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Video Games Essay | Essay on Video Games for Students and Children in English

February 13, 2024 by Prasanna

Video Games Essay:  Video games are electronic games that requires a user interface, input device (it can be joysticks, controllers, motion-sensing devices, keyboard, etc.) that generates visual feedback for the player or players, an output device that is either a two or three-dimensional display device (like TV monitor, touchscreen, VR headset, etc.).

Video games also are augmented with audio feedback using either headphones or speakers. Other types of augmented feedback systems of video games include haptic technology.

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Long and Short Essays on Video Games for Students and Kids in English

We are providing students with a long essay sample of 500 words and a short essay sample of 150 words on the topic Video Games in English for reference.

Long Essay on Video Games 500 Words in English

Long Essay on Video Games is usually given to classes 7, 8, 9, and 10.

Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947. And in 1948 they got the patent for their invented device with knobs and buttons used for stimulating airborne enemies. It was not until the 1970s, and 1980s those video games reached the mainstream popularity.

One of the biggest technological evolution examples is that of what is seen in video games. Over the years there had been massive changes and several creations since the first released video game. Before the age of Playstation, Xbox, or even computer games, people used to be engrossed in playing video arcade games and later the 8-bit video games using consoles, joysticks, and other controllers. Now we have video games with much higher graphics, better storyline, and even more options. This makes the gaming experience more thrilling and enjoyable; however, it does not change the fact that video games have turned almost an entire generation into couch potatoes.

It is no news that video games are fascinating and because of the graphics along with sound effects gives the player a real-like experience. The video game industry has also started experimenting with virtual reality resulting in even more realistic games which give the player the sensation of truly witnessing the activities of the game. Bur we all know that technology is both a good and a bad effect. The condition is not much different when it comes to video games as well. There are several benefits of playing video games; similarly, there are also adverse effects of the same.

The positive effects of video games include developing one’s skills, like strategic thinking, quick learning, cooperation, creativity, etc. Simulations which are based on the similar technology behind video games are used for training purposes (like shooting, golfing, driving, etc.). Simulations have helped in reducing the risk of accidents occurring during training by allowing the user to practice longer without the requirement of frequent maintenance.

However, there are also some very destructive negative effects of video games. Firstly, children and young adults often get very addicted to playing video games and end up wasting a lot of time and becoming socially isolated. Another aspect of video games which has affected the players immensely is the increase in the violence and aggressiveness in them while trying to imitate the competitive traits of the game.

As intelligent beings, we must use our wisdom and self-control to spend our time wisely and efficiently while avoiding things that have the potential of causing us harm. The gaming industry should monitor the type of games being manufactured and restricting the game for the age for only which it is suitable. Players too should understand the negative impacts of excessive video game playing and addiction. Hence, it can be concluded that the effect of video games depends a lot on the player.

Short Essay on Video Games 150 Words in English

Short Essay on Video Games is usually given to classes 1, 2, 3, 4, 5, and 6.

The electronic games that involve the user interface interacting with a human that results in generating feedback onto the video device are called video games. The platforms are the electronic devices used for playing various video games. The size of platforms or gaming units can range from large mainframe computers to even small handheld devices. The trend of playing video games became prominent from the late 1970s and has only increased over time with the advancement of technology. At present, the global value of the video game industry is stated to be USD 152 billion approximately.

The large scale engagement of youth and people of other age groups as well has turned video games into a trend factor. However, there has been a lot of debate on the matter of the positive and negative impact of games on people. Thus, both the industry and the user need to monitor the content of the games being made, and the amount of time being spent on it, respectively.

10 Lines on Video Games in English

  • There are several types of video games like arcade games, console video game, computer video games, and mobile games.
  • The evident increase in the commercial importance of the video gaming industry began from the 2010s.
  • The Asian market is the biggest contributor to the growth of the video gaming industry.
  • As of 2018, video games were the third-largest segment drawing revenue in the entertainment market of US, behind broadcast and cable TV.
  • Today, numerous people are involved behind creating video games like developers, publishers, distributors, retailers, third party manufacturers, etc.
  • Studies show that gaming addiction causes several physical and behavioural problems in people, especially in children.
  • There are also competitions held for video games in various stages (local, national and international) to find the best player among all.
  • The growth and expansion of the video gaming industry have opened up several job opportunities as well.
  • Parents should monitor the game playing type and time of their children so that it doesn’t turn into an addiction.
  • Lack of motion because of excessive video game playing can cause diseases like obesity and diabetes, along with muscle pain.

FAQ’s on Video Games Essay

Question 1. Mention some positive effects of playing video games.

Answer: Some positive effects of video game playing includes the following-

  • It improves IQ and reflexes of an individual.
  • It develops skills like decision making, attentiveness, multi-tasking, etc.
  • It improves motor skills of players.

Question 2. Which is the most iconic video game character of all time?

Answer:  Mario

Question 3. What is the first invented video game?

Answer:  Tennis for Two is the first video game, and it was created in 1958.

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Essay on Video Games

Students are often asked to write an essay on Video Games in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Video Games

Introduction.

Video games are interactive digital entertainment platforms. They are played on devices like computers, consoles, or mobiles.

Types of Video Games

There are many types of video games. Some are educational, others are adventure-based or sports-themed.

Benefits of Video Games

Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax.

Drawbacks of Video Games

Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions.

Video games can be both beneficial and harmful. It’s important to play responsibly and maintain a healthy balance.

Also check:

  • 10 Lines on Video Games

250 Words Essay on Video Games

Video games, a form of interactive entertainment, have evolved dramatically from their rudimentary origins in the 1970s. They have penetrated almost every aspect of modern society, becoming a significant part of our culture and a powerful force in the entertainment industry.

The Evolution of Video Games

In their inception, video games were straightforward, consisting of basic graphics and gameplay. However, as technology advanced, so did the complexity and visual appeal of these games. Today, video games are immersive experiences, boasting high-definition graphics, complex narratives, and intricate gameplay mechanics.

The Impact on Society

Video games have a profound impact on society. They have transformed how we spend our leisure time, and have even created new professions, such as professional e-sports players and game developers. In addition, video games have educational potential, as they can develop problem-solving and strategic thinking skills.

Controversies and Criticisms

Despite their popularity, video games have attracted controversy. Critics argue that they promote violence, addiction, and social isolation. However, research on these issues remains inconclusive, and many argue that the benefits of video games outweigh potential negatives.

In conclusion, video games are a multifaceted phenomenon that has significantly influenced our culture and society. Despite criticisms, their popularity continues to rise, indicating their enduring appeal and potential for future growth. As technology continues to evolve, so too will video games, promising exciting developments for this dynamic medium.

500 Words Essay on Video Games

Video games, a form of digital entertainment that has dramatically evolved over the past few decades, have become a significant part of contemporary culture. They offer a unique blend of interactive storytelling, art, and technology, engaging players in a way that no other medium can. Video games are more than just a pastime; they are a platform for expression, learning, and innovation.

The history of video games is a testament to the incredible technological advancements of the late 20th and early 21st centuries. From the rudimentary pixel graphics of the 1970s to today’s immersive virtual reality experiences, video games have continuously pushed the boundaries of what is technologically possible. They have transformed from simple, solitary experiences into complex, social phenomena, connecting people from all walks of life.

The Impact of Video Games

Video games have a significant impact on society, influencing various aspects of our lives. They have revolutionized the entertainment industry, becoming a multi-billion dollar sector that rivals and often surpasses traditional media like film and music. Beyond entertainment, video games have found applications in education, healthcare, and even military training, demonstrating their versatility and potential.

The Benefits and Concerns

Despite the criticisms often associated with video gaming, such as addiction and violence, numerous studies have highlighted the potential benefits. Video games can improve cognitive skills, such as problem-solving and spatial awareness, and can also foster social interaction and cooperation when played in groups. They can serve as therapeutic tools, helping to manage conditions like anxiety and depression. However, it is essential to maintain a balanced perspective, acknowledging the potential risks and promoting responsible gaming.

The Future of Video Games

The future of video games is as exciting as it is unpredictable. With emerging technologies like virtual and augmented reality, artificial intelligence, and cloud gaming, the possibilities for innovation are limitless. Video games are poised to become even more immersive, interactive, and personalized, offering experiences that were once the stuff of science fiction.

In conclusion, video games are a dynamic and influential part of modern society, reflecting our culture, advancing technology, and impacting various aspects of our lives. They are a testament to human creativity and innovation, offering unique experiences that entertain, educate, and inspire. As we move forward, it is crucial to continue exploring the potential of video games, addressing the challenges they present, and harnessing their power for positive change.

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Home — Essay Samples — Social Issues — Violence in Video Games — Advantages And Disadvantages Of Video Games Essay

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Advantages and Disadvantages of Video Games

  • Categories: Video Games Violence in Video Games

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Words: 1148 |

Published: Feb 9, 2022

Words: 1148 | Pages: 2 | 6 min read

Table of contents

Introduction, video games: advantages and disadvantages, works cited.

  • Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.
  • Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ knowledge acquisition in digital and non-digital games. Journal of Educational Technology & Society, 18(1), 128-140.
  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Gentile, D. A., Anderson, C. A., Yukawa, S., Ihori, N., Saleem, M., Ming, L. K., . . . Sakamoto, A. (2009). The effects of prosocial video games on prosocial behaviors: International evidence from correlational, longitudinal, and experimental studies. Personality and Social Psychology Bulletin, 35(6), 752-763.
  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Hilgard, J., Engelhardt, C. R., & Rouder, J. N. (2017). Overstated evidence for short-term effects of violent games on affect and behavior: A reanalysis of Anderson et al. (2010). Psychological Bulletin, 143(7), 757-774.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., O’Brien, K., & Parks, J. M. (2009). The effectiveness of casual video games in improving mood and decreasing stress. Journal of Cybertherapy and Rehabilitation, 2(1), 53-66.
  • Subramanian, V. (2018). Digital game-based learning: A review of the effectiveness of educational games. In T. Reiners, & L. C. Wood (Eds.), Gamification in education and business (pp. 43-73). Springer International Publishing.
  • Vandewater, E. A., Shim, M. S., & Caplovitz, A. G. (2004). Linking obesity and activity level with children's television and video game use. Journal of Adolescent, 27(1), 71-85.

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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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Essay on Video Games

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In the rapidly evolving digital age, video games have emerged as a dominant form of entertainment and a significant cultural phenomenon. Their influence extends beyond mere amusement, affecting cognitive development, social interactions, and even physical health. This essay aims to explore the multifaceted impact of video games, shedding light on their benefits and challenges while offering a balanced perspective for students participating in essay writing competitions.

Video Games

Video games have undergone a remarkable evolution since their inception in the 1950s. From simple pixelated games to immersive virtual realities, they have transformed into complex narratives that captivate players’ imaginations. This evolution reflects technological advancements and the growing sophistication of gamers’ tastes and demands.

Cognitive Benefits

Research has shown that video games can enhance various cognitive skills. They improve problem-solving abilities, spatial awareness, and multitasking skills. Games that require strategic thinking, such as puzzles or role-playing games, can significantly boost players’ decision-making processes and adaptability to changing situations.

Educational Potential

Educators have begun to recognize the potential of video games as learning tools. Educational games can make learning more engaging and interactive, providing a practical application of concepts in a controlled environment. This approach can cater to different learning styles and paces, potentially transforming traditional educational methodologies.

Social Interaction and Community Building

Online multiplayer games offer vast platforms for social interaction, allowing players to collaborate, compete, and communicate with others across the globe. This virtual socialization can foster teamwork, leadership skills, and a sense of community among players, challenging the stereotype of gaming as an isolating activity.

Physical and Mental Health Impacts

The impact of video games on physical and mental health is a subject of ongoing debate. While excessive gaming can lead to sedentary lifestyles and associated health issues, active games like those using motion sensors can promote physical activity. Moreover, video games can offer therapeutic benefits, such as stress relief and improved mood, and have been explored as treatment aids for anxiety and depression.

Positive Impacts

  • Cognitive Skills: Certain video games, especially those involving strategy and problem-solving, can improve cognitive functions such as memory, attention, and spatial reasoning.
  • Hand-Eye Coordination: Action and simulation games often require precise movements, enhancing hand-eye coordination and fine motor skills.
  • Social Interaction: Online multiplayer games can foster social connections and teamwork, providing opportunities for individuals to make friends and collaborate with others.
  • Stress Relief: Engaging in video games can serve as a stress reliever and a way to unwind from daily pressures.
  • Educational Value: Many educational games are designed to teach specific skills or subjects, making learning more engaging and interactive.
  • Pain Distraction: Some video games have been used in healthcare settings to distract patients from pain or discomfort during medical procedures.

Negative Impacts

  • Sedentary Lifestyle: Excessive gaming can lead to a sedentary lifestyle, contributing to physical health issues such as obesity, cardiovascular problems, and muscular weaknesses.
  • Sleep Disturbances: Late-night gaming sessions can disrupt sleep patterns, leading to sleep deprivation, which can negatively affect mental and physical health.
  • Addiction: Video game addiction can lead to social isolation, neglect of responsibilities, and adverse psychological effects, resembling addiction to substances.
  • Violence and Aggression: Some studies suggest a correlation between violent video games and increased aggressive behavior, although the causation remains debated.
  • Eye Strain and Physical Discomfort: Prolonged screen time can lead to eye strain, headaches, and physical discomfort, often referred to as “gamer’s thumb” or “text neck.”
  • Social Isolation: While some video games promote social interaction, excessive gaming can lead to isolation from real-life social activities, potentially impacting mental health negatively.
  • Escapism and Avoidance: Video games can become a form of escapism, allowing individuals to avoid dealing with real-life problems and responsibilities, which can lead to mental health issues.
  • Reduced Academic or Work Performance: Excessive gaming can interfere with academic or work-related responsibilities, leading to decreased performance and productivity.
  • Emotional Well-Being: While some games offer an enjoyable experience, others may be emotionally distressing or promote negative emotions, affecting mental health negatively.
  • Financial Consequences: In-game purchases and microtransactions can lead to financial strain when not managed responsibly.

Economic Impact

The video game industry has become a significant economic force, with revenues surpassing those of the movie and music industries combined. It has created millions of jobs worldwide in various sectors, including development, marketing, and esports. The industry’s growth has spurred technological innovation, driving advancements in software development, graphics, and artificial intelligence.

Cultural Influence

Video games have transcended entertainment to become influential cultural artifacts. They influence fashion, music, and movies and are a driving force behind major technological and social trends. Games like “Minecraft” and “Fortnite” have become cultural phenomena, influencing everything from playground activities to online communities.

Ethical Considerations and Responsibility

As video games become more lifelike and immersive, ethical considerations come to the forefront. Issues such as the portrayal of gender, race, and violence in games have sparked discussions about the social responsibilities of game developers. Promoting diversity and avoiding stereotypes in games can contribute to broader cultural understanding and sensitivity.

The Future of Gaming

The future of video gaming promises even more immersive experiences with advancements in virtual and augmented reality. The integration of artificial intelligence can lead to more personalized and adaptive gaming experiences, potentially revolutionizing how we interact with digital environments. As technology progresses, the ethical, social, and health-related implications of gaming will continue to be critical areas of research and discussion.

In conclusion, Video games are a complex and dynamic form of entertainment with far-reaching impacts on individuals and society. While they offer numerous benefits in terms of education, cognitive development, and social interaction, they also pose challenges related to health, addiction, and ethical concerns. As the industry continues to evolve, it is imperative for players, developers, and policymakers to balance the positive aspects of gaming with its potential drawbacks. Engaging with video games critically and responsibly can maximize their benefits while mitigating adverse effects, ensuring that gaming remains a positive force in the digital age.

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Effects of Video Games Essay

Introduction, school performance, effects on social relationships.

The society has been immensely influenced by the technological changes, which are reshaping some of the activities. The emerging technologies in one way or another have affected every member of society, irrespective of age.

Video Games have had the greatest influence on the lives of children. Children no longer appreciate the outdoor games as was before, as most of their time is spend indoors playing video games.

Although this trend may have a positive impact on the lives of the concerned children as far as their knowledge of computer is concerned, there are various negative impacts.

Various educationists have confirmed that outdoor plays are very important to the development and growth of children.

It helps them develop socially as they meet with their friends and learn to share discussions, get involved in physical activities and develop physically through such games. The paper talks about some of the negative effects of computer games (Finkel, 1995).

It is established through research that computer games do not help children grow academically. In fact, computer games contribute to inactivity of body cells, which might lead to oversight hence causing diseases such as hypertension and diabetes.

Moreover, indoor games contribute to poor academic performance among students because most of the time is spend on useless games that do not offer any academic lessons.

Lastly, computer games lead to the development of antisocial behavior whereby a student is not interested in interacting with his or her peers.

Available literature shows that more children are growing obese owing to the fact that they spend little time exercising and engage frequently with the computer.

Research shows that children who take part in physical exercises are more healthy, intelligent, and active in class. The study conducted by American Heart Association proved that children are contracting heart diseases mainly because of lack of physical activity.

The research indicated that the number of obese children increased by four percent in 1974. Those affected were children aged six to eleven years.

However, the percentage increase could not be compared with the study conducted in 2006 whereby the increase rate was seventeen percent. As from 1971 to 2006, the number of adolescents thought to be obese increased from 6.1 percent to 17.6 percent.

The percentage increase was shocking. Furthermore, the increase was attributed to lack of physical activity and video games (Wiegman, & van Schie, 1998).

Overweight is a costly condition that leads to a number of illnesses among school going children. According to experts at the University of Michigan, obese children have higher risks of contracting diseases such as diabetes, heart diseases, and high blood pressure.

Other illnesses associated with overweight include high cholesterol levels in the body, hyperlipidemia, sleep apnea, respiratory problems, gastrointestinal malfunctions, early adolescence, and finally mental problems.

Studies show that obese children tend to have a low sense of worth and despair.

As AHA records show, obese children are likely to be obese when they attain the adulthood age. This would even cause more problems because they would be exposed to a number of diseases.

A study conducted by Media Literacy Clearinghouse indicated that children had developed a habit towards computer games. Video games had gained relevance among children aged eight and eighteen years to an extent that the rate at which children played computer games rose from an average of 26 minutes in 1999 to 73 minutes in 2009.

Generally, the rate at which children interacted with the computer daily rose from six hours in 1999 to seven hours in 2009. A report compiled in 2004 at the University Hospital of Zurich revealed that a strong link between obesity and video games exist.

It can be concluded that video games do not help children in any way but instead it affects their health. Video games interfere with the children’s eating habits because such children would tend to consume food with high calories.

In this regard, parents need to monitor the behavior of their children as regards to physical fitness.

In the United States, a study conducted to ascertain the effects of computer games on the performance of students proved that PlayStations and other video games such as Xbox Video affects the concentration of children in class.

Furthermore, the study revealed that children who are like using playing video games could not compete favorably with those who prefer physical games. One of the researchers was quoted saying that the performance of students who engage in physical exercises will always improve with time.

Boys are affected more by the new trend since they would rarely improve in class. Their performance would always remain stagnant for a period.

Moreover, boys cannot develop skills that would help them to read and write well in case they are allowed to interact with the computer frequently (Sakurai, 1984).

It should be noted that video games might not necessarily cause poor performance among school going children but the time spent in watching the games or playing them would consume the time that a student would be expected to read, do some homework, and write a good composition.

Definitely, a student would register a poor grade in case he or she does not engage in a serious research. Video games have a tendency of instilling negative reading attitudes to students. This is because a student would find reading a storybook or solving a mathematics problem boring.

Video games are very fast and demand a higher concentration unlike other academic activities that need time for conceptualization. In a joint study conducted in Australia, researchers concluded that video games affect the performance of students in many ways.

Students who spend time playing video games would always perform dismally in class. In fact, the study revealed that computer games do not help children perform well in any of the subjects. This is because students who spend time watching and playing computer games would always score low in each subject.

This research contradicts some of the assumptions that computer games help children to perform well in some subjects. The Australian study revealed that there is no single positive correlation between academic performance and computer games.

Video games are known to influence the cognitive and educational dexterities of children. Moreover, the games can as well as define the children’s social relationships. In a traditional setting, the relationship between the child and the parent or other senior members of society is clearly defined.

The video games have changed meaning that social relations are no longer the same. Studies indicate that video games, especially those that are violent, reshape the behavior of children. Moreover, video games could contain some sort of competition and aggression, which affect the reasoning of children.

In the current society, the rate at which conflicts occur in society has increased. Youths are currently violent because of the new games. The main objective of video games, according to Nintendo and Sega Genesis Center, is violence.

Any game played by children via the computer does not have anything new other than violent content. The companies specializing in selling computer games would convince parents that the games are non-violent but in the real sense, they are not.

A study conducted in 1998 confirmed that many children, over 80%, were familiar to a violent game referred to as Duke Nukem. Unfortunately, only 5% of parents were aware of the game meaning that children are access even those games that are supposed to be accessed by only the adults.

This trend affects the social life of children. In 1999, students at Columbine High School in Littleton, Colorado engaged in a destructive demonstration mainly because of the influence of computer games.

Students shot at their fellow teens and other people because they experienced it through video games. Such kind of behavior is destructive because it could lead to social anomy (Griffith, 1999).

Studies across the world indicate that violent video games increase an individual’s hostility and aggression. Aggressive games would lead to a habit whereby students prefer to play the games rather than engage in physical exercises.

This is even related to overweight. Children who are used to video games tend to be indifferent and unresponsive to the sufferings of other children. They would easily bully their fellow students without mercy.

Finkel, S. (1995). Causal analysis with panel data. Thousand Oaks, CA: Sage

Griffith, M. (1999). Violent video games and aggression: A review of the literature. Aggression and Violent Behavior , 4(2), 203-212.

Sakurai, S. (1984). Construction of the Social Desirability Scale for Children. Japanese Journal of Educational Psychology , 32(2), 310-314.

Wiegman, O., & van Schie, E. (1998). Video game playing and its relations with aggressive and pro-social behavior. British Journal of Social Psychology , 37(2), 367- 378.

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IvyPanda. (2019, April 3). Effects of Video Games. https://ivypanda.com/essays/effects-of-video-games/

"Effects of Video Games." IvyPanda , 3 Apr. 2019, ivypanda.com/essays/effects-of-video-games/.

IvyPanda . (2019) 'Effects of Video Games'. 3 April.

IvyPanda . 2019. "Effects of Video Games." April 3, 2019. https://ivypanda.com/essays/effects-of-video-games/.

1. IvyPanda . "Effects of Video Games." April 3, 2019. https://ivypanda.com/essays/effects-of-video-games/.

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COMMENTS

  1. Video Games Essay | Essay on Video Games for Students and ...

    Video Games Essay: Video games are electronic games that requires a user interface, input device (it can be joysticks, controllers, motion-sensing devices, keyboard, etc.) that generates visual feedback for the player or players, an output device that is either a two or three-dimensional display device (like TV monitor, touchscreen, VR headset, ...

  2. Essay on Video Games - AspiringYouths

    Video games can improve hand-eye coordination, problem-solving skills, and strategic thinking. They can also be a fun way to relax. Excessive gaming can lead to health issues like eye strain and lack of physical activity. It can also impact social skills if not balanced with real-world interactions. Video games can be both beneficial and harmful.

  3. Video Games and Its Positive Effects - 1248 Words | Essay ...

    Video games can sharpen users’ problem-solving skills, putting them through exercises and putting out obstacles that they have to overcome in order to get to next checkpoint.

  4. Argumentative Essay On Video Games - 875 Words | Internet ...

    Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity.

  5. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism.

  6. Advantages And Disadvantages Of Video Games Essay: [Essay ...

    Many argue that video games are useful and enjoyable tools for people as it benefits them in many aspects, such as improving one’s brain, teaching driving, making people successful in their work life and gaining a lot of knowledge; nevertheless, others say video games are not useful and cause health problems, social isolation, waste time, and th...

  7. Persuasive Essay: Video Games | ScholarAdvisor.com

    Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time.

  8. Video Game - Essay Examples And Topic Ideas For Free

    Essays could delve into the historical development of video games, from the early arcade and console games to the modern, sophisticated online gaming experiences. They might also explore the technological innovations that have driven the industry forward, and the cultural shifts that have accompanied the rise of gaming.

  9. Essay on Video Games [Edit & Download], Pdf - Examples

    In the rapidly evolving digital age, video games have emerged as a dominant form of entertainment and a significant cultural phenomenon. Their influence extends beyond mere amusement, affecting cognitive development, social interactions, and even physical health.

  10. Effects of Video Games - 1333 Words | Essay Example - IvyPanda

    Video games had gained relevance among children aged eight and eighteen years to an extent that the rate at which children played computer games rose from an average of 26 minutes in 1999 to 73 minutes in 2009. Generally, the rate at which children interacted with the computer daily rose from six hours in 1999 to seven hours in 2009.