21.12 — Overloading the assignment operator

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Operator overloading

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The operator keyword declares a function specifying what operator-symbol means when applied to instances of a class. This gives the operator more than one meaning, or "overloads" it. The compiler distinguishes between the different meanings of an operator by examining the types of its operands.

type operator operator-symbol ( parameter-list )

You can redefine the function of most built-in operators globally or on a class-by-class basis. Overloaded operators are implemented as functions.

The name of an overloaded operator is operator x , where x is the operator as it appears in the following table. For example, to overload the addition operator, you define a function called operator+ . Similarly, to overload the addition/assignment operator, += , define a function called operator+= .

Redefinable Operators

Operator Name Type
Comma Binary
Logical NOT Unary
Inequality Binary
Modulus Binary
Modulus assignment Binary
Bitwise AND Binary
Address-of Unary
Logical AND Binary
Bitwise AND assignment Binary
Function call
Cast Operator Unary
Multiplication Binary
Pointer dereference Unary
Multiplication assignment Binary
Addition Binary
Unary Plus Unary
Increment Unary
Addition assignment Binary
Subtraction Binary
Unary negation Unary
Decrement Unary
Subtraction assignment Binary
Member selection Binary
Pointer-to-member selection Binary
Division Binary
Division assignment Binary
Less than Binary
Left shift Binary
Left shift assignment Binary
Less than or equal to Binary
Assignment Binary
Equality Binary
Greater than Binary
Greater than or equal to Binary
Right shift Binary
Right shift assignment Binary
Array subscript
Exclusive OR Binary
Exclusive OR assignment Binary
Bitwise inclusive OR Binary
Bitwise inclusive OR assignment Binary
Logical OR Binary
One's complement Unary
Delete
New
conversion operators conversion operators Unary

1 Two versions of the unary increment and decrement operators exist: preincrement and postincrement.

See General Rules for Operator Overloading for more information. The constraints on the various categories of overloaded operators are described in the following topics:

Unary Operators

Binary Operators

Function Call

Subscripting

Class-Member Access

Increment and Decrement .

User-Defined Type Conversions

The operators shown in the following table cannot be overloaded. The table includes the preprocessor symbols # and ## .

Nonredefinable Operators

Operator Name
Member selection
Pointer-to-member selection
Scope resolution
Conditional
Preprocessor convert to string
Preprocessor concatenate

Although overloaded operators are usually called implicitly by the compiler when they are encountered in code, they can be invoked explicitly the same way as any member or nonmember function is called:

The following example overloads the + operator to add two complex numbers and returns the result.

In this section

General Rules for Operator Overloading

Overloading Unary Operators

Member Access

C++ Built-in Operators, Precedence and Associativity Keywords

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Operator overloading.

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Customizes the C++ operators for operands of user-defined types.

Syntax Overloaded operators Restrictions Canonical implementations Assignment operator Stream extraction and insertion Function call operator Increment and decrement Binary arithmetic operators Comparison operators Array subscript operator Bitwise arithmetic operators Boolean negation operator Rarely overloaded operators Notes Example Defect reports See also External links

[ edit ] Syntax

Overloaded operators are functions with special function names:

op (1)
type (2)

(3)

(4)
suffix-identifier (5) (since C++11)
(6) (since C++20)
op - any of the following operators:+ - * / % ^ & | ~ ! = < > += -= *= /= %= ^= &= |= << >> >>= <<= == != <= >= <=>(since C++20) && || ++ -- , ->* -> ( ) [ ]

[ edit ] Overloaded operators

When an operator appears in an expression , and at least one of its operands has a class type or an enumeration type , then overload resolution is used to determine the user-defined function to be called among all the functions whose signatures match the following:

Expression As member function As non-member function Example
@a (a).operator@ ( ) operator@ (a) ! calls .operator!()
a@b (a).operator@ (b) operator@ (a, b) << 42 calls .operator<<(42)
a=b (a).operator= (b) cannot be non-member Given s;, s = "abc"; calls s.operator=("abc")
a(b...) (a).operator()(b...) cannot be non-member Given r;, auto n = r(); calls r.operator()()
a[b...] (a).operator[](b...) cannot be non-member Given <int, int> m;, m[1] = 2; calls m.operator[](1)
a-> (a).operator-> ( ) cannot be non-member Given <S> p;, p->bar() calls p.operator->()
a@ (a).operator@ (0) operator@ (a, 0) Given <int>::iterator i;, i++ calls i.operator++(0)

In this table, is a placeholder representing all matching operators: all prefix operators in @a, all postfix operators other than -> in a@, all infix operators other than = in a@b.

In addition, for comparison operators ==, !=, <, >, <=, >=, <=>, overload resolution also considers the generated from operator== or operator<=>.

(since C++20)

Note: for overloading co_await , (since C++20) user-defined conversion functions , user-defined literals , allocation and deallocation see their respective articles.

Overloaded operators (but not the built-in operators) can be called using function notation:

[ edit ] Restrictions

  • The operators :: (scope resolution), . (member access), .* (member access through pointer to member), and ?: (ternary conditional) cannot be overloaded.
  • New operators such as ** , <> , or &| cannot be created.
  • It is not possible to change the precedence, grouping, or number of operands of operators.
  • The overload of operator -> must either return a raw pointer, or return an object (by reference or by value) for which operator -> is in turn overloaded.
  • The overloads of operators && and || lose short-circuit evaluation.
, , and (comma) lose their special when overloaded and behave like regular function calls even when they are used without function-call notation. (until C++17)

[ edit ] Canonical implementations

Besides the restrictions above, the language puts no other constraints on what the overloaded operators do, or on the return type (it does not participate in overload resolution), but in general, overloaded operators are expected to behave as similar as possible to the built-in operators: operator + is expected to add, rather than multiply its arguments, operator = is expected to assign, etc. The related operators are expected to behave similarly ( operator + and operator + = do the same addition-like operation). The return types are limited by the expressions in which the operator is expected to be used: for example, assignment operators return by reference to make it possible to write a = b = c = d , because the built-in operators allow that.

Commonly overloaded operators have the following typical, canonical forms: [1]

[ edit ] Assignment operator

The assignment operator ( operator = ) has special properties: see copy assignment and move assignment for details.

The canonical copy-assignment operator is expected to be safe on self-assignment , and to return the lhs by reference:

The canonical move assignment is expected to (that is, a state with class invariants intact), and either or at least leave the object in a valid state on self-assignment, and return the lhs by reference to non-const, and be noexcept:

T& operator=(T&& other) noexcept { // Guard self assignment if (this == &other) return *this; // delete[]/size=0 would also be ok   delete[] mArray; // release resource in *this mArray = (other.mArray, nullptr); // leave other in valid state size = (other.size, 0); return *this; }
(since C++11)

In those situations where copy assignment cannot benefit from resource reuse (it does not manage a heap-allocated array and does not have a (possibly transitive) member that does, such as a member std::vector or std::string ), there is a popular convenient shorthand: the copy-and-swap assignment operator, which takes its parameter by value (thus working as both copy- and move-assignment depending on the value category of the argument), swaps with the parameter, and lets the destructor clean it up.

This form automatically provides strong exception guarantee , but prohibits resource reuse.

[ edit ] Stream extraction and insertion

The overloads of operator>> and operator<< that take a std:: istream & or std:: ostream & as the left hand argument are known as insertion and extraction operators. Since they take the user-defined type as the right argument ( b in a @ b ), they must be implemented as non-members.

These operators are sometimes implemented as friend functions .

[ edit ] Function call operator

When a user-defined class overloads the function call operator, operator ( ) , it becomes a FunctionObject type.

An object of such a type can be used in a function call expression:

Many standard algorithms, from std:: sort to std:: accumulate accept FunctionObject s to customize behavior. There are no particularly notable canonical forms of operator ( ) , but to illustrate the usage:

[ edit ] Increment and decrement

When the postfix increment or decrement operator appears in an expression, the corresponding user-defined function ( operator ++ or operator -- ) is called with an integer argument 0 . Typically, it is implemented as T operator ++ ( int ) or T operator -- ( int ) , where the argument is ignored. The postfix increment and decrement operators are usually implemented in terms of the prefix versions:

Although the canonical implementations of the prefix increment and decrement operators return by reference, as with any operator overload, the return type is user-defined; for example the overloads of these operators for std::atomic return by value.

[ edit ] Binary arithmetic operators

Binary operators are typically implemented as non-members to maintain symmetry (for example, when adding a complex number and an integer, if operator+ is a member function of the complex type, then only complex + integer would compile, and not integer + complex ). Since for every binary arithmetic operator there exists a corresponding compound assignment operator, canonical forms of binary operators are implemented in terms of their compound assignments:

[ edit ] Comparison operators

Standard algorithms such as std:: sort and containers such as std:: set expect operator < to be defined, by default, for the user-provided types, and expect it to implement strict weak ordering (thus satisfying the Compare requirements). An idiomatic way to implement strict weak ordering for a structure is to use lexicographical comparison provided by std::tie :

Typically, once operator < is provided, the other relational operators are implemented in terms of operator < .

Likewise, the inequality operator is typically implemented in terms of operator == :

When three-way comparison (such as std::memcmp or std::string::compare ) is provided, all six two-way comparison operators may be expressed through that:

The inequality operator is automatically generated by the compiler if operator== is defined. Likewise, the four relational operators are automatically generated by the compiler if the three-way comparison operator operator<=> is defined. operator== and operator!=, in turn, are generated by the compiler if operator<=> is defined as defaulted:

Record { name; unsigned int floor; double weight;   auto operator<=>(const Record&) const = default; }; // records can now be compared with ==, !=, <, <=, >, and >=

See for details.

(since C++20)

[ edit ] Array subscript operator

User-defined classes that provide array-like access that allows both reading and writing typically define two overloads for operator [ ] : const and non-const variants:

Alternatively, they can be expressed as a single member function template using an :

T { decltype(auto) operator[](this auto& self, idx) { return self.mVector[idx]; } };
(since C++23)

If the value type is known to be a scalar type, the const variant should return by value.

Where direct access to the elements of the container is not wanted or not possible or distinguishing between lvalue c [ i ] = v ; and rvalue v = c [ i ] ; usage, operator [ ] may return a proxy. See for example std::bitset::operator[] .

operator[] can only take one subscript. In order to provide multidimensional array access semantics, e.g. to implement a 3D array access a[i][j][k] = x;, operator[] has to return a reference to a 2D plane, which has to have its own operator[] which returns a reference to a 1D row, which has to have operator[] which returns a reference to the element. To avoid this complexity, some libraries opt for overloading operator() instead, so that 3D access expressions have the Fortran-like syntax a(i, j, k) = x;.

(until C++23)

operator[] can take any number of subscripts. For example, an operator[] of a 3D array class declared as T& operator[]( x, y, z); can directly access the elements.

#include <cassert> #include <iostream>   template<typename T, Z, Y, X> struct Array3d { <T, X * Y * Z> m{};   constexpr T& operator[]( z, y, x) // C++23 { (x < X and y < Y and z < Z); return m[z * Y * X + y * X + x]; } };   int main() { Array3d<int, 4, 3, 2> v; v[3, 2, 1] = 42; << "v[3, 2, 1] = " << v[3, 2, 1] << '\n'; }

Output:

(since C++23)

[ edit ] Bitwise arithmetic operators

User-defined classes and enumerations that implement the requirements of BitmaskType are required to overload the bitwise arithmetic operators operator & , operator | , operator ^ , operator~ , operator & = , operator | = , and operator ^ = , and may optionally overload the shift operators operator << operator >> , operator >>= , and operator <<= . The canonical implementations usually follow the pattern for binary arithmetic operators described above.

[ edit ] Boolean negation operator

The operator operator! is commonly overloaded by the user-defined classes that are intended to be used in boolean contexts. Such classes also provide a user-defined conversion function to boolean type (see for the standard library example), and the expected behavior of operator! is to return the value opposite of operator bool.

(until C++11)

Since the built-in operator ! performs , user-defined classes that are intended to be used in boolean contexts could provide only operator bool and need not overload operator!.

(since C++11)

[ edit ] Rarely overloaded operators

The following operators are rarely overloaded:

  • The address-of operator, operator & . If the unary & is applied to an lvalue of incomplete type and the complete type declares an overloaded operator & , it is unspecified whether the operator has the built-in meaning or the operator function is called. Because this operator may be overloaded, generic libraries use std::addressof to obtain addresses of objects of user-defined types. The best known example of a canonical overloaded operator& is the Microsoft class CComPtrBase . An example of this operator's use in EDSL can be found in boost.spirit .
  • The boolean logic operators, operator && and operator || . Unlike the built-in versions, the overloads cannot implement short-circuit evaluation. Also unlike the built-in versions, they do not sequence their left operand before the right one. (until C++17) In the standard library, these operators are only overloaded for std::valarray .
  • The comma operator, operator, . Unlike the built-in version, the overloads do not sequence their left operand before the right one. (until C++17) Because this operator may be overloaded, generic libraries use expressions such as a, void ( ) ,b instead of a,b to sequence execution of expressions of user-defined types. The boost library uses operator, in boost.assign , boost.spirit , and other libraries. The database access library SOCI also overloads operator, .
  • The member access through pointer to member operator - > * . There are no specific downsides to overloading this operator, but it is rarely used in practice. It was suggested that it could be part of a smart pointer interface , and in fact is used in that capacity by actors in boost.phoenix . It is more common in EDSLs such as cpp.react .

[ edit ] Notes

macro Value Std Feature
202207L (C++23) static operator()
202211L (C++23) static operator[]

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++98 the non-member prefix increment operator could
only have a parameter of class or enumeration type
no type requirement

[ edit ] See also

  • Operator precedence
  • Alternative operator syntax
  • Argument-dependent lookup
Common operators

a = b
a += b
a -= b
a *= b
a /= b
a %= b
a &= b
a |= b
a ^= b
a <<= b
a >>= b

++a
--a
a++
a--

+a
-a
a + b
a - b
a * b
a / b
a % b
~a
a & b
a | b
a ^ b
a << b
a >> b

!a
a && b
a || b

a == b
a != b
a < b
a > b
a <= b
a >= b
a <=> b

a[...]
*a
&a
a->b
a.b
a->*b
a.*b

function call
a(...)
comma
a, b
conditional
a ? b : c
Special operators

converts one type to another related type
converts within inheritance hierarchies
adds or removes -qualifiers
converts type to unrelated type
converts one type to another by a mix of , , and
creates objects with dynamic storage duration
destructs objects previously created by the new expression and releases obtained memory area
queries the size of a type
queries the size of a (since C++11)
queries the type information of a type
checks if an expression can throw an exception (since C++11)
queries alignment requirements of a type (since C++11)

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C++ functions, c++ classes, c++ reference, c++ examples, c++ assignment operators, assignment operators.

Assignment operators are used to assign values to variables.

In the example below, we use the assignment operator ( = ) to assign the value 10 to a variable called x :

The addition assignment operator ( += ) adds a value to a variable:

A list of all assignment operators:

Operator Example Same As Try it
= x = 5 x = 5
+= x += 3 x = x + 3
-= x -= 3 x = x - 3
*= x *= 3 x = x * 3
/= x /= 3 x = x / 3
%= x %= 3 x = x % 3
&= x &= 3 x = x & 3
|= x |= 3 x = x | 3
^= x ^= 3 x = x ^ 3
>>= x >>= 3 x = x >> 3
<<= x <<= 3 x = x << 3

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In C++, we can define how operators behave for user-defined types like class and structures For example,

The + operator, when used with values of type int , returns their sum. However, when used with objects of a user-defined type, it is an error.

In this case, we can define the behavior of the + operator to work with objects as well.

This concept of defining operators to work with objects and structure variables is known as operator overloading .

  • Syntax for C++ Operator Overloading

The syntax for overloading an operator is similar to that of function with the addition of the operator keyword followed by the operator symbol.

  • returnType - the return type of the function
  • operator - a special keyword
  • symbol - the operator we want to overload ( + , < , - , ++ , etc.)
  • arguments - the arguments passed to the function
  • Overloading the Binary + Operator

Following is a program to demonstrate the overloading of the + operator for the class Complex .

Here, we first created a friend function with a return type Complex .

The operator keyword followed by + indicates that we are overloading the + operator.

The function takes two arguments:

  • Complex& indicates that we are passing objects by reference and obj1 and obj2 are references to Complex objects. This is an efficient approach because it avoids unnecessary copying, especially for large objects. To learn more, visit C++ References .
  • const indicates that referenced objects are constant, meaning we cannot modify obj1 and obj2 within the function.

Inside the function, we created another Complex object, temp to store the result of addition.

We then add the real parts of two objects and store it into the real attribute of the temp object.

Similarly, we add the imaginary parts of the two objects and store them into the img attribute of the temp object.

At last, we return the temp object from the function.

We can also overload the operators using a member function instead of a friend function. For example,

In this case, the operator is invoked by the first operand. Meaning, the line

translates to

Here, the number of arguments to the operator function is reduced by one because the first argument is used to invoke the function.

The problem with this approach is, not all the time the first operand is an object of a user-defined type. For example:

That's why it is recommended to overload operator functions as a non-member function generally, defined as a friend function.

  • Overloading ++ as a Prefix Operator

Following is a program to demonstrate the overloading of the ++ operator for the class Count .

Here, when we use ++count1; , the void operator ++ () is called. This increases the value attribute for the object count1 by 1.

Note : When we overload operators, we can use it to work in any way we like. For example, we could have used ++ to increase value by 100.

However, this makes our code confusing and difficult to understand. It's our job as a programmer to use operator overloading properly and in a consistent and intuitive way.

To overload the ++ operator as a Postfix Operator, we declare a member function operator++() with one argument having type int .

Here, when we use count1++; , the void operator ++ (int) is called. This increments the value attribute for the object count1 by 1.

Note : The argument int is just to indicate that the operator is used as a postfix operator.

  • Things to Remember in C++ Operator Overloading

1. By default, operators = and & are already overloaded in C++. For example,

we can directly use the = operator to copy objects of the same class. Here, we do not need to create an operator function.

2. We cannot change the precedence and associativity of operators using operator overloading.

3. We cannot overload following operators in C++:

  • :: (scope resolution)
  • . (member selection)
  • .* (member selection through pointer to function)
  • ?: (ternary operator)
  • sizeof operator
  • typeid Operator

4. We cannot overload operators for fundamental data types like int , float , etc

  • How to overload increment operator in right way?
  • How to overload binary operator - to subtract complex numbers?
  • Increment ++ and Decrement -- Operators

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Mastering Operator Overloading: A Comprehensive Guide

CodeLikeAGirl

Mastering Operator Overloading: A Comprehensive Guide 🚀

Have you ever felt like you’re in a magical land where operators like +, -, or even == behave exactly the way you want them to? Well, my fellow tech enthusiasts, welcome to the whimsical world of operator overloading in C++! 🎩✨

Basics of Operator Overloading 🎯

What is operator overloading 🤔.

Let’s start from the very beginning – what on earth is this “operator overloading” that we keep hearing about? 🤷‍♀️ It’s like giving these operators a new superpower! 🦸‍♀️ Operator overloading allows you to redefine the way operators work with user-defined data types. In simple terms, you get to teach C++ some new tricks! 🎩🐇

Why Use Operator Overloading? 🤓

Now, why bother with all this operator overloading business, you ask? 💭 Well, imagine making your code more elegant and readable by using + to concatenate strings or comparing objects with ==. It’s like adding a sprinkle of magic to your code, making it more intuitive and user-friendly! ✨🪄

Implementing Operator Overloading in C++ 🛠️

Syntax for operator overloading 📝.

To dip your toes into the enchanting waters of operator overloading, you need to know the syntax! It involves creating a function with a special name, ensuring that the compiler knows how to handle those magical new tricks you’re teaching it. Ah, it’s like writing a secret incantation that only your program can understand ! 🔮✍️

Overloading Unary and Binary Operators 🔢

Unary, binary – wait, what now? Don’t worry, it’s just a fancy way of saying you can overload operators like + or – for different uses! Whether you’re working with one operand or two, operator overloading lets you redefine their behavior based on your needs. It’s like juggling different tasks with the same tool! 🤹‍♂️🔧

Best Practices for Operator Overloading 🌟

Avoiding ambiguity in operator overloading ❌.

Ah, the dreaded ambiguity – the dark side of operator overloading! To steer clear of confusion, make sure your overloaded operators are crystal clear in their intentions. You wouldn’t want your program scratching its virtual head trying to decipher your mystical code, would you? 🤯🧙‍♂️

Overloading Commonly Used Operators 💡

When in doubt, remember – stick to the classics! Overloading familiar operators like +, -, or == can make your code more intuitive and user-friendly. It’s like speaking the language of C++ fluently, with a hint of your own unique dialect! 🗣️🌐

Advanced Techniques in Operator Overloading 💡

Overloading assignment operator (=) 📚.

Ah, the humble assignment operator – the unsung hero of C++ . By overloading this operator, you can customize how your objects are assigned values. It’s like giving your programs a personalized touch, ensuring they get all dressed up in the perfect outfit! 👗👔

Overloading Increment (++) and Decrement (–) Operators 🔝

Feeling adventurous? How about tinkering with the ++ and — operators? By overloading these bad boys, you can define how your objects increment or decrement. It’s like a virtual dance, where your objects move to the beat of your custom-made drum! 🥁🎶

Common Pitfalls to Avoid in Operator Overloading 🕳️

Handling memory management in operator overloading 🧠.

Ah, memory management – the bane of many programmers! When overloading operators, be extra cautious with memory allocation and deallocation. One wrong move, and your program could be lost in a memory maze, desperately searching for a way out! 🧟‍♂️🤖

Ensuring Consistency in Overloaded Operators 🤝

Consistency is key in the magical realm of operator overloading! Make sure that similar operations behave uniformly across your code. It’s like maintaining harmony in a chaotic symphony, ensuring that every note plays in perfect unison! 🎻🎶

In Closing 🌈

Overall, mastering the art of operator overloading in C++ is like wielding a powerful magic wand in the world of programming. By understanding the basics, embracing best practices, exploring advanced techniques, and steering clear of common pitfalls, you can elevate your code to new heights of elegance and efficiency! 🚀🌟

Thank you for joining me on this enchanting journey through the realms of operator overloading. Remember, in the magical land of C++, the possibilities are as endless as the stars in the night sky! 🌌✨

Now go forth, brave coders, and may your operator overloading adventures be filled with joy, laughter, and of course, lots of magical moments! 🎉🔮

P.S. Keep coding, keep creating, and always remember – the code is strong with this one! 💪👩‍💻

Program Code – Mastering Operator Overloading: A Comprehensive Guide

### code output:, ### code explanation:.

The provided code example illustrates the essence of operator overloading in C++ .

Architecture:

At its heart, it comprises a class named ComplexNumber . This class encapsulates two private attributes: real and imaginary , representing the real and imaginary parts of a complex number, respectively.

Logic and Implementation Details:

  • Constructor Initialization: The constructor ComplexNumber initializes these two attributes. If values are not provided during object creation, it defaults to 0.0.
  • Display Method: There’s a handy display method to output the complex number in a human-readable format, i.e., ‘Complex Number: X + Yi.
  • Addition (‘+’ operator): It overloads the ‘+’ operator using the member function operator + to add two complex numbers. It takes an object of ComplexNumber as a parameter ( const ComplexNumber& obj ) representing the second operand. Inside, it creates a temporary object temp , calculates the summation of real and imaginary parts separately, and returns temp .
  • Subtraction (‘-’ operator): Very similar to addition, it also overloads the ‘-‘ operator using the member function operator - for subtracting two complex numbers. It follows a procedure analogous to addition, calculating the difference of both real and imaginary parts separately.
  • Main Function: In main() , two ComplexNumber objects c1 and c2 are instantiated with specific values. Then, leveraging our overloaded operators, we add ( c1 + c2 ) and subtract ( c1 - c2 ) these complex numbers and display the results using the display() method.

How it Achieves its Objectives:

The demonstration efficiently achieves its educational aim by intricately showing how operators can be overloaded to perform operations according to the nature of user-defined data types , in this case, complex numbers. Rather than just being confined to the built-in data types, operator overloading extends the expressiveness of C++ to accommodate complex operations in a manner that’s both intuitive and elegant for the programmer.

Frequently Asked Questions

What is operator overloading in c++.

Operator overloading in C++ allows us to redefine the way operators work for user-defined data types . This means we can use operators like +, -, *, /, etc., with custom objects just like built-in data types.

How does operator overloading work in C++?

In C++, operator overloading is achieved by defining a function to overload an operator. When an operator is used with objects of a class, the corresponding function is called to perform the operation.

Can we overload all operators in C++?

No, not all operators can be overloaded in C++. Some operators, like sizeof , :: , .* , etc., cannot be overloaded. It’s essential to understand which operators can and cannot be overloaded in C++.

What are the benefits of operator overloading?

Operator overloading can make our code more readable and intuitive by allowing us to use familiar operators with custom types. It can also lead to code that closely resembles mathematical expressions, making the code easier to understand .

What are some common mistakes to avoid when overloading operators in C++?

One common mistake when overloading operators in C++ is not handling edge cases or boundary conditions properly. It’s crucial to test the overloaded operators thoroughly to ensure they work as expected in all scenarios.

Are there any performance implications of operator overloading in C++?

Yes, there can be performance implications when using operator overloading in C++. Overloading operators can introduce overhead compared to regular function calls. It’s essential to consider the performance impact when overloading operators in performance-critical code.

How can I decide when to use operator overloading in my C++ code?

The decision to use operator overloading in C++ should be based on whether it enhances the readability and maintainability of the code. If overloading an operator makes the code more natural to read and less error-prone, it can be a good choice.

Where can I find more resources to learn about mastering operator overloading in C++?

There are plenty of online resources, tutorials, and books available to learn more about mastering operator overloading in C++. Websites like GeeksforGeeks, tutorials from cppreference.com, and books like “Effective C++” by Scott Meyers can be valuable sources of information.

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Operator overloading in c++.

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in C++, Operator overloading is a compile-time polymorphism. It is an idea of giving special meaning to an existing operator in C++ without changing its original meaning.

In this article, we will further discuss about operator overloading in C++ with examples and see which operators we can or cannot overload in C++.

C++ has the ability to provide the operators with a special meaning for a data type, this ability is known as operator overloading. Operator overloading is a compile-time polymorphism. For example, we can overload an operator ‘+’ in a class like String so that we can concatenate two strings by just using +. Other example classes where arithmetic operators may be overloaded are Complex Numbers, Fractional Numbers, Big integers, etc.

Here, variables “a” and “b” are of types “int” and “float”, which are built-in data types. Hence the addition operator ‘+’ can easily add the contents of “a” and “b”. This is because the addition operator “+” is predefined to add variables of built-in data type only. 

Implementation:

In this example, we have 3 variables “a1”, “a2” and “a3” of type “class A”. Here we are trying to add two objects “a1” and “a2”, which are of user-defined type i.e. of type “class A” using the “+” operator. This is not allowed, because the addition operator “+” is predefined to operate only on built-in data types. But here, “class A” is a user-defined type, so the compiler generates an error. This is where the concept of “Operator overloading” comes in.

Now, if the user wants to make the operator “+” add two class objects, the user has to redefine the meaning of the “+” operator such that it adds two class objects. This is done by using the concept of “Operator overloading”. So the main idea behind “Operator overloading” is to use C++ operators with class variables or class objects. Redefining the meaning of operators really does not change their original meaning; instead, they have been given additional meaning along with their existing ones.

Example of Operator Overloading in C++

Difference between Operator Functions and Normal Functions

Operator functions are the same as normal functions. The only differences are, that the name of an operator function is always the operator keyword followed by the symbol of the operator, and operator functions are called when the corresponding operator is used. 

Can We Overload All Operators?  

Almost all operators can be overloaded except a few. Following is the list of operators that cannot be overloaded. 

Operators that can be Overloaded in C++

We can overload

Unary operators Binary operators Special operators ( [ ], (), etc)

But, among them, there are some operators that cannot be overloaded. They are

Scope resolution operator (: 🙂 Member selection operator                              Member selection through  *

Pointer to a member variable

  • Conditional operator (? 🙂
  • Sizeof operator  sizeof()
Operators that can be overloaded Examples
Binary Arithmetic +, -, *, /, %
Unary Arithmetic  +, -, ++, —
Assignment =, +=,*=, /=,-=, %=
Bitwise & , | , << , >> , ~ , ^
De-referencing (->)
Dynamic memory allocation,
De-allocation
New, delete 
Subscript [ ]
Function call  ()
Logical  &,  | |, !
Relational >, < , = =, <=, >=

Why can’t the above-stated operators be overloaded?

1. sizeof operator.

This returns the size of the object or datatype entered as the operand. This is evaluated by the compiler and cannot be evaluated during runtime. The proper incrementing of a pointer in an array of objects relies on the sizeof operator implicitly. Altering its meaning using overloading would cause a fundamental part of the language to collapse.

2. typeid Operator

This provides a CPP program with the ability to recover the actually derived type of the object referred to by a pointer or reference. For this operator, the whole point is to uniquely identify a type. If we want to make a user-defined type ‘look’ like another type, polymorphism can be used but the meaning of the typeid operator must remain unaltered, or else serious issues could arise.

3. Scope resolution (::) Operator

This helps identify and specify the context to which an identifier refers by specifying a namespace. It is completely evaluated at runtime and works on names rather than values. The operands of scope resolution are note expressions with data types and CPP has no syntax for capturing them if it were overloaded. So it is syntactically impossible to overload this operator.

4. Class member access operators (.(dot ), .* (pointer to member operator))

The importance and implicit use of class member access operators can be understood through the following example:

Explanation:

The statement ComplexNumber c3 = c1 + c2; is internally translated as ComplexNumber c3 = c1.operator+ (c2); in order to invoke the operator function. The argument c1 is implicitly passed using the ‘.’ operator. The next statement also makes use of the dot operator to access the member function print and pass c3 as an argument. 

Besides, these operators also work on names and not values and there is no provision (syntactically) to overload them.

5. Ternary or conditional (?:) Operator

The ternary or conditional operator is a shorthand representation of an if-else statement. In the operator, the true/false expressions are only evaluated on the basis of the truth value of the conditional expression. 

A function overloading the ternary operator for a class say ABC using the definition

would not be able to guarantee that only one of the expressions was evaluated. Thus, the ternary operator cannot be overloaded.

Important Points about Operator Overloading  

1) For operator overloading to work, at least one of the operands must be a user-defined class object.

2) Assignment Operator: Compiler automatically creates a default assignment operator with every class. The default assignment operator does assign all members of the right side to the left side and works fine in most cases (this behavior is the same as the copy constructor). See this for more details.

3) Conversion Operator: We can also write conversion operators that can be used to convert one type to another type. 

Example:  

Overloaded conversion operators must be a member method. Other operators can either be the member method or the global method.

4) Any constructor that can be called with a single argument works as a conversion constructor, which means it can also be used for implicit conversion to the class being constructed. 

Quiz on Operator Overloading

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Mastering the Null-Coalescing Operator in C#

what is assignment operator overloading in c

  • Jitendra Mesavaniya
  • Jun 30, 2024
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Learn how to efficiently handle null values in C# using the null-coalescing operator. This guide covers the syntax, practical applications, and advanced techniques to enhance your programming skills.

Handling null values efficiently is a common requirement in software development. C# offers powerful tools to manage nulls, including the null-coalescing operator (??). This article explores the null-coalescing operator, its benefits, and how it can simplify and enhance your code.

Table of Contents

  • Introduction to Null-Coalescing Operator

Basic Usage of Null-Coalescing Operator

Combining with null-conditional operator, chaining null-coalescing operators, the null-coalescing assignment operator, practical examples.

  • Traditional Null Handling vs. Null-Coalescing Operator

Introduction

The null-coalescing operator (??) in C# allows you to provide a default value for an expression that might be null. This operator simplifies the handling of null values, making your code more readable and less error-prone.

The syntax of the null-coalescing operator is straightforward.

In this example, displayName is assigned the value "Guest" because the name is null.

The null-conditional operator (?.) can be used with the null-coalescing operator to safely navigate through potential null references.

In this example, a person.Address?.The city evaluates to null, so "Unknown" is returned.

You can chain multiple null-coalescing operators to provide multiple fallback values.

In this example, firstNonNullName is assigned the first non-null value in the chain, which is "John".

Introduced in C# 8.0, the null-coalescing assignment operator (??=) assigns a value to a variable if it is currently null.

Here, the name is assigned "Default Name" because it was initially null.

Example 1. Default Configuration.

Example 2. Safe Navigation with Fallback

Traditional Null Handling vs. Null-Coalescing Operator  

Traditional approach.

Before these operators were available, handling null values required explicit null checks, which could be verbose and cumbersome.

Modern Approach

With the null-coalescing operator and null-conditional operator, the same logic becomes much simpler and more readable.

The null-coalescing operator (??) and its companion, the null-coalescing assignment operator (??=), provide powerful and concise ways to handle null values in C#. They significantly reduce the boilerplate code needed for null checks and make your code more readable and maintainable. By mastering these operators, you can write cleaner, more robust C# code that efficiently handles null values.

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Expressions and operators

This chapter describes JavaScript's expressions and operators, including assignment, comparison, arithmetic, bitwise, logical, string, ternary and more.

At a high level, an expression is a valid unit of code that resolves to a value. There are two types of expressions: those that have side effects (such as assigning values) and those that purely evaluate .

The expression x = 7 is an example of the first type. This expression uses the = operator to assign the value seven to the variable x . The expression itself evaluates to 7 .

The expression 3 + 4 is an example of the second type. This expression uses the + operator to add 3 and 4 together and produces a value, 7 . However, if it's not eventually part of a bigger construct (for example, a variable declaration like const z = 3 + 4 ), its result will be immediately discarded — this is usually a programmer mistake because the evaluation doesn't produce any effects.

As the examples above also illustrate, all complex expressions are joined by operators , such as = and + . In this section, we will introduce the following operators:

Assignment operators

Comparison operators, arithmetic operators, bitwise operators, logical operators, bigint operators, string operators, conditional (ternary) operator, comma operator, unary operators, relational operators.

These operators join operands either formed by higher-precedence operators or one of the basic expressions . A complete and detailed list of operators and expressions is also available in the reference .

The precedence of operators determines the order they are applied when evaluating an expression. For example:

Despite * and + coming in different orders, both expressions would result in 7 because * has precedence over + , so the * -joined expression will always be evaluated first. You can override operator precedence by using parentheses (which creates a grouped expression — the basic expression). To see a complete table of operator precedence as well as various caveats, see the Operator Precedence Reference page.

JavaScript has both binary and unary operators, and one special ternary operator, the conditional operator. A binary operator requires two operands, one before the operator and one after the operator:

For example, 3 + 4 or x * y . This form is called an infix binary operator, because the operator is placed between two operands. All binary operators in JavaScript are infix.

A unary operator requires a single operand, either before or after the operator:

For example, x++ or ++x . The operator operand form is called a prefix unary operator, and the operand operator form is called a postfix unary operator. ++ and -- are the only postfix operators in JavaScript — all other operators, like ! , typeof , etc. are prefix.

An assignment operator assigns a value to its left operand based on the value of its right operand. The simple assignment operator is equal ( = ), which assigns the value of its right operand to its left operand. That is, x = f() is an assignment expression that assigns the value of f() to x .

There are also compound assignment operators that are shorthand for the operations listed in the following table:

Name Shorthand operator Meaning

Assigning to properties

If an expression evaluates to an object , then the left-hand side of an assignment expression may make assignments to properties of that expression. For example:

For more information about objects, read Working with Objects .

If an expression does not evaluate to an object, then assignments to properties of that expression do not assign:

In strict mode , the code above throws, because one cannot assign properties to primitives.

It is an error to assign values to unmodifiable properties or to properties of an expression without properties ( null or undefined ).

Destructuring

For more complex assignments, the destructuring assignment syntax is a JavaScript expression that makes it possible to extract data from arrays or objects using a syntax that mirrors the construction of array and object literals.

Without destructuring, it takes multiple statements to extract values from arrays and objects:

With destructuring, you can extract multiple values into distinct variables using a single statement:

Evaluation and nesting

In general, assignments are used within a variable declaration (i.e., with const , let , or var ) or as standalone statements.

However, like other expressions, assignment expressions like x = f() evaluate into a result value. Although this result value is usually not used, it can then be used by another expression.

Chaining assignments or nesting assignments in other expressions can result in surprising behavior. For this reason, some JavaScript style guides discourage chaining or nesting assignments . Nevertheless, assignment chaining and nesting may occur sometimes, so it is important to be able to understand how they work.

By chaining or nesting an assignment expression, its result can itself be assigned to another variable. It can be logged, it can be put inside an array literal or function call, and so on.

The evaluation result matches the expression to the right of the = sign in the "Meaning" column of the table above. That means that x = f() evaluates into whatever f() 's result is, x += f() evaluates into the resulting sum x + f() , x **= f() evaluates into the resulting power x ** f() , and so on.

In the case of logical assignments, x &&= f() , x ||= f() , and x ??= f() , the return value is that of the logical operation without the assignment, so x && f() , x || f() , and x ?? f() , respectively.

When chaining these expressions without parentheses or other grouping operators like array literals, the assignment expressions are grouped right to left (they are right-associative ), but they are evaluated left to right .

Note that, for all assignment operators other than = itself, the resulting values are always based on the operands' values before the operation.

For example, assume that the following functions f and g and the variables x and y have been declared:

Consider these three examples:

Evaluation example 1

y = x = f() is equivalent to y = (x = f()) , because the assignment operator = is right-associative . However, it evaluates from left to right:

  • The y on this assignment's left-hand side evaluates into a reference to the variable named y .
  • The x on this assignment's left-hand side evaluates into a reference to the variable named x .
  • The function call f() prints "F!" to the console and then evaluates to the number 2 .
  • That 2 result from f() is assigned to x .
  • The assignment expression x = f() has now finished evaluating; its result is the new value of x , which is 2 .
  • That 2 result in turn is also assigned to y .
  • The assignment expression y = x = f() has now finished evaluating; its result is the new value of y – which happens to be 2 . x and y are assigned to 2 , and the console has printed "F!".

Evaluation example 2

y = [ f(), x = g() ] also evaluates from left to right:

  • The y on this assignment's left-hand evaluates into a reference to the variable named y .
  • The function call g() prints "G!" to the console and then evaluates to the number 3 .
  • That 3 result from g() is assigned to x .
  • The assignment expression x = g() has now finished evaluating; its result is the new value of x , which is 3 . That 3 result becomes the next element in the inner array literal (after the 2 from the f() ).
  • The inner array literal [ f(), x = g() ] has now finished evaluating; its result is an array with two values: [ 2, 3 ] .
  • That [ 2, 3 ] array is now assigned to y .
  • The assignment expression y = [ f(), x = g() ] has now finished evaluating; its result is the new value of y – which happens to be [ 2, 3 ] . x is now assigned to 3 , y is now assigned to [ 2, 3 ] , and the console has printed "F!" then "G!".

Evaluation example 3

x[f()] = g() also evaluates from left to right. (This example assumes that x is already assigned to some object. For more information about objects, read Working with Objects .)

  • The x in this property access evaluates into a reference to the variable named x .
  • Then the function call f() prints "F!" to the console and then evaluates to the number 2 .
  • The x[f()] property access on this assignment has now finished evaluating; its result is a variable property reference: x[2] .
  • Then the function call g() prints "G!" to the console and then evaluates to the number 3 .
  • That 3 is now assigned to x[2] . (This step will succeed only if x is assigned to an object .)
  • The assignment expression x[f()] = g() has now finished evaluating; its result is the new value of x[2] – which happens to be 3 . x[2] is now assigned to 3 , and the console has printed "F!" then "G!".

Avoid assignment chains

Chaining assignments or nesting assignments in other expressions can result in surprising behavior. For this reason, chaining assignments in the same statement is discouraged .

In particular, putting a variable chain in a const , let , or var statement often does not work. Only the outermost/leftmost variable would get declared; other variables within the assignment chain are not declared by the const / let / var statement. For example:

This statement seemingly declares the variables x , y , and z . However, it only actually declares the variable z . y and x are either invalid references to nonexistent variables (in strict mode ) or, worse, would implicitly create global variables for x and y in sloppy mode .

A comparison operator compares its operands and returns a logical value based on whether the comparison is true. The operands can be numerical, string, logical, or object values. Strings are compared based on standard lexicographical ordering, using Unicode values. In most cases, if the two operands are not of the same type, JavaScript attempts to convert them to an appropriate type for the comparison. This behavior generally results in comparing the operands numerically. The sole exceptions to type conversion within comparisons involve the === and !== operators, which perform strict equality and inequality comparisons. These operators do not attempt to convert the operands to compatible types before checking equality. The following table describes the comparison operators in terms of this sample code:

Comparison operators
Operator Description Examples returning true
( ) Returns if the operands are equal.

( ) Returns if the operands are not equal.
( ) Returns if the operands are equal and of the same type. See also and .
( ) Returns if the operands are of the same type but not equal, or are of different type.
( ) Returns if the left operand is greater than the right operand.
( ) Returns if the left operand is greater than or equal to the right operand.
( ) Returns if the left operand is less than the right operand.
( ) Returns if the left operand is less than or equal to the right operand.

Note: => is not a comparison operator but rather is the notation for Arrow functions .

An arithmetic operator takes numerical values (either literals or variables) as their operands and returns a single numerical value. The standard arithmetic operators are addition ( + ), subtraction ( - ), multiplication ( * ), and division ( / ). These operators work as they do in most other programming languages when used with floating point numbers (in particular, note that division by zero produces Infinity ). For example:

In addition to the standard arithmetic operations ( + , - , * , / ), JavaScript provides the arithmetic operators listed in the following table:

Arithmetic operators
Operator Description Example
( ) Binary operator. Returns the integer remainder of dividing the two operands. 12 % 5 returns 2.
( ) Unary operator. Adds one to its operand. If used as a prefix operator ( ), returns the value of its operand after adding one; if used as a postfix operator ( ), returns the value of its operand before adding one. If is 3, then sets to 4 and returns 4, whereas returns 3 and, only then, sets to 4.
( ) Unary operator. Subtracts one from its operand. The return value is analogous to that for the increment operator. If is 3, then sets to 2 and returns 2, whereas returns 3 and, only then, sets to 2.
( ) Unary operator. Returns the negation of its operand. If is 3, then returns -3.
( ) Unary operator. Attempts to , if it is not already.

returns .

returns .

( ) Calculates the to the power, that is, returns .
returns .

A bitwise operator treats their operands as a set of 32 bits (zeros and ones), rather than as decimal, hexadecimal, or octal numbers. For example, the decimal number nine has a binary representation of 1001. Bitwise operators perform their operations on such binary representations, but they return standard JavaScript numerical values.

The following table summarizes JavaScript's bitwise operators.

Operator Usage Description
Returns a one in each bit position for which the corresponding bits of both operands are ones.
Returns a zero in each bit position for which the corresponding bits of both operands are zeros.
Returns a zero in each bit position for which the corresponding bits are the same. [Returns a one in each bit position for which the corresponding bits are different.]
Inverts the bits of its operand.
Shifts in binary representation bits to the left, shifting in zeros from the right.
Shifts in binary representation bits to the right, discarding bits shifted off.
Shifts in binary representation bits to the right, discarding bits shifted off, and shifting in zeros from the left.

Bitwise logical operators

Conceptually, the bitwise logical operators work as follows:

  • The operands are converted to thirty-two-bit integers and expressed by a series of bits (zeros and ones). Numbers with more than 32 bits get their most significant bits discarded. For example, the following integer with more than 32 bits will be converted to a 32-bit integer: Before: 1110 0110 1111 1010 0000 0000 0000 0110 0000 0000 0001 After: 1010 0000 0000 0000 0110 0000 0000 0001
  • Each bit in the first operand is paired with the corresponding bit in the second operand: first bit to first bit, second bit to second bit, and so on.
  • The operator is applied to each pair of bits, and the result is constructed bitwise.

For example, the binary representation of nine is 1001, and the binary representation of fifteen is 1111. So, when the bitwise operators are applied to these values, the results are as follows:

Expression Result Binary Description

Note that all 32 bits are inverted using the Bitwise NOT operator, and that values with the most significant (left-most) bit set to 1 represent negative numbers (two's-complement representation). ~x evaluates to the same value that -x - 1 evaluates to.

Bitwise shift operators

The bitwise shift operators take two operands: the first is a quantity to be shifted, and the second specifies the number of bit positions by which the first operand is to be shifted. The direction of the shift operation is controlled by the operator used.

Shift operators convert their operands to thirty-two-bit integers and return a result of either type Number or BigInt : specifically, if the type of the left operand is BigInt , they return BigInt ; otherwise, they return Number .

The shift operators are listed in the following table.

Bitwise shift operators
Operator Description Example

( )
This operator shifts the first operand the specified number of bits to the left. Excess bits shifted off to the left are discarded. Zero bits are shifted in from the right. yields 36, because 1001 shifted 2 bits to the left becomes 100100, which is 36.
( ) This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Copies of the leftmost bit are shifted in from the left. yields 2, because 1001 shifted 2 bits to the right becomes 10, which is 2. Likewise, yields -3, because the sign is preserved.
( ) This operator shifts the first operand the specified number of bits to the right. Excess bits shifted off to the right are discarded. Zero bits are shifted in from the left. yields 4, because 10011 shifted 2 bits to the right becomes 100, which is 4. For non-negative numbers, zero-fill right shift and sign-propagating right shift yield the same result.

Logical operators are typically used with Boolean (logical) values; when they are, they return a Boolean value. However, the && and || operators actually return the value of one of the specified operands, so if these operators are used with non-Boolean values, they may return a non-Boolean value. The logical operators are described in the following table.

Logical operators
Operator Usage Description
( ) Returns if it can be converted to ; otherwise, returns . Thus, when used with Boolean values, returns if both operands are true; otherwise, returns .
( ) Returns if it can be converted to ; otherwise, returns . Thus, when used with Boolean values, returns if either operand is true; if both are false, returns .
( ) Returns if its single operand that can be converted to ; otherwise, returns .

Examples of expressions that can be converted to false are those that evaluate to null, 0, NaN, the empty string (""), or undefined.

The following code shows examples of the && (logical AND) operator.

The following code shows examples of the || (logical OR) operator.

The following code shows examples of the ! (logical NOT) operator.

Short-circuit evaluation

As logical expressions are evaluated left to right, they are tested for possible "short-circuit" evaluation using the following rules:

  • false && anything is short-circuit evaluated to false.
  • true || anything is short-circuit evaluated to true.

The rules of logic guarantee that these evaluations are always correct. Note that the anything part of the above expressions is not evaluated, so any side effects of doing so do not take effect.

Note that for the second case, in modern code you can use the Nullish coalescing operator ( ?? ) that works like || , but it only returns the second expression, when the first one is " nullish ", i.e. null or undefined . It is thus the better alternative to provide defaults, when values like '' or 0 are valid values for the first expression, too.

Most operators that can be used between numbers can be used between BigInt values as well.

One exception is unsigned right shift ( >>> ) , which is not defined for BigInt values. This is because a BigInt does not have a fixed width, so technically it does not have a "highest bit".

BigInts and numbers are not mutually replaceable — you cannot mix them in calculations.

This is because BigInt is neither a subset nor a superset of numbers. BigInts have higher precision than numbers when representing large integers, but cannot represent decimals, so implicit conversion on either side might lose precision. Use explicit conversion to signal whether you wish the operation to be a number operation or a BigInt one.

You can compare BigInts with numbers.

In addition to the comparison operators, which can be used on string values, the concatenation operator (+) concatenates two string values together, returning another string that is the union of the two operand strings.

For example,

The shorthand assignment operator += can also be used to concatenate strings.

The conditional operator is the only JavaScript operator that takes three operands. The operator can have one of two values based on a condition. The syntax is:

If condition is true, the operator has the value of val1 . Otherwise it has the value of val2 . You can use the conditional operator anywhere you would use a standard operator.

This statement assigns the value "adult" to the variable status if age is eighteen or more. Otherwise, it assigns the value "minor" to status .

The comma operator ( , ) evaluates both of its operands and returns the value of the last operand. This operator is primarily used inside a for loop, to allow multiple variables to be updated each time through the loop. It is regarded bad style to use it elsewhere, when it is not necessary. Often two separate statements can and should be used instead.

For example, if a is a 2-dimensional array with 10 elements on a side, the following code uses the comma operator to update two variables at once. The code prints the values of the diagonal elements in the array:

A unary operation is an operation with only one operand.

The delete operator deletes an object's property. The syntax is:

where object is the name of an object, property is an existing property, and propertyKey is a string or symbol referring to an existing property.

If the delete operator succeeds, it removes the property from the object. Trying to access it afterwards will yield undefined . The delete operator returns true if the operation is possible; it returns false if the operation is not possible.

Deleting array elements

Since arrays are just objects, it's technically possible to delete elements from them. This is, however, regarded as a bad practice — try to avoid it. When you delete an array property, the array length is not affected and other elements are not re-indexed. To achieve that behavior, it is much better to just overwrite the element with the value undefined . To actually manipulate the array, use the various array methods such as splice .

The typeof operator returns a string indicating the type of the unevaluated operand. operand is the string, variable, keyword, or object for which the type is to be returned. The parentheses are optional.

Suppose you define the following variables:

The typeof operator returns the following results for these variables:

For the keywords true and null , the typeof operator returns the following results:

For a number or string, the typeof operator returns the following results:

For property values, the typeof operator returns the type of value the property contains:

For methods and functions, the typeof operator returns results as follows:

For predefined objects, the typeof operator returns results as follows:

The void operator specifies an expression to be evaluated without returning a value. expression is a JavaScript expression to evaluate. The parentheses surrounding the expression are optional, but it is good style to use them to avoid precedence issues.

A relational operator compares its operands and returns a Boolean value based on whether the comparison is true.

The in operator returns true if the specified property is in the specified object. The syntax is:

where propNameOrNumber is a string, numeric, or symbol expression representing a property name or array index, and objectName is the name of an object.

The following examples show some uses of the in operator.

The instanceof operator returns true if the specified object is of the specified object type. The syntax is:

where objectName is the name of the object to compare to objectType , and objectType is an object type, such as Date or Array .

Use instanceof when you need to confirm the type of an object at runtime. For example, when catching exceptions, you can branch to different exception-handling code depending on the type of exception thrown.

For example, the following code uses instanceof to determine whether theDay is a Date object. Because theDay is a Date object, the statements in the if statement execute.

Basic expressions

All operators eventually operate on one or more basic expressions. These basic expressions include identifiers and literals , but there are a few other kinds as well. They are briefly introduced below, and their semantics are described in detail in their respective reference sections.

Use the this keyword to refer to the current object. In general, this refers to the calling object in a method. Use this either with the dot or the bracket notation:

Suppose a function called validate validates an object's value property, given the object and the high and low values:

You could call validate in each form element's onChange event handler, using this to pass it to the form element, as in the following example:

Grouping operator

The grouping operator ( ) controls the precedence of evaluation in expressions. For example, you can override multiplication and division first, then addition and subtraction to evaluate addition first.

You can use the new operator to create an instance of a user-defined object type or of one of the built-in object types. Use new as follows:

The super keyword is used to call functions on an object's parent. It is useful with classes to call the parent constructor, for example.

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Using std::enable_if to avoid ambiguous templated binary operator overloading [closed]

I want to use std::enable_if to avoid ambiguous overloaded operator*(T,U) (or redefinitions) from MyClass*otherT vs otherT*MyClass vs MyClassT*MyClassT .

Let's say MyClass declaration is:

Then in global scope:

But, this code still can't find the overloaded operator for it:

I need help, what's wrong?

  • operator-overloading

Remy Lebeau's user avatar

  • 4 Always post complete error along with your question with a minimal reproducible example –  user12002570 Commented Jun 27 at 11:56
  • 2 ... is not valid c++. Post real code only. I've seen people(askers) change their question after an answer has been posted saying that was just an example but not the real code. So always post real code. That edit then invalidates the already posted answers. –  user12002570 Commented Jun 27 at 11:57
  • @user12002570 its just an example of code snippet, and the body of the function is not relevant for the question –  uray Commented Jun 27 at 12:04
  • @wohlstad the second one should with T=double , and U=double the MyClassT<double> is not the same as ` double` , so declaration would valid (notice ! std::is_same_v –  uray Commented Jun 27 at 12:06
  • @uray You don't need to use enable_if here at all. See my answer below. –  user12002570 Commented Jun 27 at 12:07

You don't need to use enable_if and default argument here as shown below.

Working demo

user12002570's user avatar

  • try with int b –  uray Commented Jun 27 at 12:09
  • 2 @uray this is why we ask for a minimal reproducible example you should show all the code that you want to work otherwise people will make assumptions –  Alan Birtles Commented Jun 27 at 12:13
  • @user12002570 following the comments under the question - can you explain why the second overload (with T=double, and U=double) does not fit the case of c = a * b in the OP's code ? (despite the usage of !std::is_same_v<MyClassT<T>, U> ). –  wohlstad Commented Jun 27 at 12:36
  • @wohlstad It does work actually. See demo –  user12002570 Commented Jun 27 at 12:46
  • Oh... I see. So this means the whole question was actually wrong, isn't it ? (I mean in the sense that the original code was actually working) –  wohlstad Commented Jun 27 at 12:51

Not the answer you're looking for? Browse other questions tagged c++ c++17 operator-overloading enable-if is-same or ask your own question .

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what is assignment operator overloading in c

IMAGES

  1. Overloading C++ "Assignment Operator =" with Example

    what is assignment operator overloading in c

  2. Assignment Operator Overloading in C++

    what is assignment operator overloading in c

  3. Assignment Operator Overloading In C++

    what is assignment operator overloading in c

  4. Assignment Operator Overloading In C

    what is assignment operator overloading in c

  5. Operator Overloading in C# with Examples

    what is assignment operator overloading in c

  6. Types of Operator Overloading in C++

    what is assignment operator overloading in c

VIDEO

  1. Overloading +

  2. Operator Overloading in C++ #coding #operatoroverloading #real #programming

  3. Operator Overloading in c#

  4. C

  5. Overloading Arithmetic Assignment Operator in C++(Urdu/Hindi)

  6. Overloading operators

COMMENTS

  1. C++ Assignment Operator Overloading

    The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading. Overloading assignment operator in C++ copies all values of one object to another object.

  2. 21.12

    21.12 — Overloading the assignment operator. Alex November 27, 2023. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment .

  3. assignment operator overloading in c++

    There are no problems with the second version of the assignment operator. In fact, that is the standard way for an assignment operator. Edit: Note that I am referring to the return type of the assignment operator, not to the implementation itself. As has been pointed out in comments, the implementation itself is another issue.

  4. Assignment operators

    for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast. it is equivalent to E1 = T{E2}

  5. Assignment Operators in C

    Prerequisite: Operator Overloading The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading.Overloading assignment operator in C++ copies all values of one

  6. When should we write our own assignment operator in C++?

    Prerequisite: Operator Overloading The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading.Overloading assignment operator in C++ copies all values of one

  7. Assignment Operator Overload in c++

    An overloaded assignment operator should look like this: Complex &Complex::operator=(const Complex& rhs) {. real = rhs.real; imaginary = rhs.imaginary; return *this; }; You should also note, that if you overload the assignment operator you should overload the copy constructor for Complex in the same manner:

  8. General Rules for Operator Overloading

    The following rules constrain how overloaded operators are implemented. However, they do not apply to the new and delete operators, which are covered separately. You cannot define new operators, such as .. You cannot redefine the meaning of operators when applied to built-in data types. Overloaded operators must either be a nonstatic class ...

  9. Assignment operator (C++)

    In the C++ programming language, the assignment operator, =, is the operator used for assignment. Like most other operators in C++, it can be overloaded . The copy assignment operator, often just called the "assignment operator", is a special case of assignment operator where the source (right-hand side) and destination (left-hand side) are of ...

  10. Operator Overloading

    Overloaded operators are implemented as functions. The name of an overloaded operator is operator x, where x is the operator as it appears in the following table. For example, to overload the addition operator, you define a function called operator+. Similarly, to overload the addition/assignment operator, +=, define a function called operator+=.

  11. Overloading assignments (C++ only)

    Overloading assignments (C++ only) You overload the assignment operator, operator=, with a nonstatic member function that has only one parameter. You cannot declare an overloaded assignment operator that is a nonmember function. The following example shows how you can overload the assignment operator for a particular class: struct X {. int data;

  12. Copy assignment operator

    5,6) Definition of a copy assignment operator outside of class definition (the class must contain a declaration (1) ). 6) The copy assignment operator is explicitly-defaulted. The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression.

  13. operator overloading

    Although the canonical implementations of the prefix increment and decrement operators return by reference, as with any operator overload, the return type is user-defined; for example the overloads of these operators for std::atomic return by value. [] Binary arithmetic operatorBinary operators are typically implemented as non-members to maintain symmetry (for example, when adding a complex ...

  14. What Is Assignment Operator Overloading?

    794. One of the most commonly used features of C++ software, in common with many programming languages, is the "=" assignment operator. These take the form of copy assignment and move assignment operators. In C++, we can overload the "=" assignment operator by creating a new assignment operator, this is called assignment operator overloading.

  15. Operator Overloading in Programming

    Operator overloading is a powerful tool in object-oriented programming, providing a way to extend the capabilities of custom objects to support intuitive operations. By defining how operators work with custom types, developers can write more natural and readable code. However, it should be used judiciously to maintain code clarity and prevent ...

  16. C++ Assignment Operators

    Assignment Operators. Assignment operators are used to assign values to variables. In the example below, we use the assignment operator ( =) to assign the value 10 to a variable called x:

  17. C++ Operator Overloading (With Examples)

    Things to Remember in C++ Operator Overloading. 1. By default, operators = and & are already overloaded in C++. For example, we can directly use the = operator to copy objects of the same class. Here, we do not need to create an operator function. 2. We cannot change the precedence and associativity of operators using operator overloading.

  18. Mastering Operator Overloading: A Comprehensive Guide

    Advanced Techniques in Operator Overloading 💡 Overloading Assignment Operator (=) 📚. Ah, the humble assignment operator - the unsung hero of C++.By overloading this operator, you can customize how your objects are assigned values.

  19. The Three Basic Rules of Operator Overloading in C++

    The bitwise shift operators << and >>, although still used in hardware interfacing for the bit-manipulation functions they inherit from C, have become more prevalent as overloaded stream input and output operators in most applications.. The stream operators, among the most commonly overloaded operators, are binary infix operators for which the syntax does not specify any restriction on whether ...

  20. Operator Overloading in C++

    Prerequisite: Operator Overloading The assignment operator,"=", is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types. Assignment operator overloading is binary operator overloading.Overloading assignment operator in C++ copies all values of one

  21. Mastering the Null-Coalescing Operator in C#

    This article explores the null-coalescing operator, its benefits, and how it can simplify and enhance your code. Table of Contents. Introduction to Null-Coalescing Operator; Basic Usage of Null-Coalescing Operator; Combining with Null-Conditional Operator; Chaining Null-Coalescing Operators; The Null-Coalescing Assignment Operator; Practical ...

  22. Expressions and operators

    An assignment operator assigns a value to its left operand based on the value of its right operand. The simple assignment operator is equal (=), which assigns the value of its right operand to its left operand.That is, x = f() is an assignment expression that assigns the value of f() to x. There are also compound assignment operators that are shorthand for the operations listed in the ...

  23. string class assignment operator overloading in c++

    in the assignment operator, you call the default implicitly generated copy-constructor. And that constructor will simply just copy the pointer, not create a new pointer and copy the contents of the string. The constructor you have taking a MyString pointer is not a copy-constructor, a copy-constructor would take a constant reference instead.

  24. c++

    I'm writing a console game requiring to print some text in specific position with optional color in the terminal. so I declare a struct to realize the text print : struct Text{ COORD pos; ...

  25. c++

    i want to use std::enable_if<> to avoid ambigous overloaded operator*(T,U) (or redefinitions) from MyClass*otherT vs otherT*MyClass vs MyClassT*MyClassT lets say MyClass declaration is: templ...