Câu 1 : Vị trí trống cần một động từ nguyên mẫu vì đi theo cấu trúc ‘allow somebody to do something’
Thông tin liên quan : Đoạn B, câu thứ 5, “In addition, because participating businesses were able to update the details they gave on a regular basis, the information provided remained accurate”
Phân tích : Trong đoạn B tác giả có nói bởi các doanh nghiệp tham gia đều có thể cập nhật các chi tiết họ đã cung cấp một cách thường xuyên nên thông tin được cung cấp vẫn chính xác > động từ thích hợp là ‘update’
Đáp án : update
Allowed | Were able to |
Information | Details |
Regularly | Regular basis |
Câu 2: Vị trí trống cần điền một danh từ nói về ảnh hưởng của các doanh nghiệp đến một khía cạnh nào đó
Thông tin liên quan : Đoạn B, câu cuối cùng, “As part of this, the effect of each business on the environment was considered”
Phân tích : Theo như bài viết, tác giả có nói chương trình này cũng xem xét ảnh hưởng của mỗi doanh nghiệp lên môi trường > ‘environment’ là danh từ cần điền
Đáp án : environment
Impact on | The effect on …. |
Câu 3: Vị trí trống cần điền điền một danh từ số ít nói về một người nào đó chơi thể thao ngày xưa
Thông tin liên quan : Đoạn C, câu thứ hai, “One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga”
Phân tích : Trong đoạn C có nhắc đến một cựu vận động viên ruby, và người này làm đội trưởng, vì thế đáp án câu 3 là ‘captain’
Đáp án: captain
Former sport captain | Former ruby captain |
Câu 4: Vị trí trống cần một danh từ chỉ rằng các địa điểm này được sử dụng ở đâu
Thông tin liên quan : Đoạn C, câu thứ ba, “an interactive journey through a number of the locations chosen for blockbuster films”
Phân tích : Tiếp sau đó, tác giả có nhắc đến một chuyến du lịch tương tác đến nhiều địa điểm mà đã được chọn làm bối cảnh cho các bộ phim bom tấn, và ‘films’ là từ còn thiếu để điền vào chỗ trống
Đáp án : films
Various locations | a number of the locations |
Interactive tour | Interactive journey |
Câu 5: Cần điền một danh từ đến nói rằng thông tin về các tuyến lái xe phụ thuộc vào yếu tố nào
Thông tin liên quan: Đoạn C, câu cuối cùng, “To make it easier to plan motoring holidays, the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times”
Phân tích : Tiếp tục trong đoạn C tác giả có đề cập đến driving routes, và khẳng định các lộ trình này có thể khác nhau theo mùa và chỉ ra các khoảng cách và thời gian. Vậy thông tin cần điền là ‘season’
Đáp án : season
Varied | Different routes |
Depending on | According to |
Câu 6: Thông tin cần điền là danh từ đi cùng/ được bổ sung bởi tính từ ‘local’
Thông tin liên quan : Đoạn D, câu thứ ba, “There were also links to accommodation in the area”
Phân tích : Trong đoạn D tác giả nhắc đến Travel Planner, một tính năng mà có thể gợi ý cho khách du lịch về giao thông công cộng, bản đồ và các đường dẫn đến nơi ở trong khu vực. Đối chiếu từ đồng nghĩa, đáp án cần điền là ‘accommodation’
Đáp án : accommodation
Selected places | Chosen locations |
Details of public transport | Public transport options |
Local | In the area |
Câu 7. Cần điền một danh từ đi với tính từ sở hữu ‘their’
Thông tin liên quan : Đoạn D, câu cuối cùng, “The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website”
Phân tích : Ở cuối đoạn D tác giả viết rằng website cũng có phần “Từ khóa của bạn”, là nơi bất cứ ai có thể đưa ra một bài blog về chuyến đi của họ đến New Zealand để đưa vào trang web > Nên từ cần điền là ‘blog’
Đáp án: blog
Send their link | Submit |
Questions 8-13
Do the following statements agree with the information given in Reading Passage 1?
In boxes 8-13 on your answer sheet, write
8. The website www.newzealand.com aimed to provide ready-made itineraries and packages for travel companies and individual tourists.
Dịch câu hỏi: Trang web www.newzealand.com nhằm mục đích cung cấp những hành trình và các gói có sẵn cho các công ty du lịch cũng như các hành khách tự túc.
Thông tin liên quan : Đoạn F, câu đầu tiên, “The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests”
Phân tích : Trong bài đọc tác giả có nhắc đến mục đích của trang web là cho phép các tổ chức du lịch và cá nhân tự tạo nên lịch trình và các gói du lịch phù hợp với họ, chứ không phải là đưa ra các gói có sẵn. Vì thế đáp án là False.
Đáp án: False
provide ready-made itineraries and packages | >< create itineraries and travel packages to suit their own needs and interests |
9. It was found that most visitors started searching on the website by geographical location.
Dịch câu hỏi: Người ta thấy rằng hầu hết các khách du lịch bắt đầu tìm kiếm trên web bằng vị trí địa lý
Phân tích : Trong đoạn F tác giả có nhắc đến các khách du lịch có thể tìm kiếm thông tin về các hoạt động không chỉ bằng vị trí địa lý mà còn bởi đặc điểm tự nhiên của hoạt động trên website, tuy nhiên không nhắc gì đến số lượng khách du lịch làm các việc này hay so sánh cách tìm kiếm này với cách khác, tức không có thông tin so sánh. Từ để chúng ta làm đáp án là Not Given
Đáp án: Not Given
10. According to research, 26% of visitor satisfaction is related to their accommodation.
Dịch câu hỏi: Theo như nghiên cứu, 26% sự hài lòng của khách du lịch liên quan đến nơi ở của họ
Thông tin liên quan: Đoạn F, câu thứ ba, […] while transport and accommodation account for the remaining 26%.
Phân tích đáp án : Câu hỏi nói rằng 26% sự hài lòng của khách du lịch là dựa vào nơi ở, nhưng trong bài văn thì 26% này bao gồm cả nơi ở và việc di chuyển đi lại, tức là tỉ lệ hài lòng về nơi ở phải thấp hơn 26%. Vì thế đáp án là False.
11. Visitors to New Zealand like to become involved in the local culture.
Dịch câu hỏi: Các khách du lịch đến New Zealand thích tham gia vào văn hóa ở địa phương
Thông tin liên quan : Đoạn F, câu thứ năm, “It has also been found that visitors enjoy cultural activities most when they are interactive, such as visiting a marae (meeting ground) to learn about traditional Maori life”
Phân tích : Trích dẫn chỉ ra rõ rằng khách du lịch thích các hoạt động văn hóa nhất khi họ tương tác, ví dụ như đến thăm các marae-khu họp mặt để hiểu thêm về cuộc sống của người Maori truyền thống. Vậy đáp án là True
Đáp án: True
Local culture | Cultural activities |
Like | Enjoy |
12. Visitors like staying in small hotels in New Zealand rather than in larger ones.
Dịch câu hỏi : Khách du lịch thích ở khách sạn nhỏ ở New Zealand hơn là ở trong các khách sạn lớn
Phân tích : Không có thông tin trong bài đọc về việc sống trong khách sạn
Đáp án : Not Given
13. Many visitors feel it is unlikely that they will return to New Zealand after their visit.
Dịch câu hỏi : Nhiều khách du lịch cảm thấy việc họ sẽ quay trở lại New Zealand sau chuyến đi là điều không thể
Thông tin liên quan : Đoạn G, câu thứ tư, “Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit”
Phân tích : Trong đoạn cuối tác giả có nói nhiều khách du lịch ở lại đây lâu hơn… vì đó là chuyến đi một lần trong đời của họ > điều đó đồng nghĩa họ có thể không quay lại đây nữa
Đáp án : True
Many visitors | Most visitors |
Unlikely …return | Once-in-a-lifetime |
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A . We all know how it feels – it’s impossible to keep your mind on anything, time stretches out , and all the things you could do seem equally unlikely to make you feel better. (Q14) But defining boredom so that it can be studied in the lab has proved difficult . For a start, it can include a lot of other mental states, such as frustration, apathy, depression and indifference. There isn’t even agreement over whether boredom is always a low-energy, flat kind of emotion or whether feeling agitated and restless counts as boredom, too. (Q20) In his book, Boredom: A Lively History, Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests .
Chúng ta đều biết cảm giác đó như thế nào – tâm trí chúng ta không thể tập trung vào bất cứ điều gì, thời gian kéo dài ra, và tất cả những gì chúng ta làm đều có vẻ không khiến chúng ta cảm thấy tốt hơn. Thế nhưng định nghĩa sự buồn chán để nghiên cứu nó trong phòng thí nghiệm lại khá khó khăn. Ban đầu, sự buồn chán có thể bao gồm nhiều trạng thái tinh thần, ví dụ như sự thất vọng, sự lãnh đạm, trầm cảm hay thờ ơ. Thậm chí còn không có sự thống nhất về vấn đề buồn chán là tình trạng luôn thiếu năng lượng, vô cảm hay cảm giác lo âu bồn chồn cũng được coi là tình trạng buồn chán. Trong cuốn sách của mình là “Boredom: A lively History”, Peter Toohey ở trường đại học Calgary, Canada so sánh nó với sự chán ghét – một cảm xúc làm cho chúng ta tránh xa một số trường hợp. Ông ấy nêu ra: “Nếu sự chán ghét bảo vệ con người bởi sự ảnh hưởng thì sự buồn chán có thể bảo vệ họ bởi những tình huống xã hội nhất định”.
B . (Q15) By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic . These can be plotted on two axes – one running left to right, which measures low to high arousal, and the other from top to bottom, which measures how positive or negative the feeling is. Intriguingly , Goetz has found that while people experience all kinds of boredom, they tend to specialise in one. (Q21) Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion . The most useful is what Goetz calls ‘indifferent’ boredom: someone isn’t engaged in anything satisfying but still feels relaxed and calm. However, it remains to be seen whether there are any character traits that predict the kind of boredom each of us might be prone to.
Bằng việc hỏi nhiều người về những trải nghiệm về sự buồn chán, Thomas Goetz và nhóm của ông tại trường đại học Konstanz ở Đức gần đây đã xác định được năm loại buồn chán khác nhau: thờ ơ, định mức, tìm kiếm, phản ứng hay vô cảm. Những loại này có thể được nằm trên hai trục: một trục chạy từ trái sang phải để đo mức từ thấp đến cao, và trục còn lại chạy từ trên xuống dưới để đo cảm xúc là tích cực hay tiêu cực. Kỳ lạ thay, Goetz thấy rằng trong khi mọi người đều trải nghiệm tất cả các loại buồn chán thì họ cũng có xu hướng chuyên về một loại nào đó. Trong năm loại thì loại gây tổn hại nhiều nhất là buồn chán phản ứng hóa học với sự kết hợp bùng nổ của cảm xúc kích thích và tiêu cực cao. Loại tốt nhất là trạng thái buồn chán thờ ơ: một số người chẳng tham gia vào việc gì giúp họ thoả mãn cả nhưng họ vẫn cảm thấy thư giãn và bình tĩnh. Tuy nhiên, chúng ta vẫn nên nhìn nhận liệu có những nét tính cách báo trước chúng ta thuộc nhóm nào.
C . Psychologist Sandi Mann at the University of Central Lancashire, UK, goes further. All emotions are there for a reason, including boredom,’ she says Mann has found that being bored makes us more creative. ‘We’re all afraid of being bored but in actual fact it can lead to all kinds of amazing things,’ she says. In experiments published last year, Mann found that people who had been made to feel bored by copying numbers out of the phone book for 15 minutes came up with more creative ideas about how to use a polystyrene cup than a control group. (Q16) Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander . In fact, she goes so far as to suggest that we should seek out more boredom in our lives.
Nhà tâm lý học Sandi Mann ở trường đại học Central Lancashire, UK nghiên cứu sâu hơn. Cô ấy nói: “Tất cả các cảm xúc tồn tại đều có lý do, bao gồm cả sự buồn chán”. Cô ấy thấy rằng buồn chán làm cho chúng ta sáng tạo hơn. “Chúng ta đều sợ buồn chán nhưng sự thật là nó có thể dẫn đến tất cả những điều tuyệt vời”. Trong những thí nghiệm được công bố năm ngoái, Mann thấy rằng những người bị làm cho buồn chán bởi việc sao chép số điện thoại ra khỏi danh bạ trong vòng 15 phút nảy ra nhiều ý tưởng sáng tạo về việc sử dụng một cái cốc nhựa hơn là một nhóm bị kiểm soát. Mann kết luận rằng một hoạt động thụ động, buồn chán là tốt nhất cho sự sáng tạo bởi nó cho phép đầu óc người ta đi lang thang. Thực ra, cô ấy đi xa như vậy để cho chúng ta thấy chúng ta nên tìm thêm nhiều sự buồn chán trong cuộc sống này.
D . Psychologist John Eastwood at York University in Toronto, Canada isn’t convinced. ‘If you are in a state of mind-wandering you are not bored,’ he says. ‘In my view, by definition boredom is an undesirable state.’ That doesn’t necessarily mean that it isn’t adaptive , he adds. (Q17) ‘ Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester’ . For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. (Q24) T his causes an inability to focus on anything, which makes time seem to go painfully slowly . (Q22) What’s more, your efforts to improve the situation can end up making you feel worse . ‘People try to connect with the world and if they are not successful there’s that frustration and irritability ,’ he says. Perhaps most worryingly, says Eastwood, repeatedly failing to engage attention can lead to a state where we don’t know what to do any more, and no longer care.
Nhà tâm lý học John Eastwood ở trường đại học York ở Toronto, Canada không bị thuyết phục. Ông ấy nói: “Nếu đầu óc bạn đang đi lang thang thì bạn không phải đang buồn chán. Theo quan điểm của tôi, định nghĩa buồn chán là một trạng thái không mong muốn”. Ông ấy nói thêm rằng điều đó không nhất thiết có nghĩa rằng nó không có tính thích nghi. “Nỗi đau mang tính thích ứng – nếu chúng ta không có nỗi đau về thể chất thì những điều tồi tệ sẽ xảy ra với chúng ta. Liệu điều này có nghĩa rằng chúng ta nên chủ động gây ra nỗi đau không? Không. Nhưng thậm chí nếu sự buồn chán đã phát triển để giúp chúng ta tồn tại thì việc để nó bùng phát vẫn là một điều không tốt ”. Với Eastwood, tính chất đặc trưng của sự buồn chán là chúng ta không thể đặt “hệ thống tập trung” của chúng ta vào một guồng quay. Điều này dẫn đến việc người ta không thể tập trung vào bất cứ cái gì, và điều này dần dần sẽ dẫn đến việc tổn thương một cách từ từ. Hơn nữa, dù bạn cố gắng cải thiện tình hình, bạn chỉ cảm thấy mọi thứ tồi tệ hơn . Ông nói tiếp: “Người ta cố gắng kết nối với thể giới và nếu không thành công thì sẽ dẫn đến sự thất vọng và tức giận”. Có lẽ đáng lo ngại nhất là việc liên tục thất bại trong việc gây sự chú ý có thể dẫn đến một trạng thái mà chúng ta không biết phải làm gì nữa hay cũng chẳng còn quan tâm đến mọi thứ xung quanh nữa.
E . Eastwood’s team is now trying to explore why the attention system fails. It’s early days but they think that at least some of it comes down to personality.(Q18/25-26) Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold . More evidence that boredom has detrimental effects comes from studies of people who are more or less prone to boredom. It seems those who bore easily face poorer prospects in education, their career and even life in general. (Q22) But of course, boredom itself cannot kill -it’s the things we do to deal with it that may put us in danger. What can we do to alleviate it before it comes to that? Goetz’s group has one suggestion. Working with teenagers, they found that those who ‘approach’ a boring situation – in other words, see that it’s boring and get stuck in anyway – report less boredom than those who try to avoid it by using snacks, TV or social media for distraction.
Nhóm của Eastwood giờ đây đang cố gắng khám phá xem tại sao người buồn chán không thể tập trung. Đó mới chỉ là những ngày đầu nhưng họ nghĩ một trong những lý do là tính cách. Thiên hướng buồn chán kết nối với nhiều đặc điểm khác nhau. Những người mà được thúc đẩy bằng sự hài lòng có vẻ như phải chịu đựng sự buồn chán một cách tồi tệ. Những đặc điểm tính cách khác như tò mò thì lại quen với mức độ buồn chán cao. Nhiều chứng cứ cho thấy rằng sự buồn chán có ảnh hưởng tiêu cực đến từ những nghiên cứu về những người ít nhiều có thiên hướng nhàm chán hơn. Điều này có nghĩa rằng những người chán nản thường dễ phải đối mặt với những triển vọng kém trong học hành, công việc hay thậm chí trong cuộc sống nói chung. Tuy nhiên, sự buồn chán không thể mất đi – những điều mà chúng ta làm để xoá đi sự buồn chán có thể khiến chúng ta nguy hiểm. Vậy chúng ta cần làm gì để giảm được sự buồn chán? Nhóm của Goetz có một gợi ý. Khi nghiên cứu trẻ vị thành niên, họ thấy rằng những người đương đầu chấp nhận sự buồn chán, hay nói khác đi là họ ngặm nhấm nỗi buồn và mắc kẹt trong nỗi buồn, chính ra lại trở nên ít buồn hơn so với những người cứ cố phớt lờ và ăn vặt, xem ti vi, mạng xã hội để bản thân không còn nghĩ về nỗi buồn.
F . (Q19/23) Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom . ‘In modern human society there is a lot of overstimulation but still a lot of problems finding meaning,’ she says. (Q19) So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way .
Nhà tâm lý học Francoise Wemelsfelder suy đoán rằng lối sống quá kết nối của chúng ta có thể là một nguồn cơn mới cho sự buồn chán. Bà nói: “Trong xã hội hiện đại của loài người có rất nhiều sự kích thích quá mức nhưng vẫn có nhiều vấn đề đang cần được tìm ra ý nghĩa”. Vì thế thay vì tìm sự thúc đẩy về mặt tinh thần, chúng ta nên để điện thoại sang một bên và coi buồn chán là nguồn động lực cho chúng ta hòa nhập với thể giới một cách có ý nghĩa hơn.
Questions 14-19
Reading Passage 2 has six paragraphs, A-F.
Choose the correct heading for each paragraph from the list of headings below.
Write the correct number, i-viii, in boxes 14-19 on your answer sheet.
List of Headings
14. Paragraph A
Thông tin liên quan: Đoạn A, câu thứ hai, “But defining boredom so that it can be studied in the lab has proved difficult”
Phân tích: Trong bài văn, tác giả khẳng định: Việc xác định sự buồn chán để nó có thể được nghiên cứu trong phòng thí nghiệm được chứng minh khá khó khăn > đồng nghĩa với việc tiếp cận khoa học gặp nhiều vấn đề > phù hợp tiêu đề iv
Problems | Difficult |
A scientific approach | Be studied in the lab |
15. Paragraph B
Thông tin liên quan: Đoạn B, câu đầu tiên, “By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic”
Phân tích: Trong trích dẫn tác giả có chỉ ra nhóm của nhà khoa học Thomas Goetz đã chia sự buồn chán thành 5 nhóm chính… > Phù hợp với tiêu đề vi liên quan đến phân loại cảm giác nhàm chán
A system of classification | Have recently identified five distinct types |
16. Paragraph C
Thông tin liên quan: Đoạn C, câu thứ hai từ dưới lên, “[…] she says Mann has found that being bored makes us more creative […] Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander”
Phân tích: Trong trích dẫn tác giả chỉ ra rằng sự buồn chán làm chúng ta sáng tạo hơn bởi nó cho phép tâm trí chúng ta dạo chơi lang thang > Đây là tác dụng của sự buồn chán > Phù hợp với tiêu đề i
Productive outcomes | Best for creativity |
17. Paragraph D
Thông tin liên quan: Đoạn D, câu thứ năm, ‘Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester’
Phân tích : Trong trích dẫn tác giả có đề cập đến việc sự buồn chán có thể là độc hại nếu nó bùng phát > tương đương với tác hại, mối nguy hiểm của sự buồn chán > phù hợp với tiêu đề v
A potential danger | Be toxic |
18. Paragraph E
Thông tin liên quan: Đoạn E, câu thứ ba, “[…] Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold.”
Phân tích: Trong trích dẫn tác giả có nói thiên hướng của sự buồn chán có mối liên quan đến nhiều tính cách khác nhau, sau đó đưa ra ví dụ về những người có sự hài lòng thì lại bị ảnh hưởng trầm trọng trong khi những người có tính tò mò thì lại quen với mức độ buồn chán cao > chỉ ra những người bị ảnh hưởng nhiều nhất bởi sự buồn chán chính là những người được khích lệ bởi sự hài lòng > Tiêu đề viii là phù hợp
Đáp án: viii
Most affected by boredom | Suffer particularly badly |
Those | People who are motivated by pleasure |
19. Paragraph F
Thông tin liên quan : Đoạn F, câu cuối cùng, “So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way”
Phân tích: Trong trích dẫn người viết chỉ ra 2 vế: Thứ nhất nhà khoa học giả sử rằng nguyên nhân mới cho sự buồn chán có thể là do lối sống quá kết nối của chúng ta > đây chính là một sự giải thích mới về sự buồn chán. Tiếp đó ông đưa ra giải pháp đó là chúng ta nên tránh xa điện thoại, sử dụng sự buồn chán để làm động lực để hòa nhập với thế giới này theo cách có ý nghĩa hơn > đây chính là phương pháp chữa trị mới cho sự buồn chán.
Đáp án : iii
A new explanation | A new source of boredom |
A new cure for boredom | Leave our phones alone, … |
Questions 20-23
Look at the following people (Questions 20-23) and the list of ideas below. Match each person with the correct idea, A-E. Choose the correct letter, A-E, in boxes 20-23 on your answer sheet.
List of Ideas
20. Peter Toohey
Thông tin liên quan: Đoạn A, câu cuối cùng, “In his book, Boredom: A Lively History, Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests”
Phân tích: Cuối đoạn A, khi nêu ra quan điểm của nhà khoa học Peter Toohey, tác giả có trích dẫn rằng nhà khoa học này khẳng định sự buồn chán có thể bảo vệ con người với những tình huống bị ảnh hưởng bởi xã hội > tương đương đáp án E
Avoid | Protect …from… |
Unpleasant experience | Infectious social situations |
21. Thomas Goetz
Thông tin liên quan: Đoạn B, câu thứ tư, “Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion”
Phân tích: Trong đoạn văn nói về ý kiến của Thomas Goetz, tác giả có viết rằng trong năm loại buồn chán thì loại nguy hiểm nhất buồn chán phản ứng hoá học kết hợp với sự bùng bổ của cảm xúc kích thích và tiêu cực cao > Vậy đây là loại buồn chán tệ hơn so với tất cả các loại khác.
Worse than all the others | The most damaging |
22. John Eastwood
Thông tin liên quan: Đoạn D và E, “What’s more, your efforts to improve the situation can end up making you feel worse […] But of course, boredom itself cannot kill -it’s the things we do to deal with it that may put us in danger”
Phân tích: Cả 2 câu này đều khẳng định mọi nỗ lực chúng ta làm để giải quyết vấn đề buồn chán đều làm cho chúng ta cảm thấy tệ hơn hoặc thậm chí đặt chúng ta vào nguy hiểm > Đáp án D là hợp lý
Cope with boredom | Improve the situation / deal with it |
Increase its negative effects | Make you feel worse/ put is in danger |
23. Francoise Wemelsfelder
Thông tin liên quan: Đoạn F, câu đầu tiên, “Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom”
Phân tích: Tác giả có nhắc đến ý kiến của ông Francoise Wemelsfelder rằng lối sống quá gắn kết có thể là nguyên nhân mới cho sự nhàm chán > đồng nghĩa với việc lối sống khuyến khích sự buồn chán > phù hợp với đáp án A
The way we live | Over-connected lifestyles |
Encourage boredom | A new source of boredom |
Questions 24-26
Complete the summary below.
Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes 24-26 on your answer sheet.
Responses to boredom – Các phản ứng tới sự buồn chán
24. For John Eastwood, the central feature of boredom is that people cannot ………….. due to a failure in what he calls the ‘attention system’, and as a result they become frustrated and irritable.
Dịch : Với John Eastwood, đặc tính trung tâm của sự buồn chán là mọi người không thể ……… bởi một sự thất bại trong hệ thống tập trung, và vì thế kết quả là họ trở nên nản chí và dễ nổi cáu.
> Vị trí trống cần một động từ nguyên mẫu đi sau ‘cannot’
Thông tin liên quan : Đoạn D, câu thứ 6-7, “For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. This causes an inability to focus on anything, which makes time seem to go painfully slowly […] People try to connect with the world and if they are not successful there’s that frustration and irritability.
Phân tích : Dựa vào trích dẫn có thể thấy sự buồn chán khiến người ta không tập trung vào bất cứ điều gì được, và khi người ta không thể kết nối với thế giới thì sẽ xảy ra sự nản lòng và tức giận > Động từ cần điền là ‘focus’
Đáp án: focus
A failure in what he calls the attention system | A failure to put our attention system into gear |
Frustrated and irritable | Frustration and irritability |
25 + 26. His team suggests that those for whom ……… is an important aim in life may have problems in coping with boredom, whereas those who have the characteristic of ……… generally cope with it.
Dịch : Nhóm của ông cho rằng những người mà có ………. là mục tiêu quan trọng trong cuộc sống có thể có những vấn đề khi đối mặt với sự buồn chán, trong khi những người mà có tính cách của ………. lại thường đối mặt được với nó
> Cả hai vị trí đều cần danh từ mô tả đặc điểm tính cách của con người
Thông tin liên quan : Đoạn E, câu thứ ba, “People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold”
Phân tích : Trong trích dẫn tác giả đưa ra ý kiến của nhóm ông Eastwood và khẳng định những người mà được truyền động lực bằng sự hài lòng sẽ phải chịu hậu quả đặc biệt nặng nề, trong khi người có tính tò mò lại quen với ngưỡng buồn chán cao > Nên hai tính cách cần điền lần lượt là ‘pleasure’ và ‘curiosity’
Đáp án : 25. pleasure 26.curiosity
An important aim | Be motivated by |
Suffer particularly badly | Have problems in coping with boredom |
Generally cope with it | Are associated with a high boredom threshold |
Tự học IELTS tại nhà chỉ từ 1.2 triệu?
Tham khảo ngay Khóa học IELTS Online dạng video bài giảng
Giải pháp tự học IELTS tại nhà, tiết kiệm chi phí , linh hoạt thời gian nhưng đảm bảo hiệu quả . Khóa học dạng video bài giảng có lộ trình học từng ngày chi tiết. Học viên học lý thuyết qua video bài giảng, thực hành Listening Reading trực tiếp trên website, còn Writing Speaking được chấm chữa trực tiếp bởi cô Thanh Loan. Mọi bài giảng đều có tài liệu học tập đi kèm.
A . The Painting Fool is one of a growing number of computer programs which, so their makers claim, possess creative talents. Classical music by an artificial composer has had audiences enraptured, and even tricked them into believing a human was behind the score. (Q27) Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates art that could not have been imagined by the programmer.
Painting Fool là một trong những chương trình máy tính được những người sáng lập ra nhận định rằng chúng sở hữu tài năng sáng tạo. Những bản nhạc cổ điển được một nhà soạn nhạc nhân tạo làm cho khán giả thích thú, và thậm chí khiến cho họ tin rằng con người mới là chủ nhân thật sự sau những bản nhạc kia. Những tác phẩm nghệ thuật được vẽ bởi robot được bán với giá hàng nghìn dollar và được treo trong các phòng triển lãm danh giá. Và phần mềm được xây dựng nên để tạo ra nghệ thuật thì cũng vượt quá cả sự tưởng tượng của nhà lập trình.
B . Human beings are the only species to perform sophisticated creative acts regularly. If we can break this process down into computer code, where does that leave human creativity? ‘This is a question at the very core of humanity,’ says Geraint Wiggins, a computational creativity researcher at Goldsmiths, University of London. ‘It scares a lot of people. (Q28) T hey are worried that it is taking something special away from what it means to be human .’
Loài người là loài duy nhất thường xuyên thực hiện các trình diễn nghệ thuật phức tạp và giàu tính sáng tạo. Geraint Wiggins, một nhà nghiên cứu về trí tuệ máy tính (sự sáng tạo của máy tính) tại Goldsmiths, trường đại học Luân Đôn đặt ra câu hỏi: “Nếu chúng ta phá vỡ quy trình này thành đoạn mã máy tính thì sự sáng tạo của con người sẽ đi về đâu? Đây là câu hỏi về phần vô cùng cốt lõi của con người. Nó làm cho nhiều người cảm thấy sợ hãi. Họ lo lắng rằng robot đang dần có được những thứ rất đặc biệt mà chỉ con người mới có”.
C . To some extent, we are all familiar with computerised art. The question is: where does the work of the artist stop and the creativity of the computer begin? Consider one of the oldest machine artists, Aaron, a robot that has had paintings exhibited in London’s Tate Modern and the San Francisco Museum of Modern Art. Aaron can pick up a paintbrush and paint on canvas on its own. Impressive perhaps, but it is still little more than a tool to realise the programmer’s own creative ideas.
Theo khía cạnh nào đó, chúng ta đều quen thuộc với hoạt động nghệ thuật được “máy tính hóa”. Câu hỏi ở đây là: vậy đâu sẽ là nơi công việc của một người nghệ sĩ sẽ dừng lại và sức sáng tạo của máy tính được bắt đầu? Quan sát một trong những nghệ sĩ máy móc lão làng nhất, Aaron, một con robot đã có được những bức họa được triển lãm tại London’s Tate Modern và Bảo tàng nghệ thuật hiện đại San Francisco. Aaron có thể tự mình cầm cọ và vẽ nên một bức tranh sơn dầu. Có thể rất ấn tượng, nhưng nó vẫn chỉ nhỉnh hơn một công cụ vì bức tranh mà nó thể hiện chính là ý tưởng sáng tạo của người lập trình ra nó.
D . Simon Colton, the designer of the Painting Fool, is keen to make sure his creation doesn’t attract the same criticism. (Q29) Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material . The software runs its own web searches and trawls through social media sites. It is now beginning to display a kind of imagination too, creating pictures from scratch . One of its original works is a series of fuzzy landscapes, depicting trees and sky. (Q30) While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art . After all, he says, consider that the Painting Fool painted the landscapes without referring to a photo. ‘If a child painted a new scene from its head, you’d say it has a certain level of imagination,’ he points out. The same should be true of a machine.’ Software bugs can also lead to unexpected results. (Q31) Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie , ghostlike quality . Human artists like the renowned Ellsworth Kelly are lauded for limiting their colour palette – so why should computers be any different?
Simon Colton, nhà thiết kế của chương trình Painting Fool kiên quyết khẳng định rằng sản phẩm của anh ấy sẽ không nhận những lời phê bình tương tự. Không giống như những “nghệ sĩ” đời trước như Aaron, chương trình Paiting Fool chỉ cần những chỉ dẫn đơn giản và có thể tự mình tạo ra một ý tưởng riêng từ các dữ liệu trên Internet. Chương trình này được chạy trên các trang web tìm kiếm riêng của nó và chọn lọc thông tin cả trên các mạng xã hội. Và rồi đây, nó cũng sẽ cho thấy khả năng của sự tưởng tượng bằng việc tạo nên những bức tranh mà không cần đến bất cứ một sự chuẩn bị hay ý niệm nào có từ trước. Một trong những tác phẩm đầu tiên của phần mềm này là một loạt những bức tranh phong cảnh mờ ảo phác họa lại những hàng cây và bầu trời. Trong khi có một số người sẽ cho rằng những bức tranh này chỉ có được cái nhìn của những cỗ máy, nhưng Colton đã phản biện rằng những phản ứng này nổi lên từ chuẩn mực khắt khe của con người đối với những tác phẩm nghệ thuật được tạo ra bởi các phần mềm và các nghệ sĩ. Sau cùng ông nói, hãy xem xét việc phần mềm Painting Fool đã vẽ nên những bức tranh phong cảnh mà không dựa trên bất cứ một bức ảnh nào. Ông ấy cũng chỉ ra rằng “Nếu là một đứa trẻ tự mình vẽ ra một hình ảnh mới, hẳn là bạn sẽ cho rằng đứa bé đang sở hữu một mức độ nhất định của trí tưởng tượng. Và điều tương tự như vậy rất có thể cũng đúng với một chiếc máy. Những lỗi của một phần mềm cũng có thể dẫn đến những kết quả không thể đoán trước được. Một vài bức vẽ của Painting Fool về một chiếc ghế được hoàn thành với chỉ 2 màu trắng và đen nhờ có một vài lỗi kĩ thuật nhỏ đã xảy ra. Điều này đã mang đến một hiệu ứng ma mị cho cả bức tranh. Các nghệ sĩ nổi tiếng như Ellsworth Kelly đã từng được ca ngợi vì đã sử dụng những bảng màu rất giới hạn để tạo nên tác phẩm, vậy tại sao đối với những chiếc máy tính lại không?
E. (Q32) Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who have had millennia to develop our skills . Others, though, are fascinated by the prospect that a computer might create something as original and subtle as our best artists. So far, only one has come close. (Q33) Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach . Not everyone was impressed however. (Q34) Some, such as Wiggins, have blasted Cope’s work as pseudoscience , and condemned him for his deliberately vague explanation of how the software worked . Meanwhile, (Q35) Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulse s. (Q36 ) When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him . Amid such controversy, Cope destroyed EMI’s vital databases.
Những nhà nghiên cứu như Colton không cho rằng việc so sánh khả năng sáng tạo của những chiếc máy một cách trực tiếp với khả năng này của con người là đúng đắn vì chúng ta đã có hàng thiên niên kỉ để có thể phát triển những kĩ năng này. Mặc dù vậy, những nhà nghiên cứu khác cũng bị cuốn theo triển vọng của máy có thể tạo nên những tác phẩm nghệ thuật nguyên bản và tài tình như những nghệ sĩ tuyệt vời nhất. Nhưng cho đến nay chỉ có một người đã làm được. Nhà soạn nhạc David Cope đã phát minh ra một phần mềm mang tên “Experiments in musical inteligence – Thí nghiệm trong trí thông minh âm nhạc” hoặc viết tắt là EMI. EMI không chỉ có thể tạo ra những đoạn nhạc theo phong cách của Cope mà còn có thể chơi những bản nhạc của những nhạc sĩ cổ điển nổi tiếng như Bach, Chopin hay Mozart. Khán giả đã xúc động và cả những chuyên gia về âm nhạc cổ điển cùng bị EMI thôi miên trong suy nghĩ rằng họ đang được lắng nghe thần đồng âm nhạc Bach. Tuy nhiên không phải tất cả mọi người đều cảm thấy ấn tượng với những gì Cope đã làm, như Wiggins, ông chỉ trích công trình của Cope như một sự giả khoa học và quy kết Cope bởi sự giải thích xem cái phần mềm này hoạt động như thế nào còn khá mờ nhạt. Trong khi đó, Douglas Hofstadter của trường Đại Học Indiana nói rằng những phiên bản sao chép do EMI tạo ra vẫn dựa hoàn toàn trên những sự sáng tạo bất chợt trong bản gốc của các nghệ sĩ. Khi những khán giả biết được sự thật, họ thường rất giận dữ với Cope, và một người yêu nhạc thậm chí đã cố gắng đánh Cope. Giữa luồng tranh luận đó, Cope đã phá đi hệ thống dữ liệu quan trọng của EMI.
Questions 27-31
Choose the correct letter, A, B, C or D. Write the correct letter in boxes 27-31 on your answer sheet.
27. What is the writer suggesting about computer-produced works in the first paragraph?
Dịch : Tác giả muốn nói điều gì về các tác phẩm được tạo nên bởi máy tính trong đoạn văn đầu tiên?
Thông tin liên quan : Đoạn A, câu cuối cùng, “Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates art that could not have been imagined by the programmer”
Phân tích: Trong trích dẫn tác giả chỉ ra rằng một số tác phẩm nghệ thuật được tạo ra bởi robot đã được bán với giá hàng nghìn dollar, được treo trong các phòng triển lãm tranh danh giá, đồng thời có một phần mềm đã và đang được tạo ra và nó còn vượt quá cả trí tưởng tượng của người tạo ra nó > Tương đương với việc các tác phẩm này đã tạo nên khá nhiều thành công > Tương đương với đáp án B
A great deal of progress | Sold for thousands of dollars, hung in prestigious galleries …. |
28. According to Geraint Wiggins, why are many people worried by computer art?
Dịch : Theo Geraint Wiggins, tại sao nhiều người lo lắng về nghệ thuật máy tính?
Thông tin liên quan : Đoạn B, câu cuối cùng, “They are worried that it is taking something special away from what it means to be human”
Phân tích : Trong trích dẫn tác giả có nói họ đang lo rằng những thứ rất đặc biệt mà chỉ con người mới có thì robot có thể mang chúng đi > Tức là robot có thể khiến phẩm chất cơ bản của con người biến mất > Đáp án C
Undermine | Take … from … |
A fundamental human quality | What it means to be human |
29. What is a key difference between Aaron and the Painting Fool?
Dịch : Đâu là sự khác biệt chính giữa robot Aaron và Painting Fool?
Thông tin liên quan : Đoạn D, câu thứ hai, “Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material”
Phân tích : Trong đoạn trích dẫn tác giả chỉ ra rất rõ ràng rằng Painting Fool khác với Aaron, nó chỉ cần một hướng dẫn cơ bản và có thể có những ý tưởng riêng của nó bằng cách tìm kiếm thông tin online > nguồn tài liệu để nó tham khảo là Internet, khác với Aaron > Đáp án C
A key difference | Unlike |
The source | Going online |
30. What point does Simon Colton make in the fourth paragraph?
Dịch : Quan điểm mà ông Simon Colton đưa ra trong đoạn văn thứ tư là gì?
Thông tin liên quan : Đoạn D, câu thứ sáu, “While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art”
Phân tích : Tác giả nêu ra quan điểm của Colton rằng những phản ứng của công chúng xuất phát từ những tiêu chuẩn khắt khe của họ về nghệ thuật được tạo ra bởi phần mềm máy tính và con người > Tức khi đánh giá các tác phẩm do máy tính tạo ra, chúng ta thường có những chuẩn mực khắt khe hơn > Trùng với lựa chọn D
Different criteria | Double standards |
Judge | Reaction |
31. The writer refers to the paintings of a chair as an example of computer art which
Dịch : Tác giả đưa ra bức tranh của một chiếc ghế là ví dụ cho nghệ thuật máy tính cái mà
Thông tin liên quan : Đoạn D, câu 2-3 từ dưới lên, “Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie, ghostlike quality.”
Phân tích : Trong trích dẫn tác giả chỉ ra bức tranh cái ghế được vẽ với màu đen và trắng, và điều này làm cho tác phẩm trở nên ma mị > tức bức tranh đạt được hiệu ứng khá đặc biệt > phù hợp với đáp án A
Striking effect | An eerie, ghostlike quality |
Questions 32-37
Complete each sentence with the correct ending, A-G below.
Write the correct letter, A-G, in boxes 32-37 on your answer sheet.
32. Simon Colton says it is important to consider the long-term view when
Dịch : Simon Colton nói rằng rất quan trọng để xem xét một quan điểm dài hạn khi…
Thông tin liên quan : Đoạn E, câu đầu tiên, “Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who have had millennia to develop our skills”
Phân tích : Trong trích dẫn tác giả có nói đến quan điểm của ông Colton rằng so sánh sức sáng tạo của máy móc với con người là không đúng, bởi con người đã có hàng triệu năm để phát triển kỹ năng trước rồi > khi so sánh giữa con người và máy tính thì cần thời gian dài hơn > Đáp án D
The long-term view | Millennia |
33. David Cope’s EMI software surprised people by
Dịch : Phần mềm EMI của David Cope làm mọi người ngạc nhiên bởi …
Thông tin liên quan : Đoạn E, câu thứ tư, “Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach”
Phân tích : Trong trích dẫn nói đến chương trình EMI của David Cope, và chương trình này có thể tạo ra các bản nhạc nổi tiếng của các nhà soạn nhạc, trong đó có nhà soạn nhạc Bach. Và khán giả, thậm chỉ là các chuyên gia về nhạc cổ điển khi nghe các bản nhạc được tạo ra bởi chương trình này đều nghĩ họ đang nghe những bản nhạc của thiên tài Bach > tác phẩm tạo ra bằng máy móc không khác gì so với bản gốc do con người tạo ra > Đáp án A
Surprised people | Moved into tears |
Virtually indistinguishable | Fooled …into thinking that they were hearing genuine Bach |
34. Geraint Wiggins criticised Cope for not
Dịch: Geraint Wiggins chỉ trích Cope bởi không…
Thông tin liên quan: Đoạn E, câu thứ 8, ”Some, such as Wiggins, have blasted Cope’s work as pseudoscience, and condemned him for his deliberately vague explanation of how the software worked”
Phân tích: Trong trích dẫn tác giả chỉ ra ông Wiggins chỉ trích tác phẩm của ông Cope là giả khoa học, và quy kết ông ấy về việc đưa ra giải thích mờ nhạt cho việc phần mềm nó hoạt động như thế nào > chỉ trích vì đã không chỉ ra chi tiết về công nghệ trong chương trình của mình
criticized | blasted |
deliberately vague explanation | not revealing the technical details |
35. Douglas Hofstadter claimed that EMI was
Dịch: Douglas Hofstadter nói rằng EMI….
Thông tin liên quan: Đoạn E, câu 9, “Meanwhile, Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulses”
Phân tích: Trích dẫn chỉ ra rằng ông Douglas nói rằng EMI tạo ra các bản sao chép hoàn toàn phụ thuộc vào sức sáng tạo của người nghệ sĩ tạo ra nó > các tác phẩm này chỉ là sao chép trí tưởng tượng của người tạo ra nó thôi
entirely | completely |
dependent on | rely on |
36. Audiences who had listened to EMI’s music became angry after
Dịch: Khán giả, những người nghe nhạc của EMI, trở nên giận giữ sau khi…
Thông tin liên quan: Đoạn E, câu thứ hai từ dưới lên, ”When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him”
Phân tích: Trích dẫn chỉ ra rằng khi khán giả biết được sự thật (rằng họ đang nghe các bản nhạc không phải là bản gốc), họ thường tức giận với Cope, và thậm chí còn có ý định đánh ông ấy
Became angry | Outraged |
Discover | Found out the truth |
The product of a computer program | Replicas |
37. The participants in David Moffat’s study had to assess music without
Dịch: Những người tham gia vào nghiên cứu của David Mofflat phải đánh giá âm nhạc mà không…
Thông tin liên quan: Đoạn F, câu thứ ba, He asked both expert musicians and non-experts to assess six compositions. The participants weren’t told beforehand whether the tunes were composed by humans or computers, but were asked to guess, and then rate how much they liked each one
Phân tích: Đầu đoạn F đang nói đến thí nghiệm của ông David, và ông yêu cầu cả những chuyên gia âm nhạc cũng như là những người bình thường đánh giá các bản nhạc. Những người này không được nói trước xem các giai điệu này được tạo ra bởi con người hay máy tính, nhưng vẫn phải đoán và sau đó đánh giá xem ho thích chúng như thế nào
Without knowing … | Weren’t told beforehand |
Questions 38-40
Do the following statements agree with the claims of the writer in Reading Passage 3? In boxes 38-40 on your answer sheet, write
38. Moffat’s research may help explain people’s reactions to EMI.
Dịch: Nghiên cứu của ông Moffat có thể giúp giải thích về những phản ứng của mọi người đến phần mềm EMI
Thông tin liên quan: Đoạn F, câu thứ 2 từ dưới lên, “People who thought the composer was a computer tended to dislike the piece more than those who believed it was human”
Phân tích: Vẫn trong đoạn F nói về nghiên cứu của Moffat, ông ấy nhận ra rằng những ai mà nghĩ rằng nhà soạn nhạc là máy tính thì tường không thích bản nhạc đó hơn là những người tin rằng nó được tạo ra bởi con người > giải thích cho những phản ứng của mọi người về chương trình EMI nói ở phía trên
Đáp án: Yes
Reactions | Disliked |
39. The non-experts in Moffat’s study all responded in a predictable way.
Dịch: Những người không phải chuyên gia trong nghiên cứu của Moffat đều phản ứng theo cách có thể đoán được
Thông tin liên quan: Đoạn F, câu cuối cùng
Phân tích : Đoạn F chỉ nói rằng phản ứng như trên (tức phản ứng tiêu cực với những tác phẩm nghệ thuật được tạo ra bởi máy móc) đúng với cả các chuyên gia, những người vốn được kỳ vọng là sẽ khách quan hơn. Tuy nhiên không có thông tin nói rằng những người không phải là chuyên gia thì phản ứng như thế nào.
40. Justin Kruger’s findings cast doubt on Paul Bloom’s theory about people’s prejudice towards computer art.
Dịch: Khám phá của Justin Kruger đưa ra sự nghi ngờ về lý thuyết của Paul Bloom về thành kiến của của con người với nghệ thuật máy tính
Thông tin liên quan : Đoạn G, câu thứ hai, “Paul Bloom of Yale University has a suggestion: he reckons part of the pleasure we get from art stems from the creative process behind the work. This can give it an ‘irresistible essence’, says Bloom. Meanwhile, experiments by Justin Kruger of New York University have shown that people’s enjoyment of an artwork increases if they think more time and effort was needed to create it”
Phân tích : Trong đoạn G nói đến quan điểm của ông Paul rằng sự hài lòng của chúng ta bắt nguồn từ quá trình sáng tạo của tác phẩm. Sau đó ông Justin bổ sung cho câu nói của ông Paul (sự thích thú của mọi người sẽ tăng lên nếu như họ nghĩ tác giả tạo ra tác phẩm sau rất nhiều thời igan và sự cố gắng) chứ không phải gây ra sự hoài nghi về lý thuyết của ông Paul
Đáp án : No.
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Combo 6 cuốn sách luyện đề IELTS sát thật, tỉ lệ trúng tủ cao
Đảm bảo đây là bộ sách luyện đề IELTS sát thật, dễ đọc, và chi tiết nhất dành riêng cho sĩ tử IELTS Việt Nam.
New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country’s gross domestic product, and is the country’s largest export sector. Unlike other export sectors, which make products and then sell them overseas, tourism brings its customers to New Zealand. The product is the country itself – the people, the places and the experiences. In 1999, Tourism New Zealand launched a campaign to communicate a new brand position to the world. The campaign focused on New Zealand’s scenic beauty, exhilarating outdoor activities and authentic Maori culture, and it made New Zealand one of the strongest national brands in the world.
A key feature of the campaign was the website newzealand.com, which provided potential visitors to New Zealand with a single gateway to everything the destination had to offer. The heart of the website was a database of tourism services operators, both those based in New Zealand and those based abroad which offered tourism service to the country. Any tourism-related business could be listed by filling in a simple form. This meant that even the smallest bed and breakfast address or specialist activity provider could gain a web presence with access to an audience of long-haul visitors. In addition, because participating businesses were able to update the details they gave on a regular basis, the information provided remained accurate. And to maintain and improve standards, Tourism New Zealand organised a scheme whereby organisations appearing on the website underwent an independent evaluation against a set of agreed national standards of quality. As part of this, the effect of each business on the environment was considered.
To communicate the New Zealand experience, the site also carried features relating to famous people and places. One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga. Another feature that attracted a lot of attention was an interactive journey through a number of the locations chosen for blockbuster films which had made use of New Zealand’s stunning scenery as a backdrop. As the site developed, additional features were added to help independent travelers devise their own customised itineraries. To make it easier to plan motoring holidays, the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times.
Later, a Travel Planner feature was added, which allowed visitors to click and ‘bookmark’ places or attractions they were interested in, and then view the results on a map. The Travel Planner offered suggested routes and public transport options between the chosen locations. There were also links to accommodation in the area. By registering with the website, users could save their Travel Plan and return to it later, or print it out to take on the visit. The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website.
The Tourism New Zealand website won two Webby awards for online achievement and innovation. More importantly perhaps, the growth of tourism to New Zealand was impressive. Overall tourism expenditure increased by an average of 6.9% per year between 1999 and 2004. From Britain, visits to New Zealand grew at an average annual rate of 13% between 2002 and 2006, compared to a rate of 4% overall for British visits abroad.
The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests. On the website, visitors can search for activities not solely by geographical location, but also by the particular nature of the activity. This is important as research shows that activities are the key driver of visitor satisfaction, contributing 74% to visitor satisfaction, while transport and accommodation account for the remaining 26%. The more activities that visitors undertake, the more satisfied they will be. It has also been found that visitors enjoy cultural activities most when they are interactive, such as visiting a marae (meeting ground) to learn about traditional Maori life. Many long-haul travelers enjoy such learning experiences, which provide them with stories to take home to their friends and family. In addition, it appears that visitors to New Zealand don’t want to be ‘one of the crowd’ and find activities that involve only a few people more special and meaningful.
It could be argued that New Zealand is not a typical destination. New Zealand is a small country with a visitor economy composed mainly of small businesses. It is generally perceived as a safe English-speaking country with a reliable transport infrastructure. Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit. However, the underlying lessons apply anywhere – the effectiveness of a strong brand, a strategy based on unique experiences and a comprehensive and user-friendly website.
This most common of emotions is turning out to be more interesting than we thought
We all know how it feels – it’s impossible to keep your mind on anything, time stretches out, and all the things you could do seem equally unlikely to make you feel better. But defining boredom so that it can be studied in the lab has proved difficult. For a start, it can include a lot of other mental states, such as frustration, apathy, depression and indifference. There isn’t even agreement over whether boredom is always a low-energy, flat kind of emotion or whether feeling agitated and restless counts as boredom, too. In his book, Boredom: A Lively History , Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests.
By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic. These can be plotted on two axes – one running left to right, which measures low to high arousal, and the other from top to bottom, which measures how positive or negative the feeling is. Intriguingly, Goetz has found that while people experience all kinds of boredom, they tend to specialise in one. Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion. The most useful is what Goetz calls ‘indifferent’ boredom: someone isn’t engaged in anything satisfying but still feels relaxed and calm. However, it remains to be seen whether there are any character traits that predict the kind of boredom each of us might be prone to.
Psychologist Sandi Mann at the University of Central Lancashire, UK, goes further. ‘All emotions are there for a reason, including boredom,’ she says. Mann has found that being bored makes us more creative. ‘We’re all afraid of being bored but in actual fact it can lead to all kinds of amazing things,’ she says. In experiments published last year, Mann found that people who had been made to feel bored by copying numbers out of the phone book for 15 minutes came up with more creative ideas about how to use a polystyrene cup than a control group. Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander. In fact, she goes so far as to suggest that we should seek out more boredom in our lives.
Psychologist John Eastwood at York University in Toronto, Canada, isn’t convinced. ‘If you are in a state of mind-wandering you are not bored,’ he says. ‘In my view, by definition boredom is an undesirable state.’ That doesn’t necessarily mean that it isn’t adaptive, he adds. ‘Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester.’ For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. This causes an inability to focus on anything, which makes time seem to go painfully slowly. What’s more, your efforts to improve the situation can end up making you feel worse. ‘People try to connect with the world and if they are not successful there’s that frustration and irritability,’ he says. Perhaps most worryingly, says Eastwood, repeatedly failing to engage attention can lead to state where we don’t know what to do any more, and no longer care.
Eastwood’s team is now trying to explore why the attention system fails. It’s early days but they think that at least some of it comes down to personality. Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold. More evidence that boredom has detrimental effects comes from studies of people who are more or less prone to boredom. It seems those who bore easily face poorer prospects in education, their career and even life in general. But of course, boredom itself cannot kill – it’s the things we do to deal with it that may put us in danger. What can we do to alleviate it before it comes to that? Goetz’s group has one suggestion. Working with teenagers, they found that those who ‘approach’ a boring situation – in other words, see that it’s boring and get stuck in anyway – report less boredom than those who try to avoid it by using snacks, TV or social media for distraction.
Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom. ‘In modern human society there is a lot of overstimulation but still a lot of problems finding meaning,’ she says. So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way.
Can computers really create works of art.
The Painting Fool is one of a growing number of computer programs which, so their makers claim, possess creative talents. Classical music by an artificial composer has had audiences enraptured, and even tricked them into believing a human was behind the score. Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates art that could not have been imagined by the programmer.
Human beings are the only species to perform sophisticated creative acts regularly. If we can break this process down into computer code, where does that leave human creativity? ‘This is a question at the very core of humanity,’ says Geraint Wiggins, a computational creativity researcher at Goldsmiths, University of London. ‘It scares a lot of people. They are worried that it is taking something special away from what it means to be human.’
To some extent, we are all familiar with computerised art. The question is: where does the work of the artist stop and the creativity of the computer begin? Consider one of the oldest machine artists, Aaron, a robot that has had paintings exhibited in London’s Tate Modern and the San Francisco Museum of Modern Art. Aaron can pick up a paintbrush and paint on canvas on its own. Impressive perhaps, but it is still little more than a tool to realise the programmer’s own creative ideas.
Simon Colton, the designer of the Painting Fool, is keen to make sure his creation doesn’t attract the same criticism. Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material. The software runs its own web searches and trawls through social media sites. It is now beginning to display a kind of imagination too, creating pictures from scratch. One of its original works is a series of fuzzy landscapes, depicting trees and sky. While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art. After all, he says, consider that the Painting Fool painted the landscapes without referring to a photo. ‘If a child painted a new scene from its head, you’d say it has a certain level of imagination,’ he points out. ‘The same should be true of a machine.’ Software bugs can also lead to unexpected results. Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie, ghostlike quality. Human artists like the renowned Ellsworth Kelly are lauded for limiting their colour palette – so why should computers be any different?
Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who ‘have had millennia to develop our skills’. Others, though, are fascinated by the prospect that a computer might create something as original and subtle as our best artists. So far, only one has come close. Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach. Not everyone was impressed however. Some, such as Wiggins, have blasted Cope’s work as pseudoscience, and condemned him for his deliberately vague explanation of how the software worked. Meanwhile, Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulses. When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him. Amid such controversy, Cope destroyed EMI’s vital databases.
But why did so many people love the music, yet recoil when they discovered how it was composed? A study by computer scientist David Moffat of Glasgow Caledonian University provides a clue. He asked both expert musicians and non-experts to assess six compositions. The participants weren’t told beforehand whether the tunes were composed by humans or computers, but were asked to guess, and then rate how much they liked each one. People who thought the composer was a computer tended to dislike the piece more than those who believed it was human. This was true even among the experts, who might have been expected to be more objective in their analyses.
Where does this prejudice come from? Paul Bloom of Yale University has a suggestion: he reckons part of the pleasure we get from art stems from the creative process behind the work. This can give it an ‘irresistible essence’, says Bloom. Meanwhile, experiments by Justin Kruger of New York University have shown that people’s enjoyment of an artwork increases if they think more time and effort was needed to create it. Similarly, Colton thinks that when people experience art, they wonder what the artist might have been thinking or what the artist is trying to tell them. It seems obvious, therefore, that with computers producing art, this speculation is cut short – there’s nothing to explore. But as technology becomes increasingly complex, finding those greater depths in computer art could become possible. This is precisely why Colton asks the Painting Fool to tap into online social networks for its inspiration: hopefully this way it will choose themes that will already be meaningful to us.
Complete the table below. Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes on your answer sheet.
Database of tourism services | information regularly |
Special features on local topics | , and an interactive tour of various locations used in |
Information on driving routes | |
Travel Planner | |
‘Your Words’ |
Do the following statements agree with the information given in the Reading Passage?
In boxes on your answer sheet, write
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
The Reading Passage has six paragraphs, A-F Choose the correct heading for each paragraph from the list of headings below.
Write the correct number, i-viii , in boxes on your answer sheet.
List of Headings
i The productive outcomes that may result from boredom
ii What teachers can do to prevent boredom
iii A new explanation and a new cure for boredom
iv Problems with a scientific approach to boredom
v A potential danger arising from boredom
vi Creating a system of classification for feelings of boredom
vii Age groups most affected by boredom
viii Identifying those most affected by boredom
Look at the following people and the list of ideas below.
Match each person with the correct idea, A-E .
Write the correct letter, A-E , in boxes on your answer sheet.
List of Ideas
A The way we live today may encourage boredom.
B One sort of boredom is worse than all the others.
C Levels of boredom may fall in the future.
D Trying to cope with boredom can increase its negative effects.
E Boredom may encourage us to avoid an unpleasant experience.
Responses to boredom.
For John Eastwood, the central feature of boredom is that people cannot 24 , due to a failure in what he calls the ‘attention system’, and as a result they become frustrated and irritable. His team suggests that those for whom 25 is an important aim in life may have problems in coping with boredom, whereas those who have the characteristic of 26 can generally cope with it.
Choose the correct letter, A , B , C or D .
Write the correct letter in boxes on your answer sheet.
Complete each sentence with the correct ending, A-G below.
Write the correct letter, A-G , in boxes on your answer sheet.
A generating work that was virtually indistinguishable from that of humans.
B knowing whether it was the work of humans or software.
C producing work entirely dependent on the imagination of its creator.
D comparing the artistic achievements of humans and computers.
E revealing the technical details of his program.
F persuading the public to appreciate computer art.
G discovering that it was the product of a computer program
Do the following statements agree with the claims of the writer in the Reading Passage?
YES if the statement agrees with the claims of the writer
NO if the statement contradicts the claims of the writer
NOT GIVEN if it is impossible to say what the writer thinks about this
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Cambridge ielts reading
You should spend about 20 minutes on Questions 1-13 which are based on Reading Passage 1 below.
New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country’s gross domestic product, and is the country’s largest export sector. Unlike other export sectors, which make products and then sell them overseas, tourism brings its customers to New Zealand. The product is the country itself – the people, the places and the experiences. In 1999, Tourism New Zealand launched a campaign to communicate a new brand position to the world. The campaign focused on New Zealand’s scenic beauty, exhilarating outdoor activities and authentic Maori culture, and it made New Zealand one of the strongest national brands in the world.
A key feature of the campaign was the website www.newzealand.com, which provided potential visitors to New Zealand with a single gateway to everything the destination had to offer. The heart of the website was a database of tourism services operators, both those based in New Zealand and those based abroad which offered tourism service to the country. Any tourism-related business could be listed by filling in a simple form. This meant that even the smallest bed and breakfast address or specialist activity provider could gain a web presence with access to an audience of long-haul visitors. In addition, because participating businesses were able to update the details they gave on a regular basis, the information provided remained accurate. And to maintain and improve standards, Tourism New Zealand organised a scheme whereby organisations appearing on the website underwent an independent evaluation against a set of agreed national standards of quality. As part of this, the effect of each business on the environment was considered.
To communicate the New Zealand experience, the site also carried features relating to famous people and places. One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga. Another feature that attracted a lot of attention was an interactive journey through a number of the locations chosen for blockbuster films which had made use of New Zealand’s stunning scenery as a backdrop. As the site developed, additional features were added to help independent travelers devise their own customised itineraries. To make it easier to plan motoring holidays, the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times.
Later, a Travel Planner feature was added, which allowed visitors to click and ‘bookmark’ places or attractions they were interested in, and then view the results on a map. The Travel Planner offered suggested routes and public transport options between the chosen locations. There were also links to accommodation in the area. By registering with the website, users could save their Travel Plan and return to it later, or print it out to take on the visit. The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website.
The Tourism New Zealand website won two Webby awards for online achievement and innovation. More importantly perhaps, the growth of tourism to New Zealand was impressive. Overall tourism expenditure increased by an average of 6.9% per year between 1999 and 2004. From Britain, visits to New Zealand grew at an average annual rate of 13% between 2002 and 2006, compared to a rate of 4% overall for British visits abroad.
The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests. On the website, visitors can search for activities not solely by geographical location, but also by the particular nature of the activity. This is important as research shows that activities are the key driver of visitor satisfaction, contributing 74% to visitor satisfaction, while transport and accommodation account for the remaining 26%. The more activities that visitors undertake, the more satisfied they will be. It has also been found that visitors enjoy cultural activities most when they are interactive, such as visiting a marae (meeting ground) to learn about traditional Maori life. Many long-haul travelers enjoy such learning experiences, which provide them with stories to take home to their friends and family. In addition, it appears that visitors to New Zealand don’t want to be ‘one of the crowd’ and find activities that involve only a few people more special and meaningful.
It could be argued that New Zealand is not a typical destination. New Zealand is a small country with a visitor economy composed mainly of small businesses. It is generally perceived as a safe English-speaking country with a reliable transport infrastructure. Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit. However, the underlying lessons apply anywhere – the effectiveness of a strong brand, a strategy based on unique experiences and a comprehensive and user-friendly website.
Complete the table below. Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes 1-7 on your answer sheet.
Database of tourism services | • easy for tourism-related businesses to get on the list • allowed businesses to …………………………… information regularly • provided a country-wide evaluation of businesses, including their impact on the ……………………….. |
Special features on local topics | • e.g. an interview with a former sports ……………………………., and an interactive tour of various locations used in ………………………. |
Information on driving routes | • varied depending on the …………………………… |
Travel Planner | • included a map showing selected places, details of public transport and local …………………………. |
‘Your Words’ | • travelers could send a link to their ………………………… |
Do the following statements agree with the information given in Reading Passage 1?
In boxes 8-13 on your answer sheet, write
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
8 The website www.newzealand.com aimed to provide ready-made itineraries and packages for travel companies and individual tourists.
9 It was found that most visitors started searching on the website by geographical location.
10 According to research, 26% of visitor satisfaction is related to their accommodation.
11 Visitors to New Zealand like to become involved in the local culture.
12 Visitors like staying in small hotels in New Zealand rather than in larger ones.
13 Many visitors feel it is unlikely that they will return to New Zealand after their visit.
You should spend about 20 minutes on Questions 14-26 which are based on Reading Passage 2 below.
This most common of emotions is turning out to be more interesting than we thought
We all know how it feels – it’s impossible to keep your mind on anything, time stretches out, and all the things you could do seem equally unlikely to make you feel better. But defining boredom so that it can be studied in the lab has proved difficult. For a start, it can include a lot of other mental states, such as frustration, apathy, depression and indifference. There isn’t even agreement over whether boredom is always a low-energy, flat kind of emotion or whether feeling agitated and restless counts as boredom, too. In his book, Boredom: A Lively History , Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests.
By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic. These can be plotted on two axes – one running left to right, which measures low to high arousal, and the other from top to bottom, which measures how positive or negative the feeling is. Intriguingly, Goetz has found that while people experience all kinds of boredom, they tend to specialise in one. Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion. The most useful is what Goetz calls ‘indifferent’ boredom: someone isn’t engaged in anything satisfying but still feels relaxed and calm. However, it remains to be seen whether there are any character traits that predict the kind of boredom each of us might be prone to.
Psychologist Sandi Mann at the University of Central Lancashire, UK, goes further. ‘All emotions are there for a reason, including boredom,’ she says. Mann has found that being bored makes us more creative. ‘We’re all afraid of being bored but in actual fact it can lead to all kinds of amazing things,’ she says. In experiments published last year, Mann found that people who had been made to feel bored by copying numbers out of the phone book for 15 minutes came up with more creative ideas about how to use a polystyrene cup than a control group. Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander. In fact, she goes so far as to suggest that we should seek out more boredom in our lives.
Psychologist John Eastwood at York University in Toronto, Canada, isn’t convinced. ‘If you are in a state of mind-wandering you are not bored,’ he says. ‘In my view, by definition boredom is an undesirable state.’ That doesn’t necessarily mean that it isn’t adaptive, he adds. ‘Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester.’ For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. This causes an inability to focus on anything, which makes time seem to go painfully slowly. What’s more, your efforts to improve the situation can end up making you feel worse. ‘People try to connect with the world and if they are not successful there’s that frustration and irritability,’ he says. Perhaps most worryingly, says Eastwood, repeatedly failing to engage attention can lead to state where we don’t know what to do any more, and no longer care.
Eastwood’s team is now trying to explore why the attention system fails. It’s early days but they think that at least some of it comes down to personality. Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold. More evidence that boredom has detrimental effects comes from studies of people who are more or less prone to boredom. It seems those who bore easily face poorer prospects in education, their career and even life in general. But of course, boredom itself cannot kill – it’s the things we do to deal with it that may put us in danger. What can we do to alleviate it before it comes to that? Goetz’s group has one suggestion. Working with teenagers, they found that those who ‘approach’ a boring situation – in other words, see that it’s boring and get stuck in anyway – report less boredom than those who try to avoid it by using snacks, TV or social media for distraction.
Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom. ‘In modern human society there is a lot of overstimulation but still a lot of problems finding meaning,’ she says. So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way.
Reading Passage 2 has six paragraphs, A-F Choose the correct heading for each paragraph from the list of headings below.
Write the correct number, i-viii , in boxes 14-19 on your answer sheet.
List of Headings
i The productive outcomes that may result from boredom
ii What teachers can do to prevent boredom
iii A new explanation and a new cure for boredom
iv Problems with a scientific approach to boredom
v A potential danger arising from boredom
vi Creating a system of classification for feelings of boredom
vii Age groups most affected by boredom
viii Identifying those most affected by boredom
14 Paragraph A
15 Paragraph B
16 Paragraph C
17 Paragraph D
18 Paragraph E
19 Paragraph F
Look at the following people (Questions 20-23 ) and the list of ideas below.
Match each person with the correct idea, A-E .
Write the correct letter, A-E , in boxes 20-23 on your answer sheet.
20 Peter Toohey
21 Thomas Goetz
22 John Eastwood
23 Francoise Wemelsfelder
List of Ideas
A The way we live today may encourage boredom.
B One sort of boredom is worse than all the others.
C Levels of boredom may fall in the future.
D Trying to cope with boredom can increase its negative effects.
E Boredom may encourage us to avoid an unpleasant experience.
Complete the summary below. Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes 24-26 on your answer sheet.
For John Eastwood, the central feature of boredom is that people cannot 24 ……………………………, due to a failure in what he calls the ‘attention system’, and as a result they become frustrated and irritable. His team suggests that those for whom 25 ……………………….. is an important aim in life may have problems in coping with boredom, whereas those who have the characteristic of 26 ……………………….. can generally cope with it.
You should spend about 20 minutes on Questions 27-40 which are based on Reading Passage 3 below.
Can computers really create works of art.
The Painting Fool is one of a growing number of computer programs which, so their makers claim, possess creative talents. Classical music by an artificial composer has had audiences enraptured, and even tricked them into believing a human was behind the score. Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates are that could not have been imagined by the programmer.
Human beings are the only species to perform sophisticated creative acts regularly. If we can break this process down into computer code, where does that leave human creativity? ‘This is a question at the very core of humanity,’ says Geraint Wiggins, a computational creativity researcher at Goldsmiths, University of London. ‘It scares a lot of people. They are worried that it is taking something special away from what it means to be human.’
To some extent, we are all familiar with computerised art. The question is: where does the work of the artist stop and the creativity of the computer begin? Consider one of the oldest machine artists, Aaron, a robot that has had paintings exhibited in London’s Tate Modern and the San Francisco Museum of Modern Art. Aaron can pick up a paintbrush and paint on canvas on its own. Impressive perhaps, but it is still little more than a tool to realise the programmer’s own creative ideas.
Simon Colton, the designer of the Painting Fool, is keen to make sure his creation doesn’t attract the same criticism. Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material. The software runs its own web searches and trawls through social media sites. It is now beginning to display a kind of imagination too, creating pictures from scratch. One of its original works is a series of fuzzy landscapes, depicting trees and sky. While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art. After all, he says, consider that the Painting Fool painted the landscapes without referring to a photo. ‘If a child painted a new scene from its head, you’d say it has a certain level of imagination,’ he points out. ‘The same should be true of a machine.’ Software bugs can also lead to unexpected results. Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie, ghostlike quality. Human artists like the renowned Ellsworth Kelly are lauded for limiting their colour palette – so why should computers be any different?
Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who ‘have had millennia to develop our skills’. Others, though, are fascinated by the prospect that a computer might create something as original and subtle as our best artists. So far, only one has come close. Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach. Not everyone was impressed however. Some, such as Wiggins, have blasted Cope’s work as pseudoscience, and condemned him for his deliberately vague explanation of how the software worked. Meanwhile, Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulses. When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him. Amid such controversy, Cope destroyed EMI’s vital databases.
But why did so many people love the music, yet recoil when the discovered how it was composed? A study by computer scientist David Moffat of Glasgow Caledonian University provides a clue. He asked both expert musicians and non-experts to assess six compositions. The participants weren’t told beforehand whether the tunes were composed by humans or computers, but were asked to guess, and then rate how much they liked each one. People who thought the composer was a computer tended to dislike the piece more than those who believed it was human. This was true even among the experts, who might have been expected to be more objective in their analyses.
Where does this prejudice come from? Paul Bloom of Yale University has a suggestion: he reckons part of the pleasure we get from art stems from the creative process behind the work. This can give it an ‘irresistible essence’, says Bloom. Meanwhile, experiments by Justin Kruger of New York University have shown that people’s enjoyment of an artwork increases if they think more time and effort was needed to create it. Similarly, Colton thinks that when people experience art, they wonder what the artist might have been thinking or what the artist is trying to tell them. It seems obvious, therefore, that with computers producing art, this speculation is cut short – there’s nothing to explore. But as technology becomes increasingly complex, finding those greater depths in computer art could become possible. This is precisely why Colton asks the Painting Fool to tap into online social networks for its inspiration: hopefully this way it will choose themes that will already be meaningful to us.
Choose the correct letter, A , B , C or D .
Write the correct letter in boxes 27-31 on your answer sheet.
27 What is the writer suggesting about computer-produced works in the first paragraph?
A People’s acceptance of them can vary considerably.
B A great deal of progress has already been attained in this field.
C They have had more success in some artistic genres than in others.
D the advances are not as significant as the public believes them to be.
28 According to Geraint Wiggins, why are many people worried by computer art?
A It is aesthetically inferior to human art.
B It may ultimately supersede human art.
C It undermines a fundamental human quality.
D It will lead to a deterioration in human ability.
29 What is a key difference between Aaron and the Painting Fool?
A its programmer’s background
B public response to its work
C the source of its subject matter
D the technical standard of its output
30 What point does Simon Colton make in the fourth paragraph?
A Software-produced art is often dismissed as childish and simplistic.
B The same concepts of creativity should not be applied to all forms of art.
C It is unreasonable to expect a machine to be as imaginative as a human being.
D People tend to judge computer art and human art according to different criteria.
31 The writer refers to the paintings of a chair as an example of computer art which
A achieves a particularly striking effect.
B exhibits a certain level of genuine artistic skill.
C closely resembles that of a well-known artist.
D highlights the technical limitations of the software.
Complete each sentence with the correct ending, A-G below.
Write the correct letter, A-G , in boxes 32-37 on your answer sheet.
32 Simon Colton says it is important to consider the long-term view then
33 David Cope’s EMI software surprised people by
34 Geraint Wiggins criticized Cope for not
35 Douglas Hofstadter claimed that EMI was
36 Audiences who had listened to EMI’s music became angry after
37 The participants in David Moffat’s study had to assess music without
A generating work that was virtually indistinguishable from that of humans.
B knowing whether it was the work of humans or software.
C producing work entirely dependent on the imagination of its creator.
D comparing the artistic achievements of humans and computers.
E revealing the technical details of his program.
F persuading the public to appreciate computer art.
G discovering that it was the product of a computer program
Do the following statements agree with the claims of the writer in Reading Passage 3?
In boxes 38-40 on your answer sheet, write
YES if the statement agrees with the claims of the writer
NO if the statement contradicts the claims of the writer
NOT GIVEN if it is impossible to say what the writer thinks about this
38 Moffat’s research may help explain people’s reactions to EMI.
39 The non-experts in Moffat’s study all responded in a predictable way.
40 Justin Kruger’s findings cast doubt on Paul Bloom’s theory about people’s prejudice towards computer art.
Cam 13 reading test 02, answer cam 13 reading test 01.
2. environment
6. accommodation
9. NOT GIVEN
12. NOT GIVEN
25. pleasure
26. curiosity
39. NOT GIVEN
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by Navita Thakur | Apr 8, 2020
You should spend about 20 minutes on Questions 1-13 which are based on Reading Passage 1 below.
New Zealand is a small country of four million inhabita nts, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country’s gross domestic product, and is the country’s largest export sector. Unlike other export sectors, which make products and then sell them overseas, tourism brings its customers to New Zealand. The product is the country itself – the people, the places and the experiences. In 1999 , Tourism New Zealand launched a campaign to communicate a new brand position to the world. The campaign focused on New Zealand’s scenic beauty, exhilarating outdoor activities and authentic Maori culture, and it made New Zealand one of the strongest national brands in the world.
A key feature of the campaign was the website www.newzealand.com, which provided potential visitors to New Zealand with a single gateway to everything the destination had to offer. The heart of the website was a database of tourism services operators, both those based in New Zealand and those based abroad which offered tourism service to the country. Any tourism-related business could be listed by filling in a simple form. This meant that even the smallest bed and breakfast address or specialist activity provider could gain a web presence with access to an audience of long-haul visitors. In addition, because participating businesses were able to update the details they gave on a regular basis, the information provided remained accurate. And to maintain and improve standards, Tourism New Zealand organised a scheme whereby organisations appearing on the website underwent an independent evaluation against a set of agreed national standards of quality. As part of this, the effect of each business on the environment was considered.
To communicate the New Zealand experience, the site also carried features relating to famous people and places. One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga. Another feature that attracted a lot of attention was an interactive journey through a number of the locations chosen for blockbuster films which had made use of New Zealand’s stunning scenery as a backdrop. As the site developed, additional features were added to help independent travelers devise their own customised itineraries. To make it easier to plan motoring holidays, the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times.
Later, a Travel Planner feature was added, which allowed visitors to click and ‘bookmark’ places or attractions they were interested in, and then view the results on a map. The Travel Planner offered suggested routes and public transport options between the chosen locations. There were also links to accommodation in the area. By registering with the website, users could save their Travel Plan and return to it later, or print it out to take on the visit. The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website.
The Tourism New Zealand website won two Webby awards for online achievement and innovation. More importantly perhaps, the growth of tourism to New Zealand was impressive. Overall tourism expenditure increased by an average of 6.9% per year between 1999 and 2004. From Britain, visits to New Zealand grew at an average annual rate of 13% between 2002 and 2006, compared to a rate of 4% overall for British visits abroad.
The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests. On the website, visitors can search for activities not solely by geographical location, but also by the particular nature of the activity. This is important as research shows that activities are the key driver of visitor satisfaction, contributing 74% to visitor satisfaction, while transport and accommodation account for the remaining 26%. The more activities that visitors undertake, the more satisfied they will be. It has also been found that visitors enjoy cultural activities most when they are interactive, such as visiting a marae (meeting ground) to learn about traditional Maori life. Many long-haul travelers enjoy such learning experiences, which provide them with stories to take home to their friends and family. In addition, it appears that visitors to New Zealand don’t want to be ‘one of the crowd’ and find activities that involve only a few people more special and meaningful.
It could be argued that New Zealand is not a typical destination. New Zealand is a small country with a visitor economy composed mainly of small businesses. It is generally perceived as a safe English-speaking country with a reliable transport infrastructure. Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit. However, the underlying lessons apply anywhere – the effectiveness of a strong brand, a strategy based on unique experiences and a comprehensive and user-friendly website.
You should spend about 20 minutes on Questions 14-26 which are based on Reading Passage 2 below.
This most common of emotions is turning out to be more interesting than we thought
We all know how it feels – it’s impossible to keep your mind on anything, time stretches out, and all the things you could do seem equally unlikely to make you feel better. But defining boredom so that it can be studied in the lab has proved difficult. For a start, it can include a lot of other mental states, such as frustration, apathy, depression and indifference. There isn’t even agreement over whether boredom is always a low-energy, flat kind of emotion or whether feeling agitated and restless counts as boredom, too. In his book, Boredom: A Lively History , Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests.
By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic. These can be plotted on two axes – one running left to right, which measures low to high arousal, and the other from top to bottom, which measures how positive or negative the feeling is. Intriguingly, Goetz has found that while people experience all kinds of boredom, they tend to specialise in one. Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion. The most useful is what Goetz calls ‘indifferent’ boredom: someone isn’t engaged in anything satisfying but still feels relaxed and calm. However, it remains to be seen whether there are any character traits that predict the kind of boredom each of us might be prone to.
Psychologist Sandi Mann at the University of Central Lancashire, UK, goes further. ‘All emotions are there for a reason, including boredom,’ she says. Mann has found that being bored makes us more creative. ‘We’re all afraid of being bored but in actual fact it can lead to all kinds of amazing things,’ she says. In experiments published last year, Mann found that people who had been made to feel bored by copying numbers out of the phone book for 15 minutes came up with more creative ideas about how to use a polystyrene cup than a control group. Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander. In fact, she goes so far as to suggest that we should seek out more boredom in our lives.
Psychologist John Eastwood at York University in Toronto, Canada, isn’t convinced. ‘If you are in a state of mind-wandering you are not bored,’ he says. ‘In my view, by definition boredom is an undesirable state.’ That doesn’t necessarily mean that it isn’t adaptive, he adds. ‘Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester.’ For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. This causes an inability to focus on anything, which makes time seem to go painfully slowly. What’s more, your efforts to improve the situation can end up making you feel worse. ‘People try to connect with the world and if they are not successful there’s that frustration and irritability,’ he says. Perhaps most worryingly, says Eastwood, repeatedly failing to engage attention can lead to state where we don’t know what to do any more, and no longer care.
Eastwood’s team is now trying to explore why the attention system fails. It’s early days but they think that at least some of it comes down to personality. Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold. More evidence that boredom has detrimental effects comes from studies of people who are more or less prone to boredom. It seems those who bore easily face poorer prospects in education, their career and even life in general. But of course, boredom itself cannot kill – it’s the things we do to deal with it that may put us in danger. What can we do to alleviate it before it comes to that? Goetz’s group has one suggestion. Working with teenagers, they found that those who ‘approach’ a boring situation – in other words, see that it’s boring and get stuck in anyway – report less boredom than those who try to avoid it by using snacks, TV or social media for distraction.
Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom. ‘In modern human society there is a lot of overstimulation but still a lot of problems finding meaning,’ she says. So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way.
You should spend about 20 minutes on Questions 27-40 which are based on Reading Passage 3 below.
Can computers really create works of art?
The Painting Fool is one of a growing number of computer programs which, so their makers claim, possess creative talents. Classical music by an artificial composer has had audiences enraptured, and even tricked them into believing a human was behind the score. Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates are that could not have been imagined by the programmer.
Human beings are the only species to perform sophisticated creative acts regularly. If we can break this process down into computer code, where does that leave human creativity? ‘This is a question at the very core of humanity,’ says Geraint Wiggins, a computational creativity researcher at Goldsmiths, University of London. ‘It scares a lot of people. They are worried that it is taking something special away from what it means to be human.’
To some extent, we are all familiar with computerised art. The question is: where does the work of the artist stop and the creativity of the computer begin? Consider one of the oldest machine artists, Aaron, a robot that has had paintings exhibited in London’s Tate Modern and the San Francisco Museum of Modern Art. Aaron can pick up a paintbrush and paint on canvas on its own. Impressive perhaps, but it is still little more than a tool to realise the programmer’s own creative ideas.
Simon Colton, the designer of the Painting Fool, is keen to make sure his creation doesn’t attract the same criticism. Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material. The software runs its own web searches and trawls through social media sites. It is now beginning to display a kind of imagination too, creating pictures from scratch. One of its original works is a series of fuzzy landscapes, depicting trees and sky. While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art. After all, he says, consider that the Painting Fool painted the landscapes without referring to a photo. ‘If a child painted a new scene from its head, you’d say it has a certain level of imagination,’ he points out. ‘The same should be true of a machine.’ Software bugs can also lead to unexpected results. Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie, ghostlike quality. Human artists like the renowned Ellsworth Kelly are lauded for limiting their colour palette – so why should computers be any different?
Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who ‘have had millennia to develop our skills’. Others, though, are fascinated by the prospect that a computer might create something as original and subtle as our best artists. So far, only one has come close. Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach. Not everyone was impressed however. Some, such as Wiggins, have blasted Cope’s work as pseudoscience, and condemned him for his deliberately vague explanation of how the software worked. Meanwhile, Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulses. When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him. Amid such controversy, Cope destroyed EMI’s vital databases.
But why did so many people love the music, yet recoil when the discovered how it was composed? A study by computer scientist David Moffat of Glasgow Caledonian University provides a clue. He asked both expert musicians and non-experts to assess six compositions. The participants weren’t told beforehand whether the tunes were composed by humans or computers, but were asked to guess, and then rate how much they liked each one. People who thought the composer was a computer tended to dislike the piece more than those who believed it was human. This was true even among the experts, who might have been expected to be more objective in their analyses.
Where does this prejudice come from? Paul Bloom of Yale University has a suggestion: he reckons part of the pleasure we get from art stems from the creative process behind the work. This can give it an ‘irresistible essence’, says Bloom. Meanwhile, experiments by Justin Kruger of New York University have shown that people’s enjoyment of an artwork increases if they think more time and effort was needed to create it. Similarly, Colton thinks that when people experience art, they wonder what the artist might have been thinking or what the artist is trying to tell them. It seems obvious, therefore, that with computers producing art, this speculation is cut short – there’s nothing to explore. But as technology becomes increasingly complex, finding those greater depths in computer art could become possible. This is precisely why Colton asks the Painting Fool to tap into online social networks for its inspiration: hopefully this way it will choose themes that will already be meaningful to us.
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Cambridge ielts 13 academic reading test 1, reading passage 1, case study: tourism new zealand website.
New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country’s gross domestic product, and is the country’s largest export sector. Unlike other export sectors, which make products and then sell them overseas, tourism brings its customers to New Zealand. The product is the country itself – the people, the places and the experiences. In 1999, Tourism New Zealand launched a campaign to communicate a new brand position to the world. The campaign focused on New Zealand’s scenic beauty, exhilarating outdoor activities and authentic Maori culture, and it made New Zealand one of the strongest national brands in the world.
A key feature of the campaign was the website www.newzealand.com, which provided potential visitors to New Zealand with a single gateway to everything the destination had to offer. The heart of the website was a database of tourism services operators, both those based in New Zealand and those based abroad which offered tourism service to the country. Any tourism-related business could be listed by filling in a simple form. This meant that even the smallest bed and breakfast address or specialist activity provider could gain a web presence with access to an audience of long-haul visitors. In addition, because participating businesses were able to update the details they gave on a regular basis, the information provided remained accurate. And to maintain and improve standards, Tourism New Zealand organised a scheme whereby organisations appearing on the website underwent an independent evaluation against a set of agreed national standards of quality. As part of this, the effect of each business on the environment was considered.
To communicate the New Zealand experience, the site also carried features relating to famous people and places. One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga. Another feature that attracted a lot of attention was an interactive journey through a number of the locations chosen for blockbuster films which had made use of New Zealand’s stunning scenery as a backdrop. As the site developed, additional features were added to help independent travelers devise their own customised itineraries. To make it easier to plan motoring holidays, the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times.
Later, a Travel Planner feature was added, which allowed visitors to click and ‘bookmark’ places or attractions they were interested in, and then view the results on a map. The Travel Planner offered suggested routes and public transport options between the chosen locations. There were also links to accommodation in the area. By registering with the website, users could save their Travel Plan and return to it later, or print it out to take on the visit. The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website.
The Tourism New Zealand website won two Webby awards for online achievement and innovation. More importantly perhaps, the growth of tourism to New Zealand was impressive. Overall tourism expenditure increased by an average of 6.9% per year between 1999 and 2004. From Britain, visits to New Zealand grew at an average annual rate of 13% between 2002 and 2006, compared to a rate of 4% overall for British visits abroad.
The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests. On the website, visitors can search for activities not solely by geographical location, but also by the particular nature of the activity. This is important as research shows that activities are the key driver of visitor satisfaction, contributing 74% to visitor satisfaction, while transport and accommodation account for the remaining 26%. The more activities that visitors undertake, the more satisfied they will be. It has also been found that visitors enjoy cultural activities most when they are interactive, such as visiting a marae (meeting ground) to learn about traditional Maori life. Many long-haul travelers enjoy such learning experiences, which provide them with stories to take home to their friends and family. In addition, it appears that visitors to New Zealand don’t want to be ‘one of the crowd’ and find activities that involve only a few people more special and meaningful.
It could be argued that New Zealand is not a typical destination. New Zealand is a small country with a visitor economy composed mainly of small businesses. It is generally perceived as a safe English-speaking country with a reliable transport infrastructure. Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit. However, the underlying lessons apply anywhere – the effectiveness of a strong brand, a strategy based on unique experiences and a comprehensive and user-friendly website.
Questions 1-7
Complete the table below. Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes 1-7 on your answer sheet.
Database of tourism services | • easy for tourism-related businesses to get on the list • allowed businesses to …………………………… information regularly • provided a country-wide evaluation of businesses, including their impact on the ……………………….. |
Special features on local topics | • e.g. an interview with a former sports ……………………………., and an interactive tour of various locations used in ………………………. |
Information on driving routes | • varied depending on the …………………………… |
Travel Planner | • included a map showing selected places, details of public transport and local …………………………. |
‘Your Words’ | • travelers could send a link to their ………………………… |
Questions 8-13
Do the following statements agree with the information given in Reading Passage 1?
In boxes 8-13 on your answer sheet, write
TRUE if the statement agrees with the information FALSE if the statement contradicts the information NOT GIVEN if there is no information on this
8 The website www.newzealand.com aimed to provide ready-made itineraries and packages for travel companies and individual tourists. 9 It was found that most visitors started searching on the website by geographical location. 10 According to research, 26% of visitor satisfaction is related to their accommodation. 11 Visitors to New Zealand like to become involved in the local culture. 12 Visitors like staying in small hotels in New Zealand rather than in larger ones. 13 Many visitors feel it is unlikely that they will return to New Zealand after their visit.
You should spend about 20 minutes on Questions 14-26 which are based on Reading Passage 2 below.
This most common of emotions is turning out to be more interesting than we thought
We all know how it feels – it’s impossible to keep your mind on anything, time stretches out, and all the things you could do seem equally unlikely to make you feel better. But defining boredom so that it can be studied in the lab has proved difficult. For a start, it can include a lot of other mental states, such as frustration, apathy, depression and indifference. There isn’t even agreement over whether boredom is always a low-energy, flat kind of emotion or whether feeling agitated and restless counts as boredom, too. In his book, Boredom: A Lively History , Peter Toohey at the University of Calgary, Canada, compares it to disgust – an emotion that motivates us to stay away from certain situations. ‘If disgust protects humans from infection, boredom may protect them from “infectious” social situations,’ he suggests.
By asking people about their experiences of boredom, Thomas Goetz and his team at the University of Konstanz in Germany have recently identified five distinct types: indifferent, calibrating, searching, reactant and apathetic. These can be plotted on two axes – one running left to right, which measures low to high arousal, and the other from top to bottom, which measures how positive or negative the feeling is. Intriguingly, Goetz has found that while people experience all kinds of boredom, they tend to specialise in one. Of the five types, the most damaging is ‘reactant’ boredom with its explosive combination of high arousal and negative emotion. The most useful is what Goetz calls ‘indifferent’ boredom: someone isn’t engaged in anything satisfying but still feels relaxed and calm. However, it remains to be seen whether there are any character traits that predict the kind of boredom each of us might be prone to.
Psychologist Sandi Mann at the University of Central Lancashire, UK, goes further. ‘All emotions are there for a reason, including boredom,’ she says. Mann has found that being bored makes us more creative. ‘We’re all afraid of being bored but in actual fact it can lead to all kinds of amazing things,’ she says. In experiments published last year, Mann found that people who had been made to feel bored by copying numbers out of the phone book for 15 minutes came up with more creative ideas about how to use a polystyrene cup than a control group. Mann concluded that a passive, boring activity is best for creativity because it allows the mind to wander. In fact, she goes so far as to suggest that we should seek out more boredom in our lives.
Psychologist John Eastwood at York University in Toronto, Canada, isn’t convinced. ‘If you are in a state of mind-wandering you are not bored,’ he says. ‘In my view, by definition boredom is an undesirable state.’ That doesn’t necessarily mean that it isn’t adaptive, he adds. ‘Pain is adaptive – if we didn’t have physical pain, bad things would happen to us. Does that mean that we should actively cause pain? No. But even if boredom has evolved to help us survive, it can still be toxic if allowed to fester.’ For Eastwood, the central feature of boredom is a failure to put our ‘attention system’ into gear. This causes an inability to focus on anything, which makes time seem to go painfully slowly. What’s more, your efforts to improve the situation can end up making you feel worse. ‘People try to connect with the world and if they are not successful there’s that frustration and irritability,’ he says. Perhaps most worryingly, says Eastwood, repeatedly failing to engage attention can lead to state where we don’t know what to do any more, and no longer care.
Eastwood’s team is now trying to explore why the attention system fails. It’s early days but they think that at least some of it comes down to personality. Boredom proneness has been linked with a variety of traits. People who are motivated by pleasure seem to suffer particularly badly. Other personality traits, such as curiosity, are associated with a high boredom threshold. More evidence that boredom has detrimental effects comes from studies of people who are more or less prone to boredom. It seems those who bore easily face poorer prospects in education, their career and even life in general. But of course, boredom itself cannot kill – it’s the things we do to deal with it that may put us in danger. What can we do to alleviate it before it comes to that? Goetz’s group has one suggestion. Working with teenagers, they found that those who ‘approach’ a boring situation – in other words, see that it’s boring and get stuck in anyway – report less boredom than those who try to avoid it by using snacks, TV or social media for distraction.
Psychologist Francoise Wemelsfelder speculates that our over-connected lifestyles might even be a new source of boredom. ‘In modern human society there is a lot of overstimulation but still a lot of problems finding meaning,’ she says. So instead of seeking yet more mental stimulation, perhaps we should leave our phones alone, and use boredom to motivate us to engage with the world in a more meaningful way.
Questions 14-19
Reading Passage 2 has six paragraphs, A-F Choose the correct heading for each paragraph from the list of headings below.
Write the correct number, i-viii , in boxes 14-19 on your answer sheet.
List of Headings
i The productive outcomes that may result from boredom
ii What teachers can do to prevent boredom
iii A new explanation and a new cure for boredom
iv Problems with a scientific approach to boredom
v A potential danger arising from boredom
vi Creating a system of classification for feelings of boredom
vii Age groups most affected by boredom
viii Identifying those most affected by boredom
14 Paragraph A 15 Paragraph B 16 Paragraph C 17 Paragraph D 18 Paragraph E 19 Paragraph F
Questions 20-23
Look at the following people (Questions 20-23 ) and the list of ideas below.
Match each person with the correct idea, A-E .
Write the correct letter, A-E , in boxes 20-23 on your answer sheet.
20 Peter Toohey
21 Thomas Goetz
22 John Eastwood
23 Francoise Wemelsfelder
List of Ideas
A The way we live today may encourage boredom.
B One sort of boredom is worse than all the others.
C Levels of boredom may fall in the future.
D Trying to cope with boredom can increase its negative effects.
E Boredom may encourage us to avoid an unpleasant experience.
Questions 24-26
Complete the summary below. Choose ONE WORD ONLY from the passage for each answer.
Write your answers in boxes 24-26 on your answer sheet.
For John Eastwood, the central feature of boredom is that people cannot 24 ……………………………, due to a failure in what he calls the ‘attention system’, and as a result they become frustrated and irritable. His team suggests that those for whom 25 ……………………….. is an important aim in life may have problems in coping with boredom, whereas those who have the characteristic of 26 ……………………….. can generally cope with it.
You should spend about 20 minutes on Questions 27-40 which are based on Reading Passage 3 below.
Can computers really create works of art?
The Painting Fool is one of a growing number of computer programs which, so their makers claim, possess creative talents. Classical music by an artificial composer has had audiences enraptured, and even tricked them into believing a human was behind the score. Artworks painted by a robot have sold for thousands of dollars and been hung in prestigious galleries. And software has been built which creates are that could not have been imagined by the programmer.
Human beings are the only species to perform sophisticated creative acts regularly. If we can break this process down into computer code, where does that leave human creativity? ‘This is a question at the very core of humanity,’ says Geraint Wiggins, a computational creativity researcher at Goldsmiths, University of London. ‘It scares a lot of people. They are worried that it is taking something special away from what it means to be human.’
To some extent, we are all familiar with computerised art. The question is: where does the work of the artist stop and the creativity of the computer begin? Consider one of the oldest machine artists, Aaron, a robot that has had paintings exhibited in London’s Tate Modern and the San Francisco Museum of Modern Art. Aaron can pick up a paintbrush and paint on canvas on its own. Impressive perhaps, but it is still little more than a tool to realise the programmer’s own creative ideas.
Simon Colton, the designer of the Painting Fool, is keen to make sure his creation doesn’t attract the same criticism. Unlike earlier ‘artists’ such as Aaron, the Painting Fool only needs minimal direction and can come up with its own concepts by going online for material. The software runs its own web searches and trawls through social media sites. It is now beginning to display a kind of imagination too, creating pictures from scratch. One of its original works is a series of fuzzy landscapes, depicting trees and sky. While some might say they have a mechanical look, Colton argues that such reactions arise from people’s double standards towards software-produced and human-produced art. After all, he says, consider that the Painting Fool painted the landscapes without referring to a photo. ‘If a child painted a new scene from its head, you’d say it has a certain level of imagination,’ he points out. ‘The same should be true of a machine.’ Software bugs can also lead to unexpected results. Some of the Painting Fool’s paintings of a chair came out in black and white, thanks to a technical glitch. This gives the work an eerie, ghostlike quality. Human artists like the renowned Ellsworth Kelly are lauded for limiting their colour palette – so why should computers be any different?
Researchers like Colton don’t believe it is right to measure machine creativity directly to that of humans who ‘have had millennia to develop our skills’. Others, though, are fascinated by the prospect that a computer might create something as original and subtle as our best artists. So far, only one has come close. Composer David Cope invented a program called Experiments in Musical Intelligence, or EMI. Not only did EMI create compositions in Cope’s style, but also that of the most revered classical composers, including Bach, Chopin and Mozart. Audiences were moved to tears, and EMI even fooled classical music experts into thinking they were hearing genuine Bach. Not everyone was impressed however. Some, such as Wiggins, have blasted Cope’s work as pseudoscience, and condemned him for his deliberately vague explanation of how the software worked. Meanwhile, Douglas Hofstadter of Indiana University said EMI created replicas which still rely completely on the original artist’s creative impulses. When audiences found out the truth they were often outraged with Cope, and one music lover even tried to punch him. Amid such controversy, Cope destroyed EMI’s vital databases.
But why did so many people love the music, yet recoil when the discovered how it was composed? A study by computer scientist David Moffat of Glasgow Caledonian University provides a clue. He asked both expert musicians and non-experts to assess six compositions. The participants weren’t told beforehand whether the tunes were composed by humans or computers, but were asked to guess, and then rate how much they liked each one. People who thought the composer was a computer tended to dislike the piece more than those who believed it was human. This was true even among the experts, who might have been expected to be more objective in their analyses.
Where does this prejudice come from? Paul Bloom of Yale University has a suggestion: he reckons part of the pleasure we get from art stems from the creative process behind the work. This can give it an ‘irresistible essence’, says Bloom. Meanwhile, experiments by Justin Kruger of New York University have shown that people’s enjoyment of an artwork increases if they think more time and effort was needed to create it. Similarly, Colton thinks that when people experience art, they wonder what the artist might have been thinking or what the artist is trying to tell them. It seems obvious, therefore, that with computers producing art, this speculation is cut short – there’s nothing to explore. But as technology becomes increasingly complex, finding those greater depths in computer art could become possible. This is precisely why Colton asks the Painting Fool to tap into online social networks for its inspiration: hopefully this way it will choose themes that will already be meaningful to us.
Questions 27-31
Choose the correct letter, A , B , C or D .
Write the correct letter in boxes 27-31 on your answer sheet.
27 What is the writer suggesting about computer-produced works in the first paragraph?
A People’s acceptance of them can vary considerably. B A great deal of progress has already been attained in this field. C They have had more success in some artistic genres than in others. D the advances are not as significant as the public believes them to be.
28 According to Geraint Wiggins, why are many people worried by computer art?
A It is aesthetically inferior to human art. B It may ultimately supersede human art. C It undermines a fundamental human quality. D It will lead to a deterioration in human ability.
29 What is a key difference between Aaron and the Painting Fool?
A its programmer’s background B public response to its work C the source of its subject matter D the technical standard of its output
30 What point does Simon Colton make in the fourth paragraph?
A Software-produced art is often dismissed as childish and simplistic. B The same concepts of creativity should not be applied to all forms of art. C It is unreasonable to expect a machine to be as imaginative as a human being. D People tend to judge computer art and human art according to different criteria.
31 The writer refers to the paintings of a chair as an example of computer art which
A achieves a particularly striking effect. B exhibits a certain level of genuine artistic skill. C closely resembles that of a well-known artist. D highlights the technical limitations of the software.
Questions 32-37
Complete each sentence with the correct ending, A-G below.
Write the correct letter, A-G , in boxes 32-37 on your answer sheet.
32 Simon Colton says it is important to consider the long-term view then
33 David Cope’s EMI software surprised people by
34 Geraint Wiggins criticized Cope for not
35 Douglas Hofstadter claimed that EMI was
36 Audiences who had listened to EMI’s music became angry after
37 The participants in David Moffat’s study had to assess music without
A generating work that was virtually indistinguishable from that of humans.
B knowing whether it was the work of humans or software.
C producing work entirely dependent on the imagination of its creator.
D comparing the artistic achievements of humans and computers.
E revealing the technical details of his program.
F persuading the public to appreciate computer art.
G discovering that it was the product of a computer program
Questions 38-40
Do the following statements agree with the claims of the writer in Reading Passage 3?
In boxes 38-40 on your answer sheet, write
YES if the statement agrees with the claims of the writer NO if the statement contradicts the claims of the writer NOT GIVEN if it is impossible to say what the writer thinks about this
38 Moffat’s research may help explain people’s reactions to EMI.
39 The non-experts in Moffat’s study all responded in a predictable way.
40 Justin Kruger’s findings cast doubt on Paul Bloom’s theory about people’s prejudice towards computer art.
1. update 2. environment 3. captain 4. films 5. season 6. accommodation 7. blog 8. FALSE 9. NOT GIVEN 10. FALSE 11. TRUE 12. NOT GIVEN 13. TRUE 14. iv 15. vi 16. i 17. v 18. viii 19. iii 20. E
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剑桥雅思13Test1Passage1阅读答案解析 case study: Tourism New Zealand website
剑桥雅思13Test1Passage1阅读答案解析 case study: Tourism New Zeala […]
剑桥雅思13阅读第一套题目第一篇文章的13道题由7道表格填空和6道TRUE/FALSE/NOT GIVEN判断构成。因为文章的叙事线索十分清晰,全文没有出现什么长难句,所以整体而言难度不大。下面是具体每道题目的答案解析。
点击查看这篇 雅思阅读 对应的 原文翻译 与需要大家掌握的 高频词汇 :
雅思真题阅读词汇 剑桥雅思13 Test 1 Passage 1 新西兰旅游网站
剑桥雅思13Test1Passage1阅读原文翻译 Case Study: Tourism New Zealand website
第1题答案:update
对应原文:第2段:In addition, because participating businesses were able to update the details they gave on a regular basis
答案解析:根据上一行tourism-related businesses定位到文章的第2段,再根据be able to与allowed的同义替换定位到这句话。details对应空后词information,由此确定答案为update。
第2题答案:environment
对应原文:第2段:… an independent evaluation … As part of this, the effect of each business on the environment was considered.
答案解析:顺着上一题往下,根据evaluation定位到第2段的末尾,impact与effect同义替换,由此确定答案为environment。
第3题答案:captain
对应原文:第3段:One of the most popular was an interview with former New Zealand All Blacks rugby captain Tana Umaga
答案解析:根据interview定位到第3段的这句话。从题干推测空上应该填一个“前运动什么”,对应原文中只有captain填上去语义合适,由此确定答案。
第4题答案:films
对应原文:第3段:Another feature that attracted a lot of attention was an interactive journey through a number of the locations chosen for blockbuster films which had made use of New Zealand’s stunning scenery as a backdrop.
答案解析:根据and与another feature的同义替换,以及interactive定位到第3段的这句话。题干问的是这些地点被用于什么之中,原文中只有films填上去语义合适,由此确定答案。
第5题答案:season
对应原文:the site catalogued the most popular driving routes in the country, highlighting different routes according to the season and indicating distances and times.
答案解析:第3段:根据driving routes定位到第3段的最后一句话,depending on与according to同义替换,由此确定答案为season。排除indicating distances and times的主要原因是文章来自老烤鸭雅思题目明确要求空上只能填一个单词。
第6题答案:accommodation
对应原文:第4段:then view the results on a map. The Travel Planner offered suggested routes and public transport options between the chosen locations. There were also links to accommodation in the area.
答案解析:根据map和public transport定位到第4段的这句话,local与in the area同义替换,由此确定答案为accommodation。
对应原文:第4段:The website also had a ‘Your Words’ section where anyone could submit a blog of their New Zealand travels for possible inclusion on the website.
答案解析:根据Your Words定位到第4段的最后一句话,send与submit同义替换,由此确定答案为blog。
第8题答案:FALSE
对应原文:第6段:The website was set up to allow both individuals and travel organisations to create itineraries and travel packages to suit their own needs and interests.
答案解析:从原文中可以看出,网站设置的目的是为了帮助个人和旅行社制定符合他们自身需求与兴趣的行程。题干中ready-made与原文论述不符,由此判断答案为FALSE.
第9题答案:NOT GIVEN
对应原文:第6段:On the website, visitors can search for activities not solely by geographical location
答案解析:虽然原文中确实提到了geographical location这一信息点,但并没有说大多数游客都会首先根据地点进行搜索。题干中most visitors started searching属于无中生有,由此确定答案为NOT GIVEN。
第10题答案:FALSE
对应原文:第6段:while transport and accommodation account for the remaining 26%.
答案解析:原文中说的是,交通和住宿一共构成游客满意度的26%。题干中忽略了交通,由此确定答案为FALSE。
第11题答案:TRUE
对应原文:第6段:It has also been found that visitors enjoy cultural activities most when they are interactive
答案解析:原文中指出,游客在文化活动可以进行互动的时候最为享受。题干中like与enjoy同义替换,involved与interactive同义替换,即所有主要信息点都可以在原文中找到根据,由此判断答案为TRUE。
第12题答案:NOT GIVEN
答案解析:文章从头到尾都没有对小型旅馆和大型酒店进行比较,题干属于无中生有,由此确定答案为NOT GIVEN。
第13题答案:TRUE
对应原文:第7段: Because of the long-haul flight, most visitors stay for longer (average 20 days) and want to see as much of the country as possible on what is often seen as a once-in-a-lifetime visit.
答案解析:原文中提到,大多数游客都将新西兰之旅看作是一生一次的旅行,即去过之后就不会再去,题干描述与此相符,由此确定答案为TRUE。
剑桥雅思13Test1Passage3阅读答案解析 Artificial artists 人工智能艺术家
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Reading Passage 1: The headline of the passage: Case Study: Tourism New Zealand website Questions 1-7 (Completing table with ONE WORD ONLY):In this type of question, candidates are asked to write only one word to complete a table on the given topic. For this type of question, first, skim the passage to find the keywords in the paragraph concerned with the answer, and then scan to find the ...
Case Study: Tourism New Zealand website. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's gross domestic product, and is the country's largest export sector. Unlike other export sectors, which make ...
Complete Case Study: Tourism New Zealand website reading answers after reading the following passage. IELTS Mock Test: Reading Passage 1. You should spend around 20 minutes attempting Case Study: Tourism New Zealand website reading answers to Questions 1-13 based on the passage below.. Case Study: Tourism New Zealand website
Case Study: Tourism New Zealand Website. A New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's gross domestic product and is the country's largest export sector. Unlike other export sectors, which make ...
March 4, 2023. 'Case study: Tourism New Zealand website'- Reading Answer Explanation- CAM- 13. Here are explanations of the Questions of passage named 'Case study: Tourism New Zealand website', which is from the Cambridge 13 book. The Questions that have been asked are True/False/Not Given and Blanks.
Ideally, you should not spend more than 20 minutes on a passage. The Academic passage, Case Study Tourism New Zealand Website reading answers, appeared in an IELTS Test. Try to find the answers to get an idea of the difficulty level of the passages in the actual reading test. If you want more passages to solve, try taking one of our IELTS ...
Quiz yourself with questions and answers for Reading - Cambridge IELTS 13 Test 1 - Case Study: Tourism New Zealand Website, so you can be ready for test day. Explore quizzes and practice tests created by teachers and students or create one from your course material.
Tourism New Zealand Website IELTS Reading Answers: Part 1. New Zealand is a small country with a minimum of just four million inhabitants that are spread across the country in a peaceful manner. Currently, the total GDP of the country has the highest percentage of tourism in it. Tourism contributes to making up to 9% of this country's GDP and ...
the fact of producing the result that is wanted or intended; the fact of producing a successful result. Study with Quizlet and memorise flashcards containing terms like a long-haul flight A long-haul flight from all the major tourist-generating markets of the world, tourist-generating markets ex: New Zealand leads the way with the trend of ...
Case Study: Tourism New Zealand website cam 13 Reading Test 01. sell them overseas, tourism brings its customers to New Zealand. The product is the country. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's ...
This is an IELTS Cambridge 13 Test 1 Reading test Answers. In this post, you will check the Case Study: Tourism New Zealand website reading answers, driverless cars reading answers, Artificial artist reading answers. The user can check the answers for reading and analyze their mistakes.
IELTS Vocabulary: Cambridge 13 Test 1 Reading Passage 1: Case Study: Tourism New Zealand Website. Authorise (v) - to give power or official control to; empower, Circumstance (n) - a state, detail, part, or attribute, with respect to time, place, manner, agent, etc. that accompanies, determines, or modifies a fact or event; a modifying or influencing factor,
B. YES. NOT GIVEN. NO. Essay questions Join our one to one IELTS online classes Follow us on Instagram Essay model answers IELTS listening answer key. Note: The above content is copyrighted by Cambridge University Press and Cambridge English Language Assessment. We posted this content at the request of IELTS students.
Cambridge 13 Test 1 Passage 1: Case study - Tourism Zealand website PHẦN 1: DỊCH ĐỀ. A. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world.
Case Study: Tourism New Zealand website. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's gross domestic product, and is the country's largest export sector.
READING PASSAGE 1. You should spend about 20 minutes on Questions 1-13 which are based on Reading Passage 1 below. Case Study: Tourism New Zealand website. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's ...
Luyện tập đề IELTS Reading Practice với passage Case Study- Tourism Zealand Website được lấy từ cuốn sách IELTS Cambridge IELTS Practice Test 13 - Test 1 - Passage 1 với trải nghiệm thi IELTS trên máy và giải thích đáp án chi tiết bằng Linearthinking, kèm list từ vựng IELTS cần học trong bài đọc.
The Tourism New Zealand website won two Webby awards for online achievement and innovation. More importantly perhaps, the growth of tourism to New Zealand was impressive. Overall tourism expenditure increased by an average of 6.9% per year between 1999 and 2004.
Study with Quizlet and memorize flashcards containing terms like a case study, an inhabitant, a long-haul flight and more. Scheduled maintenance: September 20, 2023 from 02:00 AM to 03:00 AM hello quizlet
READING PASSAGE 1 . Case Study: Tourism New Zealand website. New Zealand is a small country of four million inhabitants, a long-haul flight from all the major tourist-generating markets of the world. Tourism currently makes up 9% of the country's gross domestic product, and is the country's largest export sector.
Case Study:Tourism New Zealand websiteNew Zea ax s a smafi country of four million inhabitants, a long-haul flight from all the m. or wnst-generaong markets of the world. Tourism currently makes up 9% of the counrys grss zz^eszz product, and i. the country's largest export sector. Unlike other export sectors w- zr make products and then sell ...
剑桥雅思13Test1Passage1阅读答案解析 case study: Tourism New Zealand website. 剑桥雅思13阅读第一套题目第一篇文章的13道题由7道表格填空和6道TRUE/FALSE/NOT GIVEN判断构成。因为文章的叙事线索十分清晰,全文没有出现什么长难句,所以整体而言难度不大。