Sample of a Short Essay on Electronic Gadgets

Using electronic devices in the classroom is often underestimated. They can bring a lot of benefits if students and professors use them only for studying purposes. Otherwise, if students use their smartphones and laptops only for entertainment, this misuse significantly distracts them from the learning process and makes their devices uselessm, unless they look for “ write my essay for me cheap ” help.

short essay on electronic gadgets

WritingCheap cheap essay writing service proposes students to read our sample short essay on electronic gadgets. After getting acquainted with this subject, you can understand the methods of using electronic devices in the classroom and how to write a perfect essay by yourself. Impress your teacher with your knowledge of the advantages and disadvantages of electronic gadgets in class.

Effects of Electronic Devices on Education Electronic devices include integrated circuits controlled by the electric current; they are mainly used for processing, transfer, and control systems. Education, on the other hand, involves the process of gaining knowledge through an interactive process. Electronic devices affect education positively and negatively; the positive influence concerns enhancing education, and the negative influences affect the entire learning process. Positive Effects Electronic devices enhance education by making the learning resources easily assessable. By using a computer, students can access education information through the Internet. Additionally, there are technology-related projects that help the student be creative, innovative, and inventive (Eggers, 16). It also improves the teacher-student communication; these devices make a classroom a network system where there is a transfer of information from teacher to student and among students. Moreover, they directly help teachers in educating by bringing out the real picture in the process of giving information. For example, documentaries show the practical experience of events in history. Negative Effects The negative effects include making students spend the most time on devices, time that could otherwise be used for studying. Additionally, the information given tends to diminish the necessity of education. Some devices, such as mobile phones, also affect the learning process through interruptions from calls and text messages. Moreover, there is too much information available on electronic devices, and some of it is wrong. Hence, they tend to misguide students (Chen & Yun 6). Finally, these devices also create an opportunity for cheating among students. Conclusion In conclusion, electronic devices positively affect the communication process by making it easier for both the student and the teacher. However, if they are not contained, they change the process negatively. Therefore, there is a need to establish the best approach to ensure that devices have a positive effect, for example, through creating rules about the use of these devices in a classroom. Works Cited Chen, Shengjian, and Yun Lu. “The Negative Effects and Control of Blended Learning in the University.” 2013 the International Conference on Education Technology and Information System (ICETIS 2013) . Atlantis Press, 2013. Eggers, William D. Government 2.0: Using Technology to Improve Education, Cut Red Tape, Reduce Gridlock, and Enhance Democracy. Rowman & Littlefield, 2017.

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10 Benefits and Uses of Electronic Gadgets in Learning

In the age of technology and connectivity, electronic gadgets have graced their way into the learning process of students in the classroom. These gadgets have been used to continually improve and expound methods through which students can learn. The gadgets mostly used by students are tablets, mobile phones and cameras.

Also, the growing demand in terms of requirements from students is assisted by these electronic gadgets. Tasks and collaboration are done easier using technology available for educational purposes.

However, there are debates concerning the advantages and disadvantages of electronic gadgets usage inside the classroom. This blog article focuses on the advantages it can bring students.

So what are the benefits and uses exactly that gadgets contribute to student learning?

Also See: The Desktop Dilemma: Do we even need them and Navigating the Tech Landscape in 2024

1. Improves overall student performance.

According to the study of Behnke, Gilliland, Schneider and Singer in 2005, the usage of gadgets such as tablets in class can contribute to improved student performance, it also can contribute to the decrease in the number of students who perform poorly in class.

Not only that, gadgets also help improve the efficiency of teaching methods and learning capacities of students using tablets in class.

Overall, the usage of electronic gadgets has made activities conducted in classrooms more flexible. The various features and functions of gadgets in class also play a part to efficiently transform teaching and learning methods, because of this, different senses of students are activated through the use of these gadgets.

Also see Transforming Education with Electronic Gadgets: Improving Student Performance and Enhancing Teaching Methods

2. Enables student-centered learning.

Traditionally, learning is dependent on teacher-centered strategies. But with the transformations in the teaching methodologies and the availability of gadgets in the classroom, learning has deviated away from this focus.

According to the study of Nah, Lim, and Yih in 2012 , electronic gadgets help facilitate and expound student-centered learning through providing additional functions that enable students’ active role in the classroom. Their independence and ability to control their learning pace using these gadgets have fostered personalized participation.

Also see Empowering Students through Electronic Gadgets: How Student-Centered Learning is Revolutionizing Education

3. Enhances knowledge-retention.

Retention is one crucial factor in determining whether students are successfully learning in class. Correlatively, the activation of students’ multiple senses while using electronic gadgets in class, may help with their knowledge retention.

For instance, according to the study of Krause, Mogalle, Pohl and Williams in 2015, social gamification can help increase knowledge-retention among students.

Also see The Power of Gamification in Education: Boosting Motivation, Engagement, and Knowledge Retention

4. Enhances presentation and illustration of lectures.

Content is no longer presented through traditional methods such as the usage of boards, hardcopy drawings, and old school black and white projectors, through the usage of gadgets in the classroom, audio-visual and media presentations became not only available but portable for students.

Both students and teachers can also customize the ways through which information can be presented in class using electronic gadgets. These ways usually improve participation inside the classroom.

Also see Revolutionizing Education: The Impact of Gadgets on Multimedia Content in the Classroom

5. Enhances collaboration.

Due to the personalized and multiple functions of gadgets in class, collaboration consequently increases among students especially in terms of classroom participation and engagement.

As mentioned earlier, the usage of gadgets makes learning flexible. In the same way that collaboration becomes more voluntary as opposed to traditional learning methods due to the features and accessibility of gadgets. This is most apparent in virtual classrooms, online discussions and online activities.

Also see: The Power of Technology in Education: The Collaborative Benefits of Gadgets in the Classroom

6. Can be used for research purposes.

This is the most widely known use of using gadgets in the classroom. No longer do students have to physically go to libraries and browse hardcopy books for simple research or homework. Information is within their grasp in matters of seconds.

Also, researching online is not only limited to Google or Google Scholar. Schools often also provide access to paid research scholarly digital database such as Ebsco and Jstor . These database platforms are no longer confined within library computers but can also be accessible through tablets and mobile phones of students.

Also see: The Impact of Gadgets on Student Research Skills and Habits

7. Can be used for easier access to materials and easier storage of information.

No longer do students traditionally take notes but they can store books and notes through pdf or e-book copies or through taking pictures of lecture notes. They can also record audios and videos of lectures and discussions for as long as it is permitted by the lecturer or professor. Also, anytime they need materials, these materials can be accessible through the most portable gadgets such as mobile phones.

Also, according to the study of Behnke, Gilliland, Schneider and Singer in 2005, the usage of gadgets such as tablets create increase in the information received by students.

8. Can be used by students to verify information.

Due to the easier access to information, students can practice initiative to verify among themselves the data presented to them. Hence, improving their information fluency and critical thinking.

Speaking of critical thinking, wondering how you can improve critical thinking in writing? Here are 5 Tips on How to Improve Critical Thinking Skills in Academic Writing

According to the study of Mada in 2017, gadgets can help develop learning skills such as assembling, evaluating and utilizing information.

While according to the study of Thomas, O’Bannon and Bolton in 2013, since students can verify information themselves through the internet, this increases communication, collaboration and cooperative problem solving amongst students and even teachers.

9. Can be used for easier communication.

Students and also teachers no longer have to disseminate information through text messages or emails individually, but with electronic gadgets, platforms for portable and easier sharing of necessary school-related information is possible such as Facebook groups, Google classroom and other learning management systems such as Schoology .

Also, collaboration is easier between students and teachers given the instructional features most gadgets have that can be utilized for learning.

Also See: Revolutionizing Education: How Technology is Enhancing Learning through Collaborative Spaces, Learning Management Systems, and Social Media

10. Can be used for virtual classroom or virtual learning.

A virtual classroom is a platform through which learning is conducted online. Inside the virtual classroom, mechanisms such as video conference, online whiteboard and chat boxes are used by students and teachers.

This is essentially useful for learning flexibility and maximizing the benefits of technology in education. According to the study of McBrien and Jones , virtual classroom is a platform that can increase students’ engagement and participation due to the digital tools and mechanisms that students can use.

Also see: Maximizing the Potential of Virtual Classrooms: Advantages, Research, and Actionable Steps for Institutions

There you go! We have gone through all the 10 benefits and uses of allowing electronic gadgets in classrooms. However, these benefits can only be maximized if there is supervision in the usage of these gadgets. For instance, social media applications should be minimized or banned during discussions unless needed and related to ongoing classroom activities. Other educationally unrelated use of these gadgets should also be minimized. Otherwise, the usage of electronic gadgets in classrooms may cause distraction and hence be counterproductive for students.

Charm Jayme is a Marketing Executive at Inkmypapers   in Singpore. She loves books, coffee and breakfast.

Ellis-Behnke, R., Gilliland, J., Schneider, G. E., & Singer, D. (2003). Educational benefits of a paperless classroom utilizing tablet PCs. Massachusetts Institute of Technology, Cambridge, Massachusetts-USA .

Krause, M., Mogalle, M., Pohl, H., & Williams, J. J. (2015, March). A playful game changer: Fostering student retention in online education with social gamification. In Proceedings of the Second (2015) ACM conference on Learning@ Scale (pp. 95-102).

Mada, A. (2017). The Perception of Students and Lecturers on the Benefits, Opportunities and Challenges of the Use of ICT Gadgets During Lectures. The Fountain: Journal of Interdisciplinary Studies , 1 (1), 108-132.

McBrien, J. L., Cheng, R., & Jones, P. (2009). Virtual spaces: Employing a synchronous online classroom to facilitate student engagement in online learning. The International Review of Research in Open and Distributed Learning , 10 (3).

Nah, E. A., Lim, T. H., & Yih, B. (2012). Enhancing student-centered learning through usage of television commercials via wiki. Procedia-Social and Behavioral Sciences , 67 , 144-155.

Thomas, K. M., O’Bannon, B. W., & Bolton, N. (2013). Cell phones in the classroom: Teachers’ perspectives of inclusion, benefits, and barriers. Computers in the Schools , 30 (4), 295-308.

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  • Technology Essay

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Essay on Technology

The word "technology" and its uses have immensely changed since the 20th century, and with time, it has continued to evolve ever since. We are living in a world driven by technology. The advancement of technology has played an important role in the development of human civilization, along with cultural changes. Technology provides innovative ways of doing work through various smart and innovative means. 

Electronic appliances, gadgets, faster modes of communication, and transport have added to the comfort factor in our lives. It has helped in improving the productivity of individuals and different business enterprises. Technology has brought a revolution in many operational fields. It has undoubtedly made a very important contribution to the progress that mankind has made over the years.

The Advancement of Technology:

Technology has reduced the effort and time and increased the efficiency of the production requirements in every field. It has made our lives easy, comfortable, healthy, and enjoyable. It has brought a revolution in transport and communication. The advancement of technology, along with science, has helped us to become self-reliant in all spheres of life. With the innovation of a particular technology, it becomes part of society and integral to human lives after a point in time.

Technology is Our Part of Life:

Technology has changed our day-to-day lives. Technology has brought the world closer and better connected. Those days have passed when only the rich could afford such luxuries. Because of the rise of globalisation and liberalisation, all luxuries are now within the reach of the average person. Today, an average middle-class family can afford a mobile phone, a television, a washing machine, a refrigerator, a computer, the Internet, etc. At the touch of a switch, a man can witness any event that is happening in far-off places.  

Benefits of Technology in All Fields: 

We cannot escape technology; it has improved the quality of life and brought about revolutions in various fields of modern-day society, be it communication, transportation, education, healthcare, and many more. Let us learn about it.

Technology in Communication:

With the advent of technology in communication, which includes telephones, fax machines, cellular phones, the Internet, multimedia, and email, communication has become much faster and easier. It has transformed and influenced relationships in many ways. We no longer need to rely on sending physical letters and waiting for several days for a response. Technology has made communication so simple that you can connect with anyone from anywhere by calling them via mobile phone or messaging them using different messaging apps that are easy to download.

Innovation in communication technology has had an immense influence on social life. Human socialising has become easier by using social networking sites, dating, and even matrimonial services available on mobile applications and websites.

Today, the Internet is used for shopping, paying utility bills, credit card bills, admission fees, e-commerce, and online banking. In the world of marketing, many companies are marketing and selling their products and creating brands over the internet. 

In the field of travel, cities, towns, states, and countries are using the web to post detailed tourist and event information. Travellers across the globe can easily find information on tourism, sightseeing, places to stay, weather, maps, timings for events, transportation schedules, and buy tickets to various tourist spots and destinations.

Technology in the Office or Workplace:

Technology has increased efficiency and flexibility in the workspace. Technology has made it easy to work remotely, which has increased the productivity of the employees. External and internal communication has become faster through emails and apps. Automation has saved time, and there is also a reduction in redundancy in tasks. Robots are now being used to manufacture products that consistently deliver the same product without defect until the robot itself fails. Artificial Intelligence and Machine Learning technology are innovations that are being deployed across industries to reap benefits.

Technology has wiped out the manual way of storing files. Now files are stored in the cloud, which can be accessed at any time and from anywhere. With technology, companies can make quick decisions, act faster towards solutions, and remain adaptable. Technology has optimised the usage of resources and connected businesses worldwide. For example, if the customer is based in America, he can have the services delivered from India. They can communicate with each other in an instant. Every company uses business technology like virtual meeting tools, corporate social networks, tablets, and smart customer relationship management applications that accelerate the fast movement of data and information.

Technology in Education:

Technology is making the education industry improve over time. With technology, students and parents have a variety of learning tools at their fingertips. Teachers can coordinate with classrooms across the world and share their ideas and resources online. Students can get immediate access to an abundance of good information on the Internet. Teachers and students can access plenty of resources available on the web and utilise them for their project work, research, etc. Online learning has changed our perception of education. 

The COVID-19 pandemic brought a paradigm shift using technology where school-going kids continued their studies from home and schools facilitated imparting education by their teachers online from home. Students have learned and used 21st-century skills and tools, like virtual classrooms, AR (Augmented Reality), robots, etc. All these have increased communication and collaboration significantly. 

Technology in Banking:

Technology and banking are now inseparable. Technology has boosted digital transformation in how the banking industry works and has vastly improved banking services for their customers across the globe.

Technology has made banking operations very sophisticated and has reduced errors to almost nil, which were somewhat prevalent with manual human activities. Banks are adopting Artificial Intelligence (AI) to increase their efficiency and profits. With the emergence of Internet banking, self-service tools have replaced the traditional methods of banking. 

You can now access your money, handle transactions like paying bills, money transfers, and online purchases from merchants, and monitor your bank statements anytime and from anywhere in the world. Technology has made banking more secure and safe. You do not need to carry cash in your pocket or wallet; the payments can be made digitally using e-wallets. Mobile banking, banking apps, and cybersecurity are changing the face of the banking industry.

Manufacturing and Production Industry Automation:

At present, manufacturing industries are using all the latest technologies, ranging from big data analytics to artificial intelligence. Big data, ARVR (Augmented Reality and Virtual Reality), and IoT (Internet of Things) are the biggest manufacturing industry players. Automation has increased the level of productivity in various fields. It has reduced labour costs, increased efficiency, and reduced the cost of production.

For example, 3D printing is used to design and develop prototypes in the automobile industry. Repetitive work is being done easily with the help of robots without any waste of time. This has also reduced the cost of the products. 

Technology in the Healthcare Industry:

Technological advancements in the healthcare industry have not only improved our personal quality of life and longevity; they have also improved the lives of many medical professionals and students who are training to become medical experts. It has allowed much faster access to the medical records of each patient. 

The Internet has drastically transformed patients' and doctors’ relationships. Everyone can stay up to date on the latest medical discoveries, share treatment information, and offer one another support when dealing with medical issues. Modern technology has allowed us to contact doctors from the comfort of our homes. There are many sites and apps through which we can contact doctors and get medical help. 

Breakthrough innovations in surgery, artificial organs, brain implants, and networked sensors are examples of transformative developments in the healthcare industry. Hospitals use different tools and applications to perform their administrative tasks, using digital marketing to promote their services.

Technology in Agriculture:

Today, farmers work very differently than they would have decades ago. Data analytics and robotics have built a productive food system. Digital innovations are being used for plant breeding and harvesting equipment. Software and mobile devices are helping farmers harvest better. With various data and information available to farmers, they can make better-informed decisions, for example, tracking the amount of carbon stored in soil and helping with climate change.

Disadvantages of Technology:

People have become dependent on various gadgets and machines, resulting in a lack of physical activity and tempting people to lead an increasingly sedentary lifestyle. Even though technology has increased the productivity of individuals, organisations, and the nation, it has not increased the efficiency of machines. Machines cannot plan and think beyond the instructions that are fed into their system. Technology alone is not enough for progress and prosperity. Management is required, and management is a human act. Technology is largely dependent on human intervention. 

Computers and smartphones have led to an increase in social isolation. Young children are spending more time surfing the internet, playing games, and ignoring their real lives. Usage of technology is also resulting in job losses and distracting students from learning. Technology has been a reason for the production of weapons of destruction.

Dependency on technology is also increasing privacy concerns and cyber crimes, giving way to hackers.

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FAQs on Technology Essay

1. What is technology?

Technology refers to innovative ways of doing work through various smart means. The advancement of technology has played an important role in the development of human civilization. It has helped in improving the productivity of individuals and businesses.

2. How has technology changed the face of banking?

Technology has made banking operations very sophisticated. With the emergence of Internet banking, self-service tools have replaced the traditional methods of banking. You can now access your money, handle transactions, and monitor your bank statements anytime and from anywhere in the world. Technology has made banking more secure and safe.

3. How has technology brought a revolution in the medical field?

Patients and doctors keep each other up to date on the most recent medical discoveries, share treatment information, and offer each other support when dealing with medical issues. It has allowed much faster access to the medical records of each patient. Modern technology has allowed us to contact doctors from the comfort of our homes. There are many websites and mobile apps through which we can contact doctors and get medical help.

4. Are we dependent on technology?

Yes, today, we are becoming increasingly dependent on technology. Computers, smartphones, and modern technology have helped humanity achieve success and progress. However, in hindsight, people need to continuously build a healthy lifestyle, sorting out personal problems that arise due to technological advancements in different aspects of human life.

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  • v.4(4); 2021 Dec

Prevalence and impact of the use of electronic gadgets on the health of children in secondary schools in Bangladesh: A cross‐sectional study

S m mahbubur rashid.

1 Department of Genetic Engineering & Biotechnology, University of Dhaka, Dhaka Bangladesh

Jannatul Mawah

2 Disease Biology & Molecular Epidemiology Research Group, Chattogram Bangladesh

Yasmin Akter

Jobaier ibne deen, amina jahan, navid mahmood khan, md. mofijur rahman, nasrin lipi.

3 Institute of Statistical Research and Training, University of Dhaka, Dhaka Bangladesh

Farhana Akter

4 Department of Endocrinology, Chittagong Medical College, Chattogram Bangladesh

5 Department of Geography and Environmental Studies, Faculty of Biological Sciences, University of Chittagong, Chattogram Bangladesh

Adnan Mannan

6 Department of Genetic Engineering & Biotechnology, Faculty of Biological Sciences, University of Chittagong, Chattogram Bangladesh

Associated Data

The data that support the findings of this study are available from the corresponding author upon reasonable request.

Background and Aims

Use of technological gadgets has rapidly been increasing among adolescents, which may result in health issues and technology addiction. This study focuses on the prevalence of usage of technological gadgets and health‐related complications among secondary school‐going children of Bangladesh.

A total of 1803 secondary school students from 21 different districts of Bangladesh participated in the study. The children were asked questions relating to their access to electronic gadgets, time spent on outdoor activities, and whether they experienced any health‐complications as an after‐effect of the usage. A binary logistic regression model was adapted considering time spent on gadgets as an independent variable and health problems (physical and mental) as the dependent variable.

Among all the gadgets, 67.11% of the participants were reported to use mobile phones on a daily basis. Due to the ongoing COVID‐19 pandemic, 24.48% of respondents used electronic gadgets for attending online classes. The participants were reported to use gadgets significantly more ( P  < .05) in 2020 as compared to 2019. Children showed less tendency to spend time in outdoor activities. More than 50% of the participants spend time doing outdoor activities for less than 1 hour daily. An association between gadget use and health problems like headache, backache, visual disturbance, and sleeping disturbance has been observed in our study.

This study demonstrates that different socio‐demographic factors have influence on the use of gadgets by children, and this use has greatly been affecting both the physical and mental health of the secondary school‐going students of Bangladesh.

1. INTRODUCTION

The use of technological gadgets is growing at an unprecedented pace all over the world. 1 In present times, not only adults but also children are overly invested in technological gadgets, which raises questions and concerns about their effects on children in terms of physical and mental development. 2 , 3 Although technology has its contribution in breaking geographical barriers and making information accessible, however, technology has its own negative records as well. 4 Today's technology‐dependent global population is constantly adopting an unhealthy, sedentary lifestyle, putting them at risk for developing severe diseases and mental disorders. 5 In regards to the situation in Asia, a previous study conducted on six Asian countries concluded that the adolescent cohort aged 12 to 18 years held 62% ownership of smartphones overall. The easy accessibility to gadgets and the internet in recent years has led to this cohort developing a keen interest about the internet's use, which further developed into an addiction. 6

In a global review study, it was found that there is a positive correlation between the excessive use of electronic devices like smartphones and computers and psychiatric comorbidity. The effects were more on young children than other age cohorts. 7 According to the US Centers for Disease Control and Prevention, an average child spends about 8 hours a day watching electronic screens. 8 Too much screen time and lack of sleep can lead to lack of productivity among children. In worst cases, teens are driven into doing activities defying rules, becoming social delinquents. 9 Studies also prove that the excessive use of electronic gadgets in early childhood or teenage years can result in different psychological disorders, like attention deficit hyperactivity disorder (ADHD), as well as physiological complications like obesity, myopia, dryness, blurring vision, headache, etc. 8 , 10

At present, the global adolescent population (10‐19 years old) is more than 1.2 billion. 11 In Bangladesh, adolescents constitute around 22% of the whole population. 12 The majority of them appear indulged in digital devices and technologies. 4 Through the easy accessibility to the internet, at present, digital devices have become part and parcel of these young people's lives in Bangladesh. 4 , 5 A recent UNICEF study has revealed that internet use among adolescents in Bangladesh has skyrocketed to 800 times the scale it was in the year 2000. 13 Numerous teenagers pass countless times using technological gadgets in Bangladesh similar to other countries. 14 , 15 According to a study, 90% of the adolescents in Bangladesh use smartphones. 16 It is notable that this population does not always use their phones, the internet and other gadgets for merely socializing or learning purposes. 15

Hence, owing to the above‐mentioned facts, the present study was carried out in various cities of Bangladesh to find out the effect of the use of electronic gadgets on the overall behavior and health of secondary school‐going children. Similar types of studies were conducted earlier with children in Western countries and also the countries having a developed society. 14 , 15 To the best of our knowledge, this is the first‐ever study on this topic in Bangladesh, which aimed to assess the connection between usage of gadgets and health complications of the different classes of secondary school‐going children. The principal aim of the study was to comprehend the influence of gadget use and daily screen time on the physical and physiological well‐being of secondary school students from various regions across Bangladesh in the year 2020.

2.1. Study area and population

We carried out the descriptive cross‐sectional study among 1803 secondary school‐going children and adolescents of grades 6 to 10 enrolled in Bangla, English, and Arabic medium schools belonging to 21 districts of Bangladesh from June 2020 to December 2020. The study consisted of respondents from eight major divisional megacities (ie, Dhaka, Chattogram, Sylhet, Khulna, Rajshahi, Mymensingh, Barisal, and Rangpur) as well as from remote rural districts like Bandarban, Tangail, Jamalpur, Bhola, and so on. Here, districts from each division were randomly selected, and all respondents including tribal origins were selected randomly from every class to avoid any biased outcome.

2.2. Exclusion criteria

Students enrolled in schools below grade 6, and students attending college and universities were not included in this study. We also refrained from conducting interviews in schools that did not provide consent to take part in the interview. Television was excluded from the list of gadgets as gadgets refer to small mechanical or electrical devices, which belong to either one or more following categories, that is, mobile phones, tabs, or any other wireless devices that have novel purposes. 17

2.3. Data collection

The interviews were conducted based on a preformed questionnaire. An evaluation of the preliminary questionnaire in a piloting study was made to validate the tools developed by eight experienced epidemiologists, endocrinologists, social science researchers, and pediatricians. The questionnaire consisted of three parts: socio‐demographic properties, gadget usage, and physical problems encountered by the participants. The questionnaire was constructed bilingually (English and Bangla, the mother tongue) to make it easily understandable. The interviews were carried out by 37 dedicated, well‐trained individuals from life science and medicine backgrounds. The sampling process was both random and purposive where institutions were chosen purposively to maintain diversity, while students were chosen randomly. The field test took place among the children of mentioned grades from multiple regions instead of limiting it to some specific study sites. The interviewers maintained social distancing and hygiene protocols during physical interviews. The consent of school authorities and guardians was obtained for carrying out the research survey, and the motive of the study was explained well to the students before starting the survey. The accuracy of the interviews was monitored by six supervisors and principal investigators.

2.4. Measurements

The association between various socio‐demographic variables and gadget use was drawn by comparing the data obtained from the participants. The average daily screen time and sedentary behavior of the participants were also recorded to observe if these factors influenced their physical and mental wellness. The questionnaire also included the gadget type used by the participants, the time period expended daily usage of gadgets in the years 2019 and 2020. The physical and psychological concerns experienced by the participants such as headache, sleeping difficulties, backache, visual concerns, pain in the limbs, and depression were recorded too.

2.5. Statistical analyses

The statistical analyses of this study were performed using R (R core team, 2020) software. Pearson Chi‐square statistics were used to test the association between gadget use and socio‐demographic factors. Test result with less than .05 P ‐value is considered as statistically significant factors for gadget use. Types of gadget use and purpose of gadget use are shown through different graphical presentations. Figures were produced using Graph‐Pad Prism (Graph‐Pad, San Diego, CA). Besides, the effects of gadget use on different physical and mental health problems were assessed by binary logistic regression. For each case, logistic regression is fitted considering time spent on gadgets as the independent variable and health problems as the dependent variable. In this study, logistic regression model is used to measure the effect of gadget use on different health‐related problems. For testing the statistical significance of different categories of gadget use time, 5% level of significance is used. All the analysis was performed in R version 3.6.3.

2.6. Ethics statement

The ethical approval for this research was taken from the Ethical Review Committee of Chittagong Medical College (Memo no.‐CMC/PG/2020/122).

3.1. Respondents' socio‐demographic characteristics

A total of 1803 secondary school‐going children and adolescents participated in this study. Gender bias was minimized as the male (50.10%) to female (49.90%) ratio was close to 1. The social and demographic characteristics of the participants are presented in detail in Table  1 Regarding gadget use, male children showed high interest (89.25%) than female (85.52%). Most respondents of this study belonged to Bangla medium schools (70.3%) followed by English (12.4%) and Madrasha (17.4%). Most of the participants (>90%) from both the Bangla and English medium schools were using gadgets, while significantly ( P ‐value <.001) a big portion of participants (>31%) from Madrasha were far from using gadgets. A pattern of gradual increment of using gadgets ( P ‐value = .0002) was observed among the participants living in rural, suburban and urban areas, respectively. Similar patterns of increased gadget use were observed with the increased monthly family income of the participants ( P ‐value < .0001). Almost all (>93%) of the participants whose parents were graduates (tertiary level, at least) were found using gadgets. More obese participants (93.58%) were found using gadgets than underweight participants (84.26%).

Distribution of gadget use by socio‐demographic characteristics of the participants (n = 1803)

3.2. Variation in the use of gadgets

More than 87% of participants were reported to use any form of electronic gadgets (Figure  1A ). Smartphones were found to be the prominent one; 67.11% of the participants used this type of gadget on a daily basis for various purposes. About 39% of participants used gadgets for watching cartoons or movies followed by social media (27%) and video games (17%) (Figure  1B ). However, 24.48% of the participants also used these devices for participating in online classes due to this ongoing COVID‐19 pandemic. A tiny portion of participants (8.74%) used these gadgets for normal communication purposes.

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Object name is HSR2-4-e388-g003.jpg

Types and purposes of use of gadgets by students; (A) Percentage of participants who used smartphones, tablet devices, desktop computers or laptops, and other types of gadgets. (B) Nature of purposes of use of electronic gadgets by school students

3.3. Use of gadgets and effect on physical activities and health

Prolonged use of gadgets has been observed among the participants in 2020 compared to the year 2019. While only 33.50% of participants reported spending time on gadgets at least 2 hours per day in 2019, the percentage increased up to nearly 53% in 2020 (Figure  2A ). The percentage of participants using gadgets (>6 hours) was three times more in 2020 as compared to 2019. Comparatively larger percentage of the participants (47.20%) spend 1 to 2 hours of time on gadgets in 2019; however, by 2020, a greater time spending trait was evident, and only 33.72% of participants of the total spend used gadgets 1 to 2 hours per day.

An external file that holds a picture, illustration, etc.
Object name is HSR2-4-e388-g001.jpg

Pattern and total time spending on gadgets and outdoor activities. (A) A comparison between 2019 and 2020 on daily time spends on gadgets and (B) pattern of time durations spent in outdoor activities by participants

Along with being occupied with the gadgets, the participants showed less tendency of spending time through outdoor activities including playing games, walking, and doing physical exercises (Figure  2B ). Nearly 23% of the participants spent more than 2 hours doing outdoor activities. More than one‐fourth (26.46%) of the participants did not spend time outdoors regularly. Only 23.35% of the participants followed a good practice of outdoor activities for more than 2 hours. Participants were found to be suffering from headache, sleep disturbances, and backache, pain in limbs, visual disturbance, or depression. 45.26% of headache, 51.11% of sleeping disturbance, 48.18% of backache, 39.81% of limbs pain, 45.51% of visual disturbance, and 52.12% of depression associated participants belonged to the group who use gadgets for more than 2 hours daily. Participants who did not spend time at all with gadgets (0‐1 hour) were found relatively healthier with significantly less ( P  < .05) health complications. The use of gadgets for more than 1 hour has detrimental effects as it is shown in Figure  3 .

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Object name is HSR2-4-e388-g002.jpg

Types of physical problems for excessive use of gadgets

Table  2 has shown the logistic regression analysis to assess the effect of time spent on gadgets on various physical and mental problems. Physical problems like headache (OR = 2.41 for >6 hours), backache (OR = 3.203 for 4‐6 hours), visual disturbance (OR = 2.384 for 4‐6 hours), and sleeping disturbance (OR = 5.988 for >6 hours) were categorized as regularly occurring physical concerns, but an irregular pattern was observed in the frequency of occurrence. Further, this study also addressed whether the participants feel depressed after using gadgets. Table  2 showed that headache is significantly associated with time spent on gadgets 4 to 6 hours and >6 hours. Those who spent more than 6 hours on gadgets are 2.41 times more likely to have regular headaches than those who do not spend time on gadgets (0‐1 hour).

Effects of time spent on gadgets on different physical and mental health

4. DISCUSSION

This study has demonstrated a significant level of association between the use of electronic gadgets and the socio‐demographic characteristics of secondary school‐going students from Bangladesh. Based on the results of the study, among the secondary school‐going children in Bangladesh, male participants are the dominant users of electronic gadgets. It was reported that there is no gender bias nowadays in accessing the technological facility in terms of electronic gadget uses. 18 , 19 As per the previous literature, there is a lack of consensus with regard to gender and mobile/internet addiction, with some studies reporting higher prevalence in males 20 , 21 , 22 and some reporting higher prevalence in females. 23 , 24 However, recent studies showed that male students are more likely (three times) to develop technology addiction as compared to female students and males tend to use gadgets for prolonged periods of time compared to females. 1 , 13 , 25 In addition, among the Vietnamese youths, it has been reported that susceptibility of excessive gadgets/internet use has a significant relationship with their socio‐demographic characteristics. 26

The percentage of using gadgets was greater for both Bangla and English medium school students compared to the Madrasha students. The reason behind this higher prevalence could be the fact that all the students of English medium 27 and a significant number of students of the Bangla medium schools in Bangladesh come from families with solvent financial status 28 and they have easy accessibility to the internet on their mobile phones or PCs. 29 This is consistent with the study, which reported that students who come from upper‐income schools use more gadgets and even can afford personal cell phones than the students who come from lower‐income schools. 30 In addition, many parents feel that the uses of such devices are beneficial for their children. 31 It can be assumed that parents' involvement into and concern toward their children's education and well growth are some of the notable reasons behind gadgets addiction of their children. 3 , 18 This is well supported by our observation that the use of gadgets is significantly related to increased monthly family incomes and parents' education.

This present study observed a very significant difference among students from urban, rural, and suburban areas The prevalence of gadget usage is higher among urban students, while in Bangladesh, many rural areas are still deprived of many basic needs, so having access to the internet or other modern gadgets except for mobile phones is difficult on their part. This fact is supported by another study, which concluded that the urban environment imposes a bad influence on children than in rural areas and significant differences prevail between urban and rural areas in the use of gadgets. 32

In this study, mobile (smart) phones are found to be the mostly used gadget followed by different forms of tablet devices, as expected, because of their user‐friendliness and easy to carry/handle. 33 , 34 , 35 Close to 13% of participants were reported not to use any gadget. Similar to the findings of a study on Malaysian elementary school students, here in this study, the participants were observed to use gadgets for watching movies/cartoons and social media interactions predominantly. 33 Unlike before, about one‐fourth of the participants were found to use gadgets for participating in online classes, a new adaptation of the educational system for the ongoing coronavirus disease 2019 (COVID‐19) pandemic crisis. Supporting this matter, an Asian study depicted that interpersonal influences result from different online activities (eg, gaming, online classes, social media) have a formidable effect on becoming partial to the gadgets use or the internet addiction and showing apathetic behavior towards outdoor activities. 36

A number of previous studies have reported concerns over the use of gadgets by children and adolescents that may affect their social, physical, and emotional functions negatively. 19 , 25 , 35 , 37 , 38 Our study suggests that secondary school‐going children are spending more time with gadgets in the year 2020 compared to the year 2019. It is an area of major concern as Liu et al suggested that the use of electronic gadgets for more than 2 hours daily has a detrimental effect on a person's physical and mental status. 38 A previous study on the pattern and susceptibility of excessive internet use among students reported that internet addiction creates a tendency of staying up late, which was significantly associated with different mental and physical discomforts.

According to the studies of Liu et al and Wahyuni et al, this type of practice can invoke serious health (physical and mental) issues. 35 , 38 Another study conducted by CDC has also reported that this type of physical inactivity can lead to energy imbalance and can also enhance the risk of becoming obese and overweight. 39 In consistency with these claims, we have observed an increased occurrence of physical and mental problems in the secondary school‐going participants of this study. Nearly 50% (on average) of the participants who reported using gadgets more than 2 hours daily were suffering from any form of headache, sleeping disturbance, backache, pain in limbs, visual disturbance, or depression.

Similar studies were reported earlier where the participants were suffering from headache, backache, and eye strain due to excess smartphone use. Some studies have found that physical exercise significantly helps to reduce the risk of myopia. 40 This could be the reason behind the association of 45.51% visual problems in our participants who happened to use gadgets for more than 2 hours daily. Moreover, a study in Indonesia revealed that long use of gadgets is capable of affecting eyesight. 41 This research supports our findings quite well where we found a significant association between visual impairment and gadget usage.

Most of the participants who extensively use electronic gadgets stated that they experience sleeping difficulties and anger/depression in regular life. Many studies have been conducted on sleep quality and technology use observed that gadgets especially mobile phone use trigger sleep disorders and disturbances among adolescents. 42 , 43 Our finding was supported by another study, which concluded that more than 40% of their study population had insufficient sleep, which had a significant association with spending more than 2 hours per day using gadgets. 44 Prior study also mentioned that the study participants were either sleeping less (85%) or having sleep difficulties (26.7%) due to their excessive addiction toward the internet. 45 Activities include but are not limited to late‐night texting, a watching spree of web series or movies and often gaming. 46 , 47 , 48 , 49 , 50 , 51 Several studies have proven the co‐relationship between mental health problems and electronic media usage. 19 , 25 , 35 Similar results such as increased risk of psychiatric comorbidity and mental discomfort have been observed among patients who engage in more screen time followed by internet addiction in few studies. 25

The present study has several limitations. A first limitation is that it might have recall bias due to the younger age of the participants. Second, we were unable to collect data on several contributing factors, such as the outcome of excess use of gadgets, effect on academic performance, and surrounding factors that could be relevant to gadget use. Finally, selection bias could be a possibility as a convenience sampling technique was used due to the lack of a sampling frame for the gadget users in Bangladesh.

In summary, the results of our study comply with the findings of previous studies in other regions that the overuse of gadgets imposes severe health effects among adolescents. We also found that socio‐demographic determinants and factors often influence the excessive use of gadgets.

5. CONCLUSION

According to this study, there is a significant relation of electronic gadget use with the level of education and gender. Male students are more prone in using gadgets than female students. Use of gadgets also depends on the easy access to the internet and relevant online facilities, which could differ based on respondents' socio‐economic status. This same reason applies to finding higher use of gadgets in urban areas compared with the students of rural areas. Unfortunately, gadgets have shown a notable effect on physical and mental health status. With the enormous amount of entertainment options, children tend to stick to their gadgets in their free time. The more frequent tendency of gadget use among adolescents is increasingly contributing to several physical health complications (eg, headache, sleeping disorder). To ensure the health of the present generation and upcoming ones, parents should be more aware of their children's gadget use limits. Students should be more encouraged to spend time on physical activities and outdoor games. Different health‐related awareness programs can be promoted to initiate counseling of the students at both home and school. Proper time management lessons need to be imparted among the school‐going children. More studies need to be carried out regarding this issue in order to address the problem more precisely and strengthen the strategies further for the near future.

CONFLICT OF INTEREST

The authors declare there is no conflict of interest.

AUTHORS' CONTRIBUTIONS

Conceptualization: Adnan Mannan, Farhana Akter, S M Mahbubur Rashid.

Formal Analysis: Nasrin Lipi.

Investigation: Jannatul Mawah, Ema Banik, Yasmin Akter, Jobaier Ibne Deen, Amina Jahan, Navid Mahmood Khan, Md. Mofijur Rahman.

Project administration: Adnan Mannan, S M Mahbubur Rashid.

Visualization: S M Mahbubur Rashid, Alak Paul.

Writing—Original Draft Preparation: Jannatul Mawah, Ema Banik, Yasmin Akter, Jobaier Ibne Deen, Amina Jahan, Navid Mahmood Khan, Md. MofijurRahman.

Writing—Review and Editing: S M Mahbubur Rashid, Adnan Mannan, Farhana Akter, Alak Paul.

All authors have read and approved the final version of the manuscript.

Adnan Mannan had full access to all of the data in this study and takes complete responsibility for the integrity of the data and the accuracy of the data analysis.

This research received no external funding.

TRANSPARENCY STATEMENT

The lead author affirms that this manuscript is an honest, accurate, and transparent account of the study being reported; that no important aspects of the study have been omitted; and that any discrepancies from the study as planned (and, if relevant, registered) have been explained.

ACKNOWLEDGMENTS

Authors would like to thank Chittagong University Research and Higher Study Society (CURHS), Drishty Chittagong and Disease Biology and Molecular Epidemiology (dBme) Research Group for their support and contribution during the study.

Rashid SMM, Mawah J, Banik E, et al. Prevalence and impact of the use of electronic gadgets on the health of children in secondary schools in Bangladesh: A cross‐sectional study . Health Sci Rep . 2021; 4 :e388. doi: 10.1002/hsr2.388 [ PMC free article ] [ PubMed ] [ CrossRef ] [ Google Scholar ]

S M Mahbubur Rashid and Adnan Mannan contributed equally to this work.

DATA AVAILABILITY STATEMENT

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  • Sample Essays

IELTS essay sample: Has gadgets affected the creativity of young people?

by Manjusha Nambiar · Published February 4, 2016 · Updated April 23, 2024

Essay topic

Nowadays leisure industry products like gaming consoles and modern gadgets are widely used by young people. The use of these products reduces the creativity of the young generation. Do you agree or disagree with this statement? Give your own opinion.

Sample essay

Modern gadgets like smartphones and gaming consoles are quite popular with young people. Many of them make it a point to buy new gadgets as soon they hit the market. Gadget addiction has both destroyed and nourished the creativity of young people. I will explain my stand with examples in this essay.

Young people who spend a lot of time with their gadgets have reduced social skills. They live in a fictitious world of their own and often have trouble building relationships with others. They can’t imagine an existence without their gadgets and get panic attacks if they don’t have access to their machines. These people tend to have poor academic grades. They don’t have time to concentrate on their studies and they have limited understanding of the world around them. Most of these folks don’t read or write. They won’t be able to write even a simple letter if they don’t have access to the internet. In other words, these people will find it difficult to survive if you place them in a world where there is no internet or smartphone.

On the flip side, there are countless youngsters who have used the potential of gadgets and technology to unleash their creativity. They make apps and games. They write blogs to educate and entertain the world. We are living in the midst of a startup boom. If we take a look at those startup founders, it is not hard to see that they are young men and women in their early twenties. They are inspired by the power of technology and want to make a constructive difference to the world. They use their gadgets to change the world.

To conclude, technology can be a bane or a boon. It depends upon the way we use it. Young people need to realize that gadgets aren’t for killing time. They have better uses.

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electronic gadgets essay in english

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Hi, I'm Manjusha. This is my blog where I give IELTS preparation tips.

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Essay Samples on Gadgets

The digital divide: examining the social and economic implications.

The Digital Revolution is upon us. People, as a whole, have become so dependent on digital technology that they would not know how to survive without it. It refers to the change in technology that has been going on in the last years from analog...

  • Digital Devices
  • Effects of Technology

The Benefits Of Using Tablets Opposed To Textbooks In Schools

Throughout this paper, I will be identifying the benefits of technology within our modern day school system. Although there are many benefits, it can still have its consequences on our youth. After identifying the good that technology can have, I will then describe how our...

  • Technology in Education

The Choice Between Tablets And Textbooks In Education

Since social media and devices have improved over the years, schools have been using Chromebooks for students to use during school for lessons. But should they replace textbooks? Students when using technology seem to get off track in their lessons by playing games like snake...

The Strive of Sony Corporation to Win in the Headphone Market

One of my favorite brands have always been Sony and their headphones are considered as one of the best headphone in the world. However, Sony has been competing in the battle of thrones for best headphone along with Bose,JBL,and so forth for a long history....

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Paranormal Investigations: Waiting For The Spirits To Show

The hunt for undeniable, verifiable proof of life after death, or whatever theory we attribute to ghosts, is ongoing, with hundreds of serious groups tramping round sites every night. However, to date, the majority of the so-called evidence can easily be debunked by science or...

  • Paranormal Activity

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Intel's and AMD's Architectural Builds and Gadgets

Intel® is the world’s oldest and most established microprocessor company, which produces the world’s most popular microprocessor chips. It is best known for its PC processors. Nowadays, Intel devices are used in every electronics related fields such as automotive, industrial, automation, robotics, image processing, networking,...

The Benefits of E-textbooks for Our Society

E-textbooks are beneficial to today’s society because they are an accessible way to find information and a reliable resource for students and teachers. E-textbooks are textbooks that are either electronically published, or scanned online from a paper textbook. They are attempting to take the place...

  • Online vs. Traditional Classes

A Bolt As A Gadget That Guards Assets To Things Which Need Securing

A bolt can hold things out (shielding homes from gatecrashers and banks from hoodlums) or keep them in (holding culprits in prison or creatures in zoos). Prior to the advanced age, locks were completely mechanical and in light of mind-boggling instruments produced using levers, wheels,...

Comparative Evaluation Of Mobile Devices And Computers

“To make life easier" has been the driving force behind human evolution. Since the dawn of stone age, humanity progressed with the creation of crude stone tools which gradually refined into finer instruments like knife and spear. Slowly with the passage of time we evolved...

  • Mobile Phone

Negative Impacts Of Gadgets Overusing Among Teenagers

The term of “Kids Zaman Now” becomes a trending topic in social media. Actually, this term is referred to young generation in present era. We can do anything which pushes up by development of technology. As we can see in the reality, most of teenagers...

  • Negative Impact of Technology

My Practices Of Digital Devices Use

What will happen if we do not have technology right now? Some digital devices are our life’s necessities, such as cell phones, computers, and digital cameras. They made our life more convenient and faster. The society has been dramatically changed with the evolution of technology....

  • Digital Era

Technology Of Robobee: An Insect Drone

An approximated one-third of all food consumed by human beings is the result of animal pollination. Bees, in particular, are prolific pollinators due to co-evolution between them and the flowering thus stirred substantial concern for the general welfare of all humanity. This task will build...

  • Modern Technology

Best topics on Gadgets

1. The Digital Divide: Examining the Social and Economic Implications

2. The Benefits Of Using Tablets Opposed To Textbooks In Schools

3. The Choice Between Tablets And Textbooks In Education

4. The Strive of Sony Corporation to Win in the Headphone Market

5. Paranormal Investigations: Waiting For The Spirits To Show

6. Intel’s and AMD’s Architectural Builds and Gadgets

7. The Benefits of E-textbooks for Our Society

8. A Bolt As A Gadget That Guards Assets To Things Which Need Securing

9. Comparative Evaluation Of Mobile Devices And Computers

10. Negative Impacts Of Gadgets Overusing Among Teenagers

11. My Practices Of Digital Devices Use

12. Technology Of Robobee: An Insect Drone

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Essay on Harmful Effects Of Electronic Gadgets

Students are often asked to write an essay on Harmful Effects Of Electronic Gadgets in their schools and colleges. And if you’re also looking for the same, we have created 100-word, 250-word, and 500-word essays on the topic.

Let’s take a look…

100 Words Essay on Harmful Effects Of Electronic Gadgets

Introduction.

Electronic gadgets, like phones, tablets, and computers, are a big part of our lives. We use them for work, school, and fun. But, if we use them too much, they can have harmful effects on us.

Physical Health Issues

Sitting for hours using gadgets can lead to physical problems like back pain, eye strain, and obesity. Our bodies need movement and rest. Without these, our health can suffer.

Mental Health Concerns

Too much screen time can also affect our mental health. It can cause stress, anxiety, and depression. It’s important to balance our time on gadgets with other activities.

Sleep Problems

Using gadgets before bed can make it hard to sleep. The light from the screen tricks our brain into thinking it’s still daytime. This can lead to sleep problems.

While gadgets can be useful, it’s important to use them wisely. Too much screen time can lead to health problems. So, make sure to take breaks, get enough sleep, and balance screen time with other activities.

250 Words Essay on Harmful Effects Of Electronic Gadgets

Electronic gadgets like smartphones, tablets, and computers have become an essential part of our lives. They help us communicate, learn, and entertain ourselves. But, they also have some harmful effects, especially if we use them too much.

Impact on Physical Health

One major problem with using gadgets too much is that it can hurt our health. Staring at screens for a long time can lead to eye strain and headaches. It can also cause bad posture and muscle pain. Plus, using gadgets late at night can make it hard for us to sleep.

Effect on Mental Health

Electronic gadgets can also affect our mental health. Spending too much time online can make us feel lonely or depressed. It can also make us anxious, especially if we compare ourselves to others on social media. Moreover, excessive use of gadgets can lead to addiction, making it hard for us to focus on other important things.

Impact on Learning and Creativity

Too much screen time can also harm our learning and creativity. Instead of exploring the world around us or reading books, we might end up wasting time on unimportant things online. This can limit our knowledge and imagination.

In conclusion, while electronic gadgets have many benefits, they can also have harmful effects on our physical and mental health, as well as our learning and creativity. It’s important to use them wisely and take regular breaks to avoid these problems.

500 Words Essay on Harmful Effects Of Electronic Gadgets

Electronic gadgets have become an integral part of our lives. From mobile phones to laptops, they help us in many ways. But, like everything else, they also have some harmful effects. This essay will discuss the harmful effects of electronic gadgets.

Health Issues

One of the main harmful effects of electronic gadgets is on our health. Spending too much time on gadgets can lead to eye strain, headaches, and even vision problems. This is because the screens of these gadgets emit a type of light that can harm our eyes.

Moreover, sitting for long hours while using these gadgets can cause body pain and posture problems. It can also lead to obesity in children and adults as it reduces the time for physical activities.

Electronic gadgets can also affect our sleep. The light from the screens can trick our brain into thinking it is still daytime. This can make it harder for us to fall asleep. Lack of sleep can cause tiredness, lack of concentration, and even affect our mood.

Effects on Mental Health

Spending too much time on electronic gadgets can also affect our mental health. Many people, especially teenagers, feel pressured to look perfect and live a perfect life on social media. This can lead to stress, anxiety, and even depression.

Moreover, excessive use of gadgets can also lead to addiction. People may find it hard to stay away from their gadgets, even for a short time. This can affect their social life and relationships.

Learning and Creativity

While electronic gadgets can help us learn new things, they can also affect our learning and creativity. Children who spend too much time on gadgets may not have time for other activities that help in their overall development. They may also find it hard to concentrate on their studies.

In conclusion, while electronic gadgets have made our lives easier, they also have some harmful effects. They can affect our physical and mental health, sleep, and learning. Therefore, it is important to use these gadgets in moderation and take regular breaks to avoid these problems.

Remember, gadgets are there to help us, not to control our lives. It’s up to us to use them wisely and take care of our health. Let’s make a promise to ourselves to use gadgets responsibly and encourage others to do the same.

That’s it! I hope the essay helped you.

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electronic gadgets essay in english

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It's a fairly safe assumption that when people think of libraries, they generally think of books. To many people, it's not obvious that libraries predate books as a mechanism for sharing knowledge. If we think back, we can imagine a time before the book and how, once books became inexpensive and widespread, how revolutionary and democratizing the book was as a tool for sharing information. It must have been incredible to think that you could have so much text in such a compact form, and so many of them!

The technological revolution that we are going through now will make that look like a blip in history.

That sentiment may not be looked upon favorably by every librarian, but the last ten years have seen more information created, shared, and collected than in the rest of human history combined. (I can't cite a source for that, but I think it's a tough statement to argue with.) The digital revolution has been the enabler, beginning with the personal computer and continuing through to the creation of the Internet and now the rise of the mobile device. We've seen a huge shift in the last twenty years, as Moore's Law has pushed microchips smaller and smaller, and cheaper and cheaper, to the point where even the least expensive digital toy you can buy has more computing power than the machines that were used to crack the German Enigma codes during World War II.

It's this level of power and portability that I'm interested in exploring in this issue of Library Technology Reports . Personal electronics, or as I'm going to refer to them, gadgets, are something that our patrons are using, but more important, they are a part of the future of information retrieval and sharing. They are becoming an increasingly important and even critical component of the way that information is generated and disseminated, and it's important that librarians be aware of the what gadgets are available, what they can do, what they cost, and how practical they are in different settings.

In this report, I'm going to be concentrating on a few general categories of gadget: e-book readers, multimedia capture devices and players, scanners, and note-taking devices. I'm also going to devote a section to odd or unusual devices, since there are always plenty of gadgets that don't fit neatly into a particular category. I'm going to conclude my discussion of each gadget with a wrap-up of what I saw at the Consumer Electronics Show 2010 and what we can expect to see over the next twelve to eighteen months.

There are several general categories of gadget that this book will cover, including electronic book readers (e-book readers) like the Amazon Kindle and the Barnes and Noble Nook. We'll also dive into personal multimedia players, media capture devices like the Flip video camera and the Zoom H2 audio recorder, as well as scanners and note-taking helpers. If you can consume or produce it, I'm going to try to find an electronic device that lets you do so more easily and cheaply than you thought possible.

We'll also cover more unusual gadgets that may not have popped up on your or your library's radar, like the Nabaztag (a multimedia rabbit) and the Chumby (a small wireless Internet-connected widget machine). How can an electronic rabbit help your library? We'll see if we can't get to that answer.

The goal here is to describe these different gadgets and then show you how they fit into the library world with a few use cases. I'll not only show that these devices are popular with patrons, but that there are good reasons for them to be used in the library by the librarians themselves.

One important note—I won't be talking about one of the most popular sorts of gadgets these days—the mobile phone—unless it's in quick comparison to one of the areas I mentioned above. In addition to constraints on the length of this report, there has already been a great deal written about that subject, including my own book Mobile Technology and Libraries , and Ellyssa Kroski's July 2008 issue of Library Technology Reports , titled “On the Move with the Mobile Web: Libraries and Mobile Technologies.” For the purposes of this report, our scope is the “other” cool personal technology—devices like the Kindle, the Nook, the Archos Tablet, the iPod, and the Zune.

So why gadgets? Moore's Law is still driving the price down and the complexity of computing devices up to such an extent that we are now seeing portable devices that truly would have been unimaginable not that long ago. For instance, for $150 you can buy a portable video camera that can capture higher quality video than an entire television studio could just two decades ago. There are devices that allow you to carry thousands of books with you and give you the ability to search and annotate them. You can buy pocket-size glass screens that pump out high-resolution movies and television, practically on demand, for hours on a charge. These devices are the miracles of the modern technological age, and they are enabling the creation and consumption of content in truly remarkable ways.

These silicon wonders are significant to librarians for three key reasons. First of all, our patrons are using them more and more ubiquitously. In the same way that we began to build library websites as more patrons took to the Web, we need to be fluent in the language of gadgets as they become more common among patrons. As libraries move from “temples to the book” to a service-based collection of information resources, using the things that your patrons are familiar with is more and more important. Especially as we move to digital collections, we have to stay on top of the methods of accessing those digital collections, which are almost universally personal electronics. Gadgets and libraries are going to become much more tightly integrated as we move through the digital conversion in the next decade or so.

Second, these devices can make librarians more effective and efficient at our jobs. They can give libraries new venues for the distribution of content. They can make complex tasks simpler, can help librarians share information with one another more rapidly and efficiently, and can help us provide better, more advanced service. Libraries have always been the democratizers of content. We step in to distribute the economic burden of information and allow access to those who could not afford to own the information themselves. As our content becomes increasingly digital, these gadgets give us the delivery mechanism for the content. In the traditional library, the content and the delivery device were one and the same: the book, the magazine, the journal. In the digital world, the two are distinct, but that doesn't give libraries the liberty of continuing to be interested in only one of the two pieces of the access puzzle.

More generally, no matter what your profession, these devices are the future of media consumption. For a librarian, ignoring these gadgets is tantamount to the monks of the Middle Ages saying “Yes, the book is a nice technology, but we really think we'll just hold onto these scrolls.”

Finally, these devices often change the nature of information interactions. They provide interesting opportunities for the delivery of content, something libraries should always be interested in. You have a much richer, multimodal experience with a number of these gadgets than you do with the traditional print world. When it's possible for you to read text, click a link to a video, and then leave a comment correcting something about the original text, your relationship with the consumption of media has changed. Libraries and librarians need to understand this changing landscape, and the windows through which we interact with this new world of information are gadgets.

If you're like me, you're always going to feel like you left something out. Unfortunately, there were only so many devices I could cover in one report. So why were these specific devices chosen? One key concern was the price of the devices. There's really no limit to how much you could spend on gadgets, but most librarians are on a fairly tight budget, especially these days. I tried to keep the average price for the gadgets covered to less than $300, and we won't look at anything that costs more than $500. The average price is probably much closer to $150, and we will do a cost-benefit analysis for the gadgets where there is competition for capabilities and the price difference between the two is significant.

Another important concern is the fact that any technology, no matter how new, will become obsolete some day. I want to look at devices that are current, so I'm going to look at devices that have only very recently been adapted for library use or that may not even be used in libraries at the time this report is being written. I'm hoping that this is valuable not only for what is being used, but for what might be used, and gives you ideas for new services and technologies that your users can embrace.

In order to stay relevant in the modern digital age, we need to understand both sides of the information delivery ecosystem—not just the digital content, but the physical interfaces that deliver the content to our patrons. Speaking to the latter half of that duality is what I hope this issue can do. Let's go!

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1. What is your favourite gadget that you use on a daily basis, and why?

Sample Answer, C1 English Level, Advanced, Band Score 6.5-7.5

My favourite gadget that I use daily is my smartphone. It serves multiple purposes like communication, accessing information, and entertainment. Its versatility, convenience, and ability to connect me with the world make it an indispensable tool in my daily life.

My most cherished gadget that I use on a daily basis is my smartphone. It fulfills various functions such as communication, accessing information, and providing entertainment. Its versatility, convenience, and capability to connect me with the world render it an essential device in my everyday routines.

Without a doubt, my beloved gadget that I utilise daily is my smartphone. Its multifaceted nature enables seamless communication, quick access to information, and endless entertainment possibilities. Its versatility, convenience, and ability to forge global connections unequivocally establish it as an indispensable tool in my day-to-day existence.

2. How has technology and gadgets changed the way you communicate with others?

Technology and gadgets have revolutionised the way I communicate with others. With the advent of smartphones and social media platforms, I can instantly connect with people around the world, share information, and engage in real-time conversations, enhancing the speed, convenience, and reach of communication.

The impact of technology and gadgets on my communication with others has been profound. The introduction of smartphones and social media platforms has facilitated instant global connectivity, enabling me to exchange information, participate in real-time conversations, and broaden the scope and efficiency of communication.

The transformative influence of technology and gadgets on my communication with others is undeniable. Through the emergence of smartphones and an array of social media platforms, I have witnessed a paradigm shift, experiencing instantaneous worldwide connectivity, seamless information exchange, and immersive real-time conversations that have redefined the very essence of communication.

3. Can you describe a gadget that you find particularly useful or innovative, and explain why?

One gadget that I find particularly useful and innovative is my smartwatch. It not only tells the time but also tracks my fitness activities, monitors my heart rate, and allows me to receive notifications without having to constantly check my phone. It’s a convenient and versatile device.

I find my smartwatch to be an incredibly useful and innovative gadget. Apart from telling the time, it tracks my fitness activities, monitors my heart rate, and delivers notifications, eliminating the need to frequently check my phone. It offers convenience and versatility in a single device.

The gadget that has captivated me with its usefulness and innovation is my smartwatch. Beyond its timekeeping function, it seamlessly tracks my fitness endeavours, monitors my heart rate, and conveniently relays notifications, sparing me the constant need to consult my phone. Its amalgamation of convenience and versatility marks it as a truly groundbreaking device.

4. Do you think gadgets have made our lives easier or more complicated? Why?

Gadgets have made our lives both easier and more complicated. On the one hand, they have simplified tasks, increased efficiency, and provided convenience. On the other hand, the dependence on gadgets and the constant influx of information can lead to distractions, reduced focus, and added complexity in managing our time and priorities.

The impact of gadgets on our lives is a mixture of increased ease and added complexity. While they have undoubtedly simplified tasks, boosted efficiency, and offered convenience, the reliance on gadgets and the incessant flow of information can result in distractions, decreased concentration, and the need to juggle multiple priorities.

The influence of gadgets on our lives can be characterised as a double-edged sword, simultaneously ushering in ease and complexity. Undeniably, they have streamlined tasks, enhanced efficiency, and delivered unparalleled convenience. However, the overreliance on gadgets and the relentless stream of information can instigate distractions, dilute focus, and introduce a labyrinth of complexities in managing our time and priorities.

5. Have you ever had an experience where a gadget malfunctioned or stopped working at a crucial moment? How did you handle it?

Yes, I had a frustrating experience when my smartphone stopped working right before an important job interview. I quickly borrowed a friend’s phone to inform the interviewer about the situation and reschedule the interview. It taught me the importance of having backup options and contingency plans.

Yes, I encountered a moment of exasperation when my smartphone malfunctioned moments before a crucial job interview. Swiftly, I borrowed a friend’s phone to inform the interviewer about the predicament and request a rescheduled interview. It emphasised the significance of preparedness and the need for alternative solutions.

Undeniably, I faced a distressing episode when my smartphone abruptly ceased functioning minutes before a pivotal job interview. Without delay, I availed myself of a friend’s phone to intimate the interviewer about the predicament and respectfully solicit a rescheduled appointment. This encounter reinforced the criticality of foresight, resourcefulness, and the imperative of having contingency measures in place.

6. How do you keep up with the latest gadget trends and advancements?

To stay up-to-date with the latest gadget trends and advancements, I regularly read technology blogs and follow reputable tech websites. I also subscribe to newsletters and attend tech expos and conferences where I can explore and learn about new gadgets firsthand.

To remain abreast of the latest gadget trends and advancements, I frequently peruse technology blogs and follow esteemed tech websites. Additionally, I subscribe to newsletters and actively participate in tech expos and conferences, allowing me to discover and gain insights into new gadgets directly.

 In order to stay at the forefront of the ever-evolving gadget landscape, I engage in a multifaceted approach. I diligently consume content from prominent technology blogs and esteemed tech websites, meticulously perusing updates and trends. Moreover, I proactively enrol in newsletters and wholeheartedly embrace the opportunity to immerse myself in the vibrant atmosphere of tech expos and conferences, where I can witness groundbreaking innovations firsthand and forge connections with industry pioneers.

7. Do you think gadgets have made people more or less social? Why?

Gadgets have had both positive and negative effects on social interaction. While they have provided new ways to connect and communicate, excessive use of gadgets can lead to isolation and reduced face-to-face interactions. It depends on how people choose to use and balance their gadget usage.

The impact of gadgets on social dynamics is a mix of augmentation and potential drawbacks. While they have introduced novel avenues for connection and communication, excessive gadget usage can lead to social isolation and decreased in-person interactions. The extent to which gadgets affect sociability is influenced by individual choices and the conscious management of gadget usage.

The influence of gadgets on human sociability is a nuanced realm, characterised by both enhancements and potential detriments. Undoubtedly, gadgets have unleashed innovative pathways for connection and communication. However, the protracted and unregulated employment of gadgets can culminate in social isolation and the erosion of face-to-face interactions. Consequently, the degree to which gadgets shape social dynamics rests in the hands of individuals, who bear the responsibility of judiciously managing their gadget usage to foster meaningful human connections.

8. Are there any gadgets that you used to rely on but have now become outdated or replaced by newer technology?

Yes, there are gadgets that I used to rely on, such as portable MP3 players and digital cameras, that have become outdated due to smartphones. With the advancements in smartphone technology, I no longer need separate devices for music and photography.

Absolutely, there have been gadgets that I previously depended on, like portable MP3 players and digital cameras, which have been rendered obsolete by smartphones. The evolution of smartphone technology has consolidated music and photography functions, eliminating the need for separate devices.

Undeniably, there exist gadgets that I once relied upon, namely portable MP3 players and digital cameras, that have succumbed to obsolescence in the face of smartphone supremacy. The relentless progress of smartphone technology has harmoniously amalgamated music and photography capabilities, obviating the necessity for dedicated devices.

9. Have you ever experienced any negative effects of excessive gadget use? How did you address it?

Yes, I have experienced negative effects of excessive gadget use, such as decreased productivity and increased screen time. To address it, I set boundaries on gadget usage, practiced digital detoxes, and engaged in activities that didn’t involve screens, like reading books or spending time outdoors.

Indeed, I have encountered adverse consequences stemming from excessive gadget use, including diminished productivity and prolonged screen exposure. To counterbalance these effects, I implemented limits on gadget usage, embarked on periodic digital detoxes, and actively sought out screen-free activities such as reading books or immersing myself in nature.

Indubitably, I have encountered deleterious ramifications emanating from the excessive deployment of gadgets, manifesting as diminished efficacy and prolonged screen engagements. In response, I vigilantly instituted thresholds on gadget usage, undertook periodic digital detoxifications, and wholeheartedly embraced screen-free endeavours, such as devouring literary masterpieces or luxuriating in nature’s embrace.

10. What gadget would you love to have in the future that doesn't exist yet?

In the future, I would love to have a gadget that can instantly translate languages in real-time. It would revolutionize communication, allowing people from different cultures to interact effortlessly without language barriers, promoting understanding and fostering connections on a global scale.

Looking ahead, I yearn for a futuristic gadget capable of instantaneous real-time language translation. Such an innovation would redefine communication, enabling seamless interaction between individuals of diverse cultural backgrounds, transcending linguistic barriers and cultivating profound global connections.

In the realm of the unknown future, my heart yearns for the advent of a groundbreaking gadget that can deftly execute real-time language translation. This technological marvel would herald a new era of communication, where individuals from disparate cultural tapestries could effortlessly converse, unhampered by linguistic impediments. In effect, it would unleash the potential for resplendent global connections, instilling a profound sense of unity and understanding.

11. Can you recall a funny or embarrassing moment related to a gadget you've used?

Yes, I remember a funny incident when I accidentally sent a voice message to the wrong person through a messaging app. I said something embarrassing, and it caused a lot of laughter among my friends. It taught me to double-check before sending any messages.

Absolutely, I can recall a humorous occurrence when I inadvertently dispatched a voice message to the wrong recipient via a messaging app. The content of the message was rather embarrassing, leading to a burst of laughter among my friends. It served as a valuable lesson in the importance of verifying before sending any messages.

Indubitably, I can vividly recollect a comical episode where I unwittingly transmitted a voice message to an unintended recipient, courtesy of a messaging app. The message contained somewhat mortifying content, provoking uproarious mirth amidst my circle of acquaintances. This incident served as an invaluable reminder to exercise utmost diligence in scrutinising the recipients before disseminating any form of communication.

12. How do you manage your time and balance gadget usage with other activities in your daily life?

 I allocate specific time slots for different activities, prioritize tasks, and balance gadget use with exercise, reading, and spending time with loved ones.

I manage my time by setting boundaries, prioritizing tasks, and balancing gadget use with physical activity, reading, and quality time with family and friends.

I meticulously schedule activities, giving dedicated time to gadgets while prioritizing tasks. I ensure a balance by engaging in physical exercise, immersing myself in books, and nurturing relationships with loved ones.

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Electronic Gadgets Analysis Essay Example

Electronic Gadgets Analysis Essay Example

  • Pages: 2 (310 words)
  • Published: July 16, 2016
  • Type: Case Study

The media is a communication tool that is used worldwide to keep individuals informed and entertained. It can be accessed through various channels including computers, television, newspapers, phones, and radios.

In education today, the widespread use of media and technology is evident as laptops are commonly utilized by students to enhance their academic studies. Media holds considerable sway over society, impacting various facets of people's lives.

The media's influence on children has grown considerably with the rise of more advanced and accessible forms of media. While there are positive aspects, such as aiding in early learning, enhancing education, promoting discussions about social issues, and offering diverse entertainment options like music and performances, there are also negative consequences. These include exposure to sensational or violent behavior, explicit or subtle sexual content, u

nrealistic body ideals, promotion of unhealthy habits disguised as desirable ones, and targeted advertising aimed at children.

Media has both positive and negative impacts, acting as a double-edged sword. The advancement in communication speed since the 1980s is evident through mobile phones that now allow instant connection with relatives in Saudi Arabia. In the past, it took three months for messages to reach them.

The presence of electronic devices in schools has been shown to hinder students' concentration on their academic studies, as they frequently become absorbed in texting and playing games. Consequently, both personal introspection and communication are negatively affected.

There is a need for a study on this condition as the Annual National Test of the DepEd has provided evidence that students residing in urban areas, who possess more electronic gadgets, tend to perform poorly on

these tests compared to their counterparts in rural areas with limited access to such gadgets.

There was a growing demand for various gadgets in the late 1990's, such as mobile phones, laptops, i-pods, mp3s, portable speakers, and gaming-specific PSPs.

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English Summary

1 Minute Speech on Electronic Devices In English

A very good morning to one and all present here. Today, I’ll be giving a small speech on the topic ‘Electronic Devices’. 

Electronic devices have gained much importance in today’s world. In fact, life without electronic gadgets seems to be impossible.

There is no doubt that electronic devices had made our lives much, much easier. Communication is made very easy with the help of the smartphones we all possess today. Having a job without possessing a laptop is unheard of. 

But these are not the only electronic devices that we use. Our life is filled with and made easier by various electronic gadgets such as television, refrigerator, washing machine, and air conditioners. 

Speaking of entertainment, we have various electronic gadgets such as earphones and lately, airpods, video games and even playstations, and various other devices created solely for the purpose of pleasure. Simply put, electronic devices are irreplaceable in our lives today. 

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electronic gadgets essay in english

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Describe Your Favourite Gadget: IELTS Cue Card Answers

Do you want to know the tips and tricks to describe your favourite gadget or any familiar topic? Well, it is extremely important to understand the correct strategy to be confident and incredible during the IELTS speaking section. According to the rules, you can take the IELTS speaking test either before or after you take the test. You should know that there are four criteria that are used to evaluate the IELTS Speaking responses.

The IELTS speaking part is divided into three parts. Moreover, each part lasts for 11 to 14 minutes. The IELTS speaking score is based on grammatical accuracy, coherence, lexical components, and range if checked on a scale of 0 to 9. The aspirants must wear masks when taking the IELTS speaking test due to the pandemic. A few changes or additions are carried out in the exam due to the severe virus outbreak.

So, let’s read about a few sample answers because when you are in the examination hall, there will be no room for thinking as you have to show your fluency and confidence. Have a look at the article below.

Also Read: IELTS Speaking Task: Sample Questions and Answers to Score Band 8+

IELTS Speaking

The IELTS speaking section takes place on a different day than the remainder of the session. You can choose the date according to your convenience. It is a one-on-one meeting between the aspirant and the examiner where you are advised to be confident and knowledgeable along with being a good listener. The interview is divided into three major sections:

This section is all about the introduction and interview. You are required to introduce yourself to the examiner in this portion. In addition, you must also answer some basic questions about their daily lives.

This section is about the cue card. In this section, the examiners ask you a cue card topic which is a familiar topic and you must talk about your experience related to it or any memory or relevant thing with fluency.

This portion is about the conversation. The candidates will engage in a discussion on a topic related to that on the cue card. A few follow-up questions can come at this time that you have to answer adequately.

Also Read: Previous Year IELTS Speaking Part 2 Questions: Cue Card Topic Advertisement with Answer

Important Points in the IELTS Cue Card

Well, a correct sequence or the prominent point to be included while answering a question makes you worthy, fluent, and magnificent. You should understand the precise way to answer any topic. To describe your favourite gadget IELTS, you need to review the points given below.

These points will let you understand what you should include in your answer to be perfect and to make your mark in the mind of the examiner. So, let’s grab this information to describe your favourite gadget cue card topic.

#. What is it?

#. What do you use it for?

#. How long have you owned it?

#. And explain why is it important to you?

Describe Your Favourite Gadget: IELTS Cue Card Sample Answer One

What is it.

Well, I am an admirer and freak of digital Gadgets. I love to gather different gadgets that come on the market. Recently, I have bought a new laptop that I will discuss today. I bought it a year ago when my old one had issues in functioning appropriately. I bought an HP laptop with the most updated technology and effective hardware. My new gadget supports most of the latest software too along with having an amazing configuration.

Moreover, my laptop has an upgraded IOS operating system along with Microsoft spheres. I found this gadget a bit expensive to purchase. Now, I can confidently say that it has proven worth the cost as it is functioning so effectively and efficiently that I work for hours now. I purchased it approximately a year ago. I had to replace my Asus laptop with this new one to perform better.

What Do You Use it For?

I use the laptop for a variety of official purposes as well as some personal works. I often use the laptop for finding information on the internet for several projects as well as to communicate with my friends. Listening to music using the laptop is one of my favourite activities. Also, I sometimes work on it to prepare some official documents and love to use it to play games on it as well.

But, I have to confess and say that all the functions of this new gadget are carried out extremely smoothly. I need not wait to execute the elements. Plus, it serves as a source of my entertainment too. My sister and I use my laptop more frequently than any other electronic device, even more than the mobile phone. For every professional and personal work, I frequently open up the laptop and use it conveniently.

Also Read: IELTS Speaking Topic Wedding Ceremony: Check Out the IELTS Sample Answer for Magnificent Scores

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How Long have You Owned It?

The laptop has been with me for more than 1 year now. Changes in technology are happening every passing day. The use of the latest software is in demand for faster performance. Everyone is busy with their work and wants great software to make their work easy.

This is the reason that everyone needs to upgrade their computers and laptops regularly to make sure that they are giving good performances. Well, for the same reason, I replaced my old laptop with this new one and found it extremely interesting and convenient. It has excellently worked for me.

And Explain Why It Is Important to You?

This gadget is extremely important to me as I already mentioned that I use this laptop for a list of reasons. The reasons include sorting and writing documents. Also, I use it to keep in contact with my friends, colleagues and family members. I like to write and my favourite gadget is used to maintain my blogs too. To listen to music, watch movies, and for many other important functions, this gadget has proved a blessing to me.

My laptop is an unavoidable gadget that I utilize regularly for different functions. I carry all of my work on the laptop. This is why it is the best companion that I have.

Describe Your Favourite Gadget: IELTS Cue Card Sample Answer Two

What is it.

Technology is growing to an extent that it has become a part of everyone’s life. It is the greatest invention of this century. Talking about my favourite gadget, I am obsessed with my DSLR camera. I bought it about two years ago when I completed my 12th. I like photography. This is the reason for my graduation in the same field.

I purchased it to record the activities and invaluable moments of my school and friends. Since then, I have never stopped using this modern gadget which is extremely wonderful when it comes to capturing the most beautiful moments of life.

My favourite gadget is the DSLR camera. I wanted to buy it because I am keenly interested in clicking photographs and capturing the great moments of animals, birds, things, and human beings. The name of this gadget is “DSLR”. Talking about the features of DSLR, it is a basic “point-and-shoot” video camera, with a size of about 108 millimetres (or 4.25 inches), and it weighs about 265 grams.

It comes in a shiny black colour. The camera that I have bought is made by Canon and is also immensely affordable. Also, compared to some other basic video cameras in its class, it is wonderful to work with.

Now, the processing of the camera is great for all its users as it offers a zoom range of 5 to 15 times. This camera also has a bigger and better lens for its price. The video resolution of my new camera is 1600 x 1180 which I like personally. I found it hugely attractive and excellent to use.

Also Read: Recent Exam Question in IELTS Speaking Part 3: Sample Answers of Recent IELTS Topic Music

I have owned this gadget for two years. After buying my camera, initially, I didn’t find much use for it except, of course, recording the activities in my school. But,  as time passed, I became interested in using the camera for other purposes and activities. I started loving its functions.

Gradually, I started to carry it outside with me, when I used to travel to any place with friends or family. Also, I started to make videos of nature around me. I quite like wildlife photography when I learned to shoot the insects and unique birds doing their activities.

I, then, bought different lenses for the camera to capture distant and micro things. Well, factually, the more I was using it, the better I was feeling about my camera and my work. After some time, I felt bold and inspiring enough to carry my camera even to some parties, like weddings and birthdays, to capture the fun and happy moments because it started to give me happiness.

Now, I never think that it is awkward to carry my camera, rather, I carry my little camera pretty much everywhere with me like a trusted friend as it gives me strength and happiness.

And Explain Why it Is Important to You?

My DSLR camera is very important to me because it allows me to capture the favourite moments of not only my life but also the lives of other important people and living beings around me, on my own terms and conditions. I am offered to do professional photography for the studios and organizations but I would like to do it for myself right now.

Besides this, my camera also keeps me busy when I don’t feel like doing anything constructive or feel bored. It gives me true happiness from within. Furthermore, the camera allows me to look back to some of my favourite moments from the past when I feel down and depressed. It has become a true companion to me.

IELTS Preparation

The key to obtaining the desired band in achievement is to practice each area with effective strategies. It is often said that practice is the key to perfection. You can be unbelievable if you do the maximum practice. Along with intense battles, a creative task is also required, as a candidate is only given a limited amount of time to complete the exam.

But, you should ensure your confidence in each section which will come when you are highly knowledgeable about the areas. The aspirants can go easy to choose from a wide range of cue card themes and thoroughly rehearse them to begin your speaking category rehearsal. Also, make sure that you point down the thoughts and effective vocabulary to be great at the interview.

Moreover, this act will greatly assist you in providing acceptable and logical answers throughout the speaking session. You cannot take long pauses to think after the examiner has asked a question, so prepare beforehand. The complete idea is to be confident and fluent. You can include thoughts and quotes to support your answer.

Also Read: Recent IELTS Speaking Topics 2021: Let’s Elevate Learning for the IELTS Examination

Follow-Up Questions

#1. What are some greatest inventions you know about?

#2. Which gadget do you like the most?

#3. How can gadgets make our lives easier?

#4. How your gadget has changed you?

#5. Can you do without your mobile phone?

Cue Card Topics

#. Describe an ideal profession you’d like to have in the future

#. Describe a law that protects the environment.

#. Give an example of a polite person you know.

#. Describe a time when it was critical to tell your friend the truth

#. Describe a renowned person you admire.

#. Describe a situation in which you had to utilize your imagination.

#. Describe a toy you enjoyed as a youngster or discuss a toy you enjoyed as a child

#. Describe something significant that your family has maintained for a long time

#. Tell me about a time when you tried something new for the first time.

#. Describe a purchase that made you glad or delighted.

#. Describe an interesting chat you had with someone.

Also Read: Recent IELTS Speaking Topic TV Programme Sample Answer: Understand Speaking with an Example

Hopefully, while going through this article you have found the sample answers helpful to understand and use for your IELTS interview. This article has given you the description of your favourite gadget, which is a cue card topic for the IELTS speaking test. If you have good communication skills, the IELTS cue card session becomes incredibly entertaining and engaging.

So,  you should work on enhancing your speaking skills. The candidates must practice several cue card themes and build questions from them before taking the IELTS speaking exam. While practising, note down the ideas and vocabulary words coming to your head. It will prove to be beneficial if you are asked about the same topic in the interview.

If you’re having any kind of trouble with your IELTS preparation, don’t know the correct procedure to prepare, and can’t seem to find a good exam guide, then you’ve arrived at the right place: IELTS Ninja .

The website will not only give you the information but also the chance to get connected to the experts. It also provides the aspirants with the greatest possible preparation to pass the IELTS exam quickly and easily. So, reach out to it immediately and make your mark in the examination.

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About the Author

Shilpa is a professional web content writer and is in deep love with travelling. She completed her mass communication degree and is now dedicatedly playing with words to guide her readers to get the best for themselves. Developing educational content for UPSC, IELTS aspirants from breakthrough research work is her forte. Strongly driven by her zodiac sign Sagittarius, Shilpa loves to live her life on her own notes and completely agrees with the idea of ‘live and let live. Apart from writing and travelling, most of the time she can be seen in the avatar of 'hooman' mom to her pets and street dogs or else you can also catch her wearing the toque blanche and creating magic in the kitchen on weekends.

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  1. Sample of a Short Essay on Electronic Gadgets

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    5. Enhances collaboration. Due to the personalized and multiple functions of gadgets in class, collaboration consequently increases among students especially in terms of classroom participation and engagement. As mentioned earlier, the usage of gadgets makes learning flexible.

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