attention, learning abilities
Internet-savvy versus internet-naive adults .
Functional neuroimaging allows scientists to observe regional neural activity during various mental tasks. Our group was the first to explore neural activity using functional MRI while research volunteers performed simulated internet searching. 3 Previous studies suggested that mentally challenging tasks, such as searching online, may benefit brain health and even delay cognitive decline. 35 , 36 We focused on internet searching because it is so common among people of all ages. 37
We assessed patterns of brain neural activation in 24 cognitively normal middle-aged and older adults (ages 55 to 76 years): 12 of them had minimal internet search experience (net-naive group), and 12 had extensive experience (net-savvy group). In addition to the internet-search task, we used a control task of reading text on a computer screen formatted to simulate a printed book layout.
We found that text reading activated brain regions controlling language, reading, memory, and visual abilities (left inferior frontal, temporal, posterior cingulate, parietal, and occipital regions), and the magnitude and extent of activation were similar in the net-naive and net-savvy groups. During internet searching, net-naive subjects displayed activation patterns similar to those observed while reading text. However, net-savvy subjects demonstrated significant activity in neural signal intensity in additional regions controlling decision-making, complex reasoning, and vision (frontal pole, anterior temporal region, anterior and posterior cingulate, and hippocampus). During the internet-search task, the net-savvy group displayed a more than twofold increase in the extent of activation in the major regional clusters compared with the net-naive group (21 782 versus 8646 total activated voxels).
These findings suggest that searching online may be a form of brain neural exercise. Other research indicates that after several months, daily computer-game playing leads to reduced cortical neural activity. 38 Our other research indicates that memory training, along with healthy lifestyle behaviors (eg, physical exercise, healthy diet), leads to reduced dorsal prefrontal cortical metabolism after 2 weeks. 36 Such findings suggest that task repetition over time leads to lower neural activity during the task, which could reflect greater cognitive efficiency after mental training.
One model that could explain such findings is that novel and stimulating mental experiences, such as searching on the internet, initially lead to minimal activation before the internet user discovers strategies for solving the unfamiliar mental challenge. After such insights, a broader neural network is engaged. After repeated sessions, the initially novel mental task becomes routine and repetitive, no longer posing a mental challenge. The lower activity observed may thus reflect a more efficient neural response. These results also suggest that previous internet-search experience may alter the brain’s responsiveness in neural circuits controlling decision-making and complex reasoning. The net-savvy volunteers showed increased activation during the internet-search task, which suggests that internet searching may remain a novel and mentally stimulating process even after continued practice.
We also used functional MRI to record brain neural activity during simulated internet-search tasks in 12 net-naive and 12 net-savvy subjects before and after internet training. 39 Based on our previous findings, we hypothesized that net-naive volunteers would recruit a larger frontal lobe network after internet training and that net-savvy volunteers would show either no increase or a decrease in activation after training because of greater cognitive efficiency due to training.
The training consisted of brief instructions on how to search online along with practice sessions (1 hour per day for a week). To increase motivation, participants were told that they would be quizzed on their knowledge of assigned search topics after the experiment.
During their first session, net-naive subjects recruited a neural network that included the superior, middle, and inferior frontal gyri, as well as the lateral occipital cortex and occipital pole. During the second session (after internet training), additional regions in the middle and inferior frontal gyri were recruited only in the net-naive group. By contrast, during their first scan session, the net-savvy subjects recruited a cortical network that, though overlapping with that of the net-naive subjects, showed more extensive regions of activation ( Figures 1 and 2 ). This cortical network included regions that control mental activities supporting tasks required for internet searches, including decision-making, working memory, and the ability to suppress nonrelevant information. Moreover, net-savvy participants showed a pattern of activation that was reduced after the training. This reduction is consistent with our hypothesis that the brain becomes more efficient and possibly habituates to the internet task over time. Overall, these findings suggest that internet searching for relatively short periods of time can change brain-activity patterns in middle-aged and older adults.
Other groups have explored the effects of internet-search training on brain structure and function. Dong and associates 40 studied the influence of short-term internet-search training on white-matter microstructure via diffusion tensor imaging. After 6 training days, they found that the 59 participants (mean age 21 years) showed increased fractional anisotropy (diffusion tensor imaging scans) in the right superior longitudinal fasciculus and within that region, decreased radial diffusivity. These findings suggest that short-term internet-search training may increase white-matter integrity in the right superior longitudinal fasciculus, which could result from increased myelination.
Shapira and colleagues 41 assessed the psychological effects of learning computer and internet-search methods. They offered a course to 22 older adults (mean age 80 years), who were compared with 26 participants engaged in other activities. The investigators reported significant improvements in the intervention group in measures of life satisfaction, depression, loneliness, and self-control after 4 months, whereas the control group showed declines in each of these measures. These findings suggest that computer and internet training contribute to older adults’ well-being and sense of empowerment.
White and associates 42 performed a randomized controlled trial assessing the psychosocial impact of internet access to older adults during a 5-month period. The intervention group (n=29) received 9 hours of training (6 sessions over 2 weeks) and experienced less loneliness, less depression, and more positive attitudes toward computers than controls (n=19) who were not regular internet users.
Memory ability .
Findings showing that mental stimulation and cognitive training improve memory in older adults 43 , 44 have led to the development of several memory apps and computer games. Miller and associates 45 explored whether computerized brain-training exercises (Dakim Brain Fitness) improved cognitive performance in older adults without dementia (mean age of 82 years). Subjects were randomized into an intervention group (n=36) that used a computer program 5 days a week for 20 to 25 minutes each day, or a wait-list control group (n=33). Neuropsychological testing at baseline, 2 months, and 6 months showed that the intervention group improved significantly in delayed memory, and the control group did not. Moreover, participants who played the computer program for at least 40 sessions over 6 months improved in immediate memory, delayed memory, and language. These findings point to the potential benefit of cognitive training using a computerized, self-paced program.
In a meta-analysis of computerized cognitive training, investigators found an overall moderate effect on cognition in mild cognitive impairment across 17 trials. 46 Small to moderate effects were reported for global cognition, attention, working memory, and learning abilities.
Multitasking has been defined as performing two simultaneous tasks, which is only possible when the tasks are automatic, but it can also refer to rapid switching between tasks. Research has shown that such task switching increases error rates. 47 Multitasking is common thanks to widespread technology use, and multiple studies point to its negative impact on cognitive performance. 48 However, certain computer games may enhance multitasking, one of the cognitive domains that declines in a linear fashion across the lifespan. 48
Anguera and colleagues 49 trained volunteers (ages 60 to 85 years) over 4 weeks using a videogame called NeuroRacer, in which players control a car on a winding road while responding to signs that randomly appear. Out of 46 participants, 16 were trained in multitasking (both driving and sign reading), 15 in single-tasking mode (active controls; either sign reading or driving), and 15 received no training (no-contact controls). Only the multitasking training group showed significant improvements in performance scores, which not only exceeded that of untrained individuals in their twenties but was maintained for 6 months without additional training. Moreover, the multitasking training improved other cognitive skills, including working memory and divided and sustained attention.
Fluid intelligence refers to the capacity to reason and think flexibly and requires working memory, the ability to retain information over a brief period of time. Investigators have found that training in working memory may improve fluid intelligence. 50 , 51 Jaeggi and associates 52 used a training program (n-back task) to investigate the effects of working-memory training on fluid intelligence. Healthy subjects (n=70) were randomized into working-memory training groups that were further randomized according to number of training sessions (8, 12, 17, or 19 days), or a control group that received no training. All subjects received pre- and post-testing on a measure of fluid intelligence at the same time intervals. The four groups not only showed significant improvements in working memory, but also on tests of fluid intelligence. Moreover, results demonstrated that the longer the training period, the greater the improvement in fluid intelligence. These results indicated successful transfer of improved working memory to improved fluid intelligence measures with a dose-dependent training effect.
Videogames have been popular for decades, and many gamers who began playing in the 1980s have continued to play through adulthood. Despite potential negative health effects of excessive playing (eg, attention deficits, social withdrawal, increased risk of obesity), recent research suggests potential benefits, such as improved visual attention processing, spatial visualization, reaction time, and mental rotation. Green and Bavelier 53 have shown that playing action videogames more than 4 days per week (at least 1 hour each day) for 6 months enhances visual attention (ie, the ability to recognize and process visual information), spatial attention over the visual field, and task-switching abilities.
Rosser and colleagues 54 examined a potential link between action videogaming and laparoscopic surgical skills and suturing. Surgeons who played videogames more than 3 hours each week made 37% fewer surgical errors, were 27% faster in response times, and scored 42% better in measures of laparoscopic and suturing skills than surgeons who do not play videogames. Moreover, the most experienced players in specific videogames (Super Monkey Ball 2, Star Wars Racer Revenge, and Silent Scope) made 47% fewer errors and performed 39% faster. These findings suggest that playing action videogames can improve cognitive and motor skills that improve surgical skills and lower error rates in the operating room.
Technological advances have brought about novel approaches for delivering mental health support and interventions in the form of apps for smartphones or tablets, as well as through telepsychiatry. Internet-based mental health interventions offer the advantages of accessibility, cost-effectiveness, and anonymity. Between 2009 and 2015, the National Institute of Mental Health awarded more than 400 grants totaling $445 million for technology-enhanced mental-health interventions to further investigate roles for technology in preventing and treating mental disorders. 55
Investigators have studied the efficacy of various online mental health interventions. For example, Peter and colleagues 56 found that an online, 4-week intervention using cognitive behavioral therapy for insomnia reduced depression and insomnia ratings at levels comparable to traditional face-to-face interventions. Segal and associates 57 evaluated the effectiveness of treating residual depressive symptoms with a web-based program that delivers mindfulness-based cognitive therapy. They found that use of this program in addition to usual depression care significantly improved depression and functional outcomes compared with usual depression care alone.
Several digital mental health applications have been developed or are in development, such as self-management apps that provide user feedback (eg, medication reminders, stress management tips, heart rate, and breathing patterns). Other programs provide skills training using educational videos on anxiety management or the importance of social support. Some applications have the capacity to collect data using smartphone sensors that record movement patterns, social interactions (eg, number of texts and phone calls), and other behaviors throughout the day.
Despite some promising early research, systematic studies demonstrating the efficacy of these emerging apps are limited. A recent review 58 indicated that only 3% of downloadable apps had research to justify their effectiveness claims, and most of that research was performed by the program developers. Another recent survey 59 of online-technology use to support mental health and well-being indicated that smartphone apps were the most commonly used technology: 78% of respondents used them either alone or in combination with other technologies. The apps that are being used provide guided activities, relaxation, and tracking; social media and discussion forums; and web-based programs to assist in the management of daily stress and anxiety.
Research on the brain-health consequences of digital technology is beginning to elucidate how these novel devices and programs can both help and harm brain function. Their frequent use heightens ADHD symptoms, interferes with emotional and social intelligence, can lead to addictive behaviors, increases social isolation, and interferes with brain development and sleep. However, specific programs, videogames, and other online tools may provide mental exercises that activate neural circuitry, improve cognitive functioning, reduce anxiety, increase restful sleep, and offer other brain-health benefits. Future research needs to elucidate underlying mechanisms and causal relationships between technology use and brain health, with a focus on both the positive and negative impact of digital technology use.
The University of California, Los Angeles, owns a US patent (6,274,119) entitled “Methods for Labeling β-Amyloid Plaques and Neurofibrillary Tangles,” which has been licensed to Ceremark Pharma, LLC. Dr Small is among the inventors and is a cofounder of Ceremark Pharma, LLC. Dr Small also reports having served as an advisor to and/or having received lecture fees from AARP, Acadia, Avanir, Genentech, Handok, Herbalife, Medscape, RB Health, Roche, Theravalues, and WebMD, and having received research funds from The Wonderful Company. Supported in part by the Parlow-Solomon Professorship on Aging
Technology impacts, works cited.
Technology is defined as the use of tools, techniques and methods of organization in solving real world problems, which aims at performing specific tasks.
Technology has a profound root in the society; this is because today’s world relies on the advances in technology. These advances in technology in today’s world has sped people’s lives and made the world a smaller place to live in as it makes different locations closer to one another.
In addition, the fact that technology has become omnipresent in the world today due to its widespread use, is vital because it helps people in carrying out their chores in their daily livelihood. It is therefore important that the technology that exists be easily adaptable and able to solve the current world issues as human progress rate is increasing at an alarming rate (Oak 1).
The advances in technology have brought huge changes in the world today. Some of the areas where technology has brought important changes are as follows. First, technology has enabled the world in automating its critical processes in industries and households. The automobile industry has evolved from mechanical to automated automobiles simply because of the driving force that is technology.
Technology is applicable in performing tasks that are not accessible to man and are vital in automating crucial industrial processes. The technologies that are applicable when performing these crucial tasks include the use of robotics and artificial intelligence in carrying out challenging tasks such as space exploration and mining (Oak 1).
Another positive effect of technology is that it has changed the manner of communication. This has been made possible through the use computer technology; computers have the ability to process huge chunks of data at one go. Information digitization has proved to be a vital technology platform since it has made it possible in storing information and helps in enriching the information quality.
The advances in technology enable harnessing of water from natural sources to homes through robust transmission systems. Technology has brought the discovery of electricity that is important in lighting up the world. Electricity is easily generated by using renewable energy resources.
On the other hand, with all the advances in technology, it is unimaginable that technology has its side effects in the society even when the world is at the epitome of technology. In the medical technology world, technology can affect and also harm patients in cases where it involves a machine that has radiation rays.
On environmental technology, there is a lot of waste in terms of chemicals, which directly go back to the environment. Lastly, technology has a negative impact on people since they tend to be lazy and rely mostly on technology (Oak 1).
In conclusion, the advances brought about by technologies, which are the Internet, cell phones, and notebook computers are vital necessity for daily living. Due to these advances, it is easy for us to forget about those who suffer while attempting to provide for their basic needs, such as clean water, food and health care.
It is a good gesture by the developed world to make use of their technologies to help the underprivileged groups of people in the society. Through the continuous use of these technologies, there are advances that targets medical services, improved economy based on the Internet, emerging technologies in information systems sector, advanced farming methods and industrial sectors.
More importantly, educational needs for the people are taken into consideration by these technologies, since they help them become prosperous nations who do not require help from others but are able to get their own resources. Moreover, transferring technology from the developed world to the developing world has various benefits. There will be improvement in living standards, production efficiency and become a base for economic growth (Oak 1).
Oak, Manali. “ Positive Effects of Technology on Society .” Buzzle. 2011. Web.
IvyPanda. (2018, June 11). Technology and Its Impact in the World. https://ivypanda.com/essays/impact-of-technology-in-the-world/
"Technology and Its Impact in the World." IvyPanda , 11 June 2018, ivypanda.com/essays/impact-of-technology-in-the-world/.
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IvyPanda . 2018. "Technology and Its Impact in the World." June 11, 2018. https://ivypanda.com/essays/impact-of-technology-in-the-world/.
1. IvyPanda . "Technology and Its Impact in the World." June 11, 2018. https://ivypanda.com/essays/impact-of-technology-in-the-world/.
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IvyPanda . "Technology and Its Impact in the World." June 11, 2018. https://ivypanda.com/essays/impact-of-technology-in-the-world/.
19 Pages Posted: 29 Aug 2024 Publication Status: Under Review
Higher Institute of Commerce and Business Administration; École Supérieure de Commerce et des Affaires (ESCA)
This paper explores the impact of digital literacy and new technology adoption on financial inclusion in emerging markets. It examines the joint effect of digital maturity and blockchain adoption on access to secure, transparent, and efficient financial services in Africa, Asia, and Latin America. Using a two-step system GMM model, we analyze data from 56 emerging countries (2011-2021) and find robust empirical evidence on the significant impact of digital infrastructure, digital financial maturity, and new technology adoption on financial inclusion. Results vary by region: digital literacy positively impacts financial inclusion in Africa but negatively in Asia, while new technology adoption promotes financial inclusion in both Asia and Latin America. Additionally, internet penetration boosts financial inclusion in Latin America but negatively affects it in Asia. Government intervention negatively impacts financial inclusion in Africa but promotes it in Asia.
Keywords: Financial inclusion, Artificial intelligence, Blockchain, digital literacy, Emerging countries
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