customer experience throughout the customer journey. Journal of Marketing. 2016; 80 :69–96. [ Google Scholar ]
  • Li C. Consumer behavior in switching between membership cards and mobile applications: The case of Starbucks. Computers in Human Behavior. 2018; 84 :171–184. [ Google Scholar ]
  • Liang T, Li X, Yang C, Wang M. What in consumer reviews affects the sales of mobile apps: A multi-facet sentiment analysis approach. International Journal of Electronic Commerce. 2015; 20 :236–260. [ Google Scholar ]
  • Liao C, Palvia P, Chen JL. Information technology adoption behavior life cycle: Toward a technology continuance theory (TCT) International Journal of Information Management. 2009; 29 (4):309–320. [ Google Scholar ]
  • Lin HH, Wang YS. An examination of the determinants of customer loyalty in mobile commerce contexts. Information & Management. 2006; 43 (3):271–282. [ Google Scholar ]
  • Liu, C. Z., Au, Y. A, & Choi, H. S. (2014). Effects of freemium strategy in the mobile app market: An empirical study of Google play. Journal of Management Information Systems, 31, 326–354.
  • Liu F, Zhao S, Li Y. How many, how often, and how new? A mulitvariate profiling of mobile app users. Journal of Retailing and Consumer Services. 2017; 38 :71–80. [ Google Scholar ]
  • Liu T, Mathrani A, Mbachu J. Benefits and barriers in uptake of mobile apps in New Zealand construction industry: What top and middle management perceive. Facilities. 2019; 37 :254–265. [ Google Scholar ]
  • Lu H, Hsiao K. The influence of extro/introversion on the intention to pay for social networking sites. Information and Management. 2010; 47 :150–157. [ Google Scholar ]
  • Lu J, Liu C, Yu C, Wang K. Determinants of accepting wireless mobile data services in China. Information & Management. 2008; 45 :52–64. [ Google Scholar ]
  • Lu J, Mao Z, Wang M, Hu L. Goodbye maps, hello apps? Exploring the influential determinants of travel app adoption. Current Issues in Tourism. 2015; 18 :1059–1079. [ Google Scholar ]
  • Lu J, Wang L, Yu C. Is TAM for wireless mobile data services applicable in China? A survey report from Zhejiang, China. International Journal of Mobile Communications. 2007; 5 :11–31. [ Google Scholar ]
  • Lu Y, Yang S, Chau PYK, Cao Y. Dynamics between the trust transfer process and intention to use mobile payment services: A cross-environment perspective. Information & Management. 2011; 48 :393–403. [ Google Scholar ]
  • MacInnis DJ. Framework for conceptual contributions in marketing. Journal of Marketing. 2011; 75 :136–154. [ Google Scholar ]
  • Magrath V, McCormick H. Marketing design elements of mobile fashion retail apps. Journal of Fashion Marketing and Management: An International Journal. 2013; 17 :115–134. [ Google Scholar ]
  • Mahatanankoon PH, Wen J, Lim B. Consumer-based m-commerce: Exploring consumer perception of mobile applications. Computer Standards & Interfaces. 2005; 27 :347–357. [ Google Scholar ]
  • Maity M. Critical factors of consumer decision-making on m-commerce: A qualitative study in the United States. International Journal of Mobile Marketing. 2010; 5 :87–101. [ Google Scholar ]
  • Mäki M, Kokko T. The use of mobile applications in shopping: A focus on customer experience. International Journal of E-Services and Mobile Applications. 2017; 9 :59–74. [ Google Scholar ]
  • Malhotra A, Malhotra CK. A relevancy-based services view for driving adoption of wireless web services in the U.S. Communications of the ACM. 2009; 52 :130–134. [ Google Scholar ]
  • Mallat N, Rossi M, Tuunainen VK, Öörni A. The impact of use context on mobile services acceptance: The case of mobile ticketing. Information & Management. 2009; 46 :190–195. [ Google Scholar ]
  • Marchick (2014). Engagement and Revenue Up with Mobile Apps. Retrieved March 27, 2021 from https://medium.com/@the_manifest/14-key-metrics-you-need-to-track-for-your-mobile-app-75e48714039f .
  • Martin W, Sarro F, Jia Y, Zhang Y, Harman M. A survey of app store analysis for software engineering. IEEE Transactions on Software Engineering. 2017; 43 :817–847. [ Google Scholar ]
  • McCrae RR, Costa PT. Validation of the five-factor model of personality across instruments and observers. Journal of Personality and Social Psychology. 1987; 52 (1):81. [ PubMed ] [ Google Scholar ]
  • Mcguire WJ. Psychological motives and communication gratification. In: Blumler JG, Katz E, editors. The uses of mass communications. Sage Publications; 1974. [ Google Scholar ]
  • McLean G, Al-Nabhani K, Wilson A. Developing a mobile applications customer experience model (MACE)-implications for retailers. Journal of Business Research. 2018; 85 :325–336. [ Google Scholar ]
  • McRae E, Carrabis J, Carrabis S, Hamel S. Case study: Emotional response on mobile platforms - want to be loved? Go mobile! International Journal of Mobile Marketing. 2013; 8 :55–66. [ Google Scholar ]
  • McCrae, R. R. (2002). NEO-PI-R data from 36 cultures: Further intercultural comparisons. In R. R. McCrae, R. R. & J. Allik (Eds.), The five-factor model of personality across cultures (pp. 105–126). : Kluwer Academic/Plenum.
  • Miluzzo, E., Lane, N.D., Lu, H., & Campbell, A. T. (2010). Research in the app store era: Experiences from the CenceMe app deployment on the iPhone. UbiComp proceedings , Copenhagen, 4 .
  • Mittal B. Measuring purchase-decision involvement. Psychology & Marketing. 1989; 6 (2):147–162. [ Google Scholar ]
  • Miyazaki AD, Fernandez A. Internet privacy and security: An examination of online retailer disclosures. Journal of Public Policy & Marketing. 2000; 19 (1):54–61. [ Google Scholar ]
  • Mkono M. Hot and cool authentication: A Netnographic illustration. Annals of Tourism Research. 2013; 41 :215–218. [ Google Scholar ]
  • Mondal J, Chakrabarti S. Emerging phenomena of the branded app: A systematic literature review, strategies, and future research directions. Journal of Interactive Advertising. 2019; 19 :148–167. [ Google Scholar ]
  • Morosan C, DeFranco A. Disclosing personal information via hotel apps: A privacy calculus perspective. International Journal of Hospitality Management. 2015; 47 :120–130. [ Google Scholar ]
  • Morosan C, DeFranco A. Modeling guests’ intentions to use mobile apps in hotels: The roles of personalization, privacy, and involvement. International Journal of Contemporary Hospitality Management. 2016; 28 :1968–1991. [ Google Scholar ]
  • Mort GMS, Drennan J. Mobile communications: A study of factors influencing consumer use of m-services. Journal of Advertising Research. 2007; 47 :302–312. [ Google Scholar ]
  • Narver JC, Slater SF. The effect of a market orientation on business profitability. Journal of Marketing. 1990; 54 :20–35. [ Google Scholar ]
  • Nass C, Moon Y. Machines and mindlessness: Social responses to computers. Journal of Social Issues. 2000; 56 (1):81–103. [ Google Scholar ]
  • Natarajan T, Balasubramanian SA, Kasilingam DL. Understanding the intention to use mobile shopping applications and its influence on price sensitivity. Journal of Retailing and Consumer Services. 2017; 37 :8–22. [ Google Scholar ]
  • Newman CL, Wachter K, White A. Bricks or clicks? Understanding consumer usage of retail mobile apps. Journal of Services Marketing. 2018; 32 :211–222. [ Google Scholar ]
  • Nikhashemi SR, Knight HH, Nusair K, Liat CB. Augmented reality in smart retailing: A (n)(a) symmetric approach to continuous intention to use retail brands’ mobile AR apps. Journal of Retailing and Consumer Services. 2021; 60 :102464. [ Google Scholar ]
  • Nisbett RE, Peng K, Choi I, Norenzayan A. Culture and systems of thought: Holistic versus analytic cognition. Psychological Review. 2001; 108 :291–310. [ PubMed ] [ Google Scholar ]
  • Noh MJ, Lee KT. An analysis of the relationship between quality and user acceptance in smartphone apps. Information Systems and e-Bus Management. 2016; 14 :273–291. [ Google Scholar ]
  • Numminen, E., & Sällberg, H. (2017). The impact of online ratings on downloads of free Mobile apps. 11 th European conference on information systems management ECISM , Genoa , 225–232.
  • Nysveen, H., Pedersen, P.E. and Skard, S.E. (2015), A review of mobile services research: Research gaps and suggestions for future research on mobile apps , working paper 01/15, NHH, Brage.
  • Oh YK, Min J. The mediating role of popularity rank on the relationship between advertising and in-app purchase sales in mobile application market. Journal of Applied Business Research. 2015; 31 :1311–1322. [ Google Scholar ]
  • Olson, J., & A Mourey, J. (2019). Greater expectations: Anthropomorphic products must be warm and competent... or else. ACR North American Advances .
  • Oyserman D, Coon HM, Kemmelmeier M. Rethinking individualism and collectivism: Evaluation of theoretical assumptions and meta-analysis. Psychological Bulletin. 2002; 128 :3–72. [ PubMed ] [ Google Scholar ]
  • Padilla-Piernas, J. M., Parra-Meroño, M. C., & Beltrán-Bueno, M. A. (2019). The importance of app store optimization (ASO) for hospitality applications. Digital and Social Marketing , 151–161.
  • Pantano E, Pizzi G. Forecasting artificial intelligence on online customer assistance: Evidence from chatbot patents analysis. Journal of Retailing and Consumer Services. 2020; 55 :102096. [ Google Scholar ]
  • Payne (2021). How to Launch a Mobile App in 2021 [Complete Guide] . Retrieved March 27, 2021 from https://blog.hubspot.com/blog/tabid/6307/bid/31277/a-marketer-s-complete-guide-to-launching-mobile-apps.aspx .
  • Pechenkina E. Developing a typology of mobile apps in higher education: A national case-study. Australasian Journal of Educational Technology. 2017; 33 :134–146. [ Google Scholar ]
  • Peng K, Chen Y, Wen K. Brand relationship, consumption values and branded app adoption. Industrial Management & Data Systems. 2014; 114 :1131–1143. [ Google Scholar ]
  • Pentina I, Zhang L, Bata H, Chen Y. Exploring privacy paradox in information sensitive mobile apps adoption: A cross-cultural comparison. Computers in Human Behavior. 2016; 65 :409–419. [ Google Scholar ]
  • Peppard J, Rylander A. From value chain to value network: Insights for mobile operators. European Management Journal. 2006; 24 (2–3):128–141. [ Google Scholar ]
  • Petty RE, Cacioppo JT. Communication and persuasion. Springer; 1986. The elaboration likelihood model of persuasion; pp. 1–24. [ Google Scholar ]
  • Piccoli G, Brohman MK, Watson RT, Parasuraman A. Process completeness: Strategies for aligning service systems with customers’ service needs. Business Horizons. 2009; 52 :367–376. [ Google Scholar ]
  • Picoto WN, Duarte R, Pinto I. Uncovering top-ranking factors for mobile apps through a multimethod approach. Journal of Business Research. 2019; 101 :668–674. [ Google Scholar ]
  • Post C, Sarala R, Gattrell C, Prescott JE. Advancing theory with review articles. Journal of Management Studies. 2020; 57 :351–376. [ Google Scholar ]
  • Racherla, P, Furner, C., & Babb, J. (2012). Conceptualizing the implications of mobile app usage and stickiness: A research agenda. Available at SSRN 2187056.
  • Radler VM. 20 years of brand personality: A bibliometric review and research agenda. Journal of Brand Management. 2018; 25 :370–383. [ Google Scholar ]
  • Rauschnabel PA, Felix R, Hinsch C. Augmented reality marketing: How mobile AR-apps can improve brands through inspiration. Journal of Retailing and Consumer Services. 2019; 49 :43–53. [ Google Scholar ]
  • Razek, A. R. A., van Husen, C., Pallot, M., & Richir, S. (2018, April). A comparative study on conventional versus immersive service prototyping (VR, AR, MR). In proceedings of the virtual reality international conference-Laval virtual, 1-10).
  • Rezaei S, Valaei N. Crafting experiential value via smartphone Apps Channel. Marketing, Intelligence & Planning. 2017; 35 :688–702. [ Google Scholar ]
  • Richins ML. Valuing things: The public and private meanings of possessions. Journal of Consumer Research. 1994; 21 :504–521. [ Google Scholar ]
  • Richins ML, Bloch PH. After the new wears off: The temporal context of product involvement. Journal of Consumer Research. 1986; 13 (2):280–285. [ Google Scholar ]
  • Robinson, S. L. (1996). Trust and breach of the psychological contract. Administrative Science Quarterly , 574–599.
  • Rogers EM. Diffusion of innovations. 4. Free Press; 1995. [ Google Scholar ]
  • Rogers EM. Diffusion of innovations. Simon and Schuster; 2010. [ Google Scholar ]
  • Roggeveen AL, Grewal D, Schweiger EB. The DAST framework for retail atmospherics: The impact of in-and out-of-store retail journey touchpoints on the customer experience. Journal of Retailing. 2020; 96 (1):128–137. [ Google Scholar ]
  • Rohm AJ, Gao T, Sultan F, Pagani M. Brand in the hand: A cross-market investigation of consumer acceptance of mobile marketing. Business Horizons. 2012; 55 :485–493. [ Google Scholar ]
  • Roma P, Ragaglia D. Revenue models, in-app purchase, and the app performance: Evidence from apple’s app store and google play. Electronic Commerce Research and Applications. 2016; 17 :173–190. [ Google Scholar ]
  • Romaniuk J, Sharp B. How brands grow part 2. Oxford University Press; 2016. [ Google Scholar ]
  • Rook DW, Fisher RJ. Normative influences on impulsive buying behavior. Journal of Consumer Research. 1995; 22 (3):305–313. [ Google Scholar ]
  • Rosario AB, de Valck K, Sotgiue F. Conceptualizing the electronic word-of-mouth process: What we know and need to know about e-WOM creation, exposure, and evaluation. Journal of the Academy of Marketing Science. 2020; 48 :422–448. [ Google Scholar ]
  • Ruekert RW. Developing a market orientation: An organizational strategy perspective. International Journal of Research in Marketing. 1992; 9 :225–245. [ Google Scholar ]
  • Rust RT, Huang MH. The service revolution and the transformation of marketing science. Marketing Science. 2014; 33 (2):206–221. [ Google Scholar ]
  • Samiee S, Chabowski BR. Knowledge structure in international marketing: A multi-method bibliometric analysis. Journal of the Academy of Marketing Science. 2012; 40 (2):364–386. [ Google Scholar ]
  • Sanchez J, Carmen A, Haenlein M. Competitive spill over elasticities of electronic word of mouth: An application to the soft drink industry. Journal of the Academy of Marketing Science. 2020; 48 :270–287. [ Google Scholar ]
  • Sarkar A, Sarkar JG, Sreejesh S, Anusree MR. A qualitative investigation of e-tail brand affect. Marketing Intelligence & Planning. 2018; 36 :365–380. [ Google Scholar ]
  • Saxena, P. (2020). Effective mobile app promotion strategies that start-ups must consider . Retrieved June 1 st , 2020 from https://appinventiv.com/blog/mobile-app-promotion-guide .
  • Scholz J, Duffy K. We are at home: How augmented reality reshapes mobile marketing and consumer-brand relationships. Journal of Retailing and Consumer Services. 2018; 44 :11–23. [ Google Scholar ]
  • Seitz VA, Aldebasi NM. The effectiveness of branded mobile apps on user’s brand attitudes and purchase intentions. Review of Economic and Business Studies. 2016; 9 :141–154. [ Google Scholar ]
  • Sensortower (2020). Top grossing apps | US | top app store ratings for iOS . Retrieved June 1 st , 2020 from https://sensortower.com/ios/rankings/top/iphone/us/all-categories?date=2020-06-02/ .
  • Shankar V, Kleijnen M, Ramanathan S, Rizley R, Holland S, Morrissey S. Mobile shopper marketing: Key issues, current insights, and future research avenues. Journal of Interactive Marketing. 2016; 34 :37–48. [ Google Scholar ]
  • Shapiro BP. What the hell is market oriented? Harvard Business Review. 1988; 66 :119–125. [ Google Scholar ]
  • Sharp B. How brands grow. Oxford University Press; 2010. [ Google Scholar ]
  • Sharp B, Wright M, Goodhardt G. Purchase loyalty is polarised into either repertoire or subscription patterns. Australasian Marketing Journal. 2002; 10 :7–20. [ Google Scholar ]
  • Sirgy MJ. Self-concept in consumer behavior: A critical review. Journal of Consumer Research. 1982; 9 (3):287–300. [ Google Scholar ]
  • Sirgy MJ, Lee DJ, Johar JY, Tidwell J. Effect of self-congruity with sponsorship on brand loyalty. Journal of Business Research. 2008; 61 (10):1091–1097. [ Google Scholar ]
  • Smutkupt, P., Krairit, D., & Esichaikul, V. (2010). Mobile marketing: Implications for marketing strategies. International Journal of Mobile Marketing, 5 (2).
  • Snyder H, Witell L, Gustafsson A, Fombelle P, Kristensson P. Identifying categories of service innovations: A review and synthesis of the literature. Journal of Business Research. 2016; 69 :2401–2408. [ Google Scholar ]
  • Sripalawat J, Thongmak M, Ngramyarn A. M-banking in metropolitan Bangkok and a comparison with other countries. Journal of Computer Information Systems. 2011; 51 :67–76. [ Google Scholar ]
  • Srivastava, V. (2017). 71 ways to promote your mobile app for free . Retrieved June 1 st , 2020 from https://www.appypie.com/how-to-promote-your-mobile-app/ .
  • Statista. (2020). Number of apps available in leading app stores as of 1st quarter 2020. Retrieved June 2 nd , 2020 from https://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/ .
  • Steuer J. Defining virtual reality: Dimensions determining telepresence. Journal of Communication. 1992; 42 (4):73–93. [ Google Scholar ]
  • Stocchi L, Guerini C, Michaelidou N. When are apps worth paying for? How marketers can analyze the market performance of mobile apps. Journal of Advertising Research. 2017; 57 :260–271. [ Google Scholar ]
  • Stocchi, L., Ludwichowska, G., Fuller, R., & Gregoric, A. (2020a). Customer-based brand equity for branded apps: A simple research framework. Journal of marketing communications , 1-30.
  • Stocchi L, Michaelidou N, Micevski M. Drivers and outcomes of branded mobile app usage intention. Journal of Product & Brand Management. 2019; 28 :28–49. [ Google Scholar ]
  • Stocchi L, Michaelidou N, Pourazad N, Micevski M. The rules of engagement: How to motivate consumers to engage with branded mobile apps. Journal of Marketing Management. 2018; 341 :1196–1226. [ Google Scholar ]
  • Stocchi, L., Pourazad, N., & Michaelidou, N. (2020b). Identification of two decision-making paths underpinning the continued use of branded apps. Psychology & Marketing , 1–16.
  • Ström R, Vendel M, Bredican J. Mobile marketing: A literature review on its value for consumers and retailers. Journal of Retailing and Consumer Services. 2014; 21 :1001–1012. [ Google Scholar ]
  • Sultan F, Rohm AJ. The coming era of 'brand in the hand' marketing. MIT Sloan Management Review. 2005; 47 :83–90. [ Google Scholar ]
  • Sultan F, Rohm AJ, Gao TT. Factors influencing consumer acceptance of mobile marketing: A two-country study of youth markets. Journal of Interactive Marketing. 2009; 23 :308–320. [ Google Scholar ]
  • Sussman SW, Siegal WS. Informational influence in organizations: An integrated approach to knowledge adoption. Information Systems Research. 2003; 14 (1):47–65. [ Google Scholar ]
  • Svendsen GB, Johnsen JAK, Almås-Sørensen L, Vittersø J. Personality and technology acceptance: The influence of personality factors on the core constructs of the technology acceptance model. Behaviour & Information Technology. 2013; 32 (4):323–334. [ Google Scholar ]
  • Taivalsaari A, Mikkonen T. From apps to liquid multi-device software. Procedia Computer Science. 2015; 56 :34–40. [ Google Scholar ]
  • Tan FB, Chou JPC. The relationship between mobile service quality, perceived technology compatibility, and users’ perceived playfulness in the context of mobile information and entertainment services. International Journal of Human–Computer Interaction. 2008; 24 :649–671. [ Google Scholar ]
  • Tan X, Qin L, Kim Y, Hsu J. Impact of privacy concern in social networking web sites. Internet Research. 2012; 22 :211–233. [ Google Scholar ]
  • Tao D, Shao F, Wang H, Yan M, Qu X. Integrating usability and social cognitive theories with the technology acceptance model to understand young users’ acceptance of a health information portal. Health Informatics Journal. 2020; 26 (2):1347–1362. [ PubMed ] [ Google Scholar ]
  • Tariq (2020). 4 steps for increasing your app's user engagement and retention . Retrieved March 27, 2021 from https://www.entrepreneur.com/article/353470 .
  • Tarute A, Nikou S, Gatautis R. Mobile application driven consumer engagement. Telematics and Informatics. 2017; 34 (4):145–156. [ Google Scholar ]
  • Tarute A, Shahrokh N, Gatautis R. Mobile application driven consumer engagement. Telematics and Informatics. 2017; 34 :145–156. [ Google Scholar ]
  • Tax SS, McCutcheon D, Wilkinson IF. The service delivery network (SDN): A customer-centric perspective of the customer journey. Journal of Service Research. 2013; 16 :454–470. [ Google Scholar ]
  • Taylor DG, Levin M. Predicting mobile app usage for purchasing and information-sharing. International Journal of Retail & Distribution Management. 2014; 42 :759–774. [ Google Scholar ]
  • Taylor DG, Voelker TA, Pentina I. Mobile application adoption by young adults: A social network perspective. International Journal of Mobile Marketing. 2011; 6 :60–70. [ Google Scholar ]
  • The Manifest (2018). 14 key metrics you need to track for your mobile app . Retrieved March 27, 2021 from https://medium.com/@the_manifest/14-key-metrics-you-need-to-track-for-your-mobile-app-75e48714039f .
  • Think Mobile (2021). What are the popular types and categories of apps . Retrieved July 3 rd , 2021 from https://thinkmobiles.com/blog/popular-types-of-apps/ .
  • Thomson M, MacInnis DJ, Park CW. The ties that bind: Measuring the strength of consumers’ emotional attachments to brands. Journal of Consumer Psychology. 2005; 15 (1):77–91. [ Google Scholar ]
  • Toivonen M, Tuominen T. Emergence of innovations in services. Service Industries Journal. 2009; 29 :887–902. [ Google Scholar ]
  • Tojib D, Tsarenko Y. Post-adoption modeling of advanced mobile service use. Journal of Business Research. 2012; 65 :922–928. [ Google Scholar ]
  • Tong S, Luo X, Xu B. Personalized mobile marketing strategies. Journal of the Academy of Marketing Science. 2020; 48 :64–78. [ Google Scholar ]
  • Tran TP, Mai ES, Taylor EC. Enhancing brand equity of branded mobile apps via motivations: A service-dominant logic perspective. Journal of Business Research. 2021; 125 :239–251. [ Google Scholar ]
  • Trivedi JP, Trivedi H. Investigating the factors that make a fashion app successful: The moderating role of personalization. Journal of Internet Commerce. 2018; 17 :170–187. [ Google Scholar ]
  • Tseng TH, Lee CT. Facilitation of consumer loyalty toward branded applications: The dual-route perspective. Telematics and Informatics. 2018; 35 :1297–1309. [ Google Scholar ]
  • Turley LW, Milliman RE. Atmospheric effects on shopping behavior: A review of the experimental evidence. Journal of Business Research. 2000; 49 (2):193–211. [ Google Scholar ]
  • Tyler TR. Social justice: Outcome and procedure. International Journal of Psychology. 2020; 35 :117–125. [ Google Scholar ]
  • Tyrväinen O, Karjaluoto H. A systematic literature review and analysis of mobile retailing adoption. Journal of Internet Commerce. 2019; 18 :221–247. [ Google Scholar ]
  • Unity Developers (2021). 2021 is a Year of a Substantial Rise of AR and VR Apps. Retrieved on 24 th July from https://unitydevelopers.co.uk/2021-is-a-year-of-a-substantial-rise-of-ar-and-vr-apps/ .
  • Urban GL, Sultan F. The case for 'benevolent' mobile apps. MIT Sloan Management Review. 2015; 56 (2):31. [ Google Scholar ]
  • van Doorn J, Lemon KN, Mittal V, Nass S, Pick D, Pirner P, Verhoef PC. Customer engagement behavior: Theoretical foundations and research directions. Journal of Service Research. 2010; 13 :253–266. [ Google Scholar ]
  • van Esch P, Arli D, Gheshlaghi MH, Andonopoulos V, von der Heidt T, Northey G. Anthropomorphism and augmented reality in the retail environment. Journal of Retailing and Consumer Services. 2019; 49 :35–42. [ Google Scholar ]
  • van Heerde HJ, Dinner I, Neslin SA. Engaging the unengaged customer: The value of a retailer mobile app. International Journal of Research in Marketing. 2019; 36 (3):420–438. [ Google Scholar ]
  • van Noort G, van Reijmersdal EA. Branded apps: Explaining effects of brands' mobile phone applications on brand responses. Journal of Interactive Marketing. 2019; 45 :16–26. [ Google Scholar ]
  • Vargo SL, Lusch RF. Evolving to a new dominant logic for marketing. Journal of Marketing. 2004; 68 :1–17. [ Google Scholar ]
  • Venkatesh, V., Morris, M. G., Davis, G. B., & Davis, F. D. (2003). User acceptance of information technology: Toward a unified view. MIS quarterly , 425-478.
  • Venkatesh V, Thong JYL, Xu X. Consumer acceptance and use of information technology: Extending the unified theory of acceptance and use of technology. MIS Quarterly. 2012; 36 :157–178. [ Google Scholar ]
  • Verhoef PC, Lemon KN, Parasuraman A, Roggeveen A, Tsiros M, Schlesinger LA. Customer experience creation: Determinants, dynamics and management strategies. Journal of Retailing. 2009; 85 :31–41. [ Google Scholar ]
  • Veríssimo JMC. Usage intensity of mobile medical apps: A tale of two methods. Journal of Business Research. 2018; 89 :442–447. [ Google Scholar ]
  • Viswanathan V, Hollebeek L, Malthouse E, Maslowska E, Kim SJ, Xie W. The dynamics of consumer engagement with mobile technologies. Service Science. 2017; 9 :36–49. [ Google Scholar ]
  • Vivek SD, Beatty SE, Morgan RM. Customer engagement: Exploring customer relationships beyond purchase. Journal of Marketing Theory and Practice. 2012; 20 :122–146. [ Google Scholar ]
  • Vroom VH. Work and motivation. Wiley and Sons; 1964. [ Google Scholar ]
  • Wang B, Kim S-J, Malthouse E. Branded apps and mobile platforms as new tools for advertising. In: Brown R, Jones V, Wang M, editors. The new advertising: Branding, content, and consumer relationships in the data-driven social media era. Praeger; 2016. [ Google Scholar ]
  • Wang D, Xiang Z, Law R, Ki TP. Assessing hotel-related smartphone apps using online reviews. Journal of Hospitality Marketing & Management. 2016; 25 :291–313. [ Google Scholar ]
  • Wang J, Lai J, Chang C. Modeling and analysis for mobile application services: The perspective of mobile network operators. Technological Forecasting and Social Change. 2016; 111 :146–163. [ Google Scholar ]
  • Wang W, Li H. Factors influencing mobile services adoption: A brand–equity perspective. Internet Research. 2012; 22 :142–179. [ Google Scholar ]
  • Wang W, Ou W, Chen W. The impact of inertia and user satisfaction on the continuance intentions to use mobile communication applications: A mobile service quality perspective. International Journal of Information Management. 2019; 44 :178–193. [ Google Scholar ]
  • Wang Y, Lin H, Luarn P. Predicting consumer intention to use mobile service. Information Systems Journal. 2006; 16 :157–179. [ Google Scholar ]
  • Wang Z, Zhao H, Wang Y. Social networks in marketing research 2001–2014: A co-word analysis. Scientometrics. 2015; 105 :65–82. [ Google Scholar ]
  • Watson C, McCarthy J, Rowley J. Consumer attitudes towards mobile marketing in the smart phone era. International Journal of Information Management. 2013; 33 :840–849. [ Google Scholar ]
  • Wattanapisit, A., Teo, C. H., Wattanapisit, S., Teoh, E., Woo, W. J., & Ng, C. J. (2020). Can mobile health apps replace GPs? A scoping review of comparisons between mobile apps and GP tasks. BMC Medical Informatics and Decision Making, 20. [ PMC free article ] [ PubMed ]
  • Weber EU, Blais AR, Betz NE. A domain-specific risk-attitude scale: Measuring risk perceptions and risk behaviors. Journal of Behavioral Decision Making. 2002; 15 (4):263–290. [ Google Scholar ]
  • Wedel M, Bigné E, Zhang J. Virtual and augmented reality: Advancing research in consumer marketing. International Journal of Research in Marketing. 2020; 37 (3):443–465. [ Google Scholar ]
  • Wei, J., Vinnikova, A., Lu, L., & Xu, J. (2020). Understanding and predicting the adoption of fitness mobile apps: Evidence from China. Health Communication , 1–12. [ PubMed ]
  • Wheeler BC. NEBIC: A dynamic capabilities theory for assessing net-enablement. Information Systems Research. 2002; 13 (2):125–146. [ Google Scholar ]
  • Williams, K (2020). TikTok Was Installed More Than 738 Million Times in 2019, 44% of Its All-Time Downloads , Retrieved 1 st June, 2020 from https://sensortower.com/blog/tiktok-revenue-downloads-2019/ .
  • Wong TYT, Peko G, Sundaram D, Piramuthu S. Mobile environments and innovation co-creation processes & ecosystems. Information & Management. 2016; 53 :336–344. [ Google Scholar ]
  • Woodside, A. G., Golfetto, F., & Gibbert, M. (2008). Customer value: Theory, research, and practice. In Creating and managing superior customer value . Emerald Group Publishing Limited.
  • Wu J, Wang SC. What drives mobile commerce? An empirical evaluation of the revised technology acceptance model. Information & Management. 2005; 42 :719–729. [ Google Scholar ]
  • Wu, L, & Ye, Y. (2013). Understanding Impulsive buying behavior in mobile commerce. PACIS 2013 Proceedings, 142, https://aisel.aisnet.org/pacis2013/142 .
  • Wu L. Factors of continually using branded mobile apps: The central role of app engagement. International Journal of Internet Marketing and Advertising. 2015; 9 :303–320. [ Google Scholar ]
  • Xu C, Peak D, Prybutok V. A customer value, satisfaction, and loyalty perspective of mobile application recommendations. Decision Support Systems. 2015; 79 :171–183. [ Google Scholar ]
  • Yang B. A link between consumer empathy and brand attachment on branded mobile apps: The moderating effect of ideal self-congruence. Indian Journal of Science & Technology. 2016; 9 :1–9. [ Google Scholar ]
  • Yang HC. Bon appètit for apps: Young American consumers’ acceptance of mobile applications. Journal of Computer Information Systems. 2013; 53 :85–96. [ Google Scholar ]
  • Yang KCC. Exploring factors affecting the adoption of mobile commerce in Singapore. Telematics & Informatics. 2005; 22 :257–277. [ Google Scholar ]
  • Yang Z, Peterson RT. Customer perceived value, satisfaction, and loyalty: The role of switching costs. Psychology & Marketing. 2004; 21 (10):799–822. [ Google Scholar ]
  • Yaoyuneyong G, Foster J, Johnson E, Johnson D. Augmented reality marketing: Consumer preferences and attitudes toward hypermedia print ads. Journal of Interactive Advertising. 2016; 16 (1):16–30. [ Google Scholar ]
  • Yoo C, Park J, MacInnis DJ. Effects of store characteristics and in-store emotional experiences on store attitude. Journal of Business Research. 1998; 42 (3):253–263. [ Google Scholar ]
  • Yoo, Y. (2010). Computing in everyday life: A call for research on experiential computing. MIS Quarterly , 213–231.
  • Yoon C. Theory of planned behavior and ethics theory in digital piracy: An integrated model. Journal of Business Ethics. 2011; 100 :405–417. [ Google Scholar ]
  • Zaichkowsky JL. Conceptualizing involvement. Journal of Advertising. 1986; 15 (2):4–34. [ Google Scholar ]
  • Zhang T, Lu C, Kizildag M. Engaging generation Y to co-create through mobile technology. International Journal of Electronic Commerce. 2017; 21 :489–516. [ Google Scholar ]
  • Zhao Z, Balagué C. Designing branded mobile apps: Fundamentals and recommendations. Business Horizons. 2015; 58 :305–315. [ Google Scholar ]
  • Zhu G, So KF, Hudson S. Inside the sharing economy: Understanding consumer motivations behind the adoption of mobile applications. International Journal of Contemporary Hospitality Management. 2017; 29 :2218–2239. [ Google Scholar ]
  • Zolkepli, I. A., Mukhiar, S. N. S., Tan, C. (2020). Mobile consumer behaviour on apps usage: The effects of perceived values, rating, and cost. Journal of marketing communications (published electronically April 3), DOI: 10.1080/13527266.2020.1749108.
  • Reviews / Why join our community?
  • For companies
  • Frequently asked questions

example of mobile research

User Research Methods for Mobile UX

Remote research is becoming increasingly common in today's digital age, and for a good reason. As remote work and virtual collaboration continue to gain popularity, it's necessary to understand how to conduct effective user research remotely. Whether you work with a remote team or research users in different locations, remote research can offer unique opportunities and challenges. Here, we explore the best practices for effective remote research that delivers actionable insights .

Mobile app user research in the lab may not be as effective as remote research. Ethnographic research is first prize—mobile app users will face continued distractions when they use their smartphones, and there's no better simulation for these distractions than to monitor the user in their familiar environment. There is a strong business case for remote research for mobile apps, and it should help designers build better mobile user experiences.

Yet, while remote research is a valuable tool in UX research , it should not be the sole method in your UX toolbox. In fact, remote research provides an even more comprehensive understanding of users if you combine it with other methods. For example, in-person interviews or usability testing can offer additional context and allow researchers to observe users' behavior firsthand.

Remote Research Methods for Mobile UX

Here are some remote user research methods that can help you get useful feedback for mobile UX.

1. Remote Usability Testing

You can conduct usability tests remotely using software like UserTesting, which allows you to record the user's screen as they navigate through your app and identify areas that need improvement.

2. Surveys and Questionnaires

Surveys and questionnaires are a great way to gather feedback from your target audience. You can create these online with SurveyMonkey or Google Forms and distribute them to your target audience via email or social media . Surveys can help you understand user preferences, expectations, and pain points.

3. Remote Interviews

Remote interviews can help you gather in-depth knowledge about user behavior and preferences. You can conduct remote interviews with tools like Zoom, Skype, or Google Meet. Remote interviews allow you to ask follow-up questions and clarify doubts in real time.

4. Analytics

Analytics can provide practical information about user behavior and usage patterns. You can use tools like Google Analytics or Mixpanel to track interesting bits about your users, such as how long they spend on each screen, which features they use most frequently, and where they drop off. This data can help you optimize your mobile UX.

5. A/B Testing

A/B testing involves comparing two versions of your mobile app to see which one performs better in terms of user engagement and conversion rates. You can use tools like Optimizely or Google Optimize to conduct A/B testing.

Remote user research methods are essential to collect user feedback about their experience with your digital products. In the fast-paced world of mobile technology, it is crucial to design an intuitive and user-friendly mobile app that meets the needs and preferences of the target audience. User research plays a significant role in this process, as it helps designers understand user behavior and expectations.

How Do We Capture Data in Mobile Usability Research?

There are various useful tools available for capturing data in mobile usability research. Among the most frequently used tools are:

Mobile screen recording software

Captures the user's interaction with the mobile device, which includes tapping, swipes, and gestures.

Mobile heat mapping software

Catches the areas of the mobile screen that users interact with the most. You can use this sort of data to optimize the placement of buttons, links, and other interactive elements.

Mobile analytics software

Tracks user behavior within the mobile app, such as the number of times they use a feature, the time spent on each screen, and the rate at which users perform particular tasks.

Mobile survey tools

With surveys, you can get feedback from users about their experience with the mobile app. This data can help you prioritize future development efforts.

Mobile eye-tracking software

Detects the user's eye movements and gaze patterns as they interact with the app. This data lets you determine what features attract the user's attention.

The Take Away

In today's world, where mobile apps are omnipresent, it's important to design intuitive and user-friendly mobile user experiences. User research is a crucial step in this process, as it helps designers understand the needs and preferences of their target audience. However, this type of research poses unique challenges, especially when the team works remotely, so ensure you use a combination of methods for better results.

Modern technology provides designers with the unique opportunity to collect insights from users in their natural environment, thanks to the tools that make remote research possible, which include technological marvels like eye-tracking and heat-mapping software; use these tools to your advantage!

References and Where to Learn More

Check out this great round-up of mobile testing tools , which includes open-source options.

Can you do UX research online ? Mostly!

Read this classic article by UX professional and usability expert Lorraine Patterson on Mobile User Research Methods .

Learn about how you can use Figma Mirror to test your prototype on your device .

Hero Image: © Interaction Design Foundation, CC BY-SA 4.0

Mobile UX Design: The Beginner's Guide

example of mobile research

Get Weekly Design Tips

Topics in this article, what you should read next, adaptive vs. responsive design.

example of mobile research

  • 1.2k shares
  • 4 years ago

7 Great, Tried and Tested UX Research Techniques

example of mobile research

Don’t Build It, Fake It First – Prototyping for Mobile Apps

example of mobile research

  • 1.1k shares

The Ultimate Guide to Understanding UX Roles and Which One You Should Go For

example of mobile research

  • 11 mths ago

Simple Guidelines When You Design for Mobile

example of mobile research

Shadowing in User Research - Do You See What They See?

example of mobile research

The Anatomy of a Smartphone – Things for Designers to Consider for Mobile Development

example of mobile research

Contextual Interviews and How to Handle Them

example of mobile research

  • 3 years ago

5 Steps for Human-Centered Mobile Design

example of mobile research

  • 4 weeks ago

Understand the User’s Perspective through Research for Mobile UX

example of mobile research

Open Access—Link to us!

We believe in Open Access and the  democratization of knowledge . Unfortunately, world-class educational materials such as this page are normally hidden behind paywalls or in expensive textbooks.

If you want this to change , cite this article , link to us, or join us to help us democratize design knowledge !

Privacy Settings

Our digital services use necessary tracking technologies, including third-party cookies, for security, functionality, and to uphold user rights. Optional cookies offer enhanced features, and analytics.

Experience the full potential of our site that remembers your preferences and supports secure sign-in.

Governs the storage of data necessary for maintaining website security, user authentication, and fraud prevention mechanisms.

Enhanced Functionality

Saves your settings and preferences, like your location, for a more personalized experience.

Referral Program

We use cookies to enable our referral program, giving you and your friends discounts.

Error Reporting

We share user ID with Bugsnag and NewRelic to help us track errors and fix issues.

Optimize your experience by allowing us to monitor site usage. You’ll enjoy a smoother, more personalized journey without compromising your privacy.

Analytics Storage

Collects anonymous data on how you navigate and interact, helping us make informed improvements.

Differentiates real visitors from automated bots, ensuring accurate usage data and improving your website experience.

Lets us tailor your digital ads to match your interests, making them more relevant and useful to you.

Advertising Storage

Stores information for better-targeted advertising, enhancing your online ad experience.

Personalization Storage

Permits storing data to personalize content and ads across Google services based on user behavior, enhancing overall user experience.

Advertising Personalization

Allows for content and ad personalization across Google services based on user behavior. This consent enhances user experiences.

Enables personalizing ads based on user data and interactions, allowing for more relevant advertising experiences across Google services.

Receive more relevant advertisements by sharing your interests and behavior with our trusted advertising partners.

Enables better ad targeting and measurement on Meta platforms, making ads you see more relevant.

Allows for improved ad effectiveness and measurement through Meta’s Conversions API, ensuring privacy-compliant data sharing.

LinkedIn Insights

Tracks conversions, retargeting, and web analytics for LinkedIn ad campaigns, enhancing ad relevance and performance.

LinkedIn CAPI

Enhances LinkedIn advertising through server-side event tracking, offering more accurate measurement and personalization.

Google Ads Tag

Tracks ad performance and user engagement, helping deliver ads that are most useful to you.

Share Knowledge, Get Respect!

or copy link

Cite according to academic standards

Simply copy and paste the text below into your bibliographic reference list, onto your blog, or anywhere else. You can also just hyperlink to this article.

New to UX Design? We’re giving you a free ebook!

The Basics of User Experience Design

Download our free ebook The Basics of User Experience Design to learn about core concepts of UX design.

In 9 chapters, we’ll cover: conducting user interviews, design thinking, interaction design, mobile UX design, usability, UX research, and many more!

New to UX Design? We’re Giving You a Free ebook!

Development of mobile application through design-based research

Asian Association of Open Universities Journal

ISSN : 2414-6994

Article publication date: 14 September 2018

Issue publication date: 12 April 2019

The purpose of this paper is to illustrate the development and testing of an innovative mobile application using design-based research.

Design/methodology/approach

This paper reports on the process of transformation of existing printed course material into digitized content through design-based research where design, research and practice were concurrently applied through several iterations of the mobile application. For this transformation, one session each from BSc in Nursing, Bachelor of Pharmacy and Bachelor of Medical Laboratory Sciences was selected. In the first phase of the design-based research, the main research question was formulated. In the second phase, a mobile learning application (OUSL MLearn) was designed and developed to address the research question. In the third phase, this application was evaluated by five groups of stakeholders: content experts to validate the content; educational technologists to check the alignment of technical and pedagogical features; novice users to check the overall effectiveness of the application; developer to develop the application, to check the ease of usage; and researchers to identify the impact of this innovation. These stakeholders were closely involved throughout the whole process which lasted over a period of four months. At the end of this development phase, the results were reflected upon and used for further enrichment.

It was observed that the developed mobile application was accessible, appealing and pedagogically constructive for users. However, optimization, development time, technical and organizational issues, workload of academics and production costs were identified as major challenges.

Research limitations/implications

This study was based on the findings of a small sample of potential users.

Practical implications

The findings have implications for designing culturally adaptive interactive mobile applications.

Originality/value

This study will benefit practitioners to design culturally sensitive mobile learning courses and researchers to conduct design-based research.

  • Instructional design
  • Design-based research
  • Mobile learning
  • Open and distance learning

Jayatilleke, B.G. , Ranawaka, G.R. , Wijesekera, C. and Kumarasinha, M.C.B. (2018), "Development of mobile application through design-based research", Asian Association of Open Universities Journal , Vol. 13 No. 2, pp. 145-168. https://doi.org/10.1108/AAOUJ-02-2018-0013

Emerald Publishing Limited

Copyright © 2018, Buddhini Gayathri Jayatilleke, Gaya R. Ranawaka, Chamali Wijesekera and Malinda C.B. Kumarasinha

Published in Asian Association of Open Universities Journal . Published by Emerald Publishing Limited. This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode

1. Introduction

Mobile technology is an exceptionally fast-growing field that is closely connected with our work and day-to-day lives. There are new developments added to its growth every day with emerging new patterns of usage, having both positive and negative implications.

In the twenty-first century, higher education institutions had to be reconstructed to adapt to changes with the increasing global competition, the growing need for higher education, the changing nature of information, rapid developments in Information and Communication Technologies (ICT) and the varying expectations and demographic features of learners ( Kukulska-Hulme, 2005a ). The changes in the dynamics of ICT, institutions and learners influence the academics working in higher education institutions to change their teaching approaches and strategies.

However, we have not seen a noteworthy adoption of these technologies in the education sector even though they are available everywhere (ubiquitous) and have tremendous potential in addressing needs of the individual learner through their unique capabilities. Furthermore, owing to the rapid changes of mobile technologies, including devices and communication technologies have opened up new research opportunities and even change the focus of research ( Parsons, 2014 ). Krull and Duart (2017) reported that in higher education, mobile learning is a growing field of research as evidenced by reviewing journal publications between 2011 and 2015. The major results of their study were that the most researched theme was on m-learning applications and systems, used both quantitative and qualitative studies and were targeted at students. As both faculty and student adoption play a crucial part in the success of mobile learning initiatives, they recommend future studies to look into the implications for both faculty and students.

However, there is a scarcity of research articles related to mobile learning and methodological frameworks for designing sustainable mobile learning activities ( Nouri et al. , 2016 ). The purpose of this research study was to address this gap by applying design-based research in designing a mobile learning solution for the undergraduates of the Faculty of Health Sciences of the Open University of Sri Lanka (OUSL). It reports on the findings of the testing phase of the mobile solution by five groups of stakeholders: content experts, educational technologists, developer, novice users and researchers prior to the delivery of the first cycle.

The first section of the paper defines briefly the mobile learning, design-based research and employing design-based research in mobile applications, and stresses the importance of conducting design-based research for future technological innovations. The second section briefly describes the context. The third section examines the methodology adopted for the design-based research for new technological innovations in teaching learning using mobile applications. The fourth section is dedicated to the findings which were collected from all the stakeholders illustrating the potential for innovative teaching practices through mobile learning. The final section is a critical examination of the viewpoints expressed by all stakeholders and formulating guiding principles for both designing mobile learning solutions and on how to conduct design-based research in mobile applications.

2. Theoretical framework

2.1 mobile learning.

Mobile devices are portable, lightweight devices such as mobile phones (cellphones, or handphones), smartphones, palmtops and handheld computers (Personal Digital Assistants or PDAs), tablet PCs, laptop computers and personal media players. These devices can be carried around easily and used for communication and collaboration, and for teaching-learning activities that are different from what is possible with other media.

Traxler (2009) has pointed out that mobile devices together with mobile communication technologies have influenced all fields including education and currently undergoing a transformation. In fact, he called this transformation period as mobile era . He further stressed that most of these mobile devices are not designed specifically for education or training but designed for personal or individual usage which mainly used for one-to-one social interaction.

In the context of education, these mobile devices offer diverse learning opportunities such as portability, social interactivity, context sensitivity, connectivity, individuality and affordance to people in academic settings or non-academic settings ( Crompton, 2013 ). Therefore, these mobile technologies are very useful for learners where they could engage in educational activities and learn by themselves without the constraints of having to come into the institution.

Since the introduction of the term mobile learning in 2005 ( Crompton, 2013 ), many scholars and practitioners have attempted to define it and initial definitions were focused solely on devices and technologies or techno-centric ( Crompton, 2013 ; Keskin and Kuzu, 2015 ). Most widely accepted mobile learning definition is “ learning across multiple contexts, through social and content interactions, using personal electronic devices ” ( Crompton, 2013 , p. 4). This definition encompasses four central constructs associated in mobile learning: pedagogy, technology, context and social interactions . Table I illustrates the categorization of the attributes of mobile learning into these central constructs.

With these attributes, it has much in common with other types of e-learning on desktop computers but allows more diverse and changing locations, more immediate (anytime) interaction, and connect through smaller, often wireless devices ( Kukulska-Hulme, 2005a ) enabling both advantages and drawbacks.

Learners can choose their own learning path to achieve their learning goal by using their own private mobile device. Hence, mobile learning can take place when the learner is not at a fixed, predetermined location or learning that happens when the learner takes advantage of the learning opportunities offered by mobile technologies ( O’Malley et al. , 2005 , p. 7). As a result, they have spontaneous personal accesses to the large number of learning resources via the internet.

However, in order to create this kind of ambient technology, providers need to design “learning enhanced” buildings and public spaces, by providing devices or establishing systems to respond to on-the-spot interactions.

Several researchers have studied the development of the theoretical frameworks of mobile learning: mobile education (FRAME) based on activity theory ( Koole, 2009 ), construction of knowledge through the exchange of knowledge via pervasive mobile devices ( Sharples et al. , 2007 ) based on the conversation theory, developed by Pask (1975) , modification of transactional distance education theory for mobile learning ( Park, 2011 ) and educational research on mobile communities ( Frohberg, 2003 ).

Still there is a lack of transferable design frameworks on mobile learning ( Cochrane, 2013 ) irrespective of those developed earlier. There is a greater need by the practitioners, instructional designers and trainers on design theories, so that they may in a better position to integrate mobile technologies into learning environments in an effective manner and to make these technologies more beneficial to users ( Koszalka and Ntloedibe-Kuswani, 2010 ; Park, 2011 ; Rajasingham, 2011 ).

When designing instruction, generally learning content is regarded as the most important factor. Thomas et al. (2002) stressed that culture has to be considered as a “dimension” of instructional design capturing, three layers: purposeful intention, interaction with learners to involve them in the design process and for introspection to identify one’s own cultural values and biases. The importance of language, culture and context is also highlighted in teaching and learning ( Gunawardena et al. , 2009 ). Chen et al. (2006) emphasized the importance of paying attention to provide support (technical, learning and social) and resources (language, culture and context, and learning content), so that learners can make effective connections between resources and the support. Therefore, designing effective learning for global audiences requires not cultural neutrality but cultural “inclusivity” ( Frechette et al. , 2014 ; Henderson, 1996 ; Powel, 1997 ) as the online medium (internet) itself is a culturally derived phenomenon ( Bowers, 2000 ) and functions as an incubator for a shared cultural experience ( Selvin, 2000 ). Therefore, it is crucial to explore the “cultural understanding” of learners ( Rogers et al. , 2007 ). Furthermore, online tutors and mentors should be more sensitive to culture when facilitating knowledge construction to global audience via online where both learners and tutors bring their own cultural identities and they have to use face-saving and negotiation strategies to build trust to develop online communities ( Gunawardena and Jayatilleke, 2014 ; Gunawardena et al. , 2009 ).

abbreviations (e.g. lol: “laugh out loud,” yolo: “you only live once”);

hieroglyphics (e.g. xoxo: “hug kiss hug kiss,” T-T: “tears,”:-: “smiling eyes”), add a new bullet emotions; and

special characters, which are unique visual representations and difficult to classify as wither text or image.

It also is necessary to get the views from learners on the designed product to shape the design itself ( McLoughlin and Oliver, 2000 ) through evaluation studies.

2.2 Design-based research

The aim of the design-based research is to improve educational practices through systematic but flexible methodology through iterative analysis throughout the design, development and implementation of the product ( Wang and Hannafin, 2005 , pp. 6-7). These educational practices are based on the views gathered between researchers and practitioners in a normal setup and these practices would lead to formulate contextually sensitive design principles and theories ( Wang and Hannafin, 2005 ). Thus, fulfilling the ultimate goal of design-based research by building stronger connection between educational research and real-world problems. In this scenario, researchers and practitioners are integral part of the research process and they are closely involved from the initial phase of design and development of the product to the final phase of implementation. However, research validity of design-based research is criticized by some due to the involvement of researchers where they felt that researchers may not be reliable and faithful in their judgments ( Barab and Squire, 2004 ). Further, the intervention may not be replicated in other settings as design-based research is contextually dependent ( Design-Based Research Collective, 2003 ).

Review conducted by Zheng (2015) showed that design-based research studies were conducted with diverse sample groups but mainly with students in higher education (29 percent), under various learning environments including distance learning (14 percent) and blended learning settings (12 percent). Natural science (38 percent) was selected as the most researched learning domain while medical science was the least selected learning domain (2 percent). The technological intervention was the major type of intervention used in the design-based research (53 percent) followed by the integrated teaching models (16 percent), other models (16 percent) and instructional methods (14 percent).

uncertainty about how it differs from other forms of research;

uncertainty about how it differs from design, or why design is not research; and

uncertainty about what might make it effective (if it is).

In view of these uncertainties, they described the design process consisted of six iterative phases: focus the problem, understand the problem, define goals, conceive the outline of a solution, build the solution and test the solution ( Easterday et al. , 2014 , p. 320) which are recursively nested within each other. These phases could be compared with the well-researched four-step framework of Reeves (2006) , where he explains design-based research as a process that consists of four steps ( Table II ).

It is clearly evident from the table that the fourth step, that is documentation and reflection to produce design principles of Reeves’s framework, was not identified in Easteday et al. ’s six-phase/step framework.

Ma and Harmon (2009) pointed out that the guidelines and the process presented by Reeves’s (2006) four-step framework provided valuable guidance on how to conduct design-based research from the long-term perspective; however, they felt the inadequacy of the framework to conduct design-based research at the individual level as it was not clear about the conduct of research activities in each step. They further enriched the Reeves’s framework by providing a more detailed and comprehensive development process incorporating research elements to the framework with specific guidance ( Ma and Harmon, 2009 , pp. 77-78). The main steps in the framework are connected linearly from steps 1 to 4 with connecting loops to each step. They mentioned that “by no means as clean and liner as it might appear” and “researchers may examine their own context to make appropriate modifications” (p. 80). These guidelines enable researchers who are new to design-based research to conduct design-based research systematically and logically.

Both design-based research and action research share many epistemological, ontological and methodological foundations thus sharing a common “meta-paradigm” pragmatism ( Cole et al. , 2005 ) and many find it difficult to distinguish the two ( Easterday et al. , 2014 ). Generally, design-based research is conducted by a research and design team whereas action research is carried out by a single teacher (practitioner), guided by a theory ( Anderson and Shattuk, 2012 ), focused primarily on already designed product/process and its application into an everyday context ( Ørngreen, 2015 ) and contributes toward theory building ( Cole et al. , 2005 ). However, collaboration between practitioners and researchers is not clearly described in the design-based research literature ( Kolmos, 2015 ) and needs further investigation.

However, some researchers have combined design-based research with action research ( Keskin and Kuzu, 2015 ). They feel that the research methodology most appropriate to the third step of the Reeves’s framework is through action research. It can make the product highly effective, efficient and useful by allowing repeated development of the product until all the identified errors of the product are resolved during the testing phase ( Susman and Evered, 1978 ). In view of this notion, Keskin and Kuzu (2015) developed the model by combining the design-based research model put forward by Ma and Harmon (2009) , and the action research cycle suggested by Susman and Evered (1978) regarding information systems. The model also has the same four steps proposed in the Reeve’s framework; however, all the steps in the Keskin and Kuzu’s model are interactive with each other. The design principles and the theory can be developed in the fourth step, based on the analyses of the data collected in each step ( Ma and Harmon, 2009 ). By following iterative research process in the design-based research, it attempts to refine the innovation systematically while also proposing design principles unlike in evaluating innovative product or intervention at the end of the development phase.

2.3 Mobile applications employing design-based research

Many researchers have conducted reviews related to the application of design-based research as a research methodology in conducting various research studies ( Anderson and Shattuk, 2012 ; Krull and Duart, 2017 ; Zheng, 2015 ). Major findings of these studies indicated that the majority used design-based research for technological interventions and applications. Anderson and Shattuk (2012) reported that the majority of interventions (68 percent) involved the use of online and mobile technologies. According to Zheng’s study reviewing research articles and publication from 2004 to 2013, technological interventions applications were the most researched area (53 percent) and were to test the effectiveness of the learning environment or a particular tool. However, the nature or the type of the tool was not specifically mentioned in his study. In reviewing journal publications between 2011 and 2015, Krull and Duart (2017) revealed that mobile learning applications and systems were the most researched area conducted using design-based research in higher education. Keskin and Kuzu (2015) combined design-based research and action research to conduct professional development program for academics using M-learning system.

The OUSL is unique in its teaching methodology as it is the only national university in Sri Lanka which is dedicated to open and distance learning. Unlike in conventional universities, the OUSL mediates instructions mainly through print course materials. With the advent of various technologies, the OUSL has gone through generations of technology integrating audio-visual, multimedia and online learning into the core print course materials ( Jayatilleke et al. , 2009 ).

Having faced with many challenges with respect to distributing printed course material on time and to reduce production and delivery costs of the course materials, there have been many suggestions from time to time to use other technologies. However, print has remained as the core medium of instruction even though many such initiatives have been taken to promote offering courses entirely online.

Aligned with this notion and also considering the immense potential of using mobile technologies for learning, the OUSL has recently proposed an alternative option to address these challenges. Providing course materials in PDF format loaded on a tablet computer would be a viable option as tablet computers are becoming cheaper by the day, harnessing the potential of improving the learning experience and thereby effect institutional change.

Hence, Faculty of Health Sciences of the OUSL took the initiative to investigate the viability of transforming the existing print course material, and offer them through mobile learning for the undergraduates of the Faculty. This project was carried out from a research grant of the OUSL which enabled to experiment with novel mediating mobile technologies.

Three Bachelor’s degree programs are offered by the Faculty of Health Sciences; Nursing; Medical Laboratory Sciences and Pharmacy. One session each from a degree program was transformed retaining the already existing content and the original framework as these courses are still being offered by the OUSL.

4. Methodology

In this study, design-based research model put forward by Ma and Harmon (2009) was used as the framework as it provided the processes clearly ( Figure 1 ). The “analysis of practical problems” is the first phase as in the Reeves’s model. In this phase, a practical problem is identified and the related literature about the practical problem is reviewed. The second phase is “development of solutions” for the practical problem identified in the first phase by conceptualizing a solution within theoretical framework, identifying research purpose and development method, developing a prototype that serves to address the research problem. The third phase is “evaluation and testing of solutions in practice.” The final phase is “documentation and reflection” where design principles are generated and documented in order to provide guidance for practitioners and researchers who are interested in conducting design-based research.

This study was also influenced by the design-based action research model put forward by Keskin and Kuzu (2015) where phase 3 is an iterative cycle rather than a linear process. In this phase, problems related to the prototype are recognized and action plans are developed. At the implementation, these plans are implemented and the consequences of the action are evaluated and reflected. This process continues until all problems are solved.

In this study, development and testing of the mobile application (phase 3) was carried out concurrently with the phase 2 through formative evaluation. Phase 2 and phase 3 were closely linked and phase 3 was incorporated in the phase 2 of the cycle ( Figure 1 ). These two phases were not separated cycles as in Keskin and Kuzu’s model. Since phase 4 (documentation and reflection) was also closely connected with these two phases through reflection, the connection between phase 3 and 4 was illustrated in a two way arrow.

Since design-based research is a multi-phase study, the present study involved five groups of stakeholders. In this study, researchers took the initiative and were involved from the beginning of the design process together with the developer, content experts/practitioners and educational technologists. All these stakeholders were closely involved throughout the whole process which lasted over a period of four months. The formative evaluation was carried out with four content experts, four educational technologists, six novice users, four researchers and one developer.

4.1 First phase – analysis of a practical problem

4.1.1 identifying a practical problem.

The analysis of a practical problem by researchers and practitioners is the first phase of this design-based research. Researchers in this study are also practitioners: two are teaching zoology/health courses while other two are training academic staff on online learning/educational technology. They have experienced the practical problem faced by the OUSL for many years; that is the difficulty in producing timely printed course materials to OUSL students with increasing student numbers. This practical problem is equally important to both OUSL students and the institution (OUSL). Thus, researchers took the initiative to conduct this research study through design-based research, where they felt the problem was significant to the learning community of the OUSL. They also believe that the findings will provide evidence to inform decision makers on the viability of providing a tablet computer loaded with the content to students so that decision makers may be in a position to take data-driven decisions rather than taking ad hoc decisions.

4.1.2 Reviewing the literature to determine the significance of the problem

An earlier study carried out with the students of the British Open University showed that the majority preferred e-books as a complementary technology and still would like to receive print course materials ( Kukulska-Hulme, 2005b , p. 130). Researcher further reported that learners faced difficulties in downloading e-books, getting satisfactory page and font size, navigation and cursor control, etc. With many technological advancements over the years, still students perceive printed texts are easier to read, understand and navigate, and have long-term access even though the digital texts are becoming cheaper ( Baglione and Sullivan, 2016 ). Comparative studies have been conducted to investigate the effects of digital reading (e.g. reading a word or PDF file on screen) with print reading; however, not much research has been carried out into examining learners reading behaviors and the educational benefits of recent, more flexible visually presented texts ( Rha, 2014 , p. 51). Rogers-Estable (2018 , p. 48) reported that many faculty members commented that if electronic texts (eTexts) are purely PDF files (or glorified PDFs) then there is no advantage in using them with students.

Based on the literature review, the decision was taken by the research team, not to provide a digitized text as a PDF (or as a glorified PDF) to learners (as an e-book) but to provide a mobile learning application with enhanced version of the already existing print material with additional pedagogical, technological (interactive), contextual and social interactive attributes associated with mobile learning with innovative strategies and tools. Social interactive attributes inherent to mobile learning was used; however, less priority was given to design peer/tutor interactions in this mobile application as it was designed as a stand-alone package to study offline considering the specific requirements of the target group, that is health professionals with demanding work pressure. However, learners have the opportunity to use the mobile application either online or offline. They can also use other channels such as e-mail and social media to discuss the content if they wish to collaborate socially.

4.1.3 Identifying the purpose and research questions for a development iteration

According to Ma and Harmon (2009) , identifying the purpose and research questions for a development iteration was discussed as the third step in the second phase (p. 77) even though they have highlighted the importance of it before commencing the development (p. 80).

In this study, research questions were formulated in the first phase as it was felt necessary to identify the purpose and the research questions before starting the development as they will direct and guide the development process through research.

How to design a mobile application using an existing print course material?

What was the process carried out when transforming the existing print materials into mobile application?

What types of interactivity features were added to the mobile application?

What were the challenges faced by content experts, developer and educational technologists when designing mobile application?

4.2 Second phase – development of a solution

4.2.1 conceptualizing a solution within a theoretical framework.

In the second phase, a mobile learning application called “OUSL mobile learning” (OUSL MLearn) was designed and developed specifically for the Android mobile devices to address the principle research question within the theoretical framework.

The existing print course materials were originally designed based on teaching and learning theories such as Guided didactic conversation in distance education ( Holmberg, 1983) . However, transformation of existing printed course material into digitized content requires additional research related to mobile learning such as designing content with in-built interactive features for mobile devices. Furthermore, learning is situated and contextual. Thus, research and practice were concurrently applied through design-based research with several iterations of the mobile application.

4.2.2 Determining the role of research in developing the solution

Having conceptualized the solution, next step was to decide whether research should be conducted while developing the solution. Since the solution in this study was to develop a mobile application through several iterations, research was an integral part and relevant research studies with respect to the needs and the requirements of the stakeholders (teachers and students), learning preferences of students, cultural propensities were considered when designing user-interface, content development and system technical design.

4.2.3 Identifying development methods

This mobile application was based on the existing content of the printed material thus, restricting the design and development of the mobile application. Therefore, first step was to develop a prototype that was adequate for the purpose. Having reviewed the literature on various types of prototypes, an icon-based prototype was selected for the development of mobile application as the majority learners are visual learners ( Rha, 2014 ).

4.2.4 Developing a prototype that serves the research purpose

In order to develop the mobile application, the first meeting was conducted with the content developers, educational technologists, researchers and the developer and discussed the overall objectives of this project. Three sessions (one session per a degree program) of the existing print materials were handed over to the developer highlighting the requirements, providing necessary information and devices (tablet computers). Developer was given the freedom to select appropriate technologies and tools to develop the mobile application to use with the specified tablet computer. This decision was based on the assumption that the OUSL will provide the standard tablet computers to all OUSL learners rather than requesting them to purchase or use their own tablet devices in order to minimize the technical problems. HTML was the main tool for the development and other tools were also used to enhance the capabilities of the mobile application.

First iteration was to discuss the prototype for the development of the session structure and subsequent iterations developed the prototypes for the course structure and the system architecture. Interactive features such as self-assessments questions and embedding videos were incorporated later.

The following section will describe in detail the design of the OUSL MLearn mobile application.

System architecture and implementation

The system architecture was designed for the entire university which serves as the mobile platform (OUSL MLearn) for the OUSL. In order to make the system user friendly, the unique icon-based system was designed ( Figure 2 (a) and (b)).

The navigational structure for this system was connected to the main pages forming a semantic network as illustrated in Figure 3 . The icon-based system was connected to the home page of the system, then to the Programmes Page where students can select their own program, followed by the Course Page and the Session Page, respectively.

Course/session structure

Each course was designed in such a way to make the course as a stand-alone module which can be studied offline. This decision was made considering the baseline survey of the undergraduates of the Faculty of Health Sciences and their past experience of not accessing learning resources through internet ( Jayatilleke, Wijesekara and Ranawaka, 2017 ).

The existing OUSL print materials were designed as self-instructional materials with intermittent activities to facilitate “guided didactic conversation” with text ( Holmberg, 1983 ), incorporating advance organizers at the beginning and summaries at the end ( Melton, 1997 ; Rowntree, 1990 ). These materials are designed using pedagogical features based on learning theories, research and practice.

These pedagogical features were retained in the mobile application. For instance, advance organizer at the beginning and summary at the end of each session were designed based on the pedagogical features of the original print course materials. Research shows that an advance organizer serves as a schema for the learner to associate new concepts with the already known concepts and to connect them meaningfully ( Ausubel, 1960 ), whereas a summary (post organizer) provides a synopsis that helps the learner to get a holistic picture of the concepts learned in the session. In addition, advance organizers help diverse learners, in particular FD and FI learners, respectively. Research studies have revealed that FD learners are holistic in nature and need external guidance to solve problems while FI learners are serialistic and use their own cues to solve problems ( Witkin et al. , 1977 ). Since OUSL learners are diverse, course materials have to provide provision for these two groups to learn the content without the help of the teacher. However, content was re-designed as smaller chunks to suit the mobile screen to avoid overload of information based on Sweller’s (2011) cognitive load theory.

Additional features were also were incorporated to accommodate specific requirements necessary to learn using mobile devices. Each session was transformed considering the four pedagogical aspects of instructional design, namely information design, instruction design, interface design and interaction design. Findings of the earlier research studies on online learning were also considered in designing this mobile application ( Table III ).

Figure 4 illustrates the screen casts of the animated instructions proving study guidance on how to use mobile device.

Printed course materials use icons in front of the major pedagogical components such as learning outcomes, self-assessment activities (activities), online/video integration, etc. and use them as access devises. These icons were specially designed as authentic learning objects to maintain the OUSL identity across all OUSL materials. These icons were also used in this mobile application to maintain the OUSL identity. These features could be considered as contextual attributes of mobile learning. Certain new icons were added to represent functional specific requirements associated with the mobile application (e.g. Menu, Note, etc.). Typical icons generally represented in global community were used to represent images and settings. The layout of the program control, learner control and specific icons is illustrated in Figure 5 .

This mobile application integrated a video, enriching the existing content using the affordances of mobile technologies and designed as an activity activity, based on the video. Generally, OUSL students do not watch videos, unless they are compulsory or integrated in the course materials. Thus, research and practice were considered in the design and development of this mobile application in line with the guidelines of the design-based research ( Figure 6 ).

In addition to the instructional design features, adaptive technologies were also incorporated in the mobile application considering the needs of the heterogeneous nature of OUSL learners ( Jayatilleke, 2016 ). Table III illustrates these features. Learner has the opportunity to adjust the size of the font ( Figure 7 ) and images, taking notes, highlighting the text and copying and pasting facility were some of the adaptive technologies used in this application.

The next section provides the detail account of the evaluation and testing phase of the mobile application.

4.3 Third phase – evaluation and testing of the solution

In the third phase, this mobile application was regularly tested through formative evaluation which was an integral part of the design methodology. It helped to judge strengths and weakness of the innovation while still at its developing stage, for the purpose of revising the instruction. As mentioned earlier, second and third phases conducted concurrently and could not be separated during the research process. Certain features were added after getting the feedback from various stakeholders during the testing phase.

4.3.1 Identifying research methods

In this phase, appropriate research methods were identified, collected and analyzed data to answer the research questions. Qualitative methods were used in gathering data since design and development of the innovation need in-depth analysis of the innovation. A research diary, committee meeting records, observational sheets of the users while using the tablet interview schedule for users, and checklists for error identification were used as data collection tools.

Content developers of these three sessions (four females), educational technologists (two females and two males), researchers (three females and one male) and one developer (male) were the members of the research and development team from the inception of the research project.

Purposeful sample was used to select the subjects as novice users where they have not followed these courses before to test this innovative mobile application. All the novice users were graduates in different disciplines (BSc in Natural Science −3, BSc in Information Technology −2 and BA in Social Science −1) consisting of four females and two males representing age range of 25–35 years. All of them have smartphones and comfortable of using tablet computers.

4.3.2 Gathering and analyzing data to answer research questions

The second and third phases were carried out simultaneously with regular meetings with the developer and other stakeholders through testing of the mobile application. In these meetings, the application was evaluated by five groups of stakeholders: content experts to validate the content, educational technologists to check the alignment of technical and pedagogical features, novice users to check the overall effectiveness of the application for learning purposes, developer to develop the application, modify it with the feedback and check the ease of usage and researchers to identify the impact of this innovation.

Novice users were briefed about the purpose and asked them to go through the mobile application. The lead researcher observed and made notes using observational sheets while users were explored the mobile application. At the end of the product evaluation, researcher asked questions using a structured interview schedule about their perceptions of this mobile application, their likes, dislikes, challenges and suggestions for improvement. These viewpoints were categorized using content analysis to identify the major themes.

The entire development of the application was through eight iterations where feedback from different stakeholders at different stages was integrated to the OUSL MLearn system. First iteration was to develop the initial prototype for a session. Then three iterations were focused to develop the framework to design the entire system architecture for the entire university, considering faculty, departments and program requirements. Last four iterations were testing the developed prototype with additional requirements, adding pedagogical features along with the interactive features to the course structure and testing with novice users and content developers.

4.3.3 Drawing conclusions and determining research findings

At the end of the formative evaluation, conclusions were drawn based on the findings. All the stakeholders perceived benefits of the mobile application as an effective tool for learning. Many challenges were expressed by different stakeholders and will be discussed in the results and discussion section.

4.4 Fourth phase – documentation and reflection

This is very important phase in design-based research. Unless documentation and reflection, the generation of design principles and guidelines could not be constructed and the purpose of using design-based research is not fully achieved. Ma and Harmon (2009) recommended to provide two sets of principles based on the research study. One set of principles for the practitioners on the research findings specifically related to the instructional innovation/solution/product to improve their practices. The other set of principles for researchers who are interested in conducting design-based research on how to conduct design-based research based on the reflections on the research methodology.

In this current study, reflections were part of the whole process and not only restricted to the documentation phase. Researchers reflected the research processes in all phases from phases 2 to 4 and went back and forth while documenting the process in order to generate principles. At the end of each development phase, the results were re-examined, reflected upon and used for further enrichment, producing a continuous cycle of design-reflection-design. So, formative evaluation was integrated in the testing phase of the design-based research and the results were used to improve the system to make the instruction more effective and efficient. In this study, phases 2, 3 and 4 were all connected and could not be separated as distinct phases.

The current interface of mobile application and its functionalities are the result of revisions based on the suggestions/reflections during the formative evaluation of all three phases.

4.4.1 Synthesizing design principles for developing the proposed solution (mobile application)

Having gone through the reflections, the researchers felt the design-based research is very appropriate in designing and developing technology based innovations as user testing is part of the development process. Since both researchers and practitioners were involved from the beginning, their contributions were very useful in conceptualizing the solution within a theoretical framework. The following design principles were derived from the findings of the research study for mobile application.

Principle 1

Research team should have open discussions with all the stakeholders including the developer so that diverse strategies/solutions will emerge as a result. Team can discuss these strategies and identify best solutions in order to reduce the development time of the innovation.

Principle 2

Research team should consider the existing research and practices in the local context in order to develop cultural sensitive solutions as learning is contextual and situated.

Some of the research studies conducted in western world may not directly applicable to eastern cultures. This study was influenced by the research findings of earlier studies conducted at the OUSL with three groups of culturally diverse groups of learners (Sri Lankans, Pakistanis and Mauritians), where they interact via learning management system for seven weeks ( Jayatilleke and Gunawardena, 2016 ; Jayatilleke, Kulasekara, Kumarasinha and Gunawardena, 2017 ).

Principle 3

Instructions should be integrated in the mobile application as animated learning objects considering the user needs; especially, if the application is designed for open and distance learners.

Principle 4

When developing mobile solutions, alternative technological strategies and adaptive technologies should be designed in order to accommodate diverse learners.

Principle 5

Adaptive technologies should also be integrated in the mobile application to accommodate differently abled learners to empower them while making them more inclusive in the mainstream education.

Principle 6

Institutional leadership for direction, guidance and providing mechanism for establishing support structures are crucial in order for the sustenance and adoption of innovative mobile solution. Otherwise, diffusion of innovations will be observed only at the individual level and gradually die down.

4.4.2 Synthesizing guidance for conducting design-based research

This study adapted the model proposed by Ma and Harmon (2009) and was also influenced by the research of Keskin and Kuzu (2015) . The detailed development and research procedure in the Ma and Harmon’s (2009) model was very useful in designing the procedure to conduct design-based research. However, researchers of the current study had to modify the order of certain guidelines to suit the context and the user needs. Even Ma and Harmon (2009 , p. 90) stated that researchers may examine their own context to make appropriate modifications to their model. Hence, following guiding principles are proposed for the researchers who are interested in conducting design-based research based on the reflections of this research and development team.

Identifying the purpose and research questions for a development iteration are very crucial in the design-based research as they provide the focus for the study. Thus, they should be included in the first phase of the research study – analysis of a practical problem (refer Section 4.1.3).

Identifying the importance of research at the beginning of the development of innovation of project upfront and decision should be taken to integrate research while developing solutions at the beginning prior to the development of the solution and give fullest attention to the research methodology along with the development phases of the solution.

Educational technologist should be included as a researcher in the design-based research team to provide guidance, direction and to facilitate theory-driven research process and thereby enabling theory-building outcomes of the innovation in an effective manner.

5. Results and discussion

The views expressed by the novel users indicated that the developed mobile application was generally efficient, simple to learn, easy to navigate, appealing and engaging. It was also pedagogically constructive as the content and the tools used in the application were useful from the perspective of both the content experts and the educational technologists. Thus, accomplishing the primary goal of this research study by providing effective instruction through mobile learning. It was also found that the developed mobile learning system was appropriate to the overall purpose of the university, could be served as a mobile learning system for the entire university and also could be used as an academic support system for the OUSL from the perspective of the developer.

Having gone through the reflection process and analyzing the qualitative data obtained by all the stakeholders using various tools, the challenges in implementing the MLearn for the entire university were identified using content analysis of the data. The categorized themes are illustrated in Table IV .

6. Conclusion and future direction

Having gone through this process, it was felt that the design-based research build on the principles of stakeholder centredness was effective in developing mobile learning application. This was due to the fact that the researchers and the practitioners were actively involved throughout the whole process and supported each other to produce an effective mobile application. The framework used in this study embeded the evaluation and testing of the solution phase (Phase 3) within the development of the solution phase (Phase 2) as these two phases are interconnected and run concurrently. Owing to the iterative cycles of the design-based research enabled the development of an effective mobile solution through several refinements based on existing research and practices.

Cowling and Birt (2018) also showed how the process of incremental reflection and refinement of the design-based research enabled the development of a mixed reality simulation to improve skills for students studying paramedic science at a distance.

The findings of the evaluation of the mobile application showed challenges with respect to development time, high production costs, technical and organizational issues, workload of academics and necessity of providing technical support both to remote students and faculty. Therefore, establishing adequate support structures for both teachers and students are essential for the sustenance of these innovative practices. This finding is in line with Montreux et al. ’s (2015 , p. 10) study where they also emphasized the importance of technical and pedagogical support to “stimulate teacher and student recognition of tablet devices’ potential in education.”

This application will be further evaluated through summative evaluation with actual students to assess the effectiveness of the mobile learning system to complete the design of the system fully.

The design and development of any instructional material depend on the target audience, the subject content and the organizational culture of the institution (context). As such, the findings of this study may not have a universal value; however, these findings may throw light on some of the pedagogical, technological, social interaction and contextual attributes including cultural dimensions that have to considered when designing mobile applications. It also provides guiding principles for designing both mobile solutions and on how to conduct design-based research in mobile learning.

Design-based research model of this study

Screen casts of the mobile application

Navigational structure

Animated Instructions proving study guidance on how to use the mobile device

Program control, learner control and specific icons

Video integration in the mobile application

Flexibility of using different font sizes

Categorization of the attributes of mobile learning into the central constructs

Attributes Construct
Portable, ubiquitous (available everywhere and at any time of the day) and bite-sized Technological
Personalized and situated learning experiences through applications, concepts, and often the ownership of devices modified for the user ( ) Pedagogical
Formal or informal, self-directed or guided, planned educational program or unplanned/spontaneous learning experience, context aware and context neutral Contextual
Pervasive (hardly noticed as it has closely linked with our day-to-day activities) and ambient – it has surrounded us entirely and ( , p. 3) Social interactions

Comparison of the processes of the design-based research of Reeves’s (2006) and Easterday et al.’s (2014) framework

Phases framework ’s (2014) framework
First step Analysis of practical problems by researchers and practitioners Focus the problem
Understand the problem
Define goals
Second step Development of solutions within a theoretical framework Conceive the outline of a solution
Build the solution
Third step Evaluation and testing of solutions in practice Test the solution
Fourth step Documentation and reflection to produce design principles Not identified

Categories of instructional design and pedagogical/technological/contextual/social interaction attributes of the designed mobile application with supported research evidence

Categories of instructional design Pedagogical (P)/Technological (T)/Contextual (C)/Social interaction (S) attributes Research evidence
Information design As smaller chunks to suit the mobile screen
Static arrangements of text repositioned as visual objects
P and T To avoid overload of information based on cognitive load theory
In line with technology affordances of mobile learning
Structured format P Preference for well-structured format by the Asian learners ( ; ).
Instruction design Study guidance
 Animated instructions on how to operate the tablet computer at the beginning with skipping facility ( )
 Guidance when they have to rotate the tablet
P and T Preference for clear instructions on navigation and e-activities ( )
In line with technology affordances of mobile learning
Learning outcomes at the end of a session
Introduction as an advance organizer
Summary
Interactive glossary designed for the entire course
Auto-generated report at the end of each session on learner performance for self-evaluation
P

P
P
P and T

T, S and C
Structure for ODL course materials based on and
Interface design Simple navigational structure
sequential arrangement of the content with activities
T and S
P and C
Preference for linear and sequential arrangement of content with one activity at a time and had difficulty of engaging multi-tasks concurrently specially among Asian/Eastern learners ( ; ; )
Flexibility of using both program and learner control options for navigation. System guides the program control option through buttons whereas learner control option was designed as a menu as an alternative strategy to support field independent learners where they can proceed the course in any sequence ( ) P, T, C and S Evidence to show that field dependent (FD) learners prefer program control options while field independent learners (FI) favor learner control options ( )
Flexibility of using both program and learner control option for navigation were used to provide linear (monochromic) and multi structure with multiple tasks (polychromic/parallel) to accommodate culturally diverse learners in line with the concept of universal design by providing multi strategies to accommodate diverse learners ( )
Specific authentic icons as “access devices” (learning outcomes, activity, video, etc.) and additional visual icons to the suit the mobile application (Menu, Notes, Images, etc.) to help in navigation ( ) P, C, S and T To create online visual culture ( )
In certain instances, labels were used to enhance the meaning of icons after the feedback of user testing with novice users (e.g. word “Menu” was added to the Menu icon and word “Note” was added to the Note icon) P, C and S In line with Paivio’s dual coding theory to present information in both text and images to facilitate the process of reading text and graphics at the same time ( )
Color scheme based on the university and faculty colors to distinguish study programs T In line with Keller’s ARCS theory of motivation to get and retain the interest (attention, relevance, confidence and satisfaction) –
In line with technology affordances of mobile learning
Interaction design Diverse interactive activities for self-assessment (fill in the blanks, matching by dragging answers, tapping the correct answer, etc.)
Providing teacher feedback for comparison
Activities enabling several attempts to facilitate learning
P, C, S and T



P

P, C, S and T
Interactive learning assessments (ILAs) were useful especially with university students where they were able to see an expert answer and compare it to their own answers in an authentic learning activity ( )
Multimode activities (video) to retain the interest ( )
Hypertext links to images for clarity
3D views to illustrate different profiles of the visual objects (e.g. lateral/frontal view of human skull)
Animated images to explain processes for clarity (e.g. life cycle)
P, C, T and S

P, T, S
P, T, S, C


P, T, S, C
In line with Keller’s ARCS theory of motivation to get and retain the interest (attention, relevance, confidence and Satisfaction)
In line with technology affordances of mobile learning
Adaptive technologies Selection options for font sizes (size 1, size 2, size 3) – ( )
Images with zooming facility (display technology)
Hypertext links to the glossary
Notepad for making notes
Option of highlighting the text while reading
Auto generate reports on the notes and performance
Option of copying and pasting the contents into the notepad or to any other document
Option of sharing content with peers when connected to the internet
option of printing Notes and Reports via e-mail
T and S

P, T, C and S

T and S

T and S

T, C and S

T


T and S
In line with technology affordances of mobile learning

Factors identified through the reflections by all stakeholders in implementing the OUSL MLearn

Factor Challenges
Time factor Long development time to transform all sessions in the existing course materials into mobile learning
Considerable time needed for carrying out usability testing and modifying errors
Cost factor High development costs for developing and implementing mobile system for the entire university
High initial costs for providing mobile devices for all learners unlike in permitting learners to use personal computers across diverse platforms. However, less recurrent costs by the institution for trouble shooting and customization of mobile devices or
Providing an alternative solution to provide financial assistance for students to purchase/use personal mobile devices. However, high recurrent costs for customizing mobile devices across diverse platforms and providing technical assistance to large number of students
Technical factor Needs optimization of the mobile application based on the performance of each mobile device to enhance the visual performance
 Screen resolution
 Design navigation
 Sequence of the content and activities
 Create user interactions through the interface
 Develop interactive activities on the touch screen (e.g. drag and drop activities)
 Use the device both vertically and horizontally
Teaching factor Lack of staff time for academics for transformation of the content for mobile applications
Lack of familiarity of the mobile devices by teachers to use in teaching
Limited knowledge in designing interactive activities
Learner support factor Needs induction training for students to use of mobile technologies
Needs technical support throughout the learning process through a dedicated center to address technical issues on the spot
Organizational factor Inadequate technological infrastructure to support the requirements of the entire university
Limited availability of mobile devices to staff and students to experiment with innovative mobile practices
scarcity of seed funding allocation for innovative educational practices
Scarcity of support structures for the inventors to experiment novel ideas
Lack of structures for sustenance of the technological interventions
Needs effective leadership to promote and sustain innovations and creativity among academics

Anderson , T. and Shattuk , J. ( 2012 ), “ Design-based research: a decade of progress in education research? ”, Educational Researcher , Vol. 41 No. 1 , pp. 16 - 25 .

Ausubel , D.P. ( 1960 ), “ The use of advance organizers in the learning and retention of meaningful verbal material ”, Journal of Educational Psychology , Vol. 51 No. 5 , pp. 267 - 272 .

Baglione , S.L. and Sullivan , K. ( 2016 ), “ Technology and textbooks: the future ”, American Journal of Distance Education , Vol. 30 No. 3 , pp. 145 - 155 .

Barab , S. and Squire , B. ( 2004 ), “ Design-based research: putting a stake in the ground ”, Journal of the Learning Sciences , Vol. 13 No. 1 , pp. 1 - 14 .

Bowers , C.A. ( 2000 ), Let Them Eat Data: How Computers Affect Education, Cultural Diversity and the Prospects of Ecological Sustainability , University of Georgia Press , Athens .

Chen , S.J. , Hsu , C.L. and Caropreso , E.J. ( 2006 ), “ Cross-cultural collaborative online learning: when the west meets the east ”, International Journal of Technology in Teaching and Learning , Vol. 2 No. 1 , pp. 17 - 35 .

Clark , J. and Paivio , A. ( 1991 ), “ Dual coding theory and education ”, Educational Psychology Review , Vol. 3 No. 3 , pp. 149 - 210 .

Cochrane , T. ( 2013 ), “ M-learning as a subfield of open and distance education ”, in Berge , Z.L. and Muilenburg , L.Y. (Eds), Handbook of Mobile Learning , Routledge and Taylor and Francis Group , New York, NY , pp. 15 - 24 .

Cole , R. , Purao , S. , Rossi , M. and Sein , M. ( 2005 ), “ Being proactive: where action research meets design research ”, in Avison , D. , Galletta , D. and DeGross. , J.I. (Eds), Proceedings of the International Conference on Information Systems ICIS 2005 , Association for Information Systems (AIS), Las Vegas, NV , pp. 325 - 336 .

Cowling , M. and Birt , J. ( 2018 ), “ Pedagogy before technology: a design-based research approach to enhancing skills development in paramedic science using mixed reality ”, Information , Vol. 9 No. 29 , pp. 1 - 15 , available at: www.mdpi.com/2078-2489/9/2/29 (accessed 24 February 2018 ).

Crompton , H. ( 2013 ), “ A historical overview of m-learning: toward learner-centered education ”, in Berge , Z.L. and Muilenburg , L.Y. (Eds), Handbook of Mobile Learning , Routledge and Taylor and Francis Group , New York, NY , pp. 3 - 15 .

Dede , C. ( 2004 ), “ If design-based research is the answer, what is the question? A commentary on Collins, Joseph and Bielaczyc; diSessa and Cobb; and Fishman Marx, Blumenthal, Krajcik, and Soloway ”, Journal of the Learning Science , Vol. 13 No. 1 , pp. 105 - 114 .

Design-Based Research Collective ( 2003 ), “ Design-based research: an emerging paradigm for educational inquiry ”, Educational Researcher , Vol. 32 No. 1 , pp. 5 - 8 .

Easterday , M.W. , Lewis , D.R. and Gerber , E.M. ( 2014 ), “ Design-based research process: problems, phases and applications, learning and becoming in practice ”, Proceedings of the International Conference of the Learning Sciences (ICLS) 2014, University of Colorado Boulder, Vol. 1 , June 23–27 , pp. 317 - 324 .

Eberle , J. and Childress , M. ( 2006 ), “ Universal design for culturally diverse online learning ”, in Edmundson , A. (Ed.), Globalized E-Learning Cultural Challenges , Idea Group , Hershey, PA , pp. 239 - 254 .

Engeström , Y. ( 2011 ), “ From design experiments to formative interventions ”, Theory and Psychology , Vol. 21 No. 5 , pp. 598 - 628 .

Frechette , C. , Layne , L.C. and Gunawardena , C.N. ( 2014 ), “ Accounting for culture in instructional design ”, in Jung , I. and Gunawardena , C.N. (Eds), Culture and Online Learning: Global Perspectives and Research , Stylus Publishing, LLC , VA , pp. 54 - 66 .

Frohberg , D. ( 2003 ), “ Communities – the MOBIlearn perspective ”, Workshop on Ubiquitous and Mobile Computing for Educational Communities: Enriching and Enlarging Community Spaces, International Conference on Communities and Technologies , Amsterdam , September 19 , available at: www.researchgate.net/publication/241258253_Communities_-_The_MOBIlearn_perspective (accessed February 5, 2018 ).

Gunawardena , C.N. and Jayatilleke , B.G. ( 2014 ), “ Facilitating online learning and cross-cultural e-mentoring ”, in Jung , I. and Gunawardena , C.N. (Eds), Culture and Online Learning: Global Perspectives and Research , Stylus Publishing, LLC , VA , pp. 67 - 78 .

Gunawardena , C.N. , Alami , A.I. , Jayatilleke , G. and Bouachrine , F. ( 2009 ), “ Identity, gender and language in synchronous cybercultures: a cross-cultural study ”, in Goodfellow , R. and Lamy , M. (Eds), Learning Cultures in Online Education , Continuum, International Publishing Group , London , pp. 30 - 51 .

Henderson , L. ( 1996 ), “ Instructional design of interactive multimedia: a cultural critique ”, Educational Technology Research and Development , Vol. 44 No. 4 , pp. 85 - 104 .

Holmberg , B. ( 1983 ), “ Guided didactic conversation in distance education ”, in Sewart , D. , Keegan , D. and Holmberg , B. (Eds), Distance Education: International Perspectives , Croom Helm , London , pp. 114 - 122 .

Jayatilleke , B.G. ( 2016 ), “ Demographics of graduates of the bachelor’s degree programmes at the open university of Sri Lanka: a comparison of two cohorts ”, Vistas , Vol. 10 , pp. 51 - 76 .

Jayatilleke , B.G. and Gunawardena , C.N. ( 2016 ), “ Cultural perceptions of online learning: transnational faculty perspectives ”, AAOU Journal , Vol. 11 No. 1 , pp. 50 - 63 , available at: www.emeraldinsight.com/toc/aaouj/11/1 (accessed February 5, 2018 ).

Jayatilleke , B.G. , Kulasekera , G.U. and Coomaraswamy , U. ( 2009 ), “ Harnessing advances in technology in course development to enhance learner satisfaction in the open university of Sri Lanka ”, in Kondapalli , R. , Hope , A. and Coomaraswamy , U. (Eds), Quality Assurance Toolkit: Distance Higher Education Institutions and Programmes , Commonwealth of Learning , Canada , pp. 217 - 224 .

Jayatilleke , B.G. , Wijesekara , G.G.W.C. and Ranawaka , G.R. ( 2017 ), “ Access and use of electronic technologies by undergraduates of the faculty of health sciences ”, 15th Open University Research Sessions (OURS 2017): Opening Minds: Research for Sustainable Development 2017 Proceedings of the Conference, The Open University of Sri Lanka , Nawala , November 16–17 , pp. 5 - 9 .

Jayatilleke , B.G. , Kulasekara , G.U. , Kumarasinha , M.B. and Gunawardena , C.N. ( 2017 ), “ Implementing the first cross-border professional developing online course through international e-mentoring: reflections and perspectives ”, Open Praxis , Vol. 9 No. 1 , pp. 31 - 44 , available at: https://openpraxis.org/index.php/OpenPraxis/issue/view/25/showToc (accessed February 5, 2018 ).

Keller , J.M. ( 2009 ), Motivational Design for Learning and Performance: The ARCS Model , Springer , New York, NY .

Keskin , N.O. and Kuzu , A. ( 2015 ), “ Development and testing of a m-learning system for the professional development of academics through design-based action research ”, International Review of Research in Open and Distributed Learning , Vol. 16 No. 1 , pp. 193 - 220 .

Kolmos , A. ( 2015 ), “ Design-based research – issues in connecting theory, research and practice ”, paper presented at the Research in Engineering Education Symposium, Dublin Institute of Technology, Aungier St, July 13–15, available at: http://vbn.aau.dk/files/221792862/Kolmos_Design_Based_Research_Connecting_Theory_Research_and_Practice.pdf (accessed February 26, 2018 ).

Koole , M.L. ( 2009 ), “ A model for framing mobile learning ”, in Ally , M. (Ed.), MobileLearning: Transforming the Delivery of Education and Training , Athabasca University Press , Edmonton , pp. 25 - 47 .

Koszalka , T.A. and Ntloedibe-Kuswani , G.S. ( 2010 ), “ Literature on the safe and disruptive learning potential of mobile technologies ”, Distance Education , Vol. 31 No. 2 , pp. 139 - 157 .

Krull , G. and Duart , J.M. ( 2017 ), “ Research trends in mobile learning in higher education: a systematic review of articles (2011-2015) ”, International Review of Research in Open and Distributed Learning , Vol. 18 No. 7 , pp. 1 - 23 .

Ku , H. and Lohr , L.L. ( 2003 ), “ A case study of Chinese students’ attitude toward their first online learning experience ”, Education Technology Research and Development , Vol. 51 No. 3 , pp. 94 - 102 .

Kukulska-Hulme , A. ( 2005a ), “ Introduction ”, in Kukulska-Hulme , A. and Traxler , J. (Eds), Mobile Learning: A Handbook for Educators and Trainers , Routledge Falmer , London , pp. 1 - 6 .

Kukulska-Hulme , A. ( 2005b ), “ Reading course materials in e-book form and on mobile devices ”, in Kukulska-Hulme , A. and Traxler , J. (Eds), Mobile Learning: A Handbook for Educators and Trainers , Routledge Falmer , London , pp. 125 - 132 .

McLoughlin , C. and Oliver , R. ( 2000 ), “ Designing learning environments for cultural inclusivity: a case study of indigenous on-line learning at tertiary level ”, Australian Journal of Educational Technology , Vol. 16 No. 1 , pp. 58 - 72 .

Ma , Y. and Harmon , S.W. ( 2009 ), “ A case study of design-based research for creating a vision prototype of a technology-based ınnovative learning environment ”, Journal of Interactive Learning Research , Vol. 20 No. 1 , pp. 75 - 93 .

Melton , R. ( 1997 ), Objectives, Competences and Learning Outcomes: Developing Instructional Materials in Open and Distance Learning , Kogan Page , London .

Montreux , H. , Vanderlinde , R. , Schellens , T. and De Marez , L. ( 2015 ), “ Teaching and learning with mobile technology: a qualitative explorative study about the introduction of tablet devices in secondary education ”, PLoS One , Vol. 10 No. 12 , available at: https://doi.org/10.1371/journal.pone.0144008 (accessed February 10, 2018 ).

Nouri , J. , Spikol , D. and Cerratto-Pargman , T. ( 2016 ), “ A learning activity design framework for supporting mobile learning ”, Designs for Learning , Vol. 8 No. 1 , pp. 1 - 12 , available at: http://dx.doi.org/10.16993/dfl.67 (accessed February 10, 2018 ).

O’Malley , C. , Vavoula , G. , Glew , J.P. , Taylor , J. , Sharples , M. and Lefrere , P. ( 2005 ), “ MOBIlearn WP4 – guidelines for learning/teaching/tutoring in a mobile environment ”, available at: www.mobilearn.prg/download/results/guidelines.pdf (accessed February 10, 2018 ).

Ørngreen , R. ( 2015 ), “ Reflections on design-based research: in online educational and competence development projects ”, in Abdelnour-Nocera , J. , Baricelli , B.R. , Lopes , A. , Campos , P. and Clemmensen , T. (Eds), International Federation for Information Processing (IFIP) 2015: HWID 2015, IFIP AICT 468 , Revised selected papers of the 4 th IFIP 13.6 Conference on Human Work Interaction Design: Analysis and Interaction Design Methods for Pervasive and Smart Workplaces held on June 25-26 , pp. 20 - 38 , doi: 10.1007/978-3-319-27048-7_2 .

Park , Y. ( 2011 ), “ A pedagogical framework for m-learning: categorizing educational applications of mobile technologies into four types ”, The International Review of Research in Open and Distance Learning , Vol. 12 No. 2 , pp. 78 - 102 .

Parsons , D. ( 2014 ), “ A mobile learning overview by timeline and mind map ”, International Journal of Mobile and Blended Learning , Vol. 6 No. 4 , pp. 1 - 20 .

Pask , G. ( 1975 ), Conversation, Cognition, and Learning , Elsevier , New York, NY .

Powel , G.C. ( 1997 ), “ On being a culturally sensitive instructional designer and educator ”, Educational Technology , Vol. 37 No. 2 , pp. 6 - 14 .

Rajasingham , L. ( 2011 ), “ Will mobile learning bring a paradigm shift in higher education? ”, Education Research International , Vol. 2011 , 10 pp. , doi: 10.1155/2011/528495 , available at: www.hindawi.com/journals/edri/2011/528495/ (accessed 10 February 2018 ).

Rao , K. and Meo , G. ( 2016 ), “ Using universal design for learning to design standards-based lessons ”, SAGE Open, Special Issue – Student Diversity , Vol. 6 No. 4 , pp. 1 - 12 , doi: 10.1177/2158244016680688 .

Reeves , T.C. ( 2006 ), “ Design research from the technology perspective ”, in Akker , J.V. , Gravemeijer , McKenney , K.S. and Nieveen , N. (Eds), Educational Design Research , Routledge , London , pp. 86 - 109 .

Rha , I. ( 2014 ), “ Emerging visual culture in online learning environments ”, in Jung , I. and Gunawardena , C.N. (Eds), Culture and Online Learning: Global Perspectives and Research , Stylus Publishing, LLC , VA , pp. 67 - 78 .

Rogers , C.P. , Graham , C.R. and Mayes , C.T. ( 2007 ), “ Cultural competence and instructional cultural dimensions of learning: addressing the challenges of multicultural instruction design: exploration research into the delivery of online instruction cross-culturally ”, Educational Technology Research and Development , Vol. 55 No. 2 , pp. 197 - 217 .

Rogers-Estable , M.D. ( 2018 ), “ Implementation factors and faculty perceptions of electronic textbooks on the iPad ”, Open Praxis , Vol. 10 No. 1 , pp. 41 - 54 , available at: https://openpraxis.org/index.php/OpenPraxis/article/view/729 (accessed February 23, 2018 ).

Rose , D.H. and Meyer , A. ( 2000 ), “ Universal design for learning: associate editor column ”, Journal for Special Education Technology , Vol. 15 No. 1 , pp. 67 - 70 .

Rowntree , D. ( 1990 ), Teaching Through Self-Instruction: How to Develop Open Learning Materials , Kogan Page , London .

Selvin , J. ( 2000 ), The Internet and Society , Polity , Cambridge .

Sharples , M. , Taylor , J. and Vavoula , G. ( 2007 ), “ A theory of learning for the mobile age ”, in Andrews , R. and Haythornthwaite , C. (Eds), The Sage Handbook of E-Learning Research , Sage , London , pp. 221 - 247 , doi: 10.4135/9781848607859.n10, .

Susman , G.I. and Evered , R.D. ( 1978 ), “ An assessment of the scientific merits of action research ”, Administrative Science Quarterly , Vol. 23 No. 4 , pp. 582 - 603 .

Svihla , V. ( 2014 ), “ Advances in design-based research ”, Frontline Learning Research Methodological Advances in Research on Learning and Instruction and in the Learning Sciences , Vol. 2 No. 4 , pp. 35 - 45 .

Sweller , J. ( 2011 ), The Psychology of Learning and Motivation: Cognition in Education , 55th ed. , Elsevier , San Diego, CA .

Thomas , M. , Mitchell , M. and Joseph , R. ( 2002 ), “ The third dimension of ADDIE: a cultural embrace ”, Tech Trends , Vol. 46 No. 2 , pp. 40 - 45 .

Traxler , J. ( 2009 ), “ Learning in a mobile age ”, International Journal of Mobile and Blended Learning , Vol. 1 No. 1 , pp. 1 - 12 .

Traxler , J. ( 2011 ), “ Introduction ”, in Traxler , J. and Wishart , J. (Eds), Making Mobile Learning Work: Case Studies of Practice , EsCalate Education Subject Centre: Advanced Learning and Teaching in Education , Bristol , pp. 4 - 12 .

Wang , F. and Hannafin , M.J. ( 2005 ), “ Design-based research and technology-enhanced learning environments ”, Educational Technology Research and Development , Vol. 53 No. 4 , pp. 5 - 23 .

Witkin , H.A. , Moore , C.A. , Goodenough , D.R. and Cox , P.W. ( 1977 ), “ Field-dependent and field-independent cognitive styles and their educational implications ”, Review of Educational Research , Vol. 47 No. 1 , pp. 1 - 64 .

Yoon , G.S. ( 1993 ), “ The effects of instructional control, cognitive style and prior knowledge on learning of computer assisted instruction ”, Journal of Educational Technology Systems , Vol. 22 No. 4 , pp. 357 - 370 .

Zheng , L. ( 2015 ), “ A systematic literature review of design-based research from 2004 to 2013 ”, Journal of Computer Education , Vol. 2 No. 4 , pp. 399 - 420 , doi: 10.1007/s40692-015-0036-z .

Acknowledgements

The authors are grateful to the Open University of Sri Lanka for providing a research grant, to Mr Manoj Dharmartne for developing this mobile application, to all stakeholders who participated in this research project for their valuable inputs and to all anonymous reviewers of this research paper for their insightful comments and suggestions.

Corresponding author

Related articles, all feedback is valuable.

Please share your general feedback

Report an issue or find answers to frequently asked questions

Contact Customer Support

App Development

  • Mobile Application Development
  • iOS App Development
  • Android App Development
  • Custom Software Development
  • Web App Development
  • Enterprise App Development
  • DevOps Services

Next-Gen Services

  • Artificial Intelligence
  • Internet of Things
  • Augmented Reality
  • BlockChain Development
  • NFT Development
  • CyberSecurity

Engagement Models

  • Dedicated Team
  • Fixed Price
  • Staff Augmentation

Optimization

  • Quality Assurance
  • Support & Maintainance

Digital Services

  • SEO Optimization
  • Digital Marketing
  • React Native Development
  • Flutter Development
  • Angular Development
  • ReactJS Development
  • PHP Development
  • HTML5 Development
  • Java Development
  • .Net Development
  • Python Development
  • Node.JS Development
  • Woocommerce
  • Adobe Commerce
  • Flutter Flow
  • Website Design & Development
  • Real Estate

Mobile App Development for Businesses A Complete Guide

The mobile application development market is growing at a massive rate. In this ever-evolving digital landscape,

  • Case studies

We don't just develop apps; we engineer experiences, innovate solutions, and redefine possibilities. With a legacy of over a decade, our commitment to excellence, cutting-edge technologies, and a talented team of professionals is what sets us apart.

  • San Antonio

TechnBrains understands your complex needs and develops innovative ideas accordingly.

Founder Tomfuller.Com

Table of Content

Share this article

How to conduct mobile app research: best strategies & ideas, august 30, 2023, samantha jones.

mobile app research

Overview: Mobile App Research helps determine customer preferences and generate viable options for your firm. Knowing what customers expect from your products and how it improves efficiency benefits you long-term.

Are you an entrepreneur or a large business that is considering a mobile app for business? Mobile App Development is your gateway to success (and TechnBrains is the key). This explosive growth of the mobile app market has made it a lucrative space for businesses. Before you rush into the mobile app development process, you need to do in-depth mobile app research so you can make an informed decision.

Mobile app market research is undoubtedly the most crucial step for any mobile app development project. It serves as the foundation for validating your ideas and jotting down the strategies you would follow. Whether you are building a social media app like Instagram or a vacation rental app like Airbnb , mobile app research is essential. 

In this blog, you will learn about

  • Mobile app research
  • Importance of Mobile app research
  • Best market research strategies for mobile app development

What is Mobile App Market Research?

Mobile app market research is the process of gathering, analyzing, and interpreting data related to the mobile app ecosystem. It involves studying user behavior, market trends, and competition to make informed decisions about app development and marketing strategies. In essence, the compass guides businesses in the vast dimensions of mobile app research.

Types of Mobile App Research

Mobile app research can be categorized into two main types: Primary Research and Secondary Research. Here’s an explanation of each:

Direct data collection Uses existing data
Specific objectives Provides background insights
Highly tailored Limited customization
Requires more time/resources Quicker, cost-effective
Unique, firsthand insights Based on existing data
Full control Limited control
Surveys, interviews, etc. Literature reviews, etc.

Primary Research

Primary research involves the collection of original data and information directly from individuals or sources. It is conducted specifically for the purpose of the research study and provides firsthand insights. In the context of mobile app research, primary research methods can include:

  • Creating surveys or questionnaires to gather feedback and opinions from mobile app users or potential users. This can help in understanding user preferences, needs, and satisfaction.
  • Conducting one-on-one or group interviews with mobile app users to gain in-depth insights into their experiences, challenges, and suggestions for improvement.
  • Observing and collecting data on how users interact with the app. This can help identify usability issues and areas for improvement.
  • Bringing together a small group of individuals to discuss and provide feedback on the app. This can uncover collective opinions and ideas.
  • Observing users in their natural environment as they use the app. This can provide real-world insights into user behavior.
  • Testing early versions or mobile app prototyping with potential users to gather feedback and make necessary adjustments.
  • Comparing different versions of the app with real users to determine which one performs better in terms of user engagement, retention, or other key metrics.

Secondary Research

Secondary research involves the use of existing data and information that has been collected by others for different purposes. It does not include the direct collection of new data. In the context of mobile app research, secondary research methods can include:

  • Reviewing existing literature, articles, academic papers, and industry reports related to mobile apps. This can provide insights into trends, best practices, and user behavior.
  • Studying other similar mobile apps in the market to understand their features, user reviews, and user ratings. This can help identify gaps and opportunities for your app.
  • Utilizing market research reports and studies that provide data on the mobile app industry, including market size, growth trends, and user demographics.
  • Analyzing user reviews and ratings on app stores (e.g., Apple App Store, Google Play Store) to gain insights into user satisfaction and areas for improvement.
  • Monitoring social media platforms for discussions, comments, and feedback related to your app or similar apps. This can help identify user sentiment and issues.
  • Analyzing data collected from your own app (if available) to understand user behavior, usage patterns, and areas of improvement.

Both primary and secondary research are valuable for informing mobile app development and optimization. Primary research provides direct insights from users, while secondary research offers a broader industry and market perspective. Combining these research approaches can lead to a more comprehensive understanding of your target audience and the competitive landscape.

The Importance of Mobile App Market Research

benefits of mobile app market research

In today’s highly competitive digital landscape, simply creating an app and releasing it to the market is not enough. Here is why mobile app research is essential:

Identifying User Needs

Mobile app research empowers businesses to grasp user needs and preferences. Through surveys, interviews, and user feedback analysis, you can get an understanding. It uncovers the pain points, desires, and expectations that drive user satisfaction. This deep understanding is essential for tailoring apps that resonate with users.

Knowing what users truly want allows mobile app developers to create features and functionalities that not only meet but also exceed expectations. It is akin to having a roadmap that guides you through the process of app development, ensuring you are on the right track to providing genuine value to your target audience.

Staying Ahead of Market Trends

Mobile app research enables businesses to adapt and innovate accordingly. For instance, the rise of AR VR app development in mobile apps is a trend that businesses need to consider to stay competitive. 

The landscape of mobile technology is in a state of perpetual flux. New trends, features, and technologies emerge at a rapid pace. Market research serves as the radar that detects these shifts. By staying updated with the latest trends in mobile app development and user behavior, businesses can adapt and innovate accordingly. Without mobile app research, such trends might pass unnoticed, leaving businesses trailing behind their competitors.

Competitor Analysis

Knowing who your competitors are and what they offer can give you a competitive edge. App Market Research helps in identifying gaps in the market that your app can fill. It sheds light on the strengths and weaknesses of rival apps, their user acquisition, and Mobile App Research Strategies.

By analyzing competitor data, businesses can build on unexplored niches or opportunities to outshine rivals in specific areas. It is like having a treasure map that reveals where the hidden gems lie and how to navigate the competitive landscape.

Monetization Strategies

Mobile App Research helps to identify the most effective monetization strategies for your app. Whether it’s through in-app purchases , subscriptions, or ads, understanding what your audience is willing to pay for or tolerate in terms of advertising is key to generating revenue.

Moreover, market research for apps can help optimize pricing strategies, determining the ideal balance between generating revenue and providing value to users. This financial research ensures your app is not only popular but also profitable.

Risk Mitigation

Launching an app without conducting thorough market research is akin to setting sail without a navigational chart. Mobile App Research will assess the risks associated with app development and market entry. It highlights potential pitfalls, market saturation, or unforeseen challenges.

By identifying risks early, we can implement strategies to mitigate them. This could involve refining the app’s features, adjusting marketing tactics, or even reconsidering the timing of the app’s launch. In essence, research provides a safety net that prevents costly mistakes.

User-Centric Design

User experience (UX) and user interface (UI) are critical elements in app development. Our creative UI/UX designer gathers insight that aids in the design process, and you can do it. This includes understanding user preferences for layout, color schemes, navigation, and overall usability.

By aligning design decisions with user expectations, your mobile app research can result in creating apps that are not only functional but also aesthetically pleasing and user-friendly. This fosters positive user experiences, leading to higher user satisfaction and retention rates.

Feedback-Driven Iteration

The journey of app development does not end with the app’s initial release. Continuous improvement is the key to long-term success. Mobile App Market research provides a mechanism for gathering feedback from users, enabling businesses to iterate and enhance their apps.

By listening to user feedback, businesses can identify areas for improvement, fix bugs, and introduce new features that align with user demands. This iterative process not only keeps users engaged but also helps maintain a competitive edge in the market.

Optimized Marketing and User Acquisition

Understanding your target audience through research allows for more precise marketing efforts. Businesses can create tailored marketing campaigns that resonate with their audience’s interests, behaviors, and pain points. This results in more effective user acquisition strategies and higher conversion rates.

Additionally, mobile app research helps in choosing the most suitable marketing channels. It answers questions like, “Where does my target audience spend their time online?” and “What messaging appeals to them the most?” This knowledge streamlines marketing budgets and efforts.

Best Strategies for Mobile App Research

best strategies for mobile app research

Depending on the creative direction we are heading to, everyone’s mobile app market research will be different. The strategies we are going to explore below are just to make sure that your mobile app research is steering in the right direction: 

Validate Your App Idea 

Before you start building your app, you need to validate your idea. Begin by searching for relevant keywords like “mobile app research” and “app market research” to see if people are talking about a problem your app intends to solve. If there is a buzz, it’s a good sign. Even if there is not, don’t fall back fuel it to reshape your app to make it even better. 

Reach out to people who might use your app. Ask friends, family, or colleagues if they would find your app useful. You can also conduct surveys to get invaluable feedback. To go overboard, You can also create a simple webpage describing your app’s idea and its benefits. Share it on social media and see if people sign up or express interest. This can be a strong indicator of demand.

Identify Your Target Audience

Understanding your future users is a fundamental step. In your mobile app research, you need to get a clear picture of your audience. Create User Personas will help you get through it. It will also be the best app development company to add value to your app idea. Imagine your ideal app user. 

  • What do they do? 
  • What are their interests? 
  • What problems does your app solve for them? 
  • Location of the user
  • The age bracket that you are targeting

It is important to consider these factors when interacting with others, as they can provide insight into how they may react in different situations. By being aware of these factors, we can communicate more effectively and build stronger relationships based on mutual understanding and respect.

Create detailed personas to guide your app’s design and marketing.

Ask your potential audience about their needs and preferences. Use simple online surveys or conduct informal interviews to gather insights. Divide your potential users into smaller groups with similar characteristics or needs. This will help you tailor your app to different user segments.

Conducting Competitor Analysis for Mobile Apps

Understanding your competition is key to standing out. Search for apps similar to your idea using keywords like “mobile applications market research” and “apps market research.” In your mobile app research, analyze their features. 

Download and use these apps. Take notes on what works well and what does not. Think about how your app can offer something better or different. Read user reviews of competitor apps in the app stores. Pay attention to what users praise and complain about. This can guide your app’s development.

SWOT Analysis

It is a simple but powerful tool for you to get ahead in the game. SWOT analysis stands for 

  • Opportunities

Assess your app’s strengths and weaknesses. What can your app do better than others, and where might it fall short? You can also conduct a SWOT Analysis of the Android App . Look at the market and the competition. What opportunities can your app seize? What threats should it be prepared for? Mobile App Research Market research is unquestionably one of the many excellent uses for conducting a SWOT analysis in many business settings. A SWOT analysis ultimately aids in your preparation for mobile app development firm and mobile marketing strategies. It also helps you stay one step ahead of the competition by increasing your awareness of the market and yourself.

Analyze App Store Data

App stores are goldmines of information. Here’s how to extract valuable insights: Read through the user ratings and reviews of apps similar to yours. What do users like and dislike? What problems do they mention that your app could solve? You can also optimize your Google Play Store App Ratings accordingly. Check app rankings in your app store category. What are the top-performing apps doing right? Can your app emulate their success while offering something unique?

Social Media Listening

There are numerous social media listening tools available, such as Hootsuite, Brandwatch, and Mention. These tools help automate the process of monitoring and analyzing social media conversations.

Before you start, clarify your goals. Are you monitoring brand mentions, tracking industry trends, or conducting competitor analysis? Having clear objectives will guide your efforts. Choose keywords, hashtags, and topics that are pertinent to your goals. Use a mix of broad and specific terms to capture a wide range of conversations.

Social media listening isn’t limited to just one platform. You should track discussions on popular platforms like Twitter, Facebook, Instagram, and LinkedIn, as well as niche forums and communities where relevant conversations may occur. Don’t just collect data; analyze it. Look for trends, sentiments, and emerging issues. Use these insights to inform your marketing strategies, content creation, or product improvements.

These Strategies ensure that your mobile app idea is not just a shot in the dark but has a real chance of hitting the bullseye in the market. 

Mobile app research doesn’t have to be overly complex. By following these simplified steps and using keywords like “mobile app research,” “app market research,” and “market research for apps,” you can ensure that your app idea is on the right track. Remember, research is your compass, guiding you towards creating an app that not only meets user needs but also thrives in the competitive app market.

Start Your Mobile App Research Today

In conclusion, mobile app market research is not a mere formality; it is the cornerstone of successful app development and market entry. It equips businesses with the insights needed to navigate the complex mobile app landscape. From understanding user needs to outsmarting competitors and optimizing monetization strategies, research is the compass that ensures businesses do not get lost in the crowded sea of mobile applications. It is a strategic imperative that can spell the difference between app success and obscurity in an intensely competitive marketplace. Contact TechnBrains to get started on the App Development right now. 

 How to perform market research for mobile apps?

Market research for mobile apps is crucial for understanding your target audience and competition. 

Determine what you want to achieve with your app and the questions you need to answer through research. Know who your potential users are, their demographics, preferences, and pain points. Study your competitors’ apps. Identify their strengths, weaknesses, and unique features. You can also hire TechnBrains the best app development company in USA to make your dream app into reality.

Why is market research important for mobile app development?

Market research is essential for several reasons:

  • It helps in creating apps that cater to users’ needs and preferences, improving user satisfaction.
  • Research enables you to identify gaps in the market and develop features that set your app apart from competitors.
  • It reduces the risk of investing resources in an app with little demand or potential for success.
  • Helps in choosing the right monetization model based on user behaviors and market trends.
  • Informs your marketing plan, helping you reach the right audience effectively.
  • A well-researched app is more likely to sustain long-term success and adapt to changing market conditions.

 How to know if your mobile app will be successful?

While there are no guarantees, these indicators can suggest potential success. If your research indicates a demand for your app and a lack of strong competitors, it’s a good sign. TechnBrains can provide Consistent growth in user numbers, downloads, or revenue over time is a positive sign. We can build an app that can adapt to changing user needs and industry trends has a better chance of long-term success.

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Save my name, email, and website in this browser for the next time I comment.

Let's Talk About Yours

Put your million-dollar idea into execution. Let's collaborate and bring your vision to life! Reach out for a free consultation with our experts today.

TechnBrains

How Artificial Intelligence Is Used In Mobile Apps

Feb 08, 2023.

custom software development

BENEFITS OF CUSTOM SOFTWARE DEVELOPMENT

May 08, 2023.

Android app development

Everything About the most Popular Play Store App Category

Feb 24, 2023, testimonials, listen what our amazing customers have to say about us.

testi-1

Founder TomFuller.com

Technbrains understands your complex needs and develops innovative ideas accordingly.

testi-2

Founder TheSoulOfaButterfly.com

I was overwhelmed with their cost effective packages. They met our high expectations in terms of development quality.

testi-3

They came up with a great solution and boosted our brand visibility with the remarkable user experience.

Avail The Opportunity

Share your idea with us, we will ponder over it together.

Do you have the desire to transform your revolutionary idea into an exciting and feature-rich mobile app? Discuss with us to explore the uncharted lands of success!

Contact us today, and we won’t leave you unattended.

I am interested in discussing my ideas with you for website design & dev website design & dev UI/UX design mobile app design & dev web app design & dev video production completely new project for . My name is and you can easily get in touch through my email address .

TECHNBRAIN’S GLOBAL PRESENCE

Now expanding to multiple cities across usa & gulf.

77 Water St 8th Floor, Manhattan, New York City 10005 US

Office# 2451 West Grapevine Mills Circle, Suite #116 Grapevine, TX 76051, USA

15305 Dallas Pkwy 12th Floor, suite # 1257, Addison, TX 75001

Office: Suite 1300, 700 Milam St,Houston, TX 77002, US

Dubai 2080, Binary Tower Marasi Drive, Business Bay PO Box: 294474, Dubai, UAE

Request a Free Quote

  • (855) 776-7763

All Products

BIGContacts CRM

Survey Maker

ProProfs.com

  • Get Started Free

FREE. All Features. FOREVER!

Try our Forever FREE account with all premium features!

50+ Examples of In-App Survey Questions (+How to Create Surveys)

50+ Examples of In-App Survey Questions (+How to Create Surveys)

Imagine peering into a mobile app and seeing a tiny thought bubble hovering over a button. 

Intrigued, you tap it, and a quick question pops up: “What if this button did X instead?” 

This is the magic of in-app survey questions.

In my years of experience in the survey industry, I have found these mini-surveys quite useful. These questions are like placing tiny microphones throughout your app, capturing user thoughts and frustrations at the moment.

So, here’s a detailed blog to help you explore the power of these bite-sized survey questions, including their examples and types and how to create them online.

But before that, here’s a quick video to understand how to collect customer feedback using surveys:

What Are Some Examples of Good In-App Survey Questions?

Here are some examples of in-app survey questions that help you get user feedback conveniently:

General Satisfaction-Related Feedback Questions

  • How satisfied are you with our app overall?
  • On a scale of 1-10, how would you rate your overall experience with our app?
  • How likely are you to continue using our app?
  • What overall score would you give our app out of 10?
  • How does our app meet your expectations?
  • What, if anything, would make you rate our app higher?
  • Is there anything we can improve to enhance your satisfaction?
  • How likely are you to recommend this app to a friend or colleague?

General Satisfaction

Feature-Related Questions

  • Which feature do you find most valuable?
  • Are there any features that you feel need to be added to our app?
  • How useful do you find [specific feature]?
  • On a scale of 1-10, how would you rate the functionality of [specific feature]?
  • How often do you use [specific feature] in our app?
  • What were the three things you liked best about this [website/app]?

Feature

Market Research Questions

  • How did you hear about our app?
  • What alternative apps did you consider before choosing ours?
  • What is the primary benefit you have received from our app?
  • What is the most important feature you look for in an app like ours?
  • Who else do you think would benefit from using our app?
  • What output did you expect from using our [website/app]?

Market Research Questions

Product Roadmap Questions

  • What new features would you like to see in future updates?
  • Would you be interested in testing new features before they are released?
  • How do you feel about the pace of our updates and improvements?
  • What additional content or features would make the app more useful for you?
  • If we could add one new feature in the next update, what should it be?

Product Roadmap Questions

Support Questions

  • How satisfied are you with the support received?
  • Was your issue resolved quickly and effectively?
  • How easy is it to find help and support in our app?
  • What can we do to improve our support services?
  • How would you rate our customer service on a scale of 1-10?

Support Questions

UX-Related Questions

  • How intuitive do you find the navigation of our app?
  • How responsive is our app on your device?
  • Have you experienced any bugs or glitches while using our app? If so, please describe.
  • On a scale of 1-10, how would you rate the app’s performance?
  • What would you change about the app interface?
  • How easy is it to perform tasks in our app?
  • What’s one thing that frustrates you about our app’s design?
  • Are the filters on this [website/app] helpful?

UX-Related Questions

Customer Engagement Questions

  • How often do you interact with our app?
  • What kind of push notifications do you prefer to receive?
  • Do you feel engaged with the content we provide?
  • What makes you return to our app?

Feedback on Updates

  • What is your opinion on the latest update?
  • How has the recent update affected your experience?
  • What would you like to see in the next update?

Feedback on Updates

Demographic Questions

  • Which age group do you belong to?
  • Which industry do you work in?
  • How often do you use apps similar to ours?

Personalization Questions

  • What kind of personalized content would you like to see?
  • Are there any personalization features you think we should add?
  • To what extent do you agree that our app offers a personalized experience?

Personalization Questions

Accessibility Questions

  • How accessible do you find our app?
  • Are there any accessibility features you think we should improve or add?

What Is the Importance of In-App Survey Questions?

In-app survey questions hold a lot of importance for several key reasons. Here are some of them.

  • Understanding Users : 

They provide a direct line to your users, allowing you to gather valuable insights about their preferences, needs, and behaviors. This information is essential for tailoring the app experience to meet their expectations better.

Understanding Users:

  • Improving the App : 

User feedback collected through in-app surveys can highlight areas for improvement. Users can point out bugs, suggest new features, or share what they like and dislike. This helps developers make the app more user-friendly and aligned with user desires.

  • Measuring Satisfaction : 

In-app surveys help measure user satisfaction with the app. Understanding user satisfaction levels is crucial for keeping users engaged, reducing churn, and maintaining a loyal user base.

Measuring Satisfaction:

  • Real-Time Feedback : 

The immediacy of in-app surveys means you get feedback right away. This allows for quick identification and resolution of issues, leading to a more seamless user experience.

  • Personalization : 

Responses from in-app surveys can help personalize the app experience. For example, if a user expresses a preference for certain features, you can tailor the app to highlight or enhance those features for them, increasing their satisfaction and engagement.

  • Retention and Growth : 

Happy users are more likely to continue using the app and recommend it to others. By regularly collecting and acting on feedback, you can ensure users remain satisfied and attract new users, contributing to the app’s growth and success.

What Are the Types of In-App Feedback Questions?

Some of the major types of in-app feedback questions are as follows:

1. Rating Questions

These questions help quickly gauge user satisfaction by asking them to rate their experience using the app. The ratings, often presented as stars, numbers, or emojis, provide an easy way to quantify overall user sentiment and identify trends over time.

  • “How would you rate your experience with our app?”
  • “How would you rate the new feature we just launched?”
  • “Please rate your recent interaction with our customer support.”

2. Multiple-choice Questions

These questions help understand user preferences and behaviors by offering predefined answer options. This structured format makes it easier to analyze the data and identify the most and least used features.

  • “What feature do you use the most?”
  • “Which of the following features do you find most useful?”
  • “What type of content do you enjoy the most on our app?”

3. Yes/No Questions

These questions provide straightforward feedback on specific aspects of the app. They are useful for quickly validating whether users are achieving their goals or encountering obstacles.

  • “Did you find what you were looking for?”
  • “Was this article helpful?”
  • “Did the app load quickly for you?”

4. Open-Ended Questions

These questions gather detailed, qualitative feedback that offers insights into user thoughts and suggestions. They allow users to freely express their opinions, which can reveal issues or ideas not captured by structured questions.

  • “What do you like the most about our app?”
  • “What improvements would you suggest for our app?”
  • “Can you describe any challenges you faced while using our app?”

5. Likert Scale Questions

These questions measure attitudes or opinions on a scale, such as from “Strongly Disagree” to “Strongly Agree.” This format provides a nuanced understanding of user sentiments towards specific statements.

  • “How strongly do you agree with the statement: ‘The app is easy to use’?”
  • “Rate your agreement with the statement: ‘The app meets my needs.'”
  • “How likely are you to continue using our app in the future?”

6. Dropdown Questions

These questions provide a list of options for users to choose from, ensuring the feedback is categorized correctly. This helps organize responses and identify common issues or preferences.

  • “Which category best describes the issue you encountered?”
  • “Select your age group from the list.”
  • “Choose your preferred contact method.”

7. NPS (Net Promoter Score) Questions

These questions measure overall user loyalty and satisfaction. The responses can help identify promoters, passives, and detractors, offering a clear view of customer advocacy.

  • “How likely are you to recommend our app to a friend or colleague?”
  • “Based on your experience, how likely are you to recommend us?”
  • “Would you refer our app to others?”

8. Follow-Up Questions

These questions dive deeper into the reasons behind a user’s rating or response. They help in understanding the context and specifics of user feedback, which can be crucial for making targeted improvements.

  • “Can you tell us more about why you gave this rating?”
  • “What did you like or dislike about the new update?”
  • “Please explain your reasons for the rating you provided.”

9. Contextual Feedback Questions

These questions gather feedback on specific features or content within the app. They are presented at relevant moments to capture immediate user reactions, making the feedback more accurate and contextually relevant.

  • “Was this article helpful?” (displayed after viewing help content)
  • “Did this tutorial help you complete your task?”
  • “How easy was it for you to resolve the issue with our customer support team?”

10. Demographic Questi ons

These customer feedback questions collect demographic data that can help segment feedback by user type. Understanding the demographics of your users can provide insights into different user groups’ preferences and behaviors.

  • “What is your age group?”
  • “What is your occupation?”
  • “Which country do you reside in?”

How to Create In-App Feedback Surveys Online

If you wish to create highly engaging and effective in-app surveys online, a good tool like Qualaroo can help you create the best questions and add them to the required application.

Here are some easy steps in which you can do this:

Step 1: Log in to your Qualaroo account, navigate to the dashboard, and click “ CREATE NEW .”

CREATE NEW

Step 2: Hover on to the “Native iOS or Android Nudge.” Next, select from either “Choose Template” or “New from scratch” . Here, we will use the “New from Scratch” option .

Step 3: Enter the name of your app and click “Create.” 

New from Scratch

Step 4 : Provide a title for your survey in the survey field.

example of mobile research

Step 5: Create your survey by adding the survey questions and answer options.

survey questions and answer options

Step 6: Ensure you select the “Always show confirmation button” option for a consistent survey design.

example of mobile research

Ta-da! Your survey is ready using your custom in-app survey questions. 

Boost Your Sales and Conversions With In-App Survey Questions

Leveraging in-app survey questions can always enhance your sales and conversion rates. By integrating these surveys directly into your app, you gain valuable insights from users in real time, allowing you to address their needs and preferences swiftly. This direct feedback loop can improve product features, provide more effective customer service, and increase user satisfaction. You can also use it as a feedback tool for websites. If you need a powerful tool to create in-app surveys, you can choose Qualaroo. It contains customizable survey templates , targeted questions, and in-depth analytics. It enables you to create and deploy effective in-app surveys effortlessly, saves time, and ensures that you gather the most relevant data to boost your business outcomes.

Dwayne Charrington

About the author

Dwayne Charrington

Dwayne Charrington is an expert writer in customer feedback management, UX design, and user research. He helps businesses understand user intent and enhance the customer experience. Dwayne covers feedback management, lead generation, survey accessibility, and the impact of AI and VR on user interaction. He shares insights on creating effective surveys, improving navigation, and using A/B testing for smarter decisions. Additionally, he focuses on optimizing mobile experiences and champions privacy-by-design, ensuring users feel satisfied, secure, and valued.

Related Posts

example of mobile research

6 Inventive Uses For Qualaroo

example of mobile research

Best 7 Key Survey Alternatives in 2024

What Every Sales Lead Needs to Know About Their Growth Lead and Vice Versa

example of mobile research

Surveys as a Growth Engine: Using Positive and Negative Feedback Loops

example of mobile research

A Practical Guide to Effective Feature Prioritization Surveys | Qualaroo

Inventive Ways to Uncover Objections and Improve Your CRO Performance

IMAGES

  1. Mobile Phone Research Paper

    example of mobile research

  2. Benefits of Mobile Market Research

    example of mobile research

  3. Research Paper On Mobile Phones Free Essay Example

    example of mobile research

  4. [Infographic] Pros and Cons of Mobile Research

    example of mobile research

  5. sample research proposal on 'mobile phone usage and health of youth'

    example of mobile research

  6. How it Works: Mobile Research

    example of mobile research

VIDEO

  1. Research Methods

  2. NMIMS

  3. CCi-MOBILE Field-Testing Demonstration

  4. Types of research, Approaches of research and research methodology

  5. Types of Research, Based on Methods

  6. non experimental research design with examples and characteristics

COMMENTS

  1. Meet them where they are. How mobile research gets you closer to

    How mobile research works: Here's how mobile market research works, in detail. And the three things you need to make it work for your research projects. ... That's behavioral research. Example: COVID-19 behavioral data. Here's an example of behavioral research with COVID-19. We tracked total visits to Walmart, Target, Sam's Club and ...

  2. Mobile methods: Explorations, innovations, and reflections

    Mobile methods research may involve collecting data that is generated in the field by mobile devices that people carry with them. For example, ... This is a strong and original example of how mobile methods are well situated within a field-based approach. Together, the seven articles in the Mobile Methods Special Issue represent innovative and ...

  3. Three Great Examples of Mobile Research in Action

    In this edition of Mobile Matters, we take a look at three innovative case studies of mobile research in action - be sure to have a read through and see if any of these could be implemented in your own company's research efforts. 1. Out-of-box experiences. You've likely seen them before: user-generated videos of customers unboxing their ...

  4. The smartphone as a tool for mobile communication research: Assessing

    This article aims to describe the extent to which mobile methods can address some of the main challenges of mobile communication research. Mobile methods such as experience sampling involve "a naturalistic measurement approach in which human behavior is reported by an individual at multiple times over a period of days, weeks, or months" (Hedstrom and Irwin, 2017: 1).

  5. Collecting qualitative data using a smartphone app: Learning from

    Yet the potential for this to enhance the research process, particularly for qualitative research, is still an under-represented area of methodological literature. Mobile research methods have become increasingly relevant given the restrictions placed on face-to-face research during the COVID-19 pandemic (see e.g. Marzi, 2021). It is therefore ...

  6. Investigator Experiences Using Mobile Technologies in Clinical Research

    For example, investigators using different types of technologies that are more novel and used less frequently among patients and providers might lead to additional considerations and implications for MCTs. Future research should continue to explore and document investigator and participant experiences using mobile technologies in clinical trials.

  7. Mobile Methodologies: Theory, Technology and Practice

    Abstract. This article reviews developments in 'mobile methodologies', looking at the theory, technologies and practice of mobile methods. We focus specifically on methods where the research ...

  8. Mobile apps for real-world evidence in health care

    To be useful in research and health care, data need to be collected using valid and reliable measures. 7 This is a challenge for mobile health apps because many variables rely on self-reports that are vulnerable to missing data and reporting and recall biases. 6, 7 Sensing measures are subject to technological failure or variability, and task ...

  9. PDF Towards A Framework for Mobile Behavior Change Research

    and more. Figure 1 shows that as research in behavior change has increased over the years, research in behavior change using mobile Table 2: Mobile behavior change papers published from 2015 to 2017 with application of mobile sensing, digital nudges, and user contexts. (X) means a design component was present in paper and (-) means it was absent.

  10. Full article: Appraising the use of smartphones and apps when

    Qualitative research is a humanistic, person-centred way of uncovering reality (Holloway and Biley Citation 2011). It is important to consider how any research tool fits into the assumptions inherent in a study's methods and theoretical background; this should be no different when using smartphones (Hein et al. Citation 2011).

  11. Mobile Market Research: What Is It, and Why Should You Do It?

    Mobile market research refers to the use of mobile devices, such as smartphones and tablets, as a platform for conducting market research activities. It leverages the widespread usage and capabilities of mobile technology to gather consumer insights, collect data, and conduct surveys or studies. The use of mobile market research has been ...

  12. Mobile Research

    Mobile research is a rapidly growing discipline of researchers who focus primarily on mobile based research studies to tap into the flexibility, customizability, accuracy and localization to get faster and more precise insights. ... Examples and Surveys for 5, 7 and 9 point scales. Learn everything about Likert Scale with corresponding example ...

  13. [Infographic] Pros and Cons of Mobile Research

    Respondent Experience. Because of the limitations of the mobile survey platform (see Cons, below), most mobile surveys are short and succinct, making participation more enjoyable for the respondent. This higher level of engagement by respondents leads to more considered response and higher data quality. 5. Richer Data.

  14. Mobile Research Methods: Opportunities and challenges of mobile ...

    Breakoff rates in mobile web surveys are a key challenge for survey researchers. The research software Kinesis Survey Technologies (2013) reports that mobile breakoff rates in the surveys hosted on their SaaS infrastructure varied from 68% to 84% in the period of 2012- 2013. These breakoff rates appear to be increasing in 2013 compared to 2012.

  15. Mobile Phone Data: A Survey of Techniques, Features, and ...

    Due to the rapid growth in the use of smartphones, the digital traces (e.g., mobile phone data, call detail records) left by the use of these devices have been widely employed to assess and predict human communication behaviors and mobility patterns in various disciplines and domains, such as urban sensing, epidemiology, public transportation, data protection, and criminology. These digital ...

  16. 5 Effective Research Templates for Studying Mobile Apps with ...

    Moments-based research is perfect for Jobs approaches and is easy to spin up. Quick-start template (feel free to use both or just one part, depending on your needs): Part 1 | App's Jobs: This is a quick way to generate Jobs statements about your app. Learn how, when, and why your app is being hired.

  17. Marketing research on Mobile apps: past, present and future

    Abstract. We present an integrative review of existing marketing research on mobile apps, clarifying and expanding what is known around how apps shape customer experiences and value across iterative customer journeys, leading to the attainment of competitive advantage, via apps (in instances of apps attached to an existing brand) and for apps ...

  18. User Research Methods for Mobile UX

    Here are some remote user research methods that can help you get useful feedback for mobile UX. 1. Remote Usability Testing. You can conduct usability tests remotely using software like UserTesting, which allows you to record the user's screen as they navigate through your app and identify areas that need improvement. 2.

  19. PDF Using mobile phones for survey research

    However, mobile phone-based research poses a set of methodological, technical, cost and ethical issues that are distinct from those associated with fixed phone surveys. The study reported in this paper examines differences between mobile and fixed phone surveys and assesses the feasibility of using mobile phones for survey research.

  20. Development of mobile application through design-based research

    4.4.1 Synthesizing design principles for developing the proposed solution (mobile application) Having gone through the reflections, the researchers felt the design-based research is very appropriate in designing and developing technology based innovations as user testing is part of the development process.

  21. How to Conduct Mobile App Research: Best Strategies & Ideas

    Search for apps similar to your idea using keywords like "mobile applications market research" and "apps market research.". In your mobile app research, analyze their features. Download and use these apps. Take notes on what works well and what does not. Think about how your app can offer something better or different.

  22. Mobile phones: Impacts, challenges, and predictions

    In Japan, for example, using a mobile phone in a railway car will earn a sharp rebuke from the conductor. Society ultimately learns how to accommodate disruptive technology, so we rarely hear phones ring at the movies today. All in all, the impact of the mobile phone on society has been predominantly positive.

  23. 50+ In-App Survey Question Examples

    Best practices & tips on user research, contextual or in-app feedback surveys.. ... 50+ Examples of In-App Survey Questions (+How to Create Surveys) Last modified: September 26, 2024. Imagine peering into a mobile app and seeing a tiny thought bubble hovering over a button. Intrigued, you tap it, ...